mirror of https://github.com/n64decomp/mk64.git
fix a value and do a rename (#669)
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8ebae23080
commit
368c276e1e
2
Makefile
2
Makefile
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@ -33,7 +33,7 @@ $(eval $(call validate-option,COMPILER,ido gcc))
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DEBUG ?= 0
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# Compile with GCC
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GCC ?= 1
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GCC ?= 0
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# VERSION - selects the version of the game to build
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# us - builds the 1997 North American version
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@ -1319,7 +1319,7 @@ s32 func_80008E58(s32 payerId, s32 pathIndex) {
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stackPadding = pathIndex;
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trackSectionId = get_track_section_id(player->collision.meshIndexZX);
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D_80163318[payerId] = trackSectionId;
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sSomeNearestWaypoint = find_closest_waypoint_track_segment(posX, posY, posZ, trackSectionId, &pathIndex);
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sSomeNearestWaypoint = find_closest_waypoint_track_section(posX, posY, posZ, trackSectionId, &pathIndex);
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gNearestWaypointByPlayerId[payerId] = sSomeNearestWaypoint;
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if(pathIndex) {};
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gPathIndexByPlayerId[payerId] = pathIndex;
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@ -2270,7 +2270,7 @@ s16 func_8000BD94(f32 posX, f32 posY, f32 posZ, s32 pathIndex) {
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return nearestWaypointIndex;
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}
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s16 find_closest_waypoint_track_segment(f32 posX, f32 posY, f32 posZ, u16 trackSectionId, s32 *pathIndex) {
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s16 find_closest_waypoint_track_section(f32 posX, f32 posY, f32 posZ, u16 trackSectionId, s32 *pathIndex) {
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TrackWaypoint *pathWaypoints;
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TrackWaypoint *considerWaypoint;
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f32 x_dist;
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@ -2488,7 +2488,7 @@ s16 func_8000CC88(f32 posX, f32 posY, f32 posZ, Player *player, s32 playerId, s3
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trackSectionId = D_80163318[playerId];
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}
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D_80163318[playerId] = trackSectionId;
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ret = find_closest_waypoint_track_segment(posX, posY, posZ, trackSectionId, pathIndex);
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ret = find_closest_waypoint_track_section(posX, posY, posZ, trackSectionId, pathIndex);
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gPathIndexByPlayerId[playerId] = *pathIndex;
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return ret;
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}
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@ -2523,7 +2523,7 @@ s16 func_8000CD24(f32 posX, f32 posY, f32 posZ, s16 waypointIndex, Player *playe
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newWaypoint = find_closest_waypoint_with_previous_waypoint(posX, posY, posZ, waypointIndex, pathIndex);
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}
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if (newWaypoint == -1) {
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newWaypoint = find_closest_waypoint_track_segment(posX, posY, posZ, D_80163318[playerId], &pathIndex);
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newWaypoint = find_closest_waypoint_track_section(posX, posY, posZ, D_80163318[playerId], &pathIndex);
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temp_v1 = &D_80164550[pathIndex][newWaypoint];
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player->pos[0] = (f32) temp_v1->posX;
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player->pos[1] = (f32) temp_v1->posY;
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@ -2594,7 +2594,7 @@ s16 func_8000D24C(f32 posX, f32 posY, f32 posZ, s32 *pathIndex) {
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Collision sp24;
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check_bounding_collision(&sp24, 10.0f, posX, posY, posZ);
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return find_closest_waypoint_track_segment(posX, posY, posZ, get_track_section_id(sp24.meshIndexZX), pathIndex);
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return find_closest_waypoint_track_section(posX, posY, posZ, get_track_section_id(sp24.meshIndexZX), pathIndex);
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}
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s16 func_8000D2B4(f32 posX, f32 posY, f32 posZ, s16 waypointIndex, s32 pathIndex) {
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@ -97,7 +97,7 @@ void func_8000BA14(u16, f32, f32, s16);
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void func_8000BBD8(u16, f32, s16);
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s16 func_8000BD94(f32, f32, f32, s32);
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s16 find_closest_waypoint_track_segment(f32, f32, f32, u16, s32*);
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s16 find_closest_waypoint_track_section(f32, f32, f32, u16, s32*);
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s16 func_8000C884(f32, f32, f32, s16, s32, u16);
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s16 find_closest_waypoint_with_previous_waypoint(f32, f32, f32, s16, s32);
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void func_8000CBA4(f32, f32, f32, s16*, s32);
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