* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
I have historically made prototypes for argument-less functions
with just plain `()` for the argument list. This has caused some
minor pains when using `m2c` and is, pendatically, incorrect.
So I have changed all argument-less function protoypes to instead
have `(void)` as the argument list. This required a couple small
fixes here and there.
* Add a lot of header files
Did my best to move all relevant function prototypes and external
variable declarations into the header files too.
Matched a few functions in the process
* Updated progress.py
Some of the listed files/folders have been deleted/renamed,
so I reflected those changes in progress.py
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Match a lot of functions, add header for objects
* Refreshed a TON of functions and created/added to several
header files
* Add header for code_800431B0, address comments
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Sourced from https://github.com/micro500/mariokart64/wiki/Surface-Map,
only minor adjustments were made.
Updated the bounding box corner struct a little based on information from
the surface map struct.
Refreshed several mips_to_c outputs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c