Jeff Harris
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88d31399bc
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workflow: tag release 6
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2021-04-14 06:39:07 +12:00 |
Jeff Harris
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eaca67a0c5
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workflow: tag release 5
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2021-04-14 06:36:27 +12:00 |
Jeff Harris
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fa9313c39b
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workflow: tag release 4
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2021-04-14 06:35:20 +12:00 |
Jeff Harris
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0c9e0124f8
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workflow: tag release 3
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2021-04-14 06:23:46 +12:00 |
Jeff Harris
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c921170883
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workflow: tag release 2
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2021-04-14 06:15:01 +12:00 |
Jeff Harris
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66ced04915
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workflow: tag release
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2021-04-14 06:11:35 +12:00 |
Jeff Harris
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baafd76a09
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Workflow test (#47)
* Adds first test of create release when tag is pushed
* fix pixelmap read warnings
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2021-04-14 06:01:19 +12:00 |
Jeff Harris
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43f517234d
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Set Initial Grid Position (#46)
* Implements SetInitialPosition, fixed prepareGroups vertices
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2021-04-13 14:04:03 +12:00 |
Jeff Harris
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1ce611e9d8
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Implements load race screen and grid selection screens! (#45)
* Load Race screen
* Grid Selection screen
* Loads race objects into memory
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2021-03-25 06:51:35 +13:00 |
OmniBlade
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d1232abceb
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Refactors CMake to allow buildings tests.
Adds running of tests to the linux and macos workflows.
Tests themselves need some refactoring to pass on windows.
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2021-03-12 15:49:29 +00:00 |
OmniBlade
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4753c28593
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Adds github workflows to test builds using CMake.
Builds 32bit and 64bit windows binaries.
Builds 64bit binaries with both clang and gcc on linux.
Builds 64bit macos binaries.
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2021-03-12 15:49:29 +00:00 |
Jeff Harris
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0246c1de7f
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Feature/renderer (#29)
* Adds first cut of GL renderer
* Adds harness: where we add modern code to interface with the original game code
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2020-07-06 00:45:08 -07:00 |
Jeff Harris
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60309ba905
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Load fonts, pixelmaps, materials (#28)
* load fonts, pixelmaps, shadetables, materials
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2020-06-29 21:20:03 -07:00 |
Jeff Harris
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b04c31139f
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Adds unit tests, some more implementations (#14)
* unit tests, some implementations
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2019-11-24 21:19:15 -08:00 |
Jeff Harris
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c353223407
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Adds make action
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2019-10-30 21:45:38 -07:00 |