Also got rid of a couple asm files for functions that were matched
a long, long time ago (thank you ItzSwirlz for finding them)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Migrated data and rodata for code_80091750
And it even matches when built!
Minor annoyances:
There are some EUC-JP strings in `func_800A6E94` and `func_800A69C8`
that are currently in byte form. The asm files don't get put
through `icnov` so we can't have them as strings until they're
parent functions are matched.
`func_8009F5E0` has the symbol `D_800E7594` replaced with the
actual number `0x800e7594`. The symbol in question is almost
certainly fake, but I can't figure out what its meant to be.
So I've hardcoded it for the time being to make the migration
possible.
* Fully match all the NEEDS_RODATA functions
Signed-off-by: Taggerung <tyler.taggerung@email.com>
I have historically made prototypes for argument-less functions
with just plain `()` for the argument list. This has caused some
minor pains when using `m2c` and is, pendatically, incorrect.
So I have changed all argument-less function protoypes to instead
have `(void)` as the argument list. This required a couple small
fixes here and there.
I really, really don't like a couple of the matches because of
the handling of the `unk_80` member of the object struct. But
if it matches it matches.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* All work done in audio
* Migrate audio/port_eu data
* Refereshed m2c
* Got the bss segment matching too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Run iconv as part of build
That way files that need to be in EUC-JP encoding can still be
worked on in UTF-8
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Lots of code_80071F00 matches
Also removed a bunch of fake variables related to the object list.
Also gave names to some of the members of the object list type
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Since the animation stuff was merged, I'm finalizing the matching
of the 3 functions in code_80004740
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Add some structs related to model animation
Also reorder some of the data in the course files that have model
animation.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Had to create a new file in order to get stuff matching right,
even though making a separate file for just 3 functions is
incredibly silly.
Signed-off-by: Taggerung <tyler.taggerung@email.com>