Mostly relocating rodata from data/* files to the appropriate
asm/nonmatching/* files, although there is some plain data
relocating to be found in here too.
Big change to note is the addition of the code_802AAA70.c file,
split from memory.c. Based on some padding in the ro/data for
memory it seems clear that a split is needed, although it is
not clear that exact spot chosen for the split is correct.
Still, it gets the file padding for the ro/data and text segments
correct so it can't be too wrong.
Also included is an update to the asm_processor tool to support
the .hword directive. I made a PR to the main repo of that
project with an identical change and it was accepted.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Remove some bin2c calls from the Makefile
* Found a way to make n64graphics use shared tluts
* Added an option that makes n64graphics operate in a mode where it
takes an image and tlut (as pngs) and spits out the appropriate
CI8 indices inc.c form
* Turns out all the TLUTs for Lakitu are kept in one place, far away
from the textures that use them
* Names some textures and tluts
* Pretty helpful actually, helped identify where a few different
objects types are initialized. Should be a little useful to
whoever dives into the object stuff more deeply
* Minor cleanup in n64graphics
* Added some comments, gave more appropriate names to some
variables.
* Leaving the new mode argument as `-Z` for now
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Textures compile using makefile rules
* Patched n64 graphics memory leak and ci output
* Added memset16safe to initialize ci palettes to magic numbers (transparent pixels).
---------
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* change return type of func_8000546C
* try to fix submodules
* update asm_processor for new ASM directives
* split code_800AF8B0 into 3 files; move rodata into files/asm
* move rodata into code_800AF9B0 asm funcs
* decomp func_800AF9E4
* match 800AFF58
* merge in master (renamed code_800AF9B0.c to menus.c)
* revert menus.c back to code_800AF9B0.c
* add bss to code_800AF9B0
* rename code_800B0350.c to menus.c
* remove unused ALIGN macros
* More actor decomp
* memory.c decomp plus bss import into actor code
* Match actors and segment D match
* Match common_textures.inc.c
* Add tool bin2c.py