From cf0b3c6effbe7ec07ef3943667f48ccce59941b4 Mon Sep 17 00:00:00 2001 From: coco875 Date: Sun, 19 Jan 2025 19:09:00 +0100 Subject: [PATCH] push more rename --- asm/non_matchings/code_80057C60/render_drift_particle.s | 2 +- src/code_80057C60.c | 8 ++++---- src/code_80057C60.h | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/asm/non_matchings/code_80057C60/render_drift_particle.s b/asm/non_matchings/code_80057C60/render_drift_particle.s index 25422cbeb..5c02f4c68 100644 --- a/asm/non_matchings/code_80057C60/render_drift_particle.s +++ b/asm/non_matchings/code_80057C60/render_drift_particle.s @@ -5,7 +5,7 @@ glabel D_800E48C8 .section .text -glabel render_drift_particle +glabel render_player_drift_particles /* 0666B0 80065AB0 27BDFF40 */ addiu $sp, $sp, -0xc0 /* 0666B4 80065AB4 AFA600C8 */ sw $a2, 0xc8($sp) /* 0666B8 80065AB8 00067400 */ sll $t6, $a2, 0x10 diff --git a/src/code_80057C60.c b/src/code_80057C60.c index d2d1de5a2..7f904afad 100644 --- a/src/code_80057C60.c +++ b/src/code_80057C60.c @@ -5068,7 +5068,7 @@ void func_800658A0(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { #ifdef NON_MATCHING // Something about the handling of the prim/env colors is off, // its causing a huge diff. Can't figure out what's up. -void render_drift_particle(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { +void render_player_drift_particles(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { Vec3f spB4; Vec3s spAC; s32 var_s0; @@ -5121,7 +5121,7 @@ void render_drift_particle(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { } } #else -GLOBAL_ASM("asm/non_matchings/code_80057C60/render_drift_particle.s") +GLOBAL_ASM("asm/non_matchings/code_80057C60/render_player_drift_particles.s") #endif #ifndef NON_MATCHING @@ -6613,10 +6613,10 @@ void func_8006D474(Player* player, s8 playerId, s8 screenId) { case DRIFT_PARTICLE: if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { if (screenId == playerId) { - render_drift_particle(player, playerId, var_s2, screenId); + render_player_drift_particles(player, playerId, var_s2, screenId); } } else { - render_drift_particle(player, playerId, var_s2, screenId); + render_player_drift_particles(player, playerId, var_s2, screenId); } break; case GROUND_PARTCLE: diff --git a/src/code_80057C60.h b/src/code_80057C60.h index c0cf6f00d..ce5f87eb2 100644 --- a/src/code_80057C60.h +++ b/src/code_80057C60.h @@ -192,7 +192,7 @@ void func_800651F4(Player*, s8, s8, s8); void func_800652D4(Vec3f, Vec3s, f32); void func_8006538C(Player*, s8, s16, s8); void func_800658A0(Player*, s8, s16, s8); -void render_drift_particle(Player*, s8, s16, s8); +void render_player_drift_particles(Player*, s8, s16, s8); void func_80065F0C(Player*, s8, s16, s8); void func_800664E0(Player*, s8, s16, s8);