Commit Graph

7 Commits

Author SHA1 Message Date
coco875 685c4d6e12
reduce verbose of command (#614)
* reduce verbose of command
2024-04-19 20:37:39 -06:00
MegaMech 40700ce9ad
Remove inc from linked file names (#593)
* Remove inc from linked file names
2024-04-02 13:12:38 -06:00
coco875 4c4cb36b4d
add compatibilty for Windows build (#564)
* Add Windows Support
* Modify readme instructions for windows building
* Remove unused files
* Modified extract_assets.py, new_extract_assets.py, and build.py to work on windows
2024-02-22 08:33:46 -07:00
coco875 eb69ec2493
rename some texture (#530)
* rename some texture

* format common_texture
2024-01-16 19:07:37 -07:00
AloXado320 77241ead94
Revamp progress script, change file structure and remove unused asm (#459)
* Revamp progress script, change file structure and remove unused asm

* Add text when there's no GLOBAL_ASM remaining (100%)
2023-10-14 12:07:09 -06:00
Tyler McGavran 891caea16d
Add clean targets for each asset makefile (#320)
This allows each asset group to define its own cleanup procedure
 while also providing a way to cleanup specific asset groups.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-28 22:20:32 -06:00
Tyler McGavran 1b67ee01df
New asset extraction utility (#306)
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-06-17 15:13:06 -06:00