Commit Graph

10 Commits

Author SHA1 Message Date
MegaMech db4e0a3727
Disassembled courses, added DLpacker, and disassembled packed DLs (#290)
* Disassembled all courses; packed DLs and course data.

* Added displaylist packer

* Minor documentation and naming
2023-03-07 19:48:17 -07:00
Tyler McGavran 3a99685c2f
Clean up some more bin2c calls from the Makefile (#286)
* Remove some bin2c calls from the Makefile

* Found a way to make n64graphics use shared tluts

* Added an option that makes n64graphics operate in a mode where it
 takes an image and tlut (as pngs) and spits out the appropriate
 CI8 indices inc.c form

* Turns out all the TLUTs for Lakitu are kept in one place, far away
 from the textures that use them

* Names some textures and tluts

* Pretty helpful actually, helped identify where a few different
 objects types are initialized. Should be a little useful to
 whoever dives into the object stuff more deeply

* Minor cleanup in n64graphics

* Added some comments, gave more appropriate names to some
 variables.

* Leaving the new mode argument as `-Z` for now

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Textures compile using makefile rules

* Patched n64 graphics memory leak and ci output

* Added memset16safe to initialize ci palettes to magic numbers (transparent pixels).

---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2023-02-06 22:52:34 -07:00
Tyler McGavran e7ceabf94f
Couple matches and giving names to some textures (#285)
* Give names to some textures

* Match a couple functions

* Remove a use of bin2c from the makefile

* Its a little strange, but two of the portrait textures share
 a TLUT. I believe this necessitates that the portraits be
 part of the same PNG file.

* 2nd portrait referenced in undefined_syms.txt

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-03 20:43:30 -07:00
MegaMech e4a176d8f5
Match common_textures.inc.c, memory & actor decomp (#188)
* More actor decomp

* memory.c decomp plus bss import into actor code

* Match actors and segment D match

* Match common_textures.inc.c

* Add tool bin2c.py
2022-05-12 15:57:56 -07:00
CoderStig e69d8ba395
Decomped trophy & podium models. Modified gbi.h (#28)
* Decompiled trophy & podium models, fixed mk_gbi.h
2021-07-31 18:39:06 -06:00
CoderStig f5b22811bb
Matched display_and_vsync in main.c began decompiling crash_screen.c (#27)
* Matched display_and_vsync in main.c and began decompiling crash_screen.c
2021-07-23 16:47:52 -06:00
CoderStig 62741d98d3
Fixed assets.json (#26) 2021-07-23 14:52:29 -06:00
CoderStig 830f1f3d65
Decompiled startup_logo.inc.c (#24) 2021-07-23 03:53:25 -06:00
CoderStig 5ef48aa2eb Refresh 1 2021-03-02 01:48:17 -07:00
n64 1c84a90d5e Initial commit 2020-10-14 21:13:33 -07:00