Merge branch 'master' into master

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MegaMech 2025-06-21 12:14:38 -06:00 committed by GitHub
commit 573110880a
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10 changed files with 363 additions and 351 deletions

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@ -299,7 +299,7 @@ typedef struct {
/* 0x00C0 */ s16 unk_0C0;
/* 0x00C2 */ s16 unk_0C2;
/* 0x00C4 */ s16 slopeAccel;
/* 0x00C6 */ s16 unk_0C6;
/* 0x00C6 */ s16 alpha;
/* 0x00C8 */ s16 unk_0C8;
/* 0x00CA */ s16 unk_0CA;
/* 0x00CC */ Vec4s unk_0CC;

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@ -355,6 +355,14 @@ enum PLACE { FIRST_PLACE, SECOND_PLACE, THIRD_PLACE, FOURTH_PLACE };
* @brief durations of effects
*/
#define STAR_EFFECT_DURATION 0xA
#define BOO_EFFECT_DURATION 0x7
/**
* @brief alpha relates values
*/
#define ALPHA_MAX 0xFF
#define ALPHA_MIN 0x0
#define ALPHA_BOO_EFFECT 0x60
/**
* @brief shell state

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@ -23,7 +23,7 @@ s32 D_8018D900[8];
s16 D_8018D920[8];
s32 gPlayerStarEffectStartTime[8];
s32 gPlayerBooEffectStartTime[8];
s32 D_8018D970[8];
s32 gPlayerOtherScreensAlpha[8]; // Used for the alpha of the other screens in split-screen mode
s32 D_8018D990[8];
UNUSED void func_unnamed(void) {
@ -1422,36 +1422,38 @@ void func_8008F86C(Player* player, s8 playerIndex) {
func_800CAACC(playerIndex);
}
void apply_boo_effect(Player* arg0, s8 playerIndex) {
void apply_boo_effect(Player* player, s8 playerIndex) {
s32 time_elapsed;
time_elapsed = ((s32) gCourseTimer) - gPlayerBooEffectStartTime[playerIndex];
if (time_elapsed < 7) {
arg0->unk_0C6 -= 2;
if (time_elapsed < BOO_EFFECT_DURATION) {
player->alpha -= 2;
if (arg0->unk_0C6 < 0x61) {
arg0->unk_0C6 = 0x60;
if (player->alpha <= ALPHA_BOO_EFFECT) {
player->alpha = ALPHA_BOO_EFFECT;
}
D_8018D970[playerIndex] -= 2;
if (D_8018D970[playerIndex] <= 0) {
D_8018D970[playerIndex] = 0;
// Player becomes invisible to other players
gPlayerOtherScreensAlpha[playerIndex] -= 2;
if (gPlayerOtherScreensAlpha[playerIndex] <= 0) {
gPlayerOtherScreensAlpha[playerIndex] = 0;
}
} else {
arg0->unk_0C6 += 4;
if (arg0->unk_0C6 >= 0xF0) {
arg0->unk_0C6 = 0xFF;
D_8018D970[playerIndex] = 0xFF;
arg0->effects &= ~0x80000000;
if ((arg0->type & 0x4000) != 0) {
// Player returns to normal visibility
player->alpha += 4;
if (player->alpha >= 0xF0) {
player->alpha = ALPHA_MAX;
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
player->effects &= ~0x80000000;
if ((player->type & 0x4000) != 0) {
func_800CB064(playerIndex);
}
}
D_8018D970[playerIndex] += 8;
if (D_8018D970[playerIndex] >= 0xF0) {
D_8018D970[playerIndex] = 0xFF;
arg0->unk_0C6 = 0xFF;
arg0->effects &= ~0x80000000;
if ((arg0->type & 0x4000) != 0) {
gPlayerOtherScreensAlpha[playerIndex] += 8;
if (gPlayerOtherScreensAlpha[playerIndex] >= 0xF0) {
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
player->alpha = ALPHA_MAX;
player->effects &= ~0x80000000;
if ((player->type & 0x4000) != 0) {
func_800CB064(playerIndex);
}
}
@ -1476,32 +1478,32 @@ void apply_boo_sound_effect(Player* player, s8 playerIndex) {
player->effects |= BOO_EFFECT;
player->soundEffects &= ~BOO_SOUND_EFFECT;
gPlayerBooEffectStartTime[playerIndex] = gCourseTimer;
D_8018D970[playerIndex] = 0xFF;
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
if ((player->type & PLAYER_HUMAN) != 0) {
func_800CAFC0(playerIndex);
}
}
void func_8008FB30(Player* arg0, s8 arg1) {
arg0->unk_0C6 += 8;
if (arg0->unk_0C6 >= 0xF0) {
arg0->unk_0C6 = 0xFF;
D_8018D970[arg1] = 0xFF;
void func_8008FB30(Player* player, s8 playerIndex) {
player->alpha += 8;
if (player->alpha >= 0xF0) {
player->alpha = ALPHA_MAX;
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
arg0->effects &= ~0x80000000;
if ((arg0->type & 0x4000) != 0) {
func_800CB064(arg1);
player->effects &= ~0x80000000;
if ((player->type & 0x4000) != 0) {
func_800CB064(playerIndex);
}
}
D_8018D970[arg1] += 0x10;
if (D_8018D970[arg1] >= 0xE0) {
D_8018D970[arg1] = 0xFF;
arg0->unk_0C6 = 0xFF;
arg0->effects &= ~0x80000000;
if ((arg0->type & 0x4000) != 0) {
func_800CB064(arg1);
gPlayerOtherScreensAlpha[playerIndex] += 0x10;
if (gPlayerOtherScreensAlpha[playerIndex] >= 0xE0) {
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
player->alpha = ALPHA_MAX;
player->effects &= ~0x80000000;
if ((player->type & 0x4000) != 0) {
func_800CB064(playerIndex);
}
}
}
@ -1517,9 +1519,9 @@ void func_8008FC1C(Player* player) {
}
void func_8008FC64(Player* player, s8 arg1) {
player->unk_0C6 -= 4;
if (player->unk_0C6 < 5) {
player->unk_0C6 = 0;
player->alpha -= 4;
if (player->alpha < 5) {
player->alpha = ALPHA_MIN;
player->soundEffects &= 0xFBFFFFFF;
player->soundEffects |= 0x08000000;
player->type |= PLAYER_UNKNOWN_0x40;
@ -1529,14 +1531,14 @@ void func_8008FC64(Player* player, s8 arg1) {
}
}
void func_8008FCDC(Player* player, s8 arg1) {
player->unk_0C6 += 2;
if (player->unk_0C6 >= 0xF0) {
player->unk_0C6 = 0xFF;
void func_8008FCDC(Player* player, s8 playerIndex) {
player->alpha += 2;
if (player->alpha >= 0xF0) {
player->alpha = ALPHA_MAX;
player->soundEffects &= ~0x08000000;
}
func_80056A40(arg1, (u32) player->unk_0C6);
func_80056A40(playerIndex, (u32) player->alpha);
}
void func_8008FD4C(Player* player, UNUSED s8 arg1) {
@ -1850,7 +1852,7 @@ void func_80090970(Player* player, s8 playerId, s8 arg2) {
if ((D_801652A0[playerId] + 40.0f) <= player->pos[1]) {
player->unk_222 = 1;
player->unk_0CA |= 4;
player->unk_0C6 = 0x00FF;
player->alpha = 0x00FF;
}
}
} else if ((player->unk_0CA & 2) == 2) {
@ -1859,7 +1861,7 @@ void func_80090970(Player* player, s8 playerId, s8 arg2) {
if ((player->unk_074 + 40.0f) <= player->pos[1]) {
player->unk_222 = 1;
player->unk_0CA |= 4;
player->unk_0C6 = 0x00FF;
player->alpha = 0x00FF;
}
}
if ((player->effects & BOO_EFFECT) == BOO_EFFECT) {
@ -1872,17 +1874,17 @@ void func_80090970(Player* player, s8 playerId, s8 arg2) {
}
if ((player->unk_0CA & 1) == 1) {
move_f32_towards(&player->pos[1], D_801652A0[playerId] + 40.0f, 0.02f);
player->unk_0C6 -= 8;
if (player->unk_0C6 < 9) {
player->unk_0C6 = 0;
player->alpha -= 8;
if (player->alpha < 9) {
player->alpha = 0;
player->unk_222 = 2;
player->unk_0CA &= ~0x0001;
}
} else {
move_f32_towards(&player->pos[1], player->oldPos[1] + 40.0f, 0.02f);
player->unk_0C6 -= 8;
if (player->unk_0C6 < 9) {
player->unk_0C6 = 0;
player->alpha -= 8;
if (player->alpha < 9) {
player->alpha = 0;
player->unk_222 = 2;
}
}
@ -1908,9 +1910,9 @@ void func_80090970(Player* player, s8 playerId, s8 arg2) {
player->pos[2] = sp44[2];
player->pos[2] = player->pos[2] + coss((playerId * 0x1C70) - player->rotation[1]) * -5.0f;
player->pos[0] = player->pos[0] + sins((playerId * 0x1C70) - player->rotation[1]) * -5.0f;
player->unk_0C6 += 8;
if (player->unk_0C6 >= 0xF0) {
player->unk_0C6 = 0x00FF;
player->alpha += 8;
if (player->alpha >= 0xF0) {
player->alpha = 0x00FF;
player->unk_222 = 4;
player->unk_0CA &= ~0x0004;
player->unk_0C8 = 0;

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@ -127,7 +127,7 @@ extern s32 D_8018D900[];
extern s16 D_8018D920[];
extern s32 gPlayerStarEffectStartTime[];
extern s32 gPlayerBooEffectStartTime[];
extern s32 D_8018D970[];
extern s32 gPlayerOtherScreensAlpha[];
extern s32 D_8018D990[];
/* This is where I'd put my static data, if I had any */

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@ -964,7 +964,7 @@ void func_80029B4C(Player* player, UNUSED f32 arg1, f32 arg2, UNUSED f32 arg3) {
}
}
void func_8002A194(Player* player, f32 arg1, f32 arg2, f32 arg3) {
void func_8002A194(Player* player, f32 x, f32 y, f32 z) {
UNUSED s32 pad[2];
f32 temp_f12;
f32 var_f20;
@ -981,28 +981,28 @@ void func_8002A194(Player* player, f32 arg1, f32 arg2, f32 arg3) {
var_f20 = (((gCharacterSize[player->characterId] * 18) / 2) * player->size) - 1;
}
player->tyres[FRONT_LEFT].pos[2] = (coss(temp_v1 + 0x2000) * var_f20) + arg3;
temp_f12 = (sins(temp_v1 + 0x2000) * var_f20) + arg1;
player->tyres[FRONT_LEFT].pos[2] = (coss(temp_v1 + 0x2000) * var_f20) + z;
temp_f12 = (sins(temp_v1 + 0x2000) * var_f20) + x;
player->tyres[FRONT_LEFT].pos[0] = temp_f12;
player->tyres[FRONT_LEFT].baseHeight =
calculate_surface_height(temp_f12, arg2, player->tyres[FRONT_LEFT].pos[2], player->collision.meshIndexZX);
calculate_surface_height(temp_f12, y, player->tyres[FRONT_LEFT].pos[2], player->collision.meshIndexZX);
player->tyres[FRONT_RIGHT].pos[2] = (coss(temp_v1 - 0x2000) * var_f20) + arg3;
temp_f12 = (sins(temp_v1 - 0x2000) * var_f20) + arg1;
player->tyres[FRONT_RIGHT].pos[2] = (coss(temp_v1 - 0x2000) * var_f20) + z;
temp_f12 = (sins(temp_v1 - 0x2000) * var_f20) + x;
player->tyres[FRONT_RIGHT].pos[0] = temp_f12;
player->tyres[FRONT_RIGHT].baseHeight =
calculate_surface_height(temp_f12, arg2, player->tyres[FRONT_RIGHT].pos[2], player->collision.meshIndexZX);
calculate_surface_height(temp_f12, y, player->tyres[FRONT_RIGHT].pos[2], player->collision.meshIndexZX);
player->tyres[BACK_LEFT].pos[2] = (coss(temp_v1 + 0x6000) * var_f20) + arg3;
temp_f12 = (sins(temp_v1 + 0x6000) * var_f20) + arg1;
player->tyres[BACK_LEFT].pos[2] = (coss(temp_v1 + 0x6000) * var_f20) + z;
temp_f12 = (sins(temp_v1 + 0x6000) * var_f20) + x;
player->tyres[BACK_LEFT].pos[0] = temp_f12;
player->tyres[BACK_LEFT].baseHeight =
calculate_surface_height(temp_f12, arg2, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX);
calculate_surface_height(temp_f12, y, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX);
player->tyres[BACK_RIGHT].pos[2] = (coss(temp_v1 - 0x6000) * var_f20) + arg3;
player->tyres[BACK_RIGHT].pos[0] = (sins(temp_v1 - 0x6000) * var_f20) + arg1;
player->tyres[BACK_RIGHT].pos[2] = (coss(temp_v1 - 0x6000) * var_f20) + z;
player->tyres[BACK_RIGHT].pos[0] = (sins(temp_v1 - 0x6000) * var_f20) + x;
player->tyres[BACK_RIGHT].baseHeight = calculate_surface_height(
player->tyres[BACK_LEFT].pos[0], arg2, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX);
player->tyres[BACK_LEFT].pos[0], y, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX);
if ((player->effects & 8) != 8) {
player->unk_230 = (player->tyres[BACK_LEFT].baseHeight + player->tyres[FRONT_LEFT].baseHeight) / 2;
@ -1022,7 +1022,7 @@ void func_8002A194(Player* player, f32 arg1, f32 arg2, f32 arg3) {
temp_f0 = (player->unk_1F8 - player->unk_1FC);
move_s16_towards(&player->slopeAccel, func_802B7C40(temp_f0 / var_f20), 0.5f);
} else {
temp_f0 = player->oldPos[1] - arg2;
temp_f0 = player->oldPos[1] - y;
temp_v0 = func_802B7C40(temp_f0 / var_f20);
if (temp_f0 >= 0.0f) {
var_a1 = temp_v0 * 2;
@ -1538,9 +1538,9 @@ void func_8002B9CC(Player* player, s8 playerIndex, UNUSED s32 arg2) {
}
}
} else {
temp_f0 = D_80165070[playerIndex][0] - player->velocity[0];
temp_f2 = D_80165070[playerIndex][1] - player->velocity[1];
temp_f14 = D_80165070[playerIndex][2] - player->velocity[2];
temp_f0 = gPlayerLastVelocity[playerIndex][0] - player->velocity[0];
temp_f2 = gPlayerLastVelocity[playerIndex][1] - player->velocity[1];
temp_f14 = gPlayerLastVelocity[playerIndex][2] - player->velocity[2];
if (sqrtf((temp_f0 * temp_f0) + (temp_f2 * temp_f2) + (temp_f14 * temp_f14)) >= 4.2) {
player->unk_08C /= 4;
player->currentSpeed /= 4;
@ -1859,7 +1859,7 @@ void func_8002C7E4(Player* player, s8 playerIndex, s8 arg2) {
}
}
void func_8002C954(Player* player, s8 playerId, Vec3f arg2) {
void func_8002C954(Player* player, s8 playerId, Vec3f velocity) {
f32 temp_f0;
f32 var_f14;
f32 xdist;
@ -1894,10 +1894,10 @@ void func_8002C954(Player* player, s8 playerId, Vec3f arg2) {
player_decelerate_alternative(player, 18.0f);
}
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
xdist = D_80165070[playerId][0] - arg2[0];
var_f14 = D_80165070[playerId][1] - arg2[1];
xdist = gPlayerLastVelocity[playerId][0] - velocity[0];
var_f14 = gPlayerLastVelocity[playerId][1] - velocity[1];
ydist = var_f14; // okay
zdist = D_80165070[playerId][2] - arg2[2];
zdist = gPlayerLastVelocity[playerId][2] - velocity[2];
var_f14 = sqrtf((xdist * xdist) + (ydist * ydist) + (zdist * zdist)) / 3;
if (var_f14 >= 1.0) {
var_f14 = 1.0f;
@ -2063,12 +2063,12 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
s32 temp3;
f32 temp_f2_2;
UNUSED s32 pad[8];
f32 spB4;
f32 spB0;
f32 spAC;
f32 temp_var;
f32 gravityX;
f32 gravityY;
f32 gravityZ;
f32 surfaceDistance;
UNUSED s32 pad2;
Vec3f sp98;
Vec3f newVelocity;
Vec3f sp8C;
UNUSED s32 pad3[3];
s32 sp7C = 0;
@ -2096,31 +2096,31 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
player->unk_064[2] *= -1.0f;
}
if ((player->tyres[BACK_LEFT].surfaceType == ASPHALT) && (player->tyres[BACK_RIGHT].surfaceType == ASPHALT)) {
spB4 = (-1 * (player->unk_064[0] + sp16C[0])) +
gravityX = (-1 * (player->unk_064[0] + sp16C[0])) +
((-player->collision.orientationVector[0] * player->kartGravity) * 0.925);
spB0 = (-player->collision.orientationVector[1] * player->kartGravity);
spAC = (-1 * (player->unk_064[2] + sp16C[2])) +
gravityY = (-player->collision.orientationVector[1] * player->kartGravity);
gravityZ = (-1 * (player->unk_064[2] + sp16C[2])) +
((-player->collision.orientationVector[2] * player->kartGravity) * 0.925);
} else {
temp3 = (((player->speed / 18.0f) * 216.0f) / 10.0f);
if (temp3 >= 10) {
temp3 = 10;
}
spB4 = -1 * (player->unk_064[0] + sp16C[0]) +
gravityX = -1 * (player->unk_064[0] + sp16C[0]) +
((-player->collision.orientationVector[0] * player->kartGravity) * sp104[temp3]);
spB0 = (-player->collision.orientationVector[1] * player->kartGravity);
spAC = -1 * (player->unk_064[2] + sp16C[2]) +
gravityY = (-player->collision.orientationVector[1] * player->kartGravity);
gravityZ = -1 * (player->unk_064[2] + sp16C[2]) +
((-player->collision.orientationVector[2] * player->kartGravity) * sp104[temp3]);
}
if (((player->effects & 8) != 8) && ((player->effects & 0x20) == 0x20)) {
spB4 = 0 * (player->unk_064[0] + sp16C[0]);
spB0 = -1 * player->kartGravity / 4;
spAC = 0 * (player->unk_064[2] + sp16C[2]);
gravityX = 0 * (player->unk_064[0] + sp16C[0]);
gravityY = -1 * player->kartGravity / 4;
gravityZ = 0 * (player->unk_064[2] + sp16C[2]);
}
if ((player->effects & 8) == 8) {
spB4 = 0 * (player->unk_064[0] + sp16C[0]);
spB0 = -1 * player->kartGravity;
spAC = 0 * (player->unk_064[2] + sp16C[2]);
gravityX = 0 * (player->unk_064[0] + sp16C[0]);
gravityY = -1 * player->kartGravity;
gravityZ = 0 * (player->unk_064[2] + sp16C[2]);
}
temp_f2_2 = ((player->oldPos[2] - player->pos[2]) * coss(player->rotation[1] + player->unk_0C0)) +
(-(player->oldPos[0] - player->pos[0]) * sins(player->rotation[1] + player->unk_0C0));
@ -2137,50 +2137,50 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
}
sp178[1] = 0.0f;
mtxf_translate_vec3f_mat3(sp178, player->orientationMatrix);
spB4 += sp178[0];
spAC += sp178[2];
gravityX += sp178[0];
gravityZ += sp178[2];
func_8002C7E4(player, playerId, screenId);
sp184[2] = func_80030150(player, playerId);
mtxf_translate_vec3f_mat3(sp184, player->orientationMatrix);
sp98[0] = player->velocity[0];
sp98[1] = player->velocity[1];
sp98[2] = player->velocity[2];
newVelocity[0] = player->velocity[0];
newVelocity[1] = player->velocity[1];
newVelocity[2] = player->velocity[2];
if (((player->unk_10C < 3) && (((s32) player->unk_256) < 3)) ||
((player->effects & BOOST_EFFECT) == BOOST_EFFECT)) {
if (((player->unk_07C >> 16) >= 0x28) || ((player->unk_07C >> 16) < (-0x27))) {
sp98[0] += (((((f64) ((sp184[0] + spB4) + sp160[0])) - (sp98[0] * (0.12 * ((f64) player->kartFriction)))) /
newVelocity[0] += (((((f64) ((sp184[0] + gravityX) + sp160[0])) - (newVelocity[0] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
(((((f64) player->unk_20C) * 0.6) + 1.0) + sp7C));
sp98[2] += (((((f64) ((sp184[2] + spAC) + sp160[2])) - (sp98[2] * (0.12 * ((f64) player->kartFriction)))) /
newVelocity[2] += (((((f64) ((sp184[2] + gravityZ) + sp160[2])) - (newVelocity[2] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
(((((f64) player->unk_20C) * 0.6) + 1.0) + sp7C));
} else {
sp98[0] += (((((f64) ((sp184[0] + spB4) + sp160[0])) - (sp98[0] * (0.12 * ((f64) player->kartFriction)))) /
newVelocity[0] += (((((f64) ((sp184[0] + gravityX) + sp160[0])) - (newVelocity[0] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
(sp7C + 1));
sp98[2] += (((((f64) ((sp184[2] + spAC) + sp160[2])) - (sp98[2] * (0.12 * ((f64) player->kartFriction)))) /
newVelocity[2] += (((((f64) ((sp184[2] + gravityZ) + sp160[2])) - (newVelocity[2] * (0.12 * ((f64) player->kartFriction)))) /
6000.0) /
(sp7C + 1));
}
} else {
sp98[0] +=
(((((f64) ((sp184[0] + spB4) + sp160[0])) - (sp98[0] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
newVelocity[0] +=
(((((f64) ((sp184[0] + gravityX) + sp160[0])) - (newVelocity[0] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
30.0);
sp98[2] +=
(((((f64) ((sp184[2] + spAC) + sp160[2])) - (sp98[2] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
newVelocity[2] +=
(((((f64) ((sp184[2] + gravityZ) + sp160[2])) - (newVelocity[2] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
30.0);
}
sp98[1] +=
(((((f64) ((sp184[1] + spB0) + sp160[1])) - (sp98[1] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
newVelocity[1] +=
(((((f64) ((sp184[1] + gravityY) + sp160[1])) - (newVelocity[1] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) /
((f64) player->unk_DAC));
if (((((player->unk_0CA & 2) == 2) || ((player->unk_0CA & 8) == 8)) ||
((player->effects & HIT_EFFECT) == HIT_EFFECT)) ||
(player->unk_0CA & 1)) {
sp98[0] = 0.0f;
sp98[1] = 0.0f;
sp98[2] = 0.0f;
newVelocity[0] = 0.0f;
newVelocity[1] = 0.0f;
newVelocity[2] = 0.0f;
}
if ((player->unk_044 & 0x10) == 0x10) {
player->unk_044 &= 0xFFEF;
@ -2218,8 +2218,8 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
}
player->effects |= 8;
player->unk_0C2 += 1;
temp_var = player->collision.surfaceDistance[2];
if (temp_var <= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[2];
if (surfaceDistance <= 0.0f) {
player->effects = player->effects & (~2);
player->effects = player->effects & (~8);
if (player->unk_0C2 >= 35) {
@ -2268,24 +2268,24 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
player->unk_0C2 = 0;
player->kartHopVelocity = player->unk_0C2;
}
temp_var = player->collision.surfaceDistance[2];
if (temp_var <= 0.0f) {
func_8003F46C(player, sp8C, sp98, sp178, &temp_var, &nextX, &nextY, &nextZ);
surfaceDistance = player->collision.surfaceDistance[2];
if (surfaceDistance <= 0.0f) {
func_8003F46C(player, sp8C, newVelocity, sp178, &surfaceDistance, &nextX, &nextY, &nextZ);
}
temp_var = player->collision.surfaceDistance[0];
if (temp_var < 0.0f) {
func_8003F734(player, sp8C, sp98, &temp_var, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, sp98);
surfaceDistance = player->collision.surfaceDistance[0];
if (surfaceDistance < 0.0f) {
func_8003F734(player, sp8C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, newVelocity);
}
temp_var = player->collision.surfaceDistance[1];
if (temp_var < 0.0f) {
func_8003FBAC(player, sp8C, sp98, &temp_var, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, sp98);
surfaceDistance = player->collision.surfaceDistance[1];
if (surfaceDistance < 0.0f) {
func_8003FBAC(player, sp8C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, newVelocity);
}
temp_var = player->collision.surfaceDistance[0];
if (temp_var >= 0.0f) {
temp_var = player->collision.surfaceDistance[1];
if (temp_var >= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[0];
if (surfaceDistance >= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[1];
if (surfaceDistance >= 0.0f) {
player->unk_046 &= 0xFFDF;
if (player->unk_256 != 0) {
player->unk_256++;
@ -2314,30 +2314,30 @@ void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
}
func_8002AE38(player, playerId, posX, posZ, nextX, nextZ);
temp2 = (sp98[0] * sp98[0]) + (sp98[2] * sp98[2]);
temp2 = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]);
player->previousSpeed = player->speed;
player->speed = sqrtf(temp2);
if ((player->unk_08C <= 0.0f) && (player->speed <= 0.08) && (D_8018CE10[playerId].unk_04[0] == 0.0f) &&
(D_8018CE10[playerId].unk_04[2] == 0.0f)) {
sp98[0] = sp98[0] + (-1 * sp98[0]);
sp98[2] = sp98[2] + (-1 * sp98[2]);
newVelocity[0] = newVelocity[0] + (-1 * newVelocity[0]);
newVelocity[2] = newVelocity[2] + (-1 * newVelocity[2]);
} else {
player->pos[0] = nextX;
player->pos[2] = nextZ;
}
player->pos[1] = nextY;
if ((player->type & PLAYER_HUMAN) && (!(player->type & PLAYER_CPU))) {
func_8002BB9C(player, &nextX, &nextZ, screenId, playerId, sp98);
func_8002BB9C(player, &nextX, &nextZ, screenId, playerId, newVelocity);
}
player->unk_064[0] = sp178[0];
player->unk_064[2] = sp178[2];
player->velocity[0] = sp98[0];
player->velocity[1] = sp98[1];
player->velocity[2] = sp98[2];
D_80165070[playerId][0] = sp98[0];
D_80165070[playerId][1] = sp98[1];
D_80165070[playerId][2] = sp98[2];
player->velocity[0] = newVelocity[0];
player->velocity[1] = newVelocity[1];
player->velocity[2] = newVelocity[2];
gPlayerLastVelocity[playerId][0] = newVelocity[0];
gPlayerLastVelocity[playerId][1] = newVelocity[1];
gPlayerLastVelocity[playerId][2] = newVelocity[2];
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
if (gKartTopSpeedTable[player->characterId] < player->speed) {
temp = gKartTopSpeedTable[player->characterId] / player->speed;
@ -2382,22 +2382,22 @@ void func_8002E594(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
Vec3f spEC = { 0.0f, 0.0f, 1.0f };
Vec3f spE0 = { 0.0f, 0.0f, 0.0f };
Vec3f spD4 = { 0.0f, 0.0f, 0.0f };
f32 spD0;
f32 spCC;
f32 spC8;
f32 temp_f0_6;
f32 nextX;
f32 nextY;
f32 nextZ;
f32 topSpeedMultiplier;
UNUSED s32 pad;
f32 posX;
f32 posY;
f32 posZ;
UNUSED s32 pad2[12];
f32 sp80;
f32 sp7C;
f32 sp78;
f32 sp74;
f32 gravityX;
f32 gravityY;
f32 gravityZ;
f32 surfaceDistance;
UNUSED s32 pad3[4];
f32 temp;
Vec3f sp54;
Vec3f newVelocity;
Vec3f sp48;
s16 sp46;
func_8002B830(player, playerId, screenId);
@ -2416,13 +2416,13 @@ void func_8002E594(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
func_8002FCA8(player, playerId);
if ((((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40)) ||
((player->effects & 0x20000) == 0x20000)) {
sp80 = -1 * (player->unk_064[0]) + (((-player->collision.orientationVector[0]) * player->kartGravity) * 0.1);
sp7C = (-player->collision.orientationVector[1]) * player->kartGravity;
sp78 = -1 * (player->unk_064[2]) + (((-player->collision.orientationVector[2]) * player->kartGravity) * 0.1);
gravityX = -1 * (player->unk_064[0]) + (((-player->collision.orientationVector[0]) * player->kartGravity) * 0.1);
gravityY = (-player->collision.orientationVector[1]) * player->kartGravity;
gravityZ = -1 * (player->unk_064[2]) + (((-player->collision.orientationVector[2]) * player->kartGravity) * 0.1);
} else {
sp80 = -1 * player->unk_064[0];
sp7C = -1 * player->kartGravity;
sp78 = -1 * player->unk_064[2];
gravityX = -1 * player->unk_064[0];
gravityY = -1 * player->kartGravity;
gravityZ = -1 * player->unk_064[2];
}
func_8002C7E4(player, playerId, screenId);
if (sp46 == 1) {
@ -2440,28 +2440,28 @@ void func_8002E594(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
} else {
mtxf_translate_vec3f_mat3(spEC, player->orientationMatrix);
}
sp54[0] = player->velocity[0];
sp54[1] = player->velocity[1];
sp54[2] = player->velocity[2];
newVelocity[0] = player->velocity[0];
newVelocity[1] = player->velocity[1];
newVelocity[2] = player->velocity[2];
if ((player->unk_10C < 3) && ((player->unk_256) < 3) && ((player->effects & 0x400) != 0x400) &&
((player->effects & UNKNOWN_EFFECT_0x1000000) != UNKNOWN_EFFECT_0x1000000) &&
((player->effects & HIT_BY_ITEM_EFFECT) != HIT_BY_ITEM_EFFECT)) {
sp54[0] += (((((spEC[0] + sp80) + spD4[0])) - (sp54[0] * (0.12 * player->kartFriction))) / 6000) /
newVelocity[0] += (((((spEC[0] + gravityX) + spD4[0])) - (newVelocity[0] * (0.12 * player->kartFriction))) / 6000) /
((player->unk_20C * 5.0f) + 1.0f);
sp54[2] += (((((spEC[2] + sp78) + spD4[2])) - (sp54[2] * (0.12 * player->kartFriction))) / 6000) /
newVelocity[2] += (((((spEC[2] + gravityZ) + spD4[2])) - (newVelocity[2] * (0.12 * player->kartFriction))) / 6000) /
((player->unk_20C * 5.0f) + 1.0f);
} else {
sp54[0] +=
((((f64) (spEC[0] + sp80 + spD4[0]) - (sp54[0] * (0.2 * (f64) player->kartFriction))) / 6000) * 0.08);
sp54[2] +=
((((f64) (spEC[2] + sp78 + spD4[2]) - (sp54[2] * (0.2 * (f64) player->kartFriction))) / 6000) * 0.08);
newVelocity[0] +=
((((f64) (spEC[0] + gravityX + spD4[0]) - (newVelocity[0] * (0.2 * (f64) player->kartFriction))) / 6000) * 0.08);
newVelocity[2] +=
((((f64) (spEC[2] + gravityZ + spD4[2]) - (newVelocity[2] * (0.2 * (f64) player->kartFriction))) / 6000) * 0.08);
}
sp54[1] += (((((spEC[1] + sp7C) + spD4[1])) - (sp54[1] * (0.12 * player->kartFriction))) / 6000) / player->unk_DAC;
newVelocity[1] += (((((spEC[1] + gravityY) + spD4[1])) - (newVelocity[1] * (0.12 * player->kartFriction))) / 6000) / player->unk_DAC;
if (((player->unk_0CA & 2) == 2) || ((player->unk_0CA & 8) == 8)) {
sp54[0] = 0.0f;
sp54[1] = 0.0f;
sp54[2] = 0.0f;
newVelocity[0] = 0.0f;
newVelocity[1] = 0.0f;
newVelocity[2] = 0.0f;
}
posX = player->pos[0];
posY = player->pos[1];
@ -2471,20 +2471,20 @@ void func_8002E594(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
player->oldPos[1] = player->pos[1];
player->oldPos[2] = player->pos[2];
spD0 = posX + player->velocity[0] + D_8018CE10[playerId].unk_04[0];
spCC = posY + player->velocity[1];
spC8 = posZ + player->velocity[2] + D_8018CE10[playerId].unk_04[2];
nextX = posX + player->velocity[0] + D_8018CE10[playerId].unk_04[0];
nextY = posY + player->velocity[1];
nextZ = posZ + player->velocity[2] + D_8018CE10[playerId].unk_04[2];
func_8002AAC0(player);
spCC += player->kartHopVelocity;
actor_terrain_collision(&player->collision, player->boundingBoxSize, spD0, spCC, spC8, player->oldPos[0],
nextY += player->kartHopVelocity;
actor_terrain_collision(&player->collision, player->boundingBoxSize, nextX, nextY, nextZ, player->oldPos[0],
player->oldPos[1], player->oldPos[2]);
player->effects |= 8;
player->unk_0C2 += 1;
player->unk_058 = 0.0f;
player->unk_060 = 0.0f;
player->unk_05C = 1.0f;
sp74 = player->collision.surfaceDistance[2];
if (sp74 <= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[2];
if (surfaceDistance <= 0.0f) {
player->effects &= ~2;
player->effects &= ~8;
if ((((player->effects & 0x400) != 0x400) &&
@ -2548,26 +2548,26 @@ void func_8002E594(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
}
player->kartHopVelocity = (f32) player->unk_0C2;
}
sp74 = player->collision.surfaceDistance[2];
if (sp74 <= 0.0f) {
func_8003F46C(player, sp48, sp54, spE0, &sp74, &spD0, &spCC, &spC8);
surfaceDistance = player->collision.surfaceDistance[2];
if (surfaceDistance <= 0.0f) {
func_8003F46C(player, sp48, newVelocity, spE0, &surfaceDistance, &nextX, &nextY, &nextZ);
}
sp74 = player->collision.surfaceDistance[0];
if (sp74 < 0.0f) {
func_8003F734(player, sp48, sp54, &sp74, &spD0, &spCC, &spC8);
func_8002C954(player, playerId, sp54);
surfaceDistance = player->collision.surfaceDistance[0];
if (surfaceDistance < 0.0f) {
func_8003F734(player, sp48, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, newVelocity);
player_decelerate_alternative(player, 6.0f);
}
sp74 = player->collision.surfaceDistance[1];
if (sp74 < 0.0f) {
func_8003FBAC(player, sp48, sp54, &sp74, &spD0, &spCC, &spC8);
func_8002C954(player, playerId, sp54);
surfaceDistance = player->collision.surfaceDistance[1];
if (surfaceDistance < 0.0f) {
func_8003FBAC(player, sp48, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, newVelocity);
player_decelerate_alternative(player, 6.0f);
}
sp74 = player->collision.surfaceDistance[0];
if (sp74 >= 0.0f) {
sp74 = player->collision.surfaceDistance[1];
if (sp74 >= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[0];
if (surfaceDistance >= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[1];
if (surfaceDistance >= 0.0f) {
player->unk_046 &= 0xFFDF;
if (player->unk_256 != 0) {
player->unk_256++;
@ -2587,70 +2587,70 @@ void func_8002E594(Player* player, UNUSED Camera* camera, s8 screenId, s8 player
(player->effects & UNKNOWN_EFFECT_0x10000)) {
func_8008F5A4(player, playerId);
}
player->unk_074 = calculate_surface_height(spD0, spCC, spC8, player->collision.meshIndexZX);
player->unk_074 = calculate_surface_height(nextX, nextY, nextZ, player->collision.meshIndexZX);
if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) &&
(((gActiveScreenMode == SCREEN_MODE_1P) || (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_VERTICAL)) ||
(gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL))) {
func_80029B4C(player, spD0, spCC, spC8);
func_80029B4C(player, nextX, nextY, nextZ);
} else {
func_8002A194(player, spD0, spCC, spC8);
func_8002A194(player, nextX, nextY, nextZ);
}
func_8002AE38(player, playerId, posX, posZ, spD0, spC8);
temp = (sp54[0] * sp54[0]) + (sp54[2] * sp54[2]);
func_8002AE38(player, playerId, posX, posZ, nextX, nextZ);
temp = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]);
player->previousSpeed = player->speed;
player->speed = sqrtf(temp);
if ((((player->effects & 0x400) != 0x400) && (player->unk_08C <= 0) && (player->speed < 0.13)) ||
(((player->effects & 0x400) != 0x400) && (player->unk_08C <= 0) && (player->speed < 0.20) &&
((player->effects & 1) == 1))) {
sp54[0] = sp54[0] + (-1 * sp54[0]);
sp54[2] = sp54[2] + (-1 * sp54[2]);
newVelocity[0] = newVelocity[0] + (-1 * newVelocity[0]);
newVelocity[2] = newVelocity[2] + (-1 * newVelocity[2]);
} else {
player->pos[0] = spD0;
player->pos[2] = spC8;
player->pos[0] = nextX;
player->pos[2] = nextZ;
}
player->pos[1] = spCC;
player->pos[1] = nextY;
player->unk_064[0] = spE0[0];
player->unk_064[2] = spE0[2];
player->velocity[0] = sp54[0];
player->velocity[1] = sp54[1];
player->velocity[2] = sp54[2];
player->velocity[0] = newVelocity[0];
player->velocity[1] = newVelocity[1];
player->velocity[2] = newVelocity[2];
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
if (gKartTopSpeedTable[player->characterId] < player->speed) {
temp_f0_6 = gKartTopSpeedTable[player->characterId] / player->speed;
player->velocity[0] *= temp_f0_6;
player->velocity[1] *= temp_f0_6;
player->velocity[2] *= temp_f0_6;
topSpeedMultiplier = gKartTopSpeedTable[player->characterId] / player->speed;
player->velocity[0] *= topSpeedMultiplier;
player->velocity[1] *= topSpeedMultiplier;
player->velocity[2] *= topSpeedMultiplier;
player->speed = gKartTopSpeedTable[player->characterId];
}
}
func_8002C4F8(player, playerId);
}
void control_cpu_movement(Player* player, UNUSED Camera* camera, s8 arg2, s8 playerId) {
void control_cpu_movement(Player* player, UNUSED Camera* camera, s8 screenId, s8 playerId) {
Vec3f spF4 = { 0.0f, 0.0f, 1.0f };
UNUSED Vec3f spE8 = { 0.0f, 0.0f, 0.0f };
Vec3f spDC = { 0.0f, 0.0f, 0.0f };
Vec3f spD0 = { 0.0f, 0.0f, 0.0f };
f32 spCC;
f32 nextX;
UNUSED s32 pad;
f32 spC4;
f32 nextZ;
UNUSED s32 pad2[15];
f32 sp84;
UNUSED s32 pad3;
f32 sp7C;
UNUSED s32 pad4[2];
Vec3f sp68;
Vec3f newVelocity;
UNUSED f32 pad5[7];
f32 toSqrt;
f32 temp_f0_2;
f32 test;
f32 topSpeedMultiplier;
f32 nextY;
player->effects |= UNKNOWN_EFFECT_0x1000;
player->unk_044 |= 0x10;
test = gPlayerPathY[playerId];
nextY = gPlayerPathY[playerId];
player->unk_204 = 0;
player->effects &= ~0x10;
func_8002B830(player, playerId, arg2);
apply_effect(player, playerId, arg2);
player->effects &= ~UNKNOWN_EFFECT_0x10;
func_8002B830(player, playerId, screenId);
apply_effect(player, playerId, screenId);
sp84 = 0 * player->unk_064[0] + spDC[0];
sp7C = 0 * player->unk_064[2] + spDC[2];
player->unk_10C = 0;
@ -2658,16 +2658,16 @@ void control_cpu_movement(Player* player, UNUSED Camera* camera, s8 arg2, s8 pla
player->effects &= ~0x8000;
spF4[2] = func_80030150(player, playerId);
mtxf_translate_vec3f_mat3(spF4, player->orientationMatrix);
sp68[0] = player->velocity[0];
sp68[1] = 0;
sp68[2] = player->velocity[2];
sp68[0] += (((spF4[0] + sp84) + spD0[0]) - (sp68[0] * (0.12 * player->kartFriction))) / 6000.0;
sp68[2] += (((spF4[2] + sp7C) + spD0[2]) - (sp68[2] * (0.12 * player->kartFriction))) / 6000.0;
newVelocity[0] = player->velocity[0];
newVelocity[1] = 0;
newVelocity[2] = player->velocity[2];
newVelocity[0] += (((spF4[0] + sp84) + spD0[0]) - (newVelocity[0] * (0.12 * player->kartFriction))) / 6000.0;
newVelocity[2] += (((spF4[2] + sp7C) + spD0[2]) - (newVelocity[2] * (0.12 * player->kartFriction))) / 6000.0;
player->oldPos[0] = player->pos[0];
player->oldPos[1] = test;
player->oldPos[1] = nextY;
player->oldPos[2] = player->pos[2];
spCC = player->pos[0] + player->velocity[0];
spC4 = player->pos[2] + player->velocity[2];
nextX = player->pos[0] + player->velocity[0];
nextZ = player->pos[2] + player->velocity[2];
player->unk_0C0 = 0;
player->kartHopJerk = 0;
player->kartHopAcceleration = 0;
@ -2679,25 +2679,25 @@ void control_cpu_movement(Player* player, UNUSED Camera* camera, s8 arg2, s8 pla
player->effects &= ~8;
player->slopeAccel = 0;
player->unk_206 = 0;
toSqrt = (sp68[0] * sp68[0]) + (sp68[2] * sp68[2]);
toSqrt = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]);
player->previousSpeed = player->speed;
player->speed = sqrtf(toSqrt);
player->pos[0] = spCC;
player->pos[2] = spC4;
player->pos[1] = test;
player->pos[0] = nextX;
player->pos[2] = nextZ;
player->pos[1] = nextY;
player->unk_064[0] = 0;
player->unk_064[2] = 0;
player->velocity[0] = sp68[0];
player->velocity[1] = sp68[1];
player->velocity[2] = sp68[2];
D_80165070[playerId][0] = sp68[0];
D_80165070[playerId][1] = sp68[1];
D_80165070[playerId][2] = sp68[2];
player->velocity[0] = newVelocity[0];
player->velocity[1] = newVelocity[1];
player->velocity[2] = newVelocity[2];
gPlayerLastVelocity[playerId][0] = newVelocity[0];
gPlayerLastVelocity[playerId][1] = newVelocity[1];
gPlayerLastVelocity[playerId][2] = newVelocity[2];
if (gKartTopSpeedTable[player->characterId] < player->speed) {
temp_f0_2 = gKartTopSpeedTable[player->characterId] / player->speed;
player->velocity[0] *= temp_f0_2;
player->velocity[1] *= temp_f0_2;
player->velocity[2] *= temp_f0_2;
topSpeedMultiplier = gKartTopSpeedTable[player->characterId] / player->speed;
player->velocity[0] *= topSpeedMultiplier;
player->velocity[1] *= topSpeedMultiplier;
player->velocity[2] *= topSpeedMultiplier;
player->speed = gKartTopSpeedTable[player->characterId];
}
}
@ -2707,21 +2707,22 @@ void func_8002F730(Player* player, UNUSED Camera* camera, UNUSED s8 screenId, s8
Vec3f spE8 = { 0.0f, 0.0f, 0.0f };
UNUSED Vec3f spDC = { 0.0f, 0.0f, 0.0f };
Vec3f spD0 = { 0.0f, 0.0f, 0.0f };
f32 spCC;
f32 spC8;
f32 spC4;
// Next position is current position + current velocity
f32 nextX;
f32 nextY;
f32 nextZ;
f32 spC0;
f32 sp44;
f32 spB8;
f32 temp_f0_2;
f32 posX;
f32 posY;
f32 posZ;
f32 topSpeedMultiplier;
UNUSED s32 pad[11];
f32 sp84;
UNUSED s32 pad2;
f32 sp7C;
f32 sp78;
f32 surfaceDistance;
f32 sqrt;
Vec3f sp68;
Vec3f newVelocity;
Vec3f sp5C;
UNUSED s32 pad3[3];
@ -2732,80 +2733,80 @@ void func_8002F730(Player* player, UNUSED Camera* camera, UNUSED s8 screenId, s8
mtxf_translate_vec3f_mat3(spF4, player->orientationMatrix);
sp68[0] = player->velocity[0];
sp68[1] = player->velocity[1];
sp68[2] = player->velocity[2];
newVelocity[0] = player->velocity[0];
newVelocity[1] = player->velocity[1];
newVelocity[2] = player->velocity[2];
sp68[0] += (((f64) (spF4[0] + sp84) - (sp68[0] * 780.0)) / 6500.0);
sp68[2] += (((f64) (spF4[2] + sp7C) - (sp68[2] * 780.0)) / 6500.0);
sp68[1] += (((f64) (spF4[1] + -1100.0f) - (sp68[1] * 780.0)) / 6500.0);
newVelocity[0] += (((f64) (spF4[0] + sp84) - (newVelocity[0] * 780.0)) / 6500.0);
newVelocity[2] += (((f64) (spF4[2] + sp7C) - (newVelocity[2] * 780.0)) / 6500.0);
newVelocity[1] += (((f64) (spF4[1] + -1100.0f) - (newVelocity[1] * 780.0)) / 6500.0);
spC0 = player->pos[0];
sp44 = player->pos[1];
spB8 = player->pos[2];
posX = player->pos[0];
posY = player->pos[1];
posZ = player->pos[2];
player->oldPos[0] = player->pos[0];
player->oldPos[1] = player->pos[1];
player->oldPos[2] = player->pos[2];
spCC = player->velocity[0] + spC0;
spC8 = player->velocity[1] + sp44;
spC4 = player->velocity[2] + spB8;
nextX = player->velocity[0] + posX;
nextY = player->velocity[1] + posY;
nextZ = player->velocity[2] + posZ;
func_8002AAC0(player);
spC8 += player->kartHopVelocity;
actor_terrain_collision(&player->collision, player->boundingBoxSize, spCC, spC8, spC4, player->oldPos[0],
nextY += player->kartHopVelocity;
actor_terrain_collision(&player->collision, player->boundingBoxSize, nextX, nextY, nextZ, player->oldPos[0],
player->oldPos[1], player->oldPos[2]);
player->unk_058 = 0.0f;
player->unk_05C = 1.0f;
player->unk_060 = 0.0f;
calculate_orientation_matrix(player->orientationMatrix, 0.0f, 1.0f, 0.0f, (s16) (s32) player->rotation[1]);
player->effects &= ~8;
sp78 = player->collision.surfaceDistance[2];
if (sp78 <= 0.0f) {
surfaceDistance = player->collision.surfaceDistance[2];
if (surfaceDistance <= 0.0f) {
if (1) {};
func_8003F46C(player, sp5C, sp68, spE8, &sp78, &spCC, &spC8, &spC4);
func_8003F46C(player, sp5C, newVelocity, spE8, &surfaceDistance, &nextX, &nextY, &nextZ);
}
player->unk_074 = calculate_surface_height(spCC, spC8, spC4, player->collision.meshIndexZX);
player->unk_074 = calculate_surface_height(nextX, nextY, nextZ, player->collision.meshIndexZX);
if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) &&
((gActiveScreenMode == SCREEN_MODE_1P) || (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_VERTICAL) ||
(gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL))) {
func_80029B4C(player, spCC, spC8, spC4);
func_80029B4C(player, nextX, nextY, nextZ);
} else {
func_8002A194(player, spCC, spC8, spC4);
func_8002A194(player, nextX, nextY, nextZ);
}
func_8002AE38(player, playerId, spC0, spB8, spCC, spC4);
sqrt = (sp68[0] * sp68[0]) + (sp68[1] * sp68[1]) + (sp68[2] * sp68[2]);
func_8002AE38(player, playerId, posX, posZ, nextX, nextZ);
sqrt = (newVelocity[0] * newVelocity[0]) + (newVelocity[1] * newVelocity[1]) + (newVelocity[2] * newVelocity[2]);
player->previousSpeed = player->speed;
player->speed = sqrtf(sqrt);
if (((player->unk_08C <= 0.0f) && ((f64) player->speed < 0.13)) ||
((player->unk_08C <= 0.0f) && ((f64) player->speed < 0.2) && ((player->effects & 1) == 1))) {
sp68[0] = sp68[0] + (sp68[0] * -1.0f);
sp68[2] = sp68[2] + (sp68[2] * -1.0f);
newVelocity[0] = newVelocity[0] + (newVelocity[0] * -1.0f);
newVelocity[2] = newVelocity[2] + (newVelocity[2] * -1.0f);
} else {
player->pos[0] = spCC;
player->pos[2] = spC4;
player->pos[0] = nextX;
player->pos[2] = nextZ;
}
player->pos[1] = spC8 - 0.018;
player->pos[1] = nextY - 0.018;
player->unk_064[0] = spE8[0];
player->unk_064[2] = spE8[2];
player->velocity[0] = sp68[0];
player->velocity[1] = sp68[1];
player->velocity[2] = sp68[2];
player->velocity[0] = newVelocity[0];
player->velocity[1] = newVelocity[1];
player->velocity[2] = newVelocity[2];
D_80165070[playerId][0] = sp68[0];
D_80165070[playerId][1] = sp68[1];
D_80165070[playerId][2] = sp68[2];
gPlayerLastVelocity[playerId][0] = newVelocity[0];
gPlayerLastVelocity[playerId][1] = newVelocity[1];
gPlayerLastVelocity[playerId][2] = newVelocity[2];
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
if (gKartTopSpeedTable[player->characterId] < player->speed) {
temp_f0_2 = gKartTopSpeedTable[player->characterId] / player->speed;
player->velocity[0] *= temp_f0_2;
player->velocity[1] *= temp_f0_2;
player->velocity[2] *= temp_f0_2;
topSpeedMultiplier = gKartTopSpeedTable[player->characterId] / player->speed;
player->velocity[0] *= topSpeedMultiplier;
player->velocity[1] *= topSpeedMultiplier;
player->velocity[2] *= topSpeedMultiplier;
player->speed = gKartTopSpeedTable[player->characterId];
}
}
@ -4798,14 +4799,14 @@ void func_80038BE4(Player* player, s16 arg1) {
player->unk_08C = (player->currentSpeed * player->currentSpeed) / 25.0f;
}
void func_80038C6C(Player* player, UNUSED Camera* camera, s8 arg2, s8 playerId) {
void func_80038C6C(Player* player, UNUSED Camera* camera, s8 screenId, s8 playerId) {
Vec3f sp114 = { 0.0, 0.0, 1.0 };
Vec3f sp108 = { 0.0, 0.0, 0.0 };
Vec3f spFC = { 0.0, 0.0, 0.0 };
Vec3f spF0 = { 0.0, 0.0, 0.0 };
f32 spEC;
f32 spE8;
f32 spE4;
f32 nextX;
f32 nextY;
f32 nextZ;
f32 posX;
f32 posY;
f32 posZ;
@ -4816,17 +4817,17 @@ void func_80038C6C(Player* player, UNUSED Camera* camera, s8 arg2, s8 playerId)
f32 spA4;
f32 spA0;
f32 sp9C;
f32 sp98;
f32 surfaceDistance;
UNUSED s32 pad3;
Vec3f sp88;
Vec3f newVelocity;
Vec3f sp7C;
UNUSED s32 pad[10];
player->unk_084 = -10.0f;
player->unk_088 = 28.0f;
player->topSpeed = 250.0f;
func_8002B830(player, playerId, arg2);
apply_effect(player, playerId, arg2);
func_8002B830(player, playerId, screenId);
apply_effect(player, playerId, screenId);
player->rotation[1] += player->unk_078;
spF0[0] = 0;
spF0[1] = 0;
@ -4844,13 +4845,13 @@ void func_80038C6C(Player* player, UNUSED Camera* camera, s8 arg2, s8 playerId)
sp114[2] = player->unk_08C;
mtxf_translate_vec3f_mat3(sp114, player->orientationMatrix);
sp88[0] = player->velocity[0];
sp88[1] = player->velocity[1];
sp88[2] = player->velocity[2];
newVelocity[0] = player->velocity[0];
newVelocity[1] = player->velocity[1];
newVelocity[2] = player->velocity[2];
sp88[0] += ((((((sp114[0] + spA4) + spF0[0])) - (sp88[0] * (0.12 * (player->kartFriction)))) / 6000.0) / 1);
sp88[2] += ((((((sp114[2] + sp9C) + spF0[2])) - (sp88[2] * (0.12 * (player->kartFriction)))) / 6000.0) / 1);
sp88[1] += ((((((sp114[1] + spA0) + spF0[1])) - (sp88[1] * (0.12 * (player->kartFriction)))) / 6000.0) / 1);
newVelocity[0] += ((((((sp114[0] + spA4) + spF0[0])) - (newVelocity[0] * (0.12 * (player->kartFriction)))) / 6000.0) / 1);
newVelocity[2] += ((((((sp114[2] + sp9C) + spF0[2])) - (newVelocity[2] * (0.12 * (player->kartFriction)))) / 6000.0) / 1);
newVelocity[1] += ((((((sp114[1] + spA0) + spF0[1])) - (newVelocity[1] * (0.12 * (player->kartFriction)))) / 6000.0) / 1);
if ((player->unk_044 & 0x10) == 0x10) {
player->unk_044 &= 0xFFEF;
}
@ -4863,13 +4864,13 @@ void func_80038C6C(Player* player, UNUSED Camera* camera, s8 arg2, s8 playerId)
player->oldPos[1] = player->pos[1];
player->oldPos[2] = player->pos[2];
spEC = posX + player->velocity[0];
spE8 = posY + player->velocity[1];
spE4 = posZ + player->velocity[2];
nextX = posX + player->velocity[0];
nextY = posY + player->velocity[1];
nextZ = posZ + player->velocity[2];
func_8002AAC0(player);
spE8 += player->kartHopVelocity;
spE8 -= 0.02;
actor_terrain_collision(&player->collision, player->boundingBoxSize, spEC, spE8, spE4, player->oldPos[0],
nextY += player->kartHopVelocity;
nextY -= 0.02;
actor_terrain_collision(&player->collision, player->boundingBoxSize, nextX, nextY, nextZ, player->oldPos[0],
player->oldPos[1], player->oldPos[2]);
player->unk_058 = 0;
player->unk_060 = 0;
@ -4877,55 +4878,55 @@ void func_80038C6C(Player* player, UNUSED Camera* camera, s8 arg2, s8 playerId)
calculate_orientation_matrix(player->orientationMatrix, 0, 1.0f, 0, player->rotation[1]);
player->effects |= 8;
player->unk_0C2 += 1;
sp98 = player->collision.surfaceDistance[2];
if (sp98 <= 0) {
surfaceDistance = player->collision.surfaceDistance[2];
if (surfaceDistance <= 0) {
player->unk_0C2 = 0;
player->effects &= ~2;
player->effects &= ~8;
player->kartHopVelocity = player->unk_0C2;
}
sp98 = player->collision.surfaceDistance[2];
if (sp98 <= 0) {
func_8003F46C(player, sp7C, sp88, sp108, &sp98, &spEC, &spE8, &spE4);
surfaceDistance = player->collision.surfaceDistance[2];
if (surfaceDistance <= 0) {
func_8003F46C(player, sp7C, newVelocity, sp108, &surfaceDistance, &nextX, &nextY, &nextZ);
}
sp98 = player->collision.surfaceDistance[0];
if (sp98 < 0) {
func_8003F734(player, sp7C, sp88, &sp98, &spEC, &spE8, &spE4);
func_8002C954(player, playerId, sp88);
surfaceDistance = player->collision.surfaceDistance[0];
if (surfaceDistance < 0) {
func_8003F734(player, sp7C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, newVelocity);
}
sp98 = player->collision.surfaceDistance[1];
if (sp98 < 0) {
func_8003FBAC(player, sp7C, sp88, &sp98, &spEC, &spE8, &spE4);
func_8002C954(player, playerId, sp88);
surfaceDistance = player->collision.surfaceDistance[1];
if (surfaceDistance < 0) {
func_8003FBAC(player, sp7C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ);
func_8002C954(player, playerId, newVelocity);
}
sp98 = player->collision.surfaceDistance[0];
if (sp98 >= 0) {
sp98 = player->collision.surfaceDistance[1];
if (sp98 >= 0) {
surfaceDistance = player->collision.surfaceDistance[0];
if (surfaceDistance >= 0) {
surfaceDistance = player->collision.surfaceDistance[1];
if (surfaceDistance >= 0) {
player->unk_046 &= 0xFFDF;
}
}
player->unk_074 = calculate_surface_height(spEC, spE8, spE4, player->collision.meshIndexZX);
func_80029B4C(player, spEC, spE8, spE4);
func_8002AE38(player, playerId, posX, posZ, spEC, spE4);
sqrt = (sp88[0] * sp88[0]) + (sp88[2] * sp88[2]);
player->unk_074 = calculate_surface_height(nextX, nextY, nextZ, player->collision.meshIndexZX);
func_80029B4C(player, nextX, nextY, nextZ);
func_8002AE38(player, playerId, posX, posZ, nextX, nextZ);
sqrt = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]);
player->previousSpeed = player->speed;
player->speed = sqrtf(sqrt);
player->pos[0] = spEC;
player->pos[2] = spE4;
player->pos[1] = spE8;
player->pos[0] = nextX;
player->pos[2] = nextZ;
player->pos[1] = nextY;
player->unk_064[0] = sp108[0];
player->unk_064[2] = sp108[2];
player->velocity[0] = sp88[0];
player->velocity[1] = sp88[1];
player->velocity[2] = sp88[2];
player->velocity[0] = newVelocity[0];
player->velocity[1] = newVelocity[1];
player->velocity[2] = newVelocity[2];
D_80165070[playerId][0] = sp88[0];
D_80165070[playerId][1] = sp88[1];
D_80165070[playerId][2] = sp88[2];
gPlayerLastVelocity[playerId][0] = newVelocity[0];
gPlayerLastVelocity[playerId][1] = newVelocity[1];
gPlayerLastVelocity[playerId][2] = newVelocity[2];
if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
if (gKartTopSpeedTable[player->characterId] < player->speed) {

View File

@ -1801,7 +1801,7 @@ void render_texture_tile_rgba32_block(s16 x, s16 y, u8* texture, u32 width, u32
centerY += heightDiv;
}
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
// FAKE
centerX++;
@ -4478,12 +4478,12 @@ void func_800569F4(s32 playerIndex) {
gObjectList[objectIndex].primAlpha = 0;
}
void func_80056A40(s32 playerIndex, s32 arg1) {
void func_80056A40(s32 playerIndex, s32 primAlpha) {
s32 objectIndex;
objectIndex = gIndexObjectBombKart[playerIndex];
init_object(objectIndex, 0);
gObjectList[objectIndex].primAlpha = (s16) arg1;
gObjectList[objectIndex].primAlpha = (s16) primAlpha;
}
void func_80056A94(s32 playerIndex) {

View File

@ -49,7 +49,8 @@ u16 gPlayerYellowEffect[8];
UNUSED u16 gPlayerWhiteEffect[8];
s32 D_80164B80[296];
s16 D_80165020[40];
Vec3f D_80165070[8];
// Used to calculate difference between previous and current player velocity.
Vec3f gPlayerLastVelocity[8];
s16 gLastAnimFrameSelector[4][8];
s16 gLastAnimGroupSelector[4][8];
s16 D_80165150[4][8];
@ -1479,7 +1480,7 @@ void render_kart(Player* player, s8 playerId, s8 arg2, s8 arg3) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
(s32) player->unk_0C6);
(s32) player->alpha);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
@ -1493,7 +1494,7 @@ void render_kart(Player* player, s8 playerId, s8 arg2, s8 arg3) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
D_8018D970[playerId]);
gPlayerOtherScreensAlpha[playerId]);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
@ -1509,7 +1510,7 @@ void render_kart(Player* player, s8 playerId, s8 arg2, s8 arg3) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
(s32) player->unk_0C6);
(s32) player->alpha);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_DITHER);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2);
} else {
@ -1520,7 +1521,7 @@ void render_kart(Player* player, s8 playerId, s8 arg2, s8 arg3) {
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
(s32) player->unk_0C6);
(s32) player->alpha);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
}
@ -1687,7 +1688,7 @@ void render_player_ice_reflection(Player* player, s8 playerId, s8 screenId, s8 a
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
(s16) player->unk_0C6 / 2);
(s16) player->alpha / 2);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2);
gDPLoadTextureBlock(gDisplayListHead++, sKartUpperTexture, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,

View File

@ -278,7 +278,7 @@ extern u8* gKartWario189Wheel0[];
extern u8* gKartWario189Wheel0[];
extern s16 D_80165020[40];
extern Vec3f D_80165070[8];
extern Vec3f gPlayerLastVelocity[8];
extern s16 gLastAnimFrameSelector[4][8];
extern s16 gLastAnimGroupSelector[4][8];
extern s16 D_80165150[4][8];

View File

@ -157,7 +157,7 @@ void spawn_player(Player* player, s8 playerIndex, f32 startingRow, f32 startingC
player->unk_044 = 0;
player->unk_046 = 0;
player->soundEffects = 0;
player->unk_0C6 = 0xFF;
player->alpha = ALPHA_MAX;
player->unk_206 = 0;
player->slopeAccel = 0;
@ -279,9 +279,9 @@ void spawn_player(Player* player, s8 playerIndex, f32 startingRow, f32 startingC
D_801652E0[playerIndex] = 0;
D_801652C0[playerIndex] = 0;
D_80165020[playerIndex] = 0;
D_80165070[playerIndex][0] = 0.0f;
D_80165070[playerIndex][1] = 0.0f;
D_80165070[playerIndex][2] = 0.0f;
gPlayerLastVelocity[playerIndex][0] = 0.0f;
gPlayerLastVelocity[playerIndex][1] = 0.0f;
gPlayerLastVelocity[playerIndex][2] = 0.0f;
gPlayerCurrentSpeed[playerIndex] = 0.0f;
D_801652A0[playerIndex] = 0.0f;
gPlayerIsThrottleActive[playerIndex] = 0;

View File

@ -3161,7 +3161,7 @@ void func_80079860(s32 playerId) {
void func_8007993C(s32 objectIndex, Player* player) {
if (player->unk_0CA & 4) {
func_800722A4(objectIndex, 2);
gObjectList[objectIndex].primAlpha = player->unk_0C6;
gObjectList[objectIndex].primAlpha = player->alpha;
return;
}
func_800722CC(objectIndex, 2);