Commit Graph

22 Commits

Author SHA1 Message Date
Jed Grabman 91ee36c539
Rewrite of math_util (#727)
* Document projection matrix function

Document function for computing a projection matrix. Used for camera and graphics.

* Fix loop index bug

Fix straightforward loop index bug introduced in last commit

* Style guide updates

Changes to match style recommendations
* Update function variables to camelCase
* Use dOxygen tags
* Use block comment

* Document math functions

* Give all functions in src\racing\math_util.c descriptive names

* Improve documentation for math_util

Improves a number of functions by giving descriptive argument names and comments

* Additional merge

* Fix style issues

update variables / parameters to use camelCase instead of snakeCase

* doxygen and other documentation

* Add doxygen documentation
* Rename mat -> mtx for consistency among matrices
* Theta -> Angle for angles
* Give some arguments more descriptive names

* Partial documentation for calculate_orientation_matrix

Documentation for when cosAxisY is 1 and observations that things break when if it does not equal 1.

* Rename functions

Renamed multiple functions for accuracy or clarity

* doxygen whitespace alignment

Improve readability of doxygen info by aligning text

* Make format check

Formatting updates suggested by make format

* Make skyboxes static

* Change function name

angle_from_coords -> get_angle_between_coords

* Math values renamed

Functions:
render_distance_squared -> distance_if_visible
mtxf_rotation_zxy_translate -> mtxf_rotate_zxy_translate

Arguments:
vecTrans -> translate

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-28 11:39:14 -06:00
Maciek Baron 8d4fa64f5a
Document functions and variables (balloons, acceleration, a button handling etc.) (#720)
* Document various functions and variables

* Fix code changes

* Rename function based on discussion

* Identify global table of player speeds

* Improve names of functions

* Label further things related to playerIndex

* Label further balloon related things

* Document further balloon related things

* Use STAR_DURATION

* Update vars

* Fix missing arg
2025-06-10 13:59:02 -06:00
coco875 c6e40bcec0
fix name introduce by the previous pr (#701)
* fix more name

* Update cpu_vehicles_camera_path.c

* more fix of name

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-05-18 14:20:05 -06:00
coco875 731b24eabf
Doc code 80005fd0 (#697)
* Document code_80005FD0.c
2025-01-18 17:24:09 -07:00
coco875 8901f82f5a
some rename and allow change the course engine (#691)
* some rename and allow change the course engine

* fix comment

* add more comment

* rename and change description
2024-10-20 17:24:37 -06:00
coco875 17a6f4bb3d
update clang and add action (#664)
* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-24 15:27:53 -06:00
coco875 81fe450051
fix typo src (#654)
* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-16 15:38:16 -06:00
MegaMech 3d7cdcee8a
Collision Documentation (#640)
* Collision related renames
2024-06-26 19:22:38 -06:00
MegaMech 7a10ba89f6
Header cleanup and some renames (#616)
* Place macros for addr conversions

* dl renames

* fixes

* changes ok

* Delete types.h

* move enums
2024-04-20 19:10:53 -06:00
coco875 639fec1458
place surface type const and unassemble flag in vtx and document effects (#553)
* place surface type const and unassemble flag in vtx
2024-01-20 21:22:35 -07:00
coco875 03843d77fe
some const placement and one rename (#529)
* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875 d8cfed9491
Various Naming (#445)
* Mass renames
2023-10-07 16:31:48 -06:00
coco875 ab2be40711
Function renaming for math_utils and math_utils_2 (#440)
* Renaming functions in math_utils
2023-09-27 14:42:14 -06:00
MegaMech 23cfd1ca02
Match funcs in player_controller.c (#398)
* Match funcs in player_controller.c
2023-09-04 18:57:16 -06:00
MegaMech 19a056591a
Match func in player_controller.c (#394)
* Match func

* Rename to player_controller.c
2023-08-31 21:55:01 -06:00
MegaMech 0e85b1acb1
Some matches in 80027D00 (#385) 2023-08-25 22:14:08 -06:00
MegaMech 27af470a46
Bumped Total Progress Script by 1.04% (#371)
* Matched camera.c
2023-08-15 13:07:23 -06:00
MegaMech 8d118db0b2
Labelling of some hard-coded addr to syms (#294)
* Updated final displaylist symbol

* Cleaned up loader script

* Random changes

* Various naming and decomp
2023-03-28 16:40:03 -06:00
Tyler McGavran 2c57c81f3a
Match the rest of actors.h (#254)
* Matched rest of actors and more

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-08 16:19:53 -07:00
Tyler McGavran 491f37be4d
Match code_8003DC40 (#223)
Matched its rodata too

Required making a minor adjustment to the Player struct, which
 required updating a couple of other files

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-06-14 22:28:10 -07:00
Tyler McGavran a2dc62ccf8
Jump Table Related Disassembly (#60)
* Part 1, Commit 1 of 24

audio/effects

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* Part 1, Commit 2 of 24

audio/external

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* Part 1, Commit 3 of 24

audio/heap

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* Part 1, Commit 4 of 24

audio/port_eu

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* Part 1, Commit 5 of 24

audio/seqplayer

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* Part 1, Commit 6 of 24

code_80005FD0

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* Part 1, Commit 7 of 24

code_8001C4D0

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* Part 1, Commit 8 of 24

code_80027D00

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* Part 1, Commit 9 of 24

code_800393C0

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* Part 1, Commit 10 of 24

code_8003DC40

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* Part 1, Commit 11 of 24

code_800431B0

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* Part 1, Commit 12 of 24

code_80057C60

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* Part 1, Commit 13 of 24

code_8006E9C0

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* Part 1, Commit 14 of 24

code_80071F00

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* Part 1, Commit 15 of 24

code_80086E70

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* Part 1, Commit 16 of 24

code_8008C1D0

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* Part 1, Commit 17 of 24

code_80091750

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* Part 1, Commit 18 of 24

code_800AF9B0

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* Part 1, Commit 19 of 24

code_8028DF00

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* Part 1, Commit 20 of 24

code_80290C20

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* Part 1, Commit 21 of 24

code_802B0210

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* Part 1, Commit 22 of 24

code_actors

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* Part 1, Commit 23 of 24

memory

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* Part 1, Commit 24 of 24

os/__osException

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* Part 2, Commit 1 of 20

audio/effects.c

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* Part 2, Commit 2 of 20

audio/external.c

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* Part 2, Commit 3 of 24

audio/heap.c

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* Part 2, Commit 4 of 20

audio/port_eu.c

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* Part 2, Commit 5 of 20

audio/seqplayer.c

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* Part 2, Commit 6 of 20

code_80005FD0.c

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* Part 2, Commit 7 of 20

code_8001C4D0.c

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* Part 2, Commit 8 of 20

code_80027D00.c

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* Part 2, Commit 9 of 20

code_8003DC40.c

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* Part 2, Commit 10 of 20

code_800431B0.c

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* Part 2, Commit 11 of 20

code_80057C60.c

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* Part 2, Commit 12 of 20

code_8006E9C0.c

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* Part 2, Commit 13 of 20

code_80071F00.c

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* Part 2, Commit 14 of 20

code_80086E70.c

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* Part 2, Commit 15 of 20

code_80091750.c

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* Part 2, Commit 16 of 20

code_800AF9B0.c

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* Part 2, Commit 17 of 20

code_80290C20.c

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* Part 2, Commit 18 of 20

code_802B0210.c

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* Part 2, Commit 19 of 20

code_80296A50.c

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* Part 2, Commit 20 of 20

memory.c

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* Part 3, Commit 1 of 4

code_8008C1D0

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* Part 3, Commit 2 of 4

code_8028DF00

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* Part 3, Commit 3 of 4

math_util

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* Part 3, Commit 4 of 4

crash_screen

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* Recreated disassemblies with a context file

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-23 01:47:54 -08:00
CoderStig 8ab4557b39
Split asm using autodecompiler (#49)
* Split asm using autodecompiler

* Placed libultra bss and linked more C
2021-11-05 05:17:09 -06:00