Update README.md (#308)

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MegaMech 2023-04-13 11:35:57 -06:00 committed by GitHub
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@ -80,20 +80,27 @@ Some menu textures are compressed using a format called tkmk00. A byte-matching
mk64
├── asm: Handwritten assembly code, rom header and boot
│ ├── non_matchings: asm for non-matching sections
│ └── audio: assembly code
├── bin: Kart textures, course vertex, and textures
│ └── os: OS related assembly code
├── bin: Data needing import; kart textures, and textures.
├── courses: course, model, & DL data, course table, staff ghosts.
├── build: Output directory
├── data: Data, text, audio banks, and instrument sets.
├── docs: Build guides
├── include: header files
├── courses: level scripts, geo layout, offsets and display lists
├── lib: SDK library code
├── music: sequences
├── src: C source code for the game
── audio: sample tables and audio source
── audio: sample tables and audio source
│ └── os: libultra
├── textures: texture data, bitmaps
| ├── common: textures common to many courses
| ├── courses: course specific textures
| ├── crash screen: crash screen font image
│ ├── raw: raw textures
│ └── standalone: whole textures
│ ├── standalone: whole textures
| ├── startup_logo: reflection map
| └── trophy: ceremony cutscene podium and trophy textures
└── tools: build tools
## Contributing