Commit Graph

160 Commits

Author SHA1 Message Date
Tyler McGavran 9c661125be
Small matches, nothing super special (#400)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-05 15:49:55 -06:00
MegaMech 7f7ecc5854
assorted matches (#399)
* assorted matches
2023-09-05 15:00:15 -06:00
Joshua Peisach 67fbcac9ec
Match func_8006B7E4, func_8006EEE8, func_80071A20 (#395)
* Match func_8006B7E4, func_8006EEE8, func_80071A20

* Fix missing extern void call
2023-09-05 14:38:40 -06:00
Tyler McGavran 8a2fdc21f5
Got a couple matches and a few non matchings (#397)
Also got rid of a couple asm files for functions that were matched
 a long, long time ago (thank you ItzSwirlz for finding them)

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-04 19:19:24 -06:00
MegaMech 23cfd1ca02
Match funcs in player_controller.c (#398)
* Match funcs in player_controller.c
2023-09-04 18:57:16 -06:00
Tyler McGavran 1646344907
Move ro/data for code_80091750 into the appropriate c/asm files (#393)
* Migrated data and rodata for code_80091750

And it even matches when built!

Minor annoyances:

There are some EUC-JP strings in `func_800A6E94` and `func_800A69C8`
 that are currently in byte form. The asm files don't get put
 through `icnov` so we can't have them as strings until they're
 parent functions are matched.

`func_8009F5E0` has the symbol `D_800E7594` replaced with the
 actual number `0x800e7594`. The symbol in question is almost
 certainly fake, but I can't figure out what its meant to be.
 So I've hardcoded it for the time being to make the migration
 possible.

* Fully match all the NEEDS_RODATA functions

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-31 21:18:13 -06:00
MegaMech 6562421673
some matches (#391) 2023-08-30 22:45:51 -06:00
Tyler McGavran 31d3ac14ec
Put `void` in several function prototypes (#387)
I have historically made prototypes for argument-less functions
 with just plain `()` for the argument list. This has caused some
 minor pains when using `m2c` and is, pendatically, incorrect.

So I have changed all argument-less function protoypes to instead
 have `(void)` as the argument list. This required a couple small
 fixes here and there.
2023-08-26 12:48:45 -06:00
MegaMech 0e85b1acb1
Some matches in 80027D00 (#385) 2023-08-25 22:14:08 -06:00
Tyler McGavran 0d9396b631
Make some adjustments to the SaveData struct (#381)
Also get rid of some fake variables from a bss file.

Matched a couple functions too.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-25 18:02:37 -06:00
MegaMech 6e3f6aee63
Matched some funcs (#378)
* Matched code
2023-08-22 19:12:51 -06:00
Tyler McGavran df3c435ac8
Versus mode Bomb Kart stuff (#375)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20 22:23:57 -06:00
Tyler McGavran 70c082d303
Update some header files (#373)
Also moved a lot of extern variable declarations into the
 their appropriate header file(s)

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20 21:15:07 -06:00
MegaMech 27af470a46
Bumped Total Progress Script by 1.04% (#371)
* Matched camera.c
2023-08-15 13:07:23 -06:00
MegaMech 569bafc48b
Various cleanup and matching (#369)
* More podium_ceremony_actors documentation

* Updated progress script

* Various matches and cleanup
2023-08-12 15:19:57 -06:00
Tyler McGavran da33557296
More matches for code_80071F00 (#364)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-11 10:12:00 -06:00
MegaMech baaa2f930d
Match Segment 3 -> Matched code_80280650.c (#363)
* Match & doc code_80280650.c

* Update readme
2023-08-10 20:54:11 -06:00
Tyler McGavran 04e9e00227
Some matches in code_80086E70 (#361)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-09 19:16:00 -06:00
MegaMech 870c39ad77
Matched code_80091440.c and named gDemoMode variable (#358)
* matched code_80091440.c

* Named gDemoMode

* Remove asm for matching func

* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
Matthew 21a5645e12
More matches in code_80057C60 (#351)
* Some matchings for code_80057C60

* Remove matched assembly
2023-08-08 13:05:58 -06:00
tomas cf9841d39f
small changes. One matching func, Two nonmatching funcs (#355)
* Various decomp and non_matchings.
2023-08-08 12:41:17 -06:00
Tyler McGavran 87297bc3b4
Lots of code_80071F00 matches (#347)
* Lots of code_80071F00 matches

Also removed a bunch of fake variables related to the object list.

Also gave names to some of the members of the object list type

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-04 15:05:13 -06:00
tomas 9d716d921a
very cool debug display list (#348)
* added a very cool debug display list ^^ (prints variables to screen)

* Decompiled various functions
2023-08-04 13:04:49 -06:00
tomas 84edd67231
controller pak stuff (#333)
- Named some variables
2023-07-11 12:14:23 -06:00
Tyler McGavran 2f7719086a
Rename a bunch of D_06XXXXXX variables (#330)
* Rename a bunch of D_06XXXXXX variables

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-08 17:54:58 -06:00
Tyler McGavran 178dfc5591
Match a couple functions and migrate assets related to HUD Type C (#328)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-02 14:16:24 -06:00
MegaMech d6eb25aae3
Cleaning Up Warnings (#317)
* Update mk64 makefile to reflect sm64 makefile

* print func matches and fix some warnings
2023-06-28 14:30:11 -06:00
Tyler McGavran 1b659170dc
Make adjustments to most course files (#318)
* Make adjustments to the Mario Raceway course file

Added quotes in "*.mk" to the find command for finding the .mk files.

* Make adjustments to the Choco Mountain course file

* Make adjustments to the Frappe Snowland course file

* Make adjustments to the Toad's Turnpike course file

* Make adjustments to the Moo Moo Farm course file

* Make adjustments to the Luigi Raceway course file

* Make adjustments to the Koopa Troopa Beach course file

* Make adjustments to the Kalimari Desert course file

* Make adjustments to the Bowser's Castle course file

* Make adjustements to the Wario Stadium course file

* Make adjustments to the Sherbet Land course file

* Make adjustments to the Royal Raceway course file

* Make adjustments to the Banshee Boardwalk course file

* Make adjustments to the Yoshi Valley course file

* Make adjustments to the Rainbow Road course file

* Make adjustments to the Big Donut course file

* Make adjustments to the Block Fort course file

* Remove some unneeded lines from the Makefile

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-28 14:20:02 -06:00
MegaMech 680e64fe29
Fix course data & course table warnings (#313) 2023-06-16 16:29:56 -06:00
MegaMech 779ae6f6f1
Item & Various decomp (#311)
* Item & Various decomp
2023-06-16 10:30:39 -06:00
MegaMech e371f88b2d
UI and print debug matches (#310)
* various decomp
2023-05-22 13:05:54 -06:00
MegaMech eda4a3f117
Various documentation (#309)
* Various matches

* Various documentation

* fix
2023-04-18 22:31:05 -06:00
MegaMech fb7c3bce61
Various matches (#304) 2023-04-10 01:40:47 -06:00
MegaMech afb29a5a65
Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches

* label switch
2023-04-07 22:13:28 -06:00
Tyler McGavran 782ed71f61
Massive data relocation (#295)
Mostly relocating rodata from data/* files to the appropriate
 asm/nonmatching/* files, although there is some plain data
 relocating to be found in here too.

Big change to note is the addition of the code_802AAA70.c file,
 split from memory.c. Based on some padding in the ro/data for
 memory it seems clear that a split is needed, although it is
 not clear that exact spot chosen for the split is correct.
 Still, it gets the file padding for the ro/data and text segments
 correct so it can't be too wrong.

Also included is an update to the asm_processor tool to support
 the .hword directive. I made a PR to the main repo of that
 project with an identical change and it was accepted.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-29 18:52:15 -06:00
MegaMech 8d118db0b2
Labelling of some hard-coded addr to syms (#294)
* Updated final displaylist symbol

* Cleaned up loader script

* Random changes

* Various naming and decomp
2023-03-28 16:40:03 -06:00
MegaMech db4e0a3727
Disassembled courses, added DLpacker, and disassembled packed DLs (#290)
* Disassembled all courses; packed DLs and course data.

* Added displaylist packer

* Minor documentation and naming
2023-03-07 19:48:17 -07:00
Tyler McGavran 533d035875
Some assorted matches (#289)
Also renamed a couple variables

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-31 07:02:40 -07:00
Tyler McGavran d1ebe06b29
Assorted matches (#288)
* Matches in code_80071F00

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-25 07:50:32 -07:00
Tyler McGavran e7ceabf94f
Couple matches and giving names to some textures (#285)
* Give names to some textures

* Match a couple functions

* Remove a use of bin2c from the makefile

* Its a little strange, but two of the portrait textures share
 a TLUT. I believe this necessitates that the portraits be
 part of the same PNG file.

* 2nd portrait referenced in undefined_syms.txt

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-03 20:43:30 -07:00
Tyler McGavran c705bc4a6a
Lots of matches related to the object list (#284)
Identified a couple more lists of object list indices, added some
 comments indicating what they're used for. Those comments are
 most likely non-exhaustive so there's still some investigation
 to be done there.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-12-28 20:19:11 -07:00
Tyler McGavran a753895359
Assorted matches, mostly focussing on 80027D00 (#277)
* Assorted Matches

* Matches in code_80027D00

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-21 11:57:07 -07:00
MegaMech 0c10beae0e
Matches in 80281fa0, render_courses, and create defines for sound cues. (#276)
* Matches, add permute, and add notice to quick runners

* 80281fa0 matches, render_courses, and create defines for audio

* Renamed 80281fa0.h, func naming, and deleted data_121DA0

* Added clang format

* Matched load_surface_map

* Match func in memory.c
2022-11-21 04:06:12 -07:00
Tyler McGavran 4e5946257d
Some matches for audio/synthesis (#268)
* Updated the Makefile to make the VERSION_US file
 get used when compiling stuff.

* Updated the abi.h file to match SM64, with some modifications to
 support the currently targeted version (US).

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-01 15:37:10 -06:00
Tyler McGavran 4647cdcd7e
Assorted, unrelated matches (#267)
* Assorted matches

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-01 15:07:35 -06:00
Tyler McGavran 1483ddaa03
Matches and m2c refreshing for code_80057C60 (#266)
* Matches and m2c refreshing for code_80057C60

* Convert some Vtx's into a Mtx

Based on the usage of D_0D008E98, it seems like it should be a
 Mtx. So this commit changes some Vtx's into a Mtx

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-10-19 22:00:45 -06:00
Tyler McGavran b7e7b34998
A bunch of unrelated, assorted changes (#263)
Couple matches functions, an update to a struct, a bunch of header
 files adjustments, and some mips_to_c regenerations

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-30 22:48:59 -06:00
MegaMech 82b53f5928
Player struct member naming and matched a few funcs (#262)
* Player struct member naming
* Matched a few funcs
2022-09-26 12:59:41 -07:00
Tyler McGavran 754e31da04
Even more matches for code_800431B0.c (#261)
* More matches for code_800431B0

* Also added a header for the common_textures file since some other
 files use the Gfx/Vtx variables defined there

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-25 10:26:58 -07:00
Tyler McGavran 5cd2115c2e
Some matches for code_800431B0 (#259)
* Required making an adjustment to the object struct, which was required to fix some other files.

* Decompiled some gfx

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-20 18:55:59 -07:00