# Porting Dethrace to other systems ## Operating Systems Assuming an operating system called _foo_, follow the steps to add support for it. 1. Add a new file `os/foo.h` and implement the required functions defined in [os.h](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/include/harness/os.h): - `OS_InstallSignalHandler` - `OS_fopen` - `OS_ConsoleReadPassword` 2. Update `src/harness/CMakeLists.h` and add a new conditional section for "os/foo.h", based on existing conditions for Windows, MacOS etc. For example: ``` ... elseif( _FOO_ ) target_sources(harness PRIVATE os/foo.c ) ... ``` ## IO Platform (windowing / input / rendering) A `Platform` in _dethrace_ implements windowing, rendering and input handling. The default platform is `SDL_OpenGL`, which uses SDL for windowing and input, and OpenGL for rendering. See [platforms/sdl_opengl.c](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/platforms/sdl_opengl.c). To add a new `Platform`: 1. Create `platforms/my_platform.c` file and add a `Harness_Platform_Init` function. Hook up all the function pointers using the `sdl_opengl` [implementation](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/platforms/sdl_opengl.h) as a guide. 2. Add a new conditional section in `src/harness/CMakeLists.txt` for your new platform For example: ``` if (IO_PLATFORM STREQUAL "My_Platform") target_sources(harness PRIVATE io_platforms/my_platform.c ) endif() ``` 3. Run cmake to update your build with the new platform ```sh cd build cmake -DIO_PLATFORM=My_Platform .. ``` 4. Build ``` cmake --build . ```