Reverse engineering the 1997 game "Carmageddon"
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Jeff Harris 92d549520e
Actor, pixelmap allocation etc (#23)
* Adds screen init, camera allocation
* Implements missing BrActorAdd
2020-02-01 09:15:06 -08:00
.github/workflows Adds unit tests, some more implementations (#14) 2019-11-24 21:19:15 -08:00
docs Update CHANGELOG.md 2019-11-25 07:28:59 -08:00
src Actor, pixelmap allocation etc (#23) 2020-02-01 09:15:06 -08:00
test Actor, pixelmap allocation etc (#23) 2020-02-01 09:15:06 -08:00
tools/watcom-codegen Actor, pixelmap allocation etc (#23) 2020-02-01 09:15:06 -08:00
.clang-format BrV1dbBeginWrapper_Float call tree (#19) 2020-01-10 14:59:43 -08:00
.gitignore Fixes some functions having incorrect parameters 2019-11-14 13:53:30 -08:00
LICENSE Create LICENSE 2019-11-18 11:42:18 -08:00
Makefile Actor, pixelmap allocation etc (#23) 2020-02-01 09:15:06 -08:00
README.md Update README.md 2019-11-18 12:12:47 -08:00
run.sh Implements RestoreOptions functions (#22) 2020-01-16 23:06:12 -08:00

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