fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
coco875 2024-08-01 05:09:23 +02:00 committed by GitHub
parent ca4e219c1d
commit 8f44a7e07e
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GPG Key ID: B5690EEEBB952194
16 changed files with 62 additions and 62 deletions

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@ -4,10 +4,10 @@
/**
* @brief Render the banana actor
*
* @param camera
* @param arg1
* @param banana
*
* @param camera
* @param arg1
* @param banana
*/
void render_actor_banana(Camera *camera, UNUSED Mat4 arg1, struct BananaActor *banana) {
UNUSED s32 pad[2];

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@ -3,10 +3,10 @@
/**
* @brief Render the red shell actor
*
* @param camera
* @param matrix
* @param shell
*
* @param camera
* @param matrix
* @param shell
*/
void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
gDPLoadTLUT_pal256(gDisplayListHead++, &gTLUTRedShell); // set texture
@ -15,10 +15,10 @@ void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shel
/**
* @brief Render the blue shell actor
*
* @param camera
* @param matrix
* @param shell
*
* @param camera
* @param matrix
* @param shell
*/
void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_blue_shell); // set texture

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@ -8,9 +8,9 @@
* @brief Renders the box truck actor.
* Actor used in Toad's Turnpike.
* His update are made in vehicle.
*
* @param arg0
* @param arg1
*
* @param arg0
* @param arg1
*/
void render_actor_box_truck(Camera *arg0, struct Actor *arg1) {
UNUSED s32 pad[6];

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@ -7,10 +7,10 @@
/**
* @brief Renders the cow actor.
* Actor used in Moo Moo Farm.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_cow(Camera *camera, Mat4 arg1, struct Actor *arg2) {
if (is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f) < 0) { return; }

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@ -5,9 +5,9 @@
/**
* @brief Renders the fake item box actor.
*
* @param camera
* @param fakeItemBox
*
* @param camera
* @param fakeItemBox
*/
void render_actor_fake_item_box(Camera *camera, struct FakeItemBox *fakeItemBox) {
Vec3s someRot;

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@ -20,8 +20,8 @@ void func_8029CF0C(struct ActorSpawnData *spawnData, struct FallingRock *rock) {
/**
* @brief Spawns falling rocks.
* Used in Choco Mountain.
*
* @param spawnData
*
* @param spawnData
*/
void spawn_falling_rocks(struct ActorSpawnData *spawnData) {
s32 addr = SEGMENT_NUMBER2(spawnData);
@ -52,8 +52,8 @@ void spawn_falling_rocks(struct ActorSpawnData *spawnData) {
/**
* @brief Updates the falling rock actor.
* Actor used in Choco Mountain.
*
* @param rock
*
* @param rock
*/
void update_actor_falling_rocks(struct FallingRock *rock) {
Vec3f unkVec;

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@ -5,10 +5,10 @@
/**
* @brief Renders the green shell actor.
*
* @param camera
* @param matrix
* @param shell
*
* @param camera
* @param matrix
* @param shell
*/
void render_actor_green_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_green_shell); // set texture

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@ -6,10 +6,10 @@
/**
* @brief Renders the kiwano fruit actor.
* Actor used in DK's Jungle Parkway.
*
* @param camera
* @param arg1
* @param actor
*
* @param camera
* @param arg1
* @param actor
*/
void render_actor_kiwano_fruit(UNUSED Camera *camera, Mat4 arg1, struct Actor *actor) {
uintptr_t addr;

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@ -10,11 +10,11 @@
/**
* @brief Renders the paddle boat actor.
* Actor used in DK's Jungle Parkway.
*
* @param arg0
* @param boat
* @param arg2
* @param pathCounter
*
* @param arg0
* @param boat
* @param arg2
* @param pathCounter
*/
void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED Mat4 arg2, u16 pathCounter) {
UNUSED s32 pad[3];
@ -25,7 +25,7 @@ void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED
f32 temp;
if ((pathCounter > 20) && (pathCounter < 25)) { return; }
temp = is_within_render_distance(arg0->pos, boat->pos, arg0->rot[1], 90000.0f, gCameraZoom[arg0 - camera1], 9000000.0f);
if (temp < 0.0f) { return; }

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@ -5,8 +5,8 @@
* @brief Updates the paddle boat actor.
* Actor used in DK's Jungle Parkway.
* Rotate only the paddle wheel, for position and rotation of the boat it's in vehicle.
*
* @param boat
*
* @param boat
*/
void update_actor_paddle_boat(struct PaddleWheelBoat *boat) {
boat->wheelRot += 0x38E;

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@ -7,10 +7,10 @@
/**
* @brief Renders the piranha plant actor.
* Actor used in Mario Raceway and Royal Raceway.
*
* @param arg0
* @param arg1
* @param arg2
*
* @param arg0
* @param arg1
* @param arg2
*/
void render_actor_piranha_plant(Camera *arg0, Mat4 arg1, struct PiranhaPlant *arg2) {
UNUSED s32 pad;

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@ -6,9 +6,9 @@
/**
* @brief Renders the railroad crossing actor.
* Actor used in Kalimari Desert.
*
* @param arg0
* @param rr_crossing
*
* @param arg0
* @param rr_crossing
*/
void render_actor_railroad_crossing(Camera *arg0, struct RailroadCrossing *rr_crossing) {
UNUSED Vec3s sp80 = {0, 0, 0};

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@ -7,9 +7,9 @@
* @brief Renders the school bus actor.
* Actor used in Toad's Turnpike.
* His update are made in vehicle.
*
* @param arg0
* @param arg1
*
* @param arg0
* @param arg1
*/
void render_actor_school_bus(Camera *arg0, struct Actor *arg1) {
UNUSED s32 pad[6];

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@ -7,9 +7,9 @@
* @brief Renders the train engine actor.
* Actor used in Kalimari Desert.
* His update position are made in vehicle.
*
* @param camera
* @param actor
*
* @param camera
* @param actor
*/
void render_actor_train_engine(Camera *camera, struct TrainCar *actor) {
UNUSED s32 pad[2];

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@ -6,10 +6,10 @@
/**
* @brief Renders the tree actor in Mario rawceay.
*
* @param camera
* @param arg1
* @param arg2
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_tree_mario_raceway(Camera *camera, Mat4 arg1, struct Actor *arg2) {
f32 temp_f0;

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@ -6,9 +6,9 @@
/**
* @brief Renders the Wario sign actor.
* Used in Wario Stadium.
*
* @param arg0
* @param arg1
*
* @param arg0
* @param arg1
*/
void render_actor_wario_sign(Camera *arg0, struct Actor *arg1) {
Mat4 sp38;