CoderStig
3bfc8fbd88
Update code_802A3730.c ( #58 )
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Match func_802A7728 and func_802A7940
2021-11-16 05:10:39 -07:00
CoderStig
f959f03184
Matched some memory.c and other ( #55 )
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* Matched some memory.c
* And more
2021-11-16 02:39:33 -07:00
CoderStig
964344abb0
Split audio funcs ( #53 )
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* Split audio funcs
2021-11-06 03:49:37 -06:00
CoderStig
8ab4557b39
Split asm using autodecompiler ( #49 )
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* Split asm using autodecompiler
* Placed libultra bss and linked more C
2021-11-05 05:17:09 -06:00
CoderStig
dc1525c157
main.c full match ( #46 )
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* main.c full match
2021-10-29 23:26:43 -06:00
CoderStig
2646a73908
Fixed vec3f struct access to array access ( #44 )
2021-10-27 14:18:46 -06:00
CoderStig
43229c00cb
Decompiled some math_util.c ( #43 )
2021-10-27 14:13:08 -06:00
CoderStig
8ec9fb8b88
Start of audio decompilation ( #42 )
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* Start of audio decomp
2021-10-27 13:48:44 -06:00
CoderStig
f3788f7ac4
Decompiled staff_ghosts.c (Plus lots more) ( #39 )
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* Decompiled staff_ghosts.c
* started on 80296A50.c
* Matched some of main.c
* Added framebuffers.c
* Added structs such as Camera
2021-10-26 11:55:42 -06:00
CoderStig
caaea76c42
Matched func_8028DF00, added bss to code_8028DF00.c ( #38 )
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* matched func_8028DF00
2021-10-24 16:47:56 -06:00
CoderStig
58fb53c2a4
Controller/Player struct data/bss in C ( #37 )
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* Controller/player structs ok
2021-10-18 13:48:48 -06:00
iProgramInCpp
4c4efd28f8
Match `func_80000D3C` (renamed) and `thread5_game_logic` ( #35 )
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* match func_80000D3C + some renames
* Improved matching for init_game().
* Match thread5_game_logic
* Added osViModeTable and osCreateViManager from libultra
2021-10-16 15:18:38 -06:00
CoderStig
61ead1dd9c
Decomped some of code_8008C1D0 ( #30 )
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* Decomped some of code_8008C1D0.s
2021-09-22 01:06:41 -06:00
CoderStig
157127d1f1
decomped some of code_8028DF00.s ( #29 )
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* decomped some of code_8028DF00.s and main.c
2021-09-22 00:14:55 -06:00
CoderStig
e69d8ba395
Decomped trophy & podium models. Modified gbi.h ( #28 )
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* Decompiled trophy & podium models, fixed mk_gbi.h
2021-07-31 18:39:06 -06:00
CoderStig
f5b22811bb
Matched display_and_vsync in main.c began decompiling crash_screen.c ( #27 )
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* Matched display_and_vsync in main.c and began decompiling crash_screen.c
2021-07-23 16:47:52 -06:00
CoderStig
830f1f3d65
Decompiled startup_logo.inc.c ( #24 )
2021-07-23 03:53:25 -06:00
Faris Awan
5c23113592
Match/split all of libultra ( #23 )
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* libultra from sm64 integrated; 3 libultra functions matched
* All of libultra done!
authored-by: farisawan-2000 <farisawan.2000@gmail.com>
2021-04-27 22:35:30 -06:00
CoderStig
f4532f26bb
Shift fixes ( #22 )
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* Fixed many shift issues.
2021-04-26 17:53:21 -06:00
CoderStig
6121193a29
Added bss ( #18 )
2021-03-08 01:58:07 -07:00
Duncan
c30ebc31e7
Matched config_gfx_pool and rendering_init ( #17 )
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* Match config_gfx_pool
* Label function and remove non-matching asm
* Match rendering_init
* Remove warnings from previous work
* Label offsets as per sm64
2021-03-04 21:51:20 -07:00
Duncan
a943679f65
Match func_800006E8 ( #13 )
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* Match func_800006E8 in main.c, label gGfxSPTask.
2021-03-03 01:42:54 -07:00
Duncan
0a22e5a87e
Match send_display_list and symbol renames ( #12 )
2021-03-02 16:52:52 -07:00
Duncan
5183f9cd02
Fix init controllers ( #10 )
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* Match init_controllers and func_80000BEC
2021-03-02 01:48:17 -07:00
duncanspumpkin
51608e6776
Rename offsets
2021-03-02 01:48:18 -07:00
CoderStig
5ef48aa2eb
Refresh 1
2021-03-02 01:48:17 -07:00
n64
1c84a90d5e
Initial commit
2020-10-14 21:13:33 -07:00