MegaMech
2b74bbbcef
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs ( #444 )
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* Doc setup_game_memory and label syms
* match func_800132F4
* match func label defines
* fix some fake ptrs
* match more code
* Matches
* Add osSyncPrintf support and matches
* Add func equiv to draw_square and add comment to is_debug
2023-10-06 00:19:09 -06:00
MegaMech
91fc8ea473
Some train decomp and move seg2 files to ending ( #423 )
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* Some train decomp
* Move seg2 to ending/
* move racing code files into racing folder
* Fix progress
* Rename segments
2023-09-17 16:57:18 -06:00
MegaMech
afb29a5a65
Match memory.c, remove warnings, fix fake matches ( #301 )
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* Match memory, remove warnings, fix fake matches
* label switch
2023-04-07 22:13:28 -06:00
MegaMech
614ae13215
fix audio pointers allowing rom shifts again ( #169 )
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* fix audio pointers allowing rom shifts again
2022-03-03 21:21:06 -07:00
CoderStig
8ec9fb8b88
Start of audio decompilation ( #42 )
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* Start of audio decomp
2021-10-27 13:48:44 -06:00
CoderStig
f3788f7ac4
Decompiled staff_ghosts.c (Plus lots more) ( #39 )
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* Decompiled staff_ghosts.c
* started on 80296A50.c
* Matched some of main.c
* Added framebuffers.c
* Added structs such as Camera
2021-10-26 11:55:42 -06:00
iProgramInCpp
4c4efd28f8
Match `func_80000D3C` (renamed) and `thread5_game_logic` ( #35 )
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* match func_80000D3C + some renames
* Improved matching for init_game().
* Match thread5_game_logic
* Added osViModeTable and osCreateViManager from libultra
2021-10-16 15:18:38 -06:00
CoderStig
a0e31c27ff
Decompiled course geography ( #19 )
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* Added bss
* Decompiled course vertex data and moved packed.s
* Added recomp
* Added new line char to the end of a few audio files
2021-03-08 18:13:58 -07:00
CoderStig
5ef48aa2eb
Refresh 1
2021-03-02 01:48:17 -07:00