dethrace/test/framework/unity.c

1849 lines
58 KiB
C

/* =========================================================================
Unity Project - A Test Framework for C
Copyright (c) 2007-19 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
============================================================================ */
#include "unity.h"
#include <stddef.h>
#ifdef AVR
#include <avr/pgmspace.h>
#else
#define PROGMEM
#endif
/* If omitted from header, declare overrideable prototypes here so they're ready for use */
#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
void UNITY_OUTPUT_CHAR(int);
#endif
/* Helpful macros for us to use here in Assert functions */
#define UNITY_FAIL_AND_BAIL \
{ \
Unity.CurrentTestFailed = 1; \
UNITY_OUTPUT_FLUSH(); \
TEST_ABORT(); \
}
#define UNITY_IGNORE_AND_BAIL \
{ \
Unity.CurrentTestIgnored = 1; \
UNITY_OUTPUT_FLUSH(); \
TEST_ABORT(); \
}
#define RETURN_IF_FAIL_OR_IGNORE \
if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) \
return
struct UNITY_STORAGE_T Unity;
#ifdef UNITY_OUTPUT_COLOR
const char PROGMEM UnityStrOk[] = "\033[42mOK\033[00m";
const char PROGMEM UnityStrPass[] = "\033[42mPASS\033[00m";
const char PROGMEM UnityStrFail[] = "\033[41mFAIL\033[00m";
const char PROGMEM UnityStrIgnore[] = "\033[43mIGNORE\033[00m";
#else
const char PROGMEM UnityStrOk[] = "OK";
const char PROGMEM UnityStrPass[] = "PASS";
const char PROGMEM UnityStrFail[] = "FAIL";
const char PROGMEM UnityStrIgnore[] = "IGNORE";
#endif
static const char PROGMEM UnityStrNull[] = "NULL";
static const char PROGMEM UnityStrSpacer[] = ". ";
static const char PROGMEM UnityStrExpected[] = " Expected ";
static const char PROGMEM UnityStrWas[] = " Was ";
static const char PROGMEM UnityStrGt[] = " to be greater than ";
static const char PROGMEM UnityStrLt[] = " to be less than ";
static const char PROGMEM UnityStrOrEqual[] = "or equal to ";
static const char PROGMEM UnityStrElement[] = " Element ";
static const char PROGMEM UnityStrByte[] = " Byte ";
static const char PROGMEM UnityStrMemory[] = " Memory Mismatch.";
static const char PROGMEM UnityStrDelta[] = " Values Not Within Delta ";
static const char PROGMEM UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
static const char PROGMEM UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
static const char PROGMEM UnityStrNullPointerForActual[] = " Actual pointer was NULL";
#ifndef UNITY_EXCLUDE_FLOAT
static const char PROGMEM UnityStrNot[] = "Not ";
static const char PROGMEM UnityStrInf[] = "Infinity";
static const char PROGMEM UnityStrNegInf[] = "Negative Infinity";
static const char PROGMEM UnityStrNaN[] = "NaN";
static const char PROGMEM UnityStrDet[] = "Determinate";
static const char PROGMEM UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
#endif
const char PROGMEM UnityStrErrShorthand[] = "Unity Shorthand Support Disabled";
const char PROGMEM UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char PROGMEM UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char PROGMEM UnityStrErr64[] = "Unity 64-bit Support Disabled";
static const char PROGMEM UnityStrBreaker[] = "-----------------------";
static const char PROGMEM UnityStrResultsTests[] = " Tests ";
static const char PROGMEM UnityStrResultsFailures[] = " Failures ";
static const char PROGMEM UnityStrResultsIgnored[] = " Ignored ";
static const char PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
/*-----------------------------------------------
* Pretty Printers & Test Result Output Handlers
*-----------------------------------------------*/
/*-----------------------------------------------*/
/* Local helper function to print characters. */
static void UnityPrintChar(const char* pch) {
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32)) {
UNITY_OUTPUT_CHAR(*pch);
}
/* write escaped carriage returns */
else if (*pch == 13) {
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (*pch == 10) {
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
/* unprintable characters are shown as codes */
else {
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
}
}
/*-----------------------------------------------*/
/* Local helper function to print ANSI escape strings e.g. "\033[42m". */
#ifdef UNITY_OUTPUT_COLOR
static UNITY_UINT UnityPrintAnsiEscapeString(const char* string) {
const char* pch = string;
UNITY_UINT count = 0;
while (*pch && (*pch != 'm')) {
UNITY_OUTPUT_CHAR(*pch);
pch++;
count++;
}
UNITY_OUTPUT_CHAR('m');
count++;
return count;
}
#endif
/*-----------------------------------------------*/
void UnityPrint(const char* string) {
const char* pch = string;
if (pch != NULL) {
while (*pch) {
#ifdef UNITY_OUTPUT_COLOR
/* print ANSI escape code */
if ((*pch == 27) && (*(pch + 1) == '[')) {
pch += UnityPrintAnsiEscapeString(pch);
continue;
}
#endif
UnityPrintChar(pch);
pch++;
}
}
}
/*-----------------------------------------------*/
#ifdef UNITY_INCLUDE_PRINT_FORMATTED
void UnityPrintFormatted(const char* format, ...) {
const char* pch = format;
va_list va;
va_start(va, format);
if (pch != NULL) {
while (*pch) {
/* format identification character */
if (*pch == '%') {
pch++;
if (pch != NULL) {
switch (*pch) {
case 'd':
case 'i': {
const int number = va_arg(va, int);
UnityPrintNumber((UNITY_INT)number);
break;
}
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
case 'f':
case 'g': {
const double number = va_arg(va, double);
UnityPrintFloat((UNITY_DOUBLE)number);
break;
}
#endif
case 'u': {
const unsigned int number = va_arg(va, unsigned int);
UnityPrintNumberUnsigned((UNITY_UINT)number);
break;
}
case 'b': {
const unsigned int number = va_arg(va, unsigned int);
const UNITY_UINT mask = (UNITY_UINT)0 - (UNITY_UINT)1;
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('b');
UnityPrintMask(mask, (UNITY_UINT)number);
break;
}
case 'x':
case 'X':
case 'p': {
const unsigned int number = va_arg(va, unsigned int);
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)number, 8);
break;
}
case 'c': {
const int ch = va_arg(va, int);
UnityPrintChar((const char*)&ch);
break;
}
case 's': {
const char* string = va_arg(va, const char*);
UnityPrint(string);
break;
}
case '%': {
UnityPrintChar(pch);
break;
}
default: {
/* print the unknown format character */
UNITY_OUTPUT_CHAR('%');
UnityPrintChar(pch);
break;
}
}
}
}
#ifdef UNITY_OUTPUT_COLOR
/* print ANSI escape code */
else if ((*pch == 27) && (*(pch + 1) == '[')) {
pch += UnityPrintAnsiEscapeString(pch);
continue;
}
#endif
else if (*pch == '\n') {
UNITY_PRINT_EOL();
} else {
UnityPrintChar(pch);
}
pch++;
}
}
va_end(va);
}
#endif /* ! UNITY_INCLUDE_PRINT_FORMATTED */
/*-----------------------------------------------*/
void UnityPrintLen(const char* string, const UNITY_UINT32 length) {
const char* pch = string;
if (pch != NULL) {
while (*pch && ((UNITY_UINT32)(pch - string) < length)) {
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32)) {
UNITY_OUTPUT_CHAR(*pch);
}
/* write escaped carriage returns */
else if (*pch == 13) {
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (*pch == 10) {
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
/* unprintable characters are shown as codes */
else {
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
}
pch++;
}
}
}
/*-----------------------------------------------*/
void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style) {
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
if (style == UNITY_DISPLAY_STYLE_CHAR) {
/* printable characters plus CR & LF are printed */
UNITY_OUTPUT_CHAR('\'');
if ((number <= 126) && (number >= 32)) {
UNITY_OUTPUT_CHAR((int)number);
}
/* write escaped carriage returns */
else if (number == 13) {
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (number == 10) {
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
/* unprintable characters are shown as codes */
else {
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)number, 2);
}
UNITY_OUTPUT_CHAR('\'');
} else {
UnityPrintNumber(number);
}
} else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT) {
UnityPrintNumberUnsigned((UNITY_UINT)number);
} else {
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
}
}
/*-----------------------------------------------*/
void UnityPrintNumber(const UNITY_INT number_to_print) {
UNITY_UINT number = (UNITY_UINT)number_to_print;
if (number_to_print < 0) {
/* A negative number, including MIN negative */
UNITY_OUTPUT_CHAR('-');
number = (~number) + 1;
}
UnityPrintNumberUnsigned(number);
}
/*-----------------------------------------------
* basically do an itoa using as little ram as possible */
void UnityPrintNumberUnsigned(const UNITY_UINT number) {
UNITY_UINT divisor = 1;
/* figure out initial divisor */
while (number / divisor > 9) {
divisor *= 10;
}
/* now mod and print, then divide divisor */
do {
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
} while (divisor > 0);
}
/*-----------------------------------------------*/
void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print) {
int nibble;
char nibbles = nibbles_to_print;
if ((unsigned)nibbles > UNITY_MAX_NIBBLES) {
nibbles = UNITY_MAX_NIBBLES;
}
while (nibbles > 0) {
nibbles--;
nibble = (int)(number >> (nibbles * 4)) & 0x0F;
if (nibble <= 9) {
UNITY_OUTPUT_CHAR((char)('0' + nibble));
} else {
UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
}
}
}
/*-----------------------------------------------*/
void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number) {
UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
UNITY_INT32 i;
for (i = 0; i < UNITY_INT_WIDTH; i++) {
if (current_bit & mask) {
if (current_bit & number) {
UNITY_OUTPUT_CHAR('1');
} else {
UNITY_OUTPUT_CHAR('0');
}
} else {
UNITY_OUTPUT_CHAR('X');
}
current_bit = current_bit >> 1;
}
}
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
/*
* This function prints a floating-point value in a format similar to
* printf("%.7g") on a single-precision machine or printf("%.9g") on a
* double-precision machine. The 7th digit won't always be totally correct
* in single-precision operation (for that level of accuracy, a more
* complicated algorithm would be needed).
*/
void UnityPrintFloat(const UNITY_DOUBLE input_number) {
#ifdef UNITY_INCLUDE_DOUBLE
static const int sig_digits = 9;
static const UNITY_INT32 min_scaled = 100000000;
static const UNITY_INT32 max_scaled = 1000000000;
#else
static const int sig_digits = 7;
static const UNITY_INT32 min_scaled = 1000000;
static const UNITY_INT32 max_scaled = 10000000;
#endif
UNITY_DOUBLE number = input_number;
/* print minus sign (does not handle negative zero) */
if (number < 0.0f) {
UNITY_OUTPUT_CHAR('-');
number = -number;
}
/* handle zero, NaN, and +/- infinity */
if (number == 0.0f) {
UnityPrint("0");
} else if (isnan(number)) {
UnityPrint("nan");
} else if (isinf(number)) {
UnityPrint("inf");
} else {
UNITY_INT32 n_int = 0, n;
int exponent = 0;
int decimals, digits;
char buf[16] = { 0 };
/*
* Scale up or down by powers of 10. To minimize rounding error,
* start with a factor/divisor of 10^10, which is the largest
* power of 10 that can be represented exactly. Finally, compute
* (exactly) the remaining power of 10 and perform one more
* multiplication or division.
*/
if (number < 1.0f) {
UNITY_DOUBLE factor = 1.0f;
while (number < (UNITY_DOUBLE)max_scaled / 1e10f) {
number *= 1e10f;
exponent -= 10;
}
while (number * factor < (UNITY_DOUBLE)min_scaled) {
factor *= 10.0f;
exponent--;
}
number *= factor;
} else if (number > (UNITY_DOUBLE)max_scaled) {
UNITY_DOUBLE divisor = 1.0f;
while (number > (UNITY_DOUBLE)min_scaled * 1e10f) {
number /= 1e10f;
exponent += 10;
}
while (number / divisor > (UNITY_DOUBLE)max_scaled) {
divisor *= 10.0f;
exponent++;
}
number /= divisor;
} else {
/*
* In this range, we can split off the integer part before
* doing any multiplications. This reduces rounding error by
* freeing up significant bits in the fractional part.
*/
UNITY_DOUBLE factor = 1.0f;
n_int = (UNITY_INT32)number;
number -= (UNITY_DOUBLE)n_int;
while (n_int < min_scaled) {
n_int *= 10;
factor *= 10.0f;
exponent--;
}
number *= factor;
}
/* round to nearest integer */
n = ((UNITY_INT32)(number + number) + 1) / 2;
#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
/* round to even if exactly between two integers */
if ((n & 1) && (((UNITY_DOUBLE)n - number) == 0.5f))
n--;
#endif
n += n_int;
if (n >= max_scaled) {
n = min_scaled;
exponent++;
}
/* determine where to place decimal point */
decimals = ((exponent <= 0) && (exponent >= -(sig_digits + 3))) ? (-exponent) : (sig_digits - 1);
exponent += decimals;
/* truncate trailing zeroes after decimal point */
while ((decimals > 0) && ((n % 10) == 0)) {
n /= 10;
decimals--;
}
/* build up buffer in reverse order */
digits = 0;
while ((n != 0) || (digits < (decimals + 1))) {
buf[digits++] = (char)('0' + n % 10);
n /= 10;
}
while (digits > 0) {
if (digits == decimals) {
UNITY_OUTPUT_CHAR('.');
}
UNITY_OUTPUT_CHAR(buf[--digits]);
}
/* print exponent if needed */
if (exponent != 0) {
UNITY_OUTPUT_CHAR('e');
if (exponent < 0) {
UNITY_OUTPUT_CHAR('-');
exponent = -exponent;
} else {
UNITY_OUTPUT_CHAR('+');
}
digits = 0;
while ((exponent != 0) || (digits < 2)) {
buf[digits++] = (char)('0' + exponent % 10);
exponent /= 10;
}
while (digits > 0) {
UNITY_OUTPUT_CHAR(buf[--digits]);
}
}
}
}
#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
/*-----------------------------------------------*/
static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line) {
#ifdef UNITY_OUTPUT_FOR_ECLIPSE
UNITY_OUTPUT_CHAR('(');
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber((UNITY_INT)line);
UNITY_OUTPUT_CHAR(')');
UNITY_OUTPUT_CHAR(' ');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
#else
#ifdef UNITY_OUTPUT_FOR_IAR_WORKBENCH
UnityPrint("<SRCREF line=");
UnityPrintNumber((UNITY_INT)line);
UnityPrint(" file=\"");
UnityPrint(file);
UNITY_OUTPUT_CHAR('"');
UNITY_OUTPUT_CHAR('>');
UnityPrint(Unity.CurrentTestName);
UnityPrint("</SRCREF> ");
#else
#ifdef UNITY_OUTPUT_FOR_QT_CREATOR
UnityPrint("file://");
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber((UNITY_INT)line);
UNITY_OUTPUT_CHAR(' ');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
#else
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber((UNITY_INT)line);
UNITY_OUTPUT_CHAR(':');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
#endif
#endif
#endif
}
/*-----------------------------------------------*/
static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line) {
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint(UnityStrFail);
UNITY_OUTPUT_CHAR(':');
}
/*-----------------------------------------------*/
void UnityConcludeTest(void) {
if (Unity.CurrentTestIgnored) {
Unity.TestIgnores++;
} else if (!Unity.CurrentTestFailed) {
UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
UnityPrint(UnityStrPass);
} else {
Unity.TestFailures++;
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
UNITY_PRINT_EXEC_TIME();
UNITY_PRINT_EOL();
UNITY_FLUSH_CALL();
}
/*-----------------------------------------------*/
static void UnityAddMsgIfSpecified(const char* msg) {
if (msg) {
UnityPrint(UnityStrSpacer);
#ifndef UNITY_EXCLUDE_DETAILS
if (Unity.CurrentDetail1) {
UnityPrint(UnityStrDetail1Name);
UnityPrint(Unity.CurrentDetail1);
if (Unity.CurrentDetail2) {
UnityPrint(UnityStrDetail2Name);
UnityPrint(Unity.CurrentDetail2);
}
UnityPrint(UnityStrSpacer);
}
#endif
UnityPrint(msg);
}
}
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual) {
UnityPrint(UnityStrExpected);
if (expected != NULL) {
UNITY_OUTPUT_CHAR('\'');
UnityPrint(expected);
UNITY_OUTPUT_CHAR('\'');
} else {
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL) {
UNITY_OUTPUT_CHAR('\'');
UnityPrint(actual);
UNITY_OUTPUT_CHAR('\'');
} else {
UnityPrint(UnityStrNull);
}
}
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStringsLen(const char* expected,
const char* actual,
const UNITY_UINT32 length) {
UnityPrint(UnityStrExpected);
if (expected != NULL) {
UNITY_OUTPUT_CHAR('\'');
UnityPrintLen(expected, length);
UNITY_OUTPUT_CHAR('\'');
} else {
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL) {
UNITY_OUTPUT_CHAR('\'');
UnityPrintLen(actual, length);
UNITY_OUTPUT_CHAR('\'');
} else {
UnityPrint(UnityStrNull);
}
}
/*-----------------------------------------------
* Assertion & Control Helpers
*-----------------------------------------------*/
/*-----------------------------------------------*/
static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_LINE_TYPE lineNumber,
const char* msg) {
/* Both are NULL or same pointer */
if (expected == actual) {
return 0;
}
/* print and return true if just expected is NULL */
if (expected == NULL) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForExpected);
UnityAddMsgIfSpecified(msg);
return 1;
}
/* print and return true if just actual is NULL */
if (actual == NULL) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForActual);
UnityAddMsgIfSpecified(msg);
return 1;
}
return 0; /* return false if neither is NULL */
}
/*-----------------------------------------------
* Assertion Functions
*-----------------------------------------------*/
/*-----------------------------------------------*/
void UnityAssertBits(const UNITY_INT mask,
const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber) {
RETURN_IF_FAIL_OR_IGNORE;
if ((mask & expected) != (mask & actual)) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
UnityPrint(UnityStrWas);
UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertEqualNumber(const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style) {
RETURN_IF_FAIL_OR_IGNORE;
if (expected != actual) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
const UNITY_INT actual,
const UNITY_COMPARISON_T compare,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style) {
int failed = 0;
RETURN_IF_FAIL_OR_IGNORE;
if ((threshold == actual) && (compare & UNITY_EQUAL_TO)) {
return;
}
if ((threshold == actual)) {
failed = 1;
}
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
if ((actual > threshold) && (compare & UNITY_SMALLER_THAN)) {
failed = 1;
}
if ((actual < threshold) && (compare & UNITY_GREATER_THAN)) {
failed = 1;
}
} else /* UINT or HEX */
{
if (((UNITY_UINT)actual > (UNITY_UINT)threshold) && (compare & UNITY_SMALLER_THAN)) {
failed = 1;
}
if (((UNITY_UINT)actual < (UNITY_UINT)threshold) && (compare & UNITY_GREATER_THAN)) {
failed = 1;
}
}
if (failed) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(actual, style);
if (compare & UNITY_GREATER_THAN) {
UnityPrint(UnityStrGt);
}
if (compare & UNITY_SMALLER_THAN) {
UnityPrint(UnityStrLt);
}
if (compare & UNITY_EQUAL_TO) {
UnityPrint(UnityStrOrEqual);
}
UnityPrintNumberByStyle(threshold, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#define UnityPrintPointlessAndBail() \
{ \
UnityTestResultsFailBegin(lineNumber); \
UnityPrint(UnityStrPointless); \
UnityAddMsgIfSpecified(msg); \
UNITY_FAIL_AND_BAIL; \
}
/*-----------------------------------------------*/
void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style,
const UNITY_FLAGS_T flags) {
UNITY_UINT32 elements = num_elements;
unsigned int length = style & 0xF;
unsigned int increment = 0;
RETURN_IF_FAIL_OR_IGNORE;
if (num_elements == 0) {
UnityPrintPointlessAndBail();
}
if (expected == actual) {
return; /* Both are NULL or same pointer */
}
if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) {
UNITY_FAIL_AND_BAIL;
}
while ((elements > 0) && (elements--)) {
UNITY_INT expect_val;
UNITY_INT actual_val;
switch (length) {
case 1:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
increment = sizeof(UNITY_INT8);
break;
case 2:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
increment = sizeof(UNITY_INT16);
break;
#ifdef UNITY_SUPPORT_64
case 8:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
increment = sizeof(UNITY_INT64);
break;
#endif
default: /* default is length 4 bytes */
case 4:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
increment = sizeof(UNITY_INT32);
length = 4;
break;
}
if (expect_val != actual_val) {
if ((style & UNITY_DISPLAY_RANGE_UINT) && (length < (UNITY_INT_WIDTH / 8))) { /* For UINT, remove sign extension (padding 1's) from signed type casts above */
UNITY_INT mask = 1;
mask = (mask << 8 * length) - 1;
expect_val &= mask;
actual_val &= mask;
}
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expect_val, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual_val, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
/* Walk through array by incrementing the pointers */
if (flags == UNITY_ARRAY_TO_ARRAY) {
expected = (UNITY_INTERNAL_PTR)((const char*)expected + increment);
}
actual = (UNITY_INTERNAL_PTR)((const char*)actual + increment);
}
}
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT
/* Wrap this define in a function with variable types as float or double */
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
if (isinf(expected) && isinf(actual) && (((expected) < 0) == ((actual) < 0))) \
return 1; \
if (UNITY_NAN_CHECK) \
return 1; \
(diff) = (actual) - (expected); \
if ((diff) < 0) \
(diff) = -(diff); \
if ((delta) < 0) \
(delta) = -(delta); \
return !(isnan(diff) || isinf(diff) || ((diff) > (delta)))
/* This first part of this condition will catch any NaN or Infinite values */
#ifndef UNITY_NAN_NOT_EQUAL_NAN
#define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
#else
#define UNITY_NAN_CHECK 0
#endif
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
{ \
UnityPrint(UnityStrExpected); \
UnityPrintFloat(expected); \
UnityPrint(UnityStrWas); \
UnityPrintFloat(actual); \
}
#else
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
UnityPrint(UnityStrDelta)
#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
/*-----------------------------------------------*/
static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual) {
UNITY_FLOAT diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
/*-----------------------------------------------*/
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags) {
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
RETURN_IF_FAIL_OR_IGNORE;
if (elements == 0) {
UnityPrintPointlessAndBail();
}
if (expected == actual) {
return; /* Both are NULL or same pointer */
}
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg)) {
UNITY_FAIL_AND_BAIL;
}
while (elements--) {
if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual)) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (flags == UNITY_ARRAY_TO_ARRAY) {
ptr_expected++;
}
ptr_actual++;
}
}
/*-----------------------------------------------*/
void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
const UNITY_FLOAT expected,
const UNITY_FLOAT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber) {
RETURN_IF_FAIL_OR_IGNORE;
if (!UnityFloatsWithin(delta, expected, actual)) {
UnityTestResultsFailBegin(lineNumber);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLOAT_TRAIT_T style) {
const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
UNITY_INT is_trait = !should_be_trait;
UNITY_INT trait_index = (UNITY_INT)(style >> 1);
RETURN_IF_FAIL_OR_IGNORE;
switch (style) {
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) && (actual > 0);
break;
case UNITY_FLOAT_IS_NEG_INF:
case UNITY_FLOAT_IS_NOT_NEG_INF:
is_trait = isinf(actual) && (actual < 0);
break;
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual) ? 1 : 0;
break;
case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
case UNITY_FLOAT_IS_NOT_DET:
is_trait = !isinf(actual) && !isnan(actual);
break;
default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break;
}
if (is_trait != should_be_trait) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
if (!should_be_trait) {
UnityPrint(UnityStrNot);
}
UnityPrint(trait_names[trait_index]);
UnityPrint(UnityStrWas);
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
UnityPrintFloat((UNITY_DOUBLE)actual);
#else
if (should_be_trait) {
UnityPrint(UnityStrNot);
}
UnityPrint(trait_names[trait_index]);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif /* not UNITY_EXCLUDE_FLOAT */
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_DOUBLE
static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual) {
UNITY_DOUBLE diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
/*-----------------------------------------------*/
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags) {
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
RETURN_IF_FAIL_OR_IGNORE;
if (elements == 0) {
UnityPrintPointlessAndBail();
}
if (expected == actual) {
return; /* Both are NULL or same pointer */
}
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg)) {
UNITY_FAIL_AND_BAIL;
}
while (elements--) {
if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual)) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (flags == UNITY_ARRAY_TO_ARRAY) {
ptr_expected++;
}
ptr_actual++;
}
}
/*-----------------------------------------------*/
void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
const UNITY_DOUBLE expected,
const UNITY_DOUBLE actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber) {
RETURN_IF_FAIL_OR_IGNORE;
if (!UnityDoublesWithin(delta, expected, actual)) {
UnityTestResultsFailBegin(lineNumber);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLOAT_TRAIT_T style) {
const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
UNITY_INT is_trait = !should_be_trait;
UNITY_INT trait_index = (UNITY_INT)(style >> 1);
RETURN_IF_FAIL_OR_IGNORE;
switch (style) {
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) && (actual > 0);
break;
case UNITY_FLOAT_IS_NEG_INF:
case UNITY_FLOAT_IS_NOT_NEG_INF:
is_trait = isinf(actual) && (actual < 0);
break;
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual) ? 1 : 0;
break;
case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
case UNITY_FLOAT_IS_NOT_DET:
is_trait = !isinf(actual) && !isnan(actual);
break;
default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break;
}
if (is_trait != should_be_trait) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
if (!should_be_trait) {
UnityPrint(UnityStrNot);
}
UnityPrint(trait_names[trait_index]);
UnityPrint(UnityStrWas);
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
UnityPrintFloat(actual);
#else
if (should_be_trait) {
UnityPrint(UnityStrNot);
}
UnityPrint(trait_names[trait_index]);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif /* not UNITY_EXCLUDE_DOUBLE */
/*-----------------------------------------------*/
void UnityAssertNumbersWithin(const UNITY_UINT delta,
const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style) {
RETURN_IF_FAIL_OR_IGNORE;
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
if (actual > expected) {
Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta);
} else {
Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta);
}
} else {
if ((UNITY_UINT)actual > (UNITY_UINT)expected) {
Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta);
} else {
Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta);
}
}
if (Unity.CurrentTestFailed) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityPrintNumberByStyle((UNITY_INT)delta, style);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertNumbersArrayWithin(const UNITY_UINT delta,
UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style,
const UNITY_FLAGS_T flags) {
UNITY_UINT32 elements = num_elements;
unsigned int length = style & 0xF;
unsigned int increment = 0;
RETURN_IF_FAIL_OR_IGNORE;
if (num_elements == 0) {
UnityPrintPointlessAndBail();
}
if (expected == actual) {
return; /* Both are NULL or same pointer */
}
if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) {
UNITY_FAIL_AND_BAIL;
}
while ((elements > 0) && (elements--)) {
UNITY_INT expect_val;
UNITY_INT actual_val;
switch (length) {
case 1:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
increment = sizeof(UNITY_INT8);
break;
case 2:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
increment = sizeof(UNITY_INT16);
break;
#ifdef UNITY_SUPPORT_64
case 8:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
increment = sizeof(UNITY_INT64);
break;
#endif
default: /* default is length 4 bytes */
case 4:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
increment = sizeof(UNITY_INT32);
length = 4;
break;
}
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
if (actual_val > expect_val) {
Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta);
} else {
Unity.CurrentTestFailed = (((UNITY_UINT)expect_val - (UNITY_UINT)actual_val) > delta);
}
} else {
if ((UNITY_UINT)actual_val > (UNITY_UINT)expect_val) {
Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta);
} else {
Unity.CurrentTestFailed = (((UNITY_UINT)expect_val - (UNITY_UINT)actual_val) > delta);
}
}
if (Unity.CurrentTestFailed) {
if ((style & UNITY_DISPLAY_RANGE_UINT) && (length < (UNITY_INT_WIDTH / 8))) { /* For UINT, remove sign extension (padding 1's) from signed type casts above */
UNITY_INT mask = 1;
mask = (mask << 8 * length) - 1;
expect_val &= mask;
actual_val &= mask;
}
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityPrintNumberByStyle((UNITY_INT)delta, style);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expect_val, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual_val, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
/* Walk through array by incrementing the pointers */
if (flags == UNITY_ARRAY_TO_ARRAY) {
expected = (UNITY_INTERNAL_PTR)((const char*)expected + increment);
}
actual = (UNITY_INTERNAL_PTR)((const char*)actual + increment);
}
}
/*-----------------------------------------------*/
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber) {
UNITY_UINT32 i;
RETURN_IF_FAIL_OR_IGNORE;
/* if both pointers not null compare the strings */
if (expected && actual) {
for (i = 0; expected[i] || actual[i]; i++) {
if (expected[i] != actual[i]) {
Unity.CurrentTestFailed = 1;
break;
}
}
} else { /* handle case of one pointers being null (if both null, test should pass) */
if (expected != actual) {
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed) {
UnityTestResultsFailBegin(lineNumber);
UnityPrintExpectedAndActualStrings(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertEqualStringLen(const char* expected,
const char* actual,
const UNITY_UINT32 length,
const char* msg,
const UNITY_LINE_TYPE lineNumber) {
UNITY_UINT32 i;
RETURN_IF_FAIL_OR_IGNORE;
/* if both pointers not null compare the strings */
if (expected && actual) {
for (i = 0; (i < length) && (expected[i] || actual[i]); i++) {
if (expected[i] != actual[i]) {
Unity.CurrentTestFailed = 1;
break;
}
}
} else { /* handle case of one pointers being null (if both null, test should pass) */
if (expected != actual) {
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed) {
UnityTestResultsFailBegin(lineNumber);
UnityPrintExpectedAndActualStringsLen(expected, actual, length);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertEqualStringArray(UNITY_INTERNAL_PTR expected,
const char** actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags) {
UNITY_UINT32 i = 0;
UNITY_UINT32 j = 0;
const char* expd = NULL;
const char* act = NULL;
RETURN_IF_FAIL_OR_IGNORE;
/* if no elements, it's an error */
if (num_elements == 0) {
UnityPrintPointlessAndBail();
}
if ((const void*)expected == (const void*)actual) {
return; /* Both are NULL or same pointer */
}
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg)) {
UNITY_FAIL_AND_BAIL;
}
if (flags != UNITY_ARRAY_TO_ARRAY) {
expd = (const char*)expected;
}
do {
act = actual[j];
if (flags == UNITY_ARRAY_TO_ARRAY) {
expd = ((const char* const*)expected)[j];
}
/* if both pointers not null compare the strings */
if (expd && act) {
for (i = 0; expd[i] || act[i]; i++) {
if (expd[i] != act[i]) {
Unity.CurrentTestFailed = 1;
break;
}
}
} else { /* handle case of one pointers being null (if both null, test should pass) */
if (expd != act) {
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed) {
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1) {
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(j);
}
UnityPrintExpectedAndActualStrings(expd, act);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
} while (++j < num_elements);
}
/*-----------------------------------------------*/
void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_UINT32 length,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags) {
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
UNITY_UINT32 elements = num_elements;
UNITY_UINT32 bytes;
RETURN_IF_FAIL_OR_IGNORE;
if ((elements == 0) || (length == 0)) {
UnityPrintPointlessAndBail();
}
if (expected == actual) {
return; /* Both are NULL or same pointer */
}
if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) {
UNITY_FAIL_AND_BAIL;
}
while (elements--) {
bytes = length;
while (bytes--) {
if (*ptr_exp != *ptr_act) {
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrMemory);
if (num_elements > 1) {
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
}
UnityPrint(UnityStrByte);
UnityPrintNumberUnsigned(length - bytes - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp++;
ptr_act++;
}
if (flags == UNITY_ARRAY_TO_VAL) {
ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
}
}
}
/*-----------------------------------------------*/
static union {
UNITY_INT8 i8;
UNITY_INT16 i16;
UNITY_INT32 i32;
#ifdef UNITY_SUPPORT_64
UNITY_INT64 i64;
#endif
#ifndef UNITY_EXCLUDE_FLOAT
float f;
#endif
#ifndef UNITY_EXCLUDE_DOUBLE
double d;
#endif
} UnityQuickCompare;
UNITY_INTERNAL_PTR UnityNumToPtr(const UNITY_INT num, const UNITY_UINT8 size) {
switch (size) {
case 1:
UnityQuickCompare.i8 = (UNITY_INT8)num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i8);
case 2:
UnityQuickCompare.i16 = (UNITY_INT16)num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i16);
#ifdef UNITY_SUPPORT_64
case 8:
UnityQuickCompare.i64 = (UNITY_INT64)num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i64);
#endif
default: /* 4 bytes */
UnityQuickCompare.i32 = (UNITY_INT32)num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i32);
}
}
#ifndef UNITY_EXCLUDE_FLOAT
/*-----------------------------------------------*/
UNITY_INTERNAL_PTR UnityFloatToPtr(const float num) {
UnityQuickCompare.f = num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.f);
}
#endif
#ifndef UNITY_EXCLUDE_DOUBLE
/*-----------------------------------------------*/
UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num) {
UnityQuickCompare.d = num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.d);
}
#endif
/*-----------------------------------------------
* Control Functions
*-----------------------------------------------*/
/*-----------------------------------------------*/
void UnityFail(const char* msg, const UNITY_LINE_TYPE line) {
RETURN_IF_FAIL_OR_IGNORE;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint(UnityStrFail);
if (msg != NULL) {
UNITY_OUTPUT_CHAR(':');
#ifndef UNITY_EXCLUDE_DETAILS
if (Unity.CurrentDetail1) {
UnityPrint(UnityStrDetail1Name);
UnityPrint(Unity.CurrentDetail1);
if (Unity.CurrentDetail2) {
UnityPrint(UnityStrDetail2Name);
UnityPrint(Unity.CurrentDetail2);
}
UnityPrint(UnityStrSpacer);
}
#endif
if (msg[0] != ' ') {
UNITY_OUTPUT_CHAR(' ');
}
UnityPrint(msg);
}
UNITY_FAIL_AND_BAIL;
}
/*-----------------------------------------------*/
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line) {
RETURN_IF_FAIL_OR_IGNORE;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint(UnityStrIgnore);
if (msg != NULL) {
UNITY_OUTPUT_CHAR(':');
UNITY_OUTPUT_CHAR(' ');
UnityPrint(msg);
}
UNITY_IGNORE_AND_BAIL;
}
/*-----------------------------------------------*/
void UnityMessage(const char* msg, const UNITY_LINE_TYPE line) {
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("INFO");
if (msg != NULL) {
UNITY_OUTPUT_CHAR(':');
UNITY_OUTPUT_CHAR(' ');
UnityPrint(msg);
}
UNITY_PRINT_EOL();
}
/*-----------------------------------------------*/
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum) {
Unity.CurrentTestName = FuncName;
Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
if (!UnityTestMatches())
return;
Unity.NumberOfTests++;
UNITY_CLR_DETAILS();
UNITY_EXEC_TIME_START();
if (TEST_PROTECT()) {
setUp();
Func();
}
if (TEST_PROTECT()) {
tearDown();
}
UNITY_EXEC_TIME_STOP();
UnityConcludeTest();
}
/*-----------------------------------------------*/
void UnitySetTestFile(const char* filename) {
Unity.TestFile = filename;
}
/*-----------------------------------------------*/
void UnityBegin(const char* filename) {
Unity.TestFile = filename;
Unity.CurrentTestName = NULL;
Unity.CurrentTestLineNumber = 0;
Unity.NumberOfTests = 0;
Unity.TestFailures = 0;
Unity.TestIgnores = 0;
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
UNITY_CLR_DETAILS();
UNITY_OUTPUT_START();
}
/*-----------------------------------------------*/
int UnityEnd(void) {
UNITY_PRINT_EOL();
UnityPrint(UnityStrBreaker);
UNITY_PRINT_EOL();
UnityPrintNumber((UNITY_INT)(Unity.NumberOfTests));
UnityPrint(UnityStrResultsTests);
UnityPrintNumber((UNITY_INT)(Unity.TestFailures));
UnityPrint(UnityStrResultsFailures);
UnityPrintNumber((UNITY_INT)(Unity.TestIgnores));
UnityPrint(UnityStrResultsIgnored);
UNITY_PRINT_EOL();
if (Unity.TestFailures == 0U) {
UnityPrint(UnityStrOk);
} else {
UnityPrint(UnityStrFail);
#ifdef UNITY_DIFFERENTIATE_FINAL_FAIL
UNITY_OUTPUT_CHAR('E');
UNITY_OUTPUT_CHAR('D');
#endif
}
UNITY_PRINT_EOL();
UNITY_FLUSH_CALL();
UNITY_OUTPUT_COMPLETE();
return (int)(Unity.TestFailures);
}
/*-----------------------------------------------
* Command Line Argument Support
*-----------------------------------------------*/
// #ifdef UNITY_USE_COMMAND_LINE_ARGS
char* UnityOptionIncludeNamed = NULL;
char* UnityOptionExcludeNamed = NULL;
int UnityVerbosity = 1;
/*-----------------------------------------------*/
int UnityParseOptions(int argc, char** argv) {
int i;
UnityOptionIncludeNamed = NULL;
UnityOptionExcludeNamed = NULL;
for (i = 1; i < argc; i++) {
if (argv[i][0] == '-') {
switch (argv[i][1]) {
case 'l': /* list tests */
return -1;
case 'n': /* include tests with name including this string */
case 'f': /* an alias for -n */
if (argv[i][2] == '=') {
UnityOptionIncludeNamed = &argv[i][3];
} else if (++i < argc) {
UnityOptionIncludeNamed = argv[i];
} else {
UnityPrint("ERROR: No Test String to Include Matches For");
UNITY_PRINT_EOL();
return 1;
}
break;
case 'q': /* quiet */
UnityVerbosity = 0;
break;
case 'v': /* verbose */
UnityVerbosity = 2;
break;
case 'x': /* exclude tests with name including this string */
if (argv[i][2] == '=') {
UnityOptionExcludeNamed = &argv[i][3];
} else if (++i < argc) {
UnityOptionExcludeNamed = argv[i];
} else {
UnityPrint("ERROR: No Test String to Exclude Matches For");
UNITY_PRINT_EOL();
return 1;
}
break;
default:
UnityPrint("ERROR: Unknown Option ");
UNITY_OUTPUT_CHAR(argv[i][1]);
UNITY_PRINT_EOL();
return 1;
}
}
}
return 0;
}
/*-----------------------------------------------*/
int IsStringInBiggerString(const char* longstring, const char* shortstring) {
const char* lptr = longstring;
const char* sptr = shortstring;
const char* lnext = lptr;
if (*sptr == '*') {
return 1;
}
while (*lptr) {
lnext = lptr + 1;
/* If they current bytes match, go on to the next bytes */
while (*lptr && *sptr && (*lptr == *sptr)) {
lptr++;
sptr++;
/* We're done if we match the entire string or up to a wildcard */
if (*sptr == '*')
return 1;
if (*sptr == ',')
return 1;
if (*sptr == '"')
return 1;
if (*sptr == '\'')
return 1;
if (*sptr == ':')
return 2;
if (*sptr == 0)
return 1;
}
/* Otherwise we start in the long pointer 1 character further and try again */
lptr = lnext;
sptr = shortstring;
}
return 0;
}
/*-----------------------------------------------*/
int UnityStringArgumentMatches(const char* str) {
int retval;
const char* ptr1;
const char* ptr2;
const char* ptrf;
/* Go through the options and get the substrings for matching one at a time */
ptr1 = str;
while (ptr1[0] != 0) {
if ((ptr1[0] == '"') || (ptr1[0] == '\'')) {
ptr1++;
}
/* look for the start of the next partial */
ptr2 = ptr1;
ptrf = 0;
do {
ptr2++;
if ((ptr2[0] == ':') && (ptr2[1] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ',')) {
ptrf = &ptr2[1];
}
} while ((ptr2[0] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','));
while ((ptr2[0] != 0) && ((ptr2[0] == ':') || (ptr2[0] == '\'') || (ptr2[0] == '"') || (ptr2[0] == ','))) {
ptr2++;
}
/* done if complete filename match */
retval = IsStringInBiggerString(Unity.TestFile, ptr1);
if (retval == 1) {
return retval;
}
/* done if testname match after filename partial match */
if ((retval == 2) && (ptrf != 0)) {
if (IsStringInBiggerString(Unity.CurrentTestName, ptrf)) {
return 1;
}
}
/* done if complete testname match */
if (IsStringInBiggerString(Unity.CurrentTestName, ptr1) == 1) {
return 1;
}
ptr1 = ptr2;
}
/* we couldn't find a match for any substrings */
return 0;
}
/*-----------------------------------------------*/
int UnityTestMatches(void) {
/* Check if this test name matches the included test pattern */
int retval;
if (UnityOptionIncludeNamed) {
retval = UnityStringArgumentMatches(UnityOptionIncludeNamed);
} else {
retval = 1;
}
/* Check if this test name matches the excluded test pattern */
if (UnityOptionExcludeNamed) {
if (UnityStringArgumentMatches(UnityOptionExcludeNamed)) {
retval = 0;
}
}
return retval;
}
//#endif /* UNITY_USE_COMMAND_LINE_ARGS */
/*-----------------------------------------------*/