mirror of https://github.com/n64decomp/mk64.git
Add bss render player and spawn player (#518)
* finish render_player * finish normally spawn_player bss
This commit is contained in:
parent
a38d338bf0
commit
e5a215cb7c
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@ -2,189 +2,6 @@
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.section .bss
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glabel D_80164AB0
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.skip 14
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glabel D_80164ABE
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.skip 2
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glabel D_80164AC0
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.skip 16
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glabel D_80164AD0
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.skip 32
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glabel gMatrixEffectCount
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.skip 20
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glabel gPlayerPalette
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.skip 4
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glabel D_80164B08
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.skip 4
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glabel D_80164B0C
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.skip 4
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glabel gPlayerRedEffect
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.skip 16
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glabel gPlayerGreenEffect
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.skip 16
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glabel gPlayerBlueEffect
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.skip 16
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glabel gPlayerCyanEffect
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.skip 16
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glabel gPlayerMagentaEffect
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.skip 16
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glabel gPlayerYellowEffect
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.skip 32
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glabel D_80164B80
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.skip 1184
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glabel D_80165020
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.skip 80
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glabel D_80165070
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.skip 96
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glabel D_801650D0
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.skip 64
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glabel D_80165110
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.skip 64
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glabel D_80165150
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.skip 64
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glabel D_80165190
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.skip 64
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glabel D_801651D0
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.skip 1
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glabel D_801651D1
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.skip 63
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glabel D_80165210
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.skip 32
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glabel D_80165230
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.skip 28
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glabel D_8016524C
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.skip 36
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glabel D_80165270
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.skip 16
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glabel D_80165280
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.skip 32
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glabel D_801652A0
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.skip 32
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glabel D_801652C0
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.skip 32
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glabel D_801652E0
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.skip 32
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glabel D_80165300
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.skip 16
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glabel D_80165310
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.skip 16
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glabel D_80165320
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.skip 16
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glabel D_80165330
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.skip 16
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glabel D_80165340
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.skip 128
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glabel D_801653C0
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.skip 32
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glabel gPlayerIsThrottleActive
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.skip 32
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glabel D_80165400
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.skip 32
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glabel D_80165420
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.skip 32
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glabel D_80165440
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.skip 32
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glabel gIsPlayerTripleAButtonCombo
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.skip 32
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glabel D_80165480
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.skip 32
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glabel D_801654A0
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.skip 32
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glabel D_801654C0
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.skip 32
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glabel D_801654E0
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.skip 32
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glabel D_80165500
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.skip 32
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glabel D_80165520
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.skip 32
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glabel D_80165540
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.skip 32
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glabel D_80165560
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.skip 14
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glabel D_8016556E
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.skip 2
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glabel D_80165570
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.skip 2
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glabel D_80165572
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.skip 2
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glabel D_80165574
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.skip 2
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glabel D_80165576
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.skip 2
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glabel D_80165578
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.skip 2
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glabel D_8016557A
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.skip 2
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glabel D_8016557C
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.skip 2
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glabel D_8016557E
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.skip 2
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glabel D_80165580
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.skip 2
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glabel D_80165582
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.skip 14
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glabel D_80165590
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.skip 4
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@ -377,17 +377,6 @@ typedef struct {
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/* 0x0DD4 */ // s16 unk_DD4;
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} Player; // size = 0xDD8
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typedef struct {
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s16 unk_00;
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char unk_02[0xE];
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s16 unk_10;
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char unk_12[0xE];
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s16 unk_20;
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char unk_22[0xE];
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s16 unk_30;
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char unk_32[0xE]; // guessed
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} struct_D_801650D0;
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typedef struct {
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char unk_00[0x4];
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Vec3f unk_04;
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@ -7,62 +7,15 @@
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extern s8 gCharacterIdByGPOverallRank[8]; // D_8018D9D0
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extern s32 gPlayerIsThrottleActive[]; // D_801653E0
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extern hud_player playerHUD[];
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extern Mtx D_80183D60[];
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extern struct_D_8018CE10 D_8018CE10[];
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extern Vec3f D_80165070[];
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extern f32 D_80164510[];
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extern s16 gMatrixEffectCount;
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extern s16 D_80165020[];
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extern s16 D_801650D0[4][8];
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extern s16 D_80165110[4][8];
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extern s16 D_80165150[4][8];
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extern s16 D_80165190[4][8];
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extern s16 D_801651D0[4][8];
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extern f32 D_80165210[];
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extern f32 D_80165230[];
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extern f32 D_8016524C;
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extern s16 D_80165270[8];
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extern f32 D_80165280[];
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extern f32 D_801652A0[];
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extern s32 D_801652C0[];
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extern s32 D_801652E0[];
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extern s16 D_80165300[];
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extern s32 D_80165400[];
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extern s32 D_80165420[];
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extern s32 D_80165440[];
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extern bool gIsPlayerTripleAButtonCombo[];
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extern s32 D_80165480[];
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extern s32 D_801654A0[];
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extern s32 D_801654C0[];
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extern s32 D_801654E0[];
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extern s32 D_80165500[];
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extern s32 D_80165520[];
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extern s32 D_80165540[];
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extern s16 D_8016556E;
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extern s16 D_80165570;
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extern s16 D_80165572;
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extern s16 D_80165574;
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extern s16 D_80165576;
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extern s16 D_80165578;
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extern s16 D_8016557A;
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extern s16 D_8016557C;
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extern s16 D_8016557E;
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extern s16 D_80165580;
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extern s16 D_80165582;
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extern bool8 D_801657E8;
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extern s8 D_801658FE;
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@ -39,12 +39,6 @@ extern s16 *D_801645A0[];
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extern s16 D_80162FCE;
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// Shadows values from gPathIndexByPlayerId
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extern s32 D_80163448;
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// Shadows values from gPathIndexByPlayerId, but is an array
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extern u16 D_80165310[];
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// Shadows values from gNearestWaypointByPlayerId, but is an array
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extern s16 D_80165320[];
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// Don't think this really belongs with waypoint stuff, but don't know where else to put it
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extern s16 D_80165330[];
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// Shadows values from D_80164560
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extern TrackWaypoint *D_801631D0;
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// Shadows values from D_80164570
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3
mk64.ld
3
mk64.ld
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@ -309,7 +309,8 @@ SECTIONS
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BUILD_DIR/src/code_80005FD0.jp.o(.bss);
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BUILD_DIR/src/camera.o(.bss);
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BUILD_DIR/src/render_player.o(.bss);
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BUILD_DIR/asm/bss_80164AB0.o(.bss);
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BUILD_DIR/src/spawn_players.o(.bss);
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BUILD_DIR/asm/bss_80165590.o(.bss);
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BUILD_DIR/src/code_80091750.jp.o(.bss);
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BUILD_DIR/src/code_800AF9B0.o(.bss);
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BUILD_DIR/src/menus.o(.bss);
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@ -15,6 +15,7 @@
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#include "code_80057C60.h"
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#include "code_80005FD0.h"
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#include "main.h"
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#include "spawn_players.h"
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f32 D_800DDB30[] = { 0.4f, 0.6f, 0.275f, 0.3f };
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@ -28,6 +28,7 @@
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#include "code_80091750.h"
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#include "audio/external.h"
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#include "ending/podium_ceremony_actors.h"
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#include "spawn_players.h"
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extern UnkCommonTextureStruct0 *D_800DC720[];
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@ -26,6 +26,7 @@
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#include "bomb_kart.h"
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#include "menus.h"
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#include "data/other_textures.h"
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#include "spawn_players.h"
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// WARNING: this macro is undef'd at the end of this file
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@ -313,7 +313,6 @@ extern u8 *D_8018D4C8;
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extern u16 gPlayerBalloonStatus[8][3]; // D_8018D5F0
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extern s16 gPlayerBalloonCount[]; // D_8018D8C0
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extern f32 D_801652A0[];
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extern s32 D_801655C0;
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extern s32 D_801655F0;
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extern s32 D_80165678;
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@ -16,6 +16,7 @@
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#include "code_80057C60.h"
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#include "code_8008C1D0.h"
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#include "audio/external.h"
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#include "spawn_players.h"
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UNUSED void func_unnamed(void) {
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@ -138,9 +138,6 @@ extern f32 D_800E37F0[];
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extern s16 D_80165190[4][8];
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extern f32 D_80165280[];
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extern s32 D_80165420[];
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extern s32 D_80165440[];
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extern s32 gIsPlayerTripleAButtonCombo[];
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extern s32 D_80165480[];
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extern s8 D_801658BC;
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extern s32 D_8018D900[];
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extern s16 D_8018D920[];
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@ -30,6 +30,7 @@
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#include "framebuffers.h"
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#include "racing/race_logic.h"
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#include "ending/code_80281C40.h"
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#include "spawn_players.h"
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// TODO: Move gGfxPool out of main.h
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// Unfortunately that's not a small effort due to weird import structure in this project
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#include "main.h"
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@ -17,6 +17,7 @@
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#include "staff_ghosts.h"
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#include "save_data.h"
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#include <sounds.h>
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#include "spawn_players.h"
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/** BSS **/
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s32 D_8018EDC0;
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#include "code_8003DC40.h"
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#include "main.h"
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#include "camera.h"
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#include "spawn_players.h"
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extern s16 D_801633F8;
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extern s32 D_8018D168;
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@ -190,7 +190,6 @@ extern s16 *D_800E3C30[];
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extern s16 **D_800E3C50[];
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extern s16 gMatrixEffectCount;
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extern Player *D_801653C0[8];
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extern s16 D_801656F0;
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extern s32 gRaceFrameCounter;
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#include "hud_renderer.h"
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#include "common_textures.h"
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#include "skybox_and_splitscreen.h"
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#include "spawn_players.h"
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s8 gRenderingFramebufferByPlayer[] = {
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0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00, 0x02
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@ -27,11 +28,37 @@ s8 gRenderingFramebufferByPlayer[] = {
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s32 gPlayersToRenderCount = 0;
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// Can't find anything that actually references these...
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UNUSED void *D_800DDB5C[3] = {
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gFramebuffer0, gFramebuffer1, gFramebuffer2
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};
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s16 D_80164AB0[8];
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s16 D_80164AC0[8];
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Player *D_80164AD0[8];
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s16 gMatrixEffectCount;
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s32 D_80164AF4[3];
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struct_D_802F1F80 *gPlayerPalette;
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u8 *D_80164B08;
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u8 *D_80164B0C;
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u16 gPlayerRedEffect[8];
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u16 gPlayerGreenEffect[8];
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u16 gPlayerBlueEffect[8];
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u16 gPlayerCyanEffect[8];
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u16 gPlayerMagentaEffect[8];
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u16 gPlayerYellowEffect[8];
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//if it's also a color effect like before
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UNUSED u16 gPlayerWhiteEffect[8];
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s32 D_80164B80[296];
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s16 D_80165020[40];
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Vec3f D_80165070[8];
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s16 D_801650D0[4][8];
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s16 D_80165110[4][8];
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s16 D_80165150[4][8];
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s16 D_80165190[4][8];
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s16 D_801651D0[4][8];
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void func_8001F980(s32 *arg0, s32 *arg1) {
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if ((gDemoMode == 1) || (D_80164A28 != 0) || (D_8015F894 != 0)) {
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*arg0 = 0xAA;
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@ -243,8 +270,8 @@ void func_80020524(void) {
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osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
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}
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mio0decode(D_802DFB80[D_801651D0[D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]].unk_00,
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D_802BFB80[D_801651D0[D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]].pixel_index_array);
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mio0decode(D_802DFB80[D_801651D0[D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]].unk_00,
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D_802BFB80[D_801651D0[D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]].pixel_index_array);
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}
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void func_8002088C(void) {
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@ -268,8 +295,8 @@ void func_8002088C(void) {
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D_802BFB80[D_801651D0[D_80164AC0[var_s0 - 1]][D_80164AB0[var_s0 - 1]]][D_80164AC0[var_s0 - 1]][D_80164AB0[var_s0 - 1]].pixel_index_array);
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osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
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}
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mio0decode(D_802DFB80[D_801651D0[D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]].unk_00,
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D_802BFB80[D_801651D0[D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]].pixel_index_array);
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mio0decode(D_802DFB80[D_801651D0[D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]].unk_00,
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D_802BFB80[D_801651D0[D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]].pixel_index_array);
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}
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void func_80020BF4(void) {
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@ -287,8 +314,8 @@ void func_80020BF4(void) {
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D_802BFB80[D_801651D0[D_80164AC0[var_s0 - 1]][D_80164AB0[var_s0 - 1]]][D_80164AC0[var_s0 - 1] - 2][D_80164AB0[var_s0 - 1] + 4].pixel_index_array);
|
||||
osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
|
||||
}
|
||||
mio0decode(D_802DFB80[D_801651D0[D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164ABE[gPlayersToRenderCount] - 2][D_80164AB0[gPlayersToRenderCount-1] + 4].unk_00,
|
||||
D_802BFB80[D_801651D0[D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164ABE[gPlayersToRenderCount] - 2][D_80164AB0[gPlayersToRenderCount-1] + 4].pixel_index_array);
|
||||
mio0decode(D_802DFB80[D_801651D0[D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164AC0[gPlayersToRenderCount-1] - 2][D_80164AB0[gPlayersToRenderCount-1] + 4].unk_00,
|
||||
D_802BFB80[D_801651D0[D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164AC0[gPlayersToRenderCount-1] - 2][D_80164AB0[gPlayersToRenderCount-1] + 4].pixel_index_array);
|
||||
}
|
||||
|
||||
void func_80020F1C(void) {
|
||||
|
|
@ -306,8 +333,8 @@ void func_80020F1C(void) {
|
|||
D_802BFB80[D_801651D0[D_80164AC0[var_s0 - 1]][D_80164AB0[var_s0 - 1]]][D_80164AC0[var_s0 - 1] - 2][D_80164AB0[var_s0 - 1] + 4].pixel_index_array);
|
||||
osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
|
||||
}
|
||||
mio0decode(D_802DFB80[D_801651D0[D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164ABE[gPlayersToRenderCount] - 2][D_80164AB0[gPlayersToRenderCount-1] + 4].unk_00,
|
||||
D_802BFB80[D_801651D0[D_80164ABE[gPlayersToRenderCount]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164ABE[gPlayersToRenderCount] - 2][D_80164AB0[gPlayersToRenderCount-1] + 4].pixel_index_array);
|
||||
mio0decode(D_802DFB80[D_801651D0[D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164AC0[gPlayersToRenderCount-1] - 2][D_80164AB0[gPlayersToRenderCount-1] + 4].unk_00,
|
||||
D_802BFB80[D_801651D0[D_80164AC0[gPlayersToRenderCount-1]][D_80164AB0[gPlayersToRenderCount-1]]][D_80164AC0[gPlayersToRenderCount-1] - 2][D_80164AB0[gPlayersToRenderCount-1] + 4].pixel_index_array);
|
||||
}
|
||||
|
||||
void try_render_player(Player *player, s8 playerId, s8 arg2) {
|
||||
|
|
|
|||
|
|
@ -279,4 +279,12 @@ extern u8 *gKartWario209Wheel0[];
|
|||
extern u8 *gKartWario189Wheel0[];
|
||||
extern u8 *gKartWario189Wheel0[];
|
||||
|
||||
extern s16 D_80165020[40];
|
||||
extern Vec3f D_80165070[8];
|
||||
extern s16 D_801650D0[4][8];
|
||||
extern s16 D_80165110[4][8];
|
||||
extern s16 D_80165150[4][8];
|
||||
extern s16 D_80165190[4][8];
|
||||
extern s16 D_801651D0[4][8];
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -22,6 +22,52 @@
|
|||
#include "menus.h"
|
||||
#include "render_player.h"
|
||||
|
||||
f32 D_80165210[8];
|
||||
f32 D_80165230[7];
|
||||
// weird D_8016524C should not exist and be in D_80165230 but don't match
|
||||
f32 D_8016524C;
|
||||
f32 D_80165250[8];
|
||||
s16 D_80165270[8];
|
||||
f32 D_80165280[8];
|
||||
f32 D_801652A0[8];
|
||||
s32 D_801652C0[8];
|
||||
s32 D_801652E0[8];
|
||||
s16 D_80165300[8];
|
||||
// Shadows values from gPathIndexByPlayerId, but is an array
|
||||
u16 D_80165310[8];
|
||||
// Shadows values from gNearestWaypointByPlayerId, but is an array
|
||||
s16 D_80165320[8];
|
||||
// Don't think this really belongs with waypoint stuff, but don't know where else to put it
|
||||
s16 D_80165330[8];
|
||||
s16 D_80165340;
|
||||
UNUSED s32 D_80165348[29];
|
||||
Player *D_801653C0[8];
|
||||
s32 gPlayerIsThrottleActive[8];
|
||||
s32 D_80165400[8];
|
||||
s32 D_80165420[8];
|
||||
s32 D_80165440[8];
|
||||
bool gIsPlayerTripleAButtonCombo[8];
|
||||
s32 D_80165480[8];
|
||||
s32 D_801654A0[8];
|
||||
s32 D_801654C0[8];
|
||||
s32 D_801654E0[8];
|
||||
s32 D_80165500[8];
|
||||
s32 D_80165520[8];
|
||||
s32 D_80165540[8];
|
||||
s16 D_80165560[7];
|
||||
// weird D_8016556E should not exist and be in D_80165560 but don't match
|
||||
s16 D_8016556E;
|
||||
s16 D_80165570;
|
||||
s16 D_80165572;
|
||||
s16 D_80165574;
|
||||
s16 D_80165576;
|
||||
s16 D_80165578;
|
||||
s16 D_8016557A;
|
||||
s16 D_8016557C;
|
||||
s16 D_8016557E;
|
||||
s16 D_80165580;
|
||||
s16 D_80165582;
|
||||
|
||||
// arg4 is height? Or something like that?
|
||||
void spawn_player(Player *player, s8 playerIndex, f32 startingRow, f32 startingColumn, f32 arg4, f32 arg5, u16 characterId, s16 playerType) {
|
||||
f32 ret;
|
||||
|
|
|
|||
|
|
@ -25,8 +25,43 @@ void func_8003CD98(Player*, Camera*, s8, s8);
|
|||
void func_8003D080(void);
|
||||
void func_8003DB5C(void);
|
||||
|
||||
extern s16 D_80165560[];
|
||||
extern f32 D_80165210[];
|
||||
extern f32 D_80165230[];
|
||||
extern f32 D_8016524C;
|
||||
extern s16 D_80165270[];
|
||||
extern f32 D_80165280[];
|
||||
extern f32 D_801652A0[];
|
||||
extern s32 D_801652C0[];
|
||||
extern s32 D_801652E0[];
|
||||
extern s16 D_80165300[];
|
||||
extern u16 D_80165310[];
|
||||
extern s16 D_80165320[];
|
||||
extern s16 D_80165330[];
|
||||
extern s16 D_80165340;
|
||||
|
||||
extern Player *D_801653C0[];
|
||||
extern s32 gPlayerIsThrottleActive[];
|
||||
extern s32 D_80165400[];
|
||||
extern s32 D_80165420[];
|
||||
extern s32 D_80165440[];
|
||||
extern bool gIsPlayerTripleAButtonCombo[];
|
||||
extern s32 D_80165480[];
|
||||
extern s32 D_801654A0[];
|
||||
extern s32 D_801654C0[];
|
||||
extern s32 D_801654E0[];
|
||||
extern s32 D_80165500[];
|
||||
extern s32 D_80165520[];
|
||||
extern s32 D_80165540[];
|
||||
extern s16 D_80165560[];
|
||||
extern s16 D_8016556E;
|
||||
extern s16 D_80165570;
|
||||
extern s16 D_80165572;
|
||||
extern s16 D_80165574;
|
||||
extern s16 D_80165576;
|
||||
extern s16 D_80165578;
|
||||
extern s16 D_8016557A;
|
||||
extern s16 D_8016557C;
|
||||
extern s16 D_8016557E;
|
||||
extern s16 D_80165580;
|
||||
extern s16 D_80165582;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -4360,10 +4360,10 @@ Variable Name | Memory Address
|
|||
[D_80164A90](@ref D_80164A90) | 0x80164A90
|
||||
[D_80164AA0](@ref D_80164AA0) | 0x80164AA0
|
||||
[D_80164AB0](@ref D_80164AB0) | 0x80164AB0
|
||||
[D_80164ABE](@ref D_80164ABE) | 0x80164ABE
|
||||
[D_80164AC0](@ref D_80164AC0) | 0x80164AC0
|
||||
[D_80164AD0](@ref D_80164AD0) | 0x80164AD0
|
||||
[gMatrixEffectCount](@ref gMatrixEffectCount) | 0x80164AF0
|
||||
[D_80164AF4](@ref D_80164AF4) | 0x80164AF8
|
||||
[gPlayerPalette](@ref gPlayerPalette) | 0x80164B04
|
||||
[D_80164B08](@ref D_80164B08) | 0x80164B08
|
||||
[D_80164B0C](@ref D_80164B0C) | 0x80164B0C
|
||||
|
|
@ -4373,6 +4373,7 @@ Variable Name | Memory Address
|
|||
[gPlayerCyanEffect](@ref gPlayerCyanEffect) | 0x80164B40
|
||||
[gPlayerMagentaEffect](@ref gPlayerMagentaEffect) | 0x80164B50
|
||||
[gPlayerYellowEffect](@ref gPlayerYellowEffect) | 0x80164B60
|
||||
[gPlayerWhiteEffect](@ref gPlayerWhiteEffect) | 0x80164B70
|
||||
[D_80164B80](@ref D_80164B80) | 0x80164B80
|
||||
[D_80165020](@ref D_80165020) | 0x80165020
|
||||
[D_80165070](@ref D_80165070) | 0x80165070
|
||||
|
|
@ -4381,10 +4382,10 @@ Variable Name | Memory Address
|
|||
[D_80165150](@ref D_80165150) | 0x80165150
|
||||
[D_80165190](@ref D_80165190) | 0x80165190
|
||||
[D_801651D0](@ref D_801651D0) | 0x801651D0
|
||||
[D_801651D1](@ref D_801651D1) | 0x801651D1
|
||||
[D_80165210](@ref D_80165210) | 0x80165210
|
||||
[D_80165230](@ref D_80165230) | 0x80165230
|
||||
[D_8016524C](@ref D_8016524C) | 0x8016524C
|
||||
[D_80165250](@ref D_80165250) | 0x80165250
|
||||
[D_80165270](@ref D_80165270) | 0x80165270
|
||||
[D_80165280](@ref D_80165280) | 0x80165280
|
||||
[D_801652A0](@ref D_801652A0) | 0x801652A0
|
||||
|
|
@ -4395,6 +4396,7 @@ Variable Name | Memory Address
|
|||
[D_80165320](@ref D_80165320) | 0x80165320
|
||||
[D_80165330](@ref D_80165330) | 0x80165330
|
||||
[D_80165340](@ref D_80165340) | 0x80165340
|
||||
[D_80165348](@ref D_80165348) | 0x80165348
|
||||
[D_801653C0](@ref D_801653C0) | 0x801653C0
|
||||
[gPlayerIsThrottleActive](@ref gPlayerIsThrottleActive) | 0x801653E0
|
||||
[D_80165400](@ref D_80165400) | 0x80165400
|
||||
|
|
|
|||
Loading…
Reference in New Issue