Commit Graph

14 Commits

Author SHA1 Message Date
Dethrace Engineering Department 65bc16a129
Support for compiling with MSVC 4.20 for binary matching (#465)
* fix some global vars

* make sound support optional

* removes LOG_TRACE calls

* now compiles under msvc 4.2

* removes unused functions, adds ignored functions to report

* bump BRender dependency

* adds docker container for running msvc 4.2

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Co-authored-by: Jeff Harris <jeff@1amstudios.com>
2025-07-30 13:27:18 +12:00
Dethrace Engineering Department 6222f6994f
Software renderer (#363)
* BRender software rendering initial commit

* changes required for brender v1.3.2

* fixes missing selection rectangle in race summary screen

* fix track rendering, remove opengl bits

* adding BRender submodule

* enables mirror, bumps brender

* enable linux arm64 builds

* clang-format on all files

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Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2024-06-14 19:52:09 +12:00
Dethrace Engineering Department 7e14a97692
Easier platform porting (#108)
* Create PORTING.md

* Creates io_platform abstraction

* removes miniposix

* remove unistd refs

* removes watcom functions

* fixes shadow rendering memory leak
2022-03-21 12:10:49 +13:00
Anonymous Maarten 5260839fbe
Serialize pixelmap/material/model/actor structs to file (#80)
* regsupt: Implement all regsupt functions

* test: fix regsupt tests to cope with 'polluted' brender state

* tests: Re-order tests + fix temp file

* tests: Move binary/test file contents test to shared file+header

* Add euler defines to angles header

* Stub BrPixelmapDirectLock and BrPixelmapDirectUnlock (FIXME: add TODO/FIXME)

* math: Implement BrVectorX functions

* Fix BRender duplicate material struct name + bug in datafile

* Add missing brstddiag functions

* BrStdioOpenRead: use brender types

* Implement all functions in v1dbfile + genfile (=BRender resource loading)

* tests: Fix test_loading_ConvertPixToStripMap

* Fix tests on Windows

* Use array indices as argument to offset
2022-02-06 16:23:10 +13:00
Anonymous Maarten ee032df264
Fix MSVC tests + add mingw support (#65)
* Include windows.h before imagehlp.h

This fixes a long list of undefined type errors when building with mingw (on Linux).

* Remove matherr function

This function is provided by the c library.

* Use GetFileAttributesA to filter files

dirent->d_type is not available in all implementation.
Posix only mandates the fields d_name and d_ino.

* Use FindOpenGL.cmake to get the opengl library

Mingw has no libGL.so, but has libopengl32.a. Use the CMake module to abstract this away.

* harness needs to link to dbghelp

This fixes undefined references to:
__imp_SymInitialize, __imp_SymGetModuleBase64,
__imp_SymFunctionTableAccess64, __imp_StackWalk64 and __imp_SymCleanup.

* Don't add -g to compile options.

CMAKE_BUILD_TYPE=(Debug|RelWithDebInfo) takes care of this

* Set test file name before running tests in suite.

This causes the message to contain the correct file name where an assertion failed/succeeded.

* Use wrapper to sleep for number on seconds in tests

sleep on Windows expects milliseconds.
sleep on Posix expects seconds.

* Use char* instead of void*

MSVC complained that it couldn't determine the size of void

* Don't test state of removed resource after deletion when building Debug

When building in Debug configuration, the compiler may mark deleted memory ranges with some value.
Therefore, we cannot expect deleted memory to remain unchanged.
(MSVC in Debug mode does this)

* Use helper to get system temporary folder.

Using /tmp on Windows failed hard.

* Header containing sse3 intrinsics is pmmintrin.h

See https://github.com/recp/cglm/pull/234

* Add errno.h include for ENOTSUP

* Fix test_utility_GetALineWithNoPossibleService: avoid strcpy of uninitialized s

Found by running the tests with CMAKE_BUILD_TYPE=Debug with MSVC

* Add mingw@Linux and mingw@Windows jobs to github workflow

* Rename build-windows.ps1 script to build-msvc.ps1.

Also bump the versions of SDL2 and ninja, used in this script.

* Run tests in github jobs running on Windows

Co-authored-by: Dethrace Engineering Laboratory <78985374+dethrace-labs@users.noreply.github.com>
2022-01-20 13:17:10 +13:00
Jeff Harris 1ce611e9d8
Implements load race screen and grid selection screens! (#45)
* Load Race screen
* Grid Selection screen
* Loads race objects into memory
2021-03-25 06:51:35 +13:00
Jeff Harris 6bc804710e
Feature/loadcar (#42)
* LoadCar
2021-01-26 21:49:35 +13:00
Jeff Harris 185fb8a2dc
Feature/mainmenu (#35)
* rendering main menu
2020-09-03 00:35:15 -07:00
Jeff Harris 716c65807d
plays intro smack files (#32)
* plays intro smack files
2020-07-19 23:42:03 -07:00
Jeff Harris e54cf25a74
Feature/load races (#31)
* loading races, powerups, opponents
* runs all the way to end of initialization
2020-07-15 22:02:11 -07:00
Jeff Harris 77e404f141
Adds font rendering, makes low memory screen work (#30)
* Adds font rendering, makes low memory screen work
* fix tests without data directory
2020-07-08 21:08:55 -07:00
Jeff Harris 60309ba905
Load fonts, pixelmaps, materials (#28)
* load fonts, pixelmaps, shadetables, materials
2020-06-29 21:20:03 -07:00
Jeff Harris 7d1789a6ef Adds LoadGeneralParameters function 2020-01-10 14:56:03 -08:00
Jeff Harris f42242306a
Implements GameMain initialization (#17)
* GameMain methods
* Adds tests for PDInitialise, CD checks
2019-12-06 09:50:11 -08:00