![]() * Start of supporting multiple platform drivers * Remove dependency of null platform on SDL2 * cmake: support loading SDL2 dynamically * Move CMake options to project root for SDL2::SDL2 access * Don't link to OpenGL * Move common dynamic loading to header * Add SDL 1.2 platform * Add SDL1 platform backend * Remove accidental addition * Try multiple platform drivers until we find a good one * Fix sdl1 mouse * Use my BRender fork FIXME FIXME FIXME REMOVEME REMOVEME REMOVEME * Build dethrace supporting SDL1 on ci * use dethrace-labs BRender fork |
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CHANGELOG.md | ||
CODE_LAYOUT.md | ||
PORTING.md | ||
RENDERING_PIPELINE.md | ||
SCREENSHOTS.md | ||
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