# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ### July 17 2021 - 3d rendering somewhat implemented. Flat shaded, no textures, but camera, cars and track are visible in the right place! ### April 21 2021 - Actual game main loop running! Rendering, phyiscs, sound etc commented out, so all we can see is a black screen with the 2d rendering. ### March 24 2021 - Menu screens up to and including race and car selection implemented - Fixed OpenGL crashes by moving back to single thread ### September 3 2020 - Cutscenes displayed on startup. - Main menu renders and responds to key up and down events. Hitting "enter" on any option causes a crash ### July 6 2020 - OpenGL renderer added. Shows nothing but a black screen then exits. ### November 25, 2019 - First unit tests added and hooked up to the CI build pipeline ### November 18, 2019 - c skeleton compiles for the first time on OSX and Linux! ### November 14, 2019 - First [commit](https://github.com/jeff-1amstudios/dethrace/pull/9) of the correct generated c skeleton. It does not compile. ### November 12, 2019 - A [bug fix](https://github.com/jeff-1amstudios/open-watcom-v2/commit/1a00368a6c5d8dddb1d27f972ef21e399dd48b60) in Watcom `exedump` finally allowed fully correct function args to be identified ### October 27, 2018 - crayzkirk has been working with IDA to match up the symbols by hand from an older build to the released binary ### March 18, 2017 - crayzkirk finds richer debug information by using Watcom `exedump` tool ### December 14, 2014 - Carmageddon Watcom debug symbols [discovered and dumped](http://1amstudios.com/2014/12/02/carma1-symbols-dumped/)