Commit Graph

224 Commits

Author SHA1 Message Date
Joshua Peisach 727ceadfb4
audio/external: match 800C5CB8, 800C3448, 800CB2C4, 800C35E8 (#359)
* Match funcs in audio/external.c
2023-08-09 18:36:24 -06:00
MegaMech 870c39ad77
Matched code_80091440.c and named gDemoMode variable (#358)
* matched code_80091440.c

* Named gDemoMode

* Remove asm for matching func

* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
Tyler McGavran ccd33e9e10
Finished matching code_8008C1D0 (#357)
* Matched code_8008C1D0.c

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-08 20:58:36 -06:00
Matthew 21a5645e12
More matches in code_80057C60 (#351)
* Some matchings for code_80057C60

* Remove matched assembly
2023-08-08 13:05:58 -06:00
tomas cf9841d39f
small changes. One matching func, Two nonmatching funcs (#355)
* Various decomp and non_matchings.
2023-08-08 12:41:17 -06:00
Joshua Peisach fe36d4a738
audio/external: Match 800CAD40/800CAFC0/800CAC60 (#350)
* audio/external: Match 800CAD40/800CAFC0

* Match func_800CAC60, mark unused arg0's as UNUSED
2023-08-08 11:40:30 -06:00
Tyler McGavran e7632b3227
Some mathes and some non-matchings in code_80057C60 (#352)
* Some matches and some non-matchings in code_80057C60

* Mirgrate code_80057C60 rw data


Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-06 11:07:09 -06:00
Tyler McGavran 87297bc3b4
Lots of code_80071F00 matches (#347)
* Lots of code_80071F00 matches

Also removed a bunch of fake variables related to the object list.

Also gave names to some of the members of the object list type

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-04 15:05:13 -06:00
tomas 9d716d921a
very cool debug display list (#348)
* added a very cool debug display list ^^ (prints variables to screen)

* Decompiled various functions
2023-08-04 13:04:49 -06:00
Tyler McGavran ce15ceac10
Assorted matches (#346)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-17 20:06:10 -04:00
Tyler McGavran 93117587c1
Finalize matches in code_80004740 (#342)
Since the animation stuff was merged, I'm finalizing the matching
 of the 3 functions in code_80004740

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-14 21:36:24 -06:00
Tyler McGavran 890aaee162
Move plan data for code_8008C1D0 into asm files (#340)
Had to create a new file in order to get stuff matching right,
 even though making a separate file for just 3 functions is
 incredibly silly.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 12:54:39 -06:00
Tyler McGavran 90dce9303e
Matched a couple functions in code_80027D00 (#337)
* Match funcs in code_80027D00
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 12:27:01 -06:00
tomas 84edd67231
controller pak stuff (#333)
- Named some variables
2023-07-11 12:14:23 -06:00
Tyler McGavran cf33e2ea5f
Migrate rodata for code_80005FD0 into asm files (#332)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 11:58:02 -06:00
Tyler McGavran 2f7719086a
Rename a bunch of D_06XXXXXX variables (#330)
* Rename a bunch of D_06XXXXXX variables

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-08 17:54:58 -06:00
Tyler McGavran 178dfc5591
Match a couple functions and migrate assets related to HUD Type C (#328)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-02 14:16:24 -06:00
tomas dc44aad0ec
Matched func_800B5B94 (#329)
* Matched func_800B5B94
2023-07-02 13:00:51 -06:00
MegaMech d6eb25aae3
Cleaning Up Warnings (#317)
* Update mk64 makefile to reflect sm64 makefile

* print func matches and fix some warnings
2023-06-28 14:30:11 -06:00
MegaMech 779ae6f6f1
Item & Various decomp (#311)
* Item & Various decomp
2023-06-16 10:30:39 -06:00
MegaMech e371f88b2d
UI and print debug matches (#310)
* various decomp
2023-05-22 13:05:54 -06:00
MegaMech eda4a3f117
Various documentation (#309)
* Various matches

* Various documentation

* fix
2023-04-18 22:31:05 -06:00
MegaMech fb7c3bce61
Various matches (#304) 2023-04-10 01:40:47 -06:00
MegaMech 1643909b34
Match render_courses.c (#303)
* Update render_courses.c

* Update render_courses.h

* Delete func_8029122C.s

* Update code_802AAA70.h
2023-04-09 01:47:10 -06:00
MegaMech afb29a5a65
Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches

* label switch
2023-04-07 22:13:28 -06:00
Tyler McGavran 782ed71f61
Massive data relocation (#295)
Mostly relocating rodata from data/* files to the appropriate
 asm/nonmatching/* files, although there is some plain data
 relocating to be found in here too.

Big change to note is the addition of the code_802AAA70.c file,
 split from memory.c. Based on some padding in the ro/data for
 memory it seems clear that a split is needed, although it is
 not clear that exact spot chosen for the split is correct.
 Still, it gets the file padding for the ro/data and text segments
 correct so it can't be too wrong.

Also included is an update to the asm_processor tool to support
 the .hword directive. I made a PR to the main repo of that
 project with an identical change and it was accepted.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-29 18:52:15 -06:00
MegaMech 8d118db0b2
Labelling of some hard-coded addr to syms (#294)
* Updated final displaylist symbol

* Cleaned up loader script

* Random changes

* Various naming and decomp
2023-03-28 16:40:03 -06:00
Tyler McGavran 889520b045
Relocated rodata for code_800431B0 (#293)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-26 16:53:41 -06:00
Tyler McGavran bd82bf5f0c
Relocate rodata for some OS related function (#292)
Required moving a struct def to another file, and I renamed a
 struct to something nicer

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-24 00:49:30 -06:00
Tyler McGavran 3b8e76054d
Move all ro/data for code_8001F980 out of data/* (#291)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-21 22:27:54 -06:00
Tyler McGavran 3a99685c2f
Clean up some more bin2c calls from the Makefile (#286)
* Remove some bin2c calls from the Makefile

* Found a way to make n64graphics use shared tluts

* Added an option that makes n64graphics operate in a mode where it
 takes an image and tlut (as pngs) and spits out the appropriate
 CI8 indices inc.c form

* Turns out all the TLUTs for Lakitu are kept in one place, far away
 from the textures that use them

* Names some textures and tluts

* Pretty helpful actually, helped identify where a few different
 objects types are initialized. Should be a little useful to
 whoever dives into the object stuff more deeply

* Minor cleanup in n64graphics

* Added some comments, gave more appropriate names to some
 variables.

* Leaving the new mode argument as `-Z` for now

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Textures compile using makefile rules

* Patched n64 graphics memory leak and ci output

* Added memset16safe to initialize ci palettes to magic numbers (transparent pixels).

---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2023-02-06 22:52:34 -07:00
Tyler McGavran 533d035875
Some assorted matches (#289)
Also renamed a couple variables

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-31 07:02:40 -07:00
Tyler McGavran d1ebe06b29
Assorted matches (#288)
* Matches in code_80071F00

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-25 07:50:32 -07:00
Tyler McGavran e7ceabf94f
Couple matches and giving names to some textures (#285)
* Give names to some textures

* Match a couple functions

* Remove a use of bin2c from the makefile

* Its a little strange, but two of the portrait textures share
 a TLUT. I believe this necessitates that the portraits be
 part of the same PNG file.

* 2nd portrait referenced in undefined_syms.txt

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-03 20:43:30 -07:00
Tyler McGavran c705bc4a6a
Lots of matches related to the object list (#284)
Identified a couple more lists of object list indices, added some
 comments indicating what they're used for. Those comments are
 most likely non-exhaustive so there's still some investigation
 to be done there.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-12-28 20:19:11 -07:00
i-do-cpp 94b3a6f07b
Match func_8006ED94 (#283)
* Match func_8006ED94
2022-12-28 10:26:22 -07:00
Tyler McGavran 3e3561bbf1
Couple small matches and m2c refreshing (#282)
* Moved stuff into header files to
 make m2c_helper a more useful

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-12-25 18:56:35 -07:00
MegaMech 3172daa2ea
Matches in external and some namings in ceremony (#281)
* Matches in external and some namings in ceremony
2022-12-06 19:25:16 -07:00
Tyler McGavran 10ae9a7970
Complete matches in ceremony_and_credits (#280)
* Complete matches in ceremony_and_credits

* struct_D_802876D0 is the real CinematicCamera

* Replaced a bunch of Camera pointer args with
 CinematicCamera pointers instead. Only a couple functions use plain Camera pointers

* Moved some type definitions into the header file

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-12-05 02:34:17 -07:00
Tyler McGavran eeab33814d
Yet more assorted matches (#278)
* Yet more assorted matches

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-29 18:03:40 -07:00
Tyler McGavran a753895359
Assorted matches, mostly focussing on 80027D00 (#277)
* Assorted Matches

* Matches in code_80027D00

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-21 11:57:07 -07:00
MegaMech 0c10beae0e
Matches in 80281fa0, render_courses, and create defines for sound cues. (#276)
* Matches, add permute, and add notice to quick runners

* 80281fa0 matches, render_courses, and create defines for audio

* Renamed 80281fa0.h, func naming, and deleted data_121DA0

* Added clang format

* Matched load_surface_map

* Match func in memory.c
2022-11-21 04:06:12 -07:00
coco875 d7c9a14908
Matches for audio/port_eu,external and fix lang problem (#275)
* some matches in audio in port_eu, heap, and external.

* update port eu

* Add export lang=c to makefile 

* near match for func_800CBB48

* Update src/audio/heap.c
2022-11-20 18:23:49 -07:00
Tyler McGavran a4faefbc20
Matches for audio/external (#273)
A lot of these matches come from observing the external audio
 stuff in SM64 and realizing that a bunch a couple of the structs
 in MK64 are just expanded version of their SM64 counterpart.

Presumably all the expansions are for handling the doppler effect,
 although I can't say that with certainty

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-15 23:32:09 -07:00
MegaMech 5f88765dd4
Matches for code_80281FA0.c (#272)
* Matches for code_80281FA0.c
2022-11-07 02:04:33 -07:00
VDavid003 12415a9e8e
Match load_course in memory.c (#269)
* Matched load_course in memory.c
2022-11-06 08:52:10 -07:00
Tyler McGavran e9415164bb
Lots and lots of audio code copied from SM64 (#270)
* Lots of audio decomp

* effects and playback are 100% matched

* Took some notes from the SM64 Makefile to get the right compiler
 options for a couple files

* Added the audio files to rename_symbol utility

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-06 08:24:24 -07:00
Tyler McGavran 4e5946257d
Some matches for audio/synthesis (#268)
* Updated the Makefile to make the VERSION_US file
 get used when compiling stuff.

* Updated the abi.h file to match SM64, with some modifications to
 support the currently targeted version (US).

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-01 15:37:10 -06:00
Tyler McGavran 4647cdcd7e
Assorted, unrelated matches (#267)
* Assorted matches

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-01 15:07:35 -06:00
Tyler McGavran 1483ddaa03
Matches and m2c refreshing for code_80057C60 (#266)
* Matches and m2c refreshing for code_80057C60

* Convert some Vtx's into a Mtx

Based on the usage of D_0D008E98, it seems like it should be a
 Mtx. So this commit changes some Vtx's into a Mtx

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-10-19 22:00:45 -06:00