MegaMech
76dc587a34
EU 1.0 OK ( #265 )
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* EU 1.0 ok
* EU 1.1 ok
Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19 23:37:21 -06:00
coco875
134e126cd9
some define comment and replace number by const ( #469 )
2023-10-19 12:06:12 -06:00
Tyler McGavran
a870180a2c
Couple matches ( #466 )
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Removed some things from variables.h and functions.h
Added headers for some src/data files
2023-10-18 23:19:07 -06:00
Joshua Peisach
03a5550a94
Rename bomb kart structs ( #464 )
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Signed-off-by: Joshua Peisach <itzswirlz2020@outlook.com>
2023-10-14 21:08:15 -06:00
Tyler McGavran
aa720db51a
A few matches across a couple files, although mostly code_80005FD0 ( #460 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-13 22:09:18 -06:00
coco875
10e0e61731
rename in code_8001F980.c ( #456 )
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* some renames
* Update code_8001F980.c
2023-10-13 20:55:46 -06:00
AloXado320
364f0776c6
Match __osLeoInterrupt.c ( #457 )
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* Match __osLeoInterrupt.c
* fix formatting
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2023-10-11 19:00:21 -06:00
MegaMech
7f14bf80df
Rename wayPoint to waypoint ( #448 )
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* Rename wayPoint to waypoint
* other
2023-10-09 20:46:56 -06:00
coco875
d8cfed9491
Various Naming ( #445 )
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* Mass renames
2023-10-07 16:31:48 -06:00
MegaMech
2b74bbbcef
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs ( #444 )
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* Doc setup_game_memory and label syms
* match func_800132F4
* match func label defines
* fix some fake ptrs
* match more code
* Matches
* Add osSyncPrintf support and matches
* Add func equiv to draw_square and add comment to is_debug
2023-10-06 00:19:09 -06:00
coco875
2f583fdb42
cleaning camera, kart_dma, menu, math_util ( #436 )
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* cleaning camera.h
* cleaning math_utils.h and remove space
* cleaning kart_dma
* cleaning menu.h
2023-09-22 22:00:30 -06:00
coco875
f4fc23bada
Header & General Cleanup ( #431 )
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* Header cleanup
2023-09-20 11:59:55 -06:00
coco875
378144b35b
some renaming ( #419 )
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* Renames
2023-09-19 12:23:12 -06:00
MegaMech
91fc8ea473
Some train decomp and move seg2 files to ending ( #423 )
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* Some train decomp
* Move seg2 to ending/
* move racing code files into racing folder
* Fix progress
* Rename segments
2023-09-17 16:57:18 -06:00
AloXado320
3f221d6f25
Label mtx variables in GfxPool ( #424 )
2023-09-17 16:39:25 -06:00
MegaMech
4ee09e005f
Import bss for audio and elsewhere ( #416 )
2023-09-12 19:43:54 -06:00
Tyler McGavran
c85a333a3f
Add new utility to calculate packed dl end and vertex count ( #411 )
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* Add new utility to calculate packed dl end and vertex count
Requires changing a bunch of actual references to packed dl lists
with raw numbers. Which feels extremely bad but it doesn't match
otherwise.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Hard code array lenghts in appropriate headers
Use macros to generate the vertex counts and packed dl end points
Heavily dependent on the array lengths being accurate. If they
aren't stuff will break.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-10 14:21:16 -06:00
MegaMech
70207db13b
Various cleanup ( #410 )
2023-09-09 18:01:01 -06:00
Tyler McGavran
233e9217e7
Remove undefined_syms for common_textures ( #409 )
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* Remove undefined_syms for common_textures
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-09 11:33:20 -06:00
AloXado320
c350eddc6b
F3DEX old commands changes ( #408 )
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* F3DEX old commands changes
* Changed commands using gspQuadrangle to gspTri2
* Replaced mk_quad with gspQuadrangle.
2023-09-09 01:06:35 -06:00
Tyler McGavran
7afffb63f5
Cleanup undefined_syms for all the course data ( #407 )
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* Update building of packed_dl files
* Expose course_data symbols to linker.
* Remove undefined_syms for course data
* Update ctx_includes
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-08 22:56:49 -06:00
MegaMech
208fecdd28
Match bss for code_800029B0 and clean headers ( #406 )
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* Match bss for code_800029B0 and clean headers
* Fix dvdl and a warning
2023-09-08 13:39:13 -06:00
MegaMech
bba223ffa4
Match bss in podium ceremony ( #403 )
2023-09-07 11:44:13 -06:00
Tyler McGavran
9c661125be
Small matches, nothing super special ( #400 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-05 15:49:55 -06:00
MegaMech
7f7ecc5854
assorted matches ( #399 )
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* assorted matches
2023-09-05 15:00:15 -06:00
Joshua Peisach
67fbcac9ec
Match func_8006B7E4, func_8006EEE8, func_80071A20 ( #395 )
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* Match func_8006B7E4, func_8006EEE8, func_80071A20
* Fix missing extern void call
2023-09-05 14:38:40 -06:00
Tyler McGavran
8a2fdc21f5
Got a couple matches and a few non matchings ( #397 )
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Also got rid of a couple asm files for functions that were matched
a long, long time ago (thank you ItzSwirlz for finding them)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-04 19:19:24 -06:00
MegaMech
23cfd1ca02
Match funcs in player_controller.c ( #398 )
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* Match funcs in player_controller.c
2023-09-04 18:57:16 -06:00
Tyler McGavran
1646344907
Move ro/data for code_80091750 into the appropriate c/asm files ( #393 )
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* Migrated data and rodata for code_80091750
And it even matches when built!
Minor annoyances:
There are some EUC-JP strings in `func_800A6E94` and `func_800A69C8`
that are currently in byte form. The asm files don't get put
through `icnov` so we can't have them as strings until they're
parent functions are matched.
`func_8009F5E0` has the symbol `D_800E7594` replaced with the
actual number `0x800e7594`. The symbol in question is almost
certainly fake, but I can't figure out what its meant to be.
So I've hardcoded it for the time being to make the migration
possible.
* Fully match all the NEEDS_RODATA functions
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-31 21:18:13 -06:00
MegaMech
6562421673
some matches ( #391 )
2023-08-30 22:45:51 -06:00
Tyler McGavran
31d3ac14ec
Put `void` in several function prototypes ( #387 )
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I have historically made prototypes for argument-less functions
with just plain `()` for the argument list. This has caused some
minor pains when using `m2c` and is, pendatically, incorrect.
So I have changed all argument-less function protoypes to instead
have `(void)` as the argument list. This required a couple small
fixes here and there.
2023-08-26 12:48:45 -06:00
MegaMech
0e85b1acb1
Some matches in 80027D00 ( #385 )
2023-08-25 22:14:08 -06:00
Tyler McGavran
0d9396b631
Make some adjustments to the SaveData struct ( #381 )
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Also get rid of some fake variables from a bss file.
Matched a couple functions too.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-25 18:02:37 -06:00
MegaMech
6e3f6aee63
Matched some funcs ( #378 )
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* Matched code
2023-08-22 19:12:51 -06:00
Tyler McGavran
df3c435ac8
Versus mode Bomb Kart stuff ( #375 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20 22:23:57 -06:00
Tyler McGavran
70c082d303
Update some header files ( #373 )
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Also moved a lot of extern variable declarations into the
their appropriate header file(s)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20 21:15:07 -06:00
MegaMech
27af470a46
Bumped Total Progress Script by 1.04% ( #371 )
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* Matched camera.c
2023-08-15 13:07:23 -06:00
MegaMech
569bafc48b
Various cleanup and matching ( #369 )
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* More podium_ceremony_actors documentation
* Updated progress script
* Various matches and cleanup
2023-08-12 15:19:57 -06:00
Tyler McGavran
da33557296
More matches for code_80071F00 ( #364 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-11 10:12:00 -06:00
MegaMech
baaa2f930d
Match Segment 3 -> Matched code_80280650.c ( #363 )
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* Match & doc code_80280650.c
* Update readme
2023-08-10 20:54:11 -06:00
Tyler McGavran
04e9e00227
Some matches in code_80086E70 ( #361 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-09 19:16:00 -06:00
MegaMech
870c39ad77
Matched code_80091440.c and named gDemoMode variable ( #358 )
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* matched code_80091440.c
* Named gDemoMode
* Remove asm for matching func
* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
Matthew
21a5645e12
More matches in code_80057C60 ( #351 )
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* Some matchings for code_80057C60
* Remove matched assembly
2023-08-08 13:05:58 -06:00
tomas
cf9841d39f
small changes. One matching func, Two nonmatching funcs ( #355 )
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* Various decomp and non_matchings.
2023-08-08 12:41:17 -06:00
Tyler McGavran
87297bc3b4
Lots of code_80071F00 matches ( #347 )
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* Lots of code_80071F00 matches
Also removed a bunch of fake variables related to the object list.
Also gave names to some of the members of the object list type
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-04 15:05:13 -06:00
tomas
9d716d921a
very cool debug display list ( #348 )
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* added a very cool debug display list ^^ (prints variables to screen)
* Decompiled various functions
2023-08-04 13:04:49 -06:00
tomas
84edd67231
controller pak stuff ( #333 )
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- Named some variables
2023-07-11 12:14:23 -06:00
Tyler McGavran
2f7719086a
Rename a bunch of D_06XXXXXX variables ( #330 )
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* Rename a bunch of D_06XXXXXX variables
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-08 17:54:58 -06:00
Tyler McGavran
178dfc5591
Match a couple functions and migrate assets related to HUD Type C ( #328 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-02 14:16:24 -06:00
MegaMech
d6eb25aae3
Cleaning Up Warnings ( #317 )
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* Update mk64 makefile to reflect sm64 makefile
* print func matches and fix some warnings
2023-06-28 14:30:11 -06:00