* rename some texture
* ok document drifting effect and player particle
* continue rename
* push more rename
* more documentation
* minor rename test
* continue rename texture
* continue rename
* some rename
* more rename
* other fix
* fix comment
* fix a missing I
* fix a mistake
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Commit unpr'd matches
* fix compile
* Commit matching func_80086074
* More matches
* Fix missed labelling
* menus.c formatting
* More matches
* Match update_player_path_completion
* Formatting
* Match func_80050E34
* Match EU Audio init
* Match func_800C16E8
* Match synthesis_process_note
* Match func_80009B60
* Match
* Match cpu_use_item_strategy
* Match render_menus
* match last func
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Match create_next_audio_frame_task
Required some variable renaming and other changes
* Match synthesis_execute
I'm not entirly sure about the way we have stuff ifdef'd in
PR/abi.h. I feel like we're doing something slightly wrong there
* Match synthesis_do_one_audio_update
There's something super fucked with the way our ifdef's work in
abi.h. It is going to demand a lot more attention sometime in the
future.
* Rename a couple functions
Also had to hack up the ABI file a bit. I'm convinced that we
don't need nor want to have the EU/Shindou/US split thing the
SM64 code does. There's probably just the 1 ABI version being
used and we need to figure out what it looks like
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Updated the Makefile to make the VERSION_US file
get used when compiling stuff.
* Updated the abi.h file to match SM64, with some modifications to
support the currently targeted version (US).
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* More actor decomp
* memory.c decomp plus bss import into actor code
* Match actors and segment D match
* Match common_textures.inc.c
* Add tool bin2c.py