* Match create_next_audio_frame_task
Required some variable renaming and other changes
* Match synthesis_execute
I'm not entirly sure about the way we have stuff ifdef'd in
PR/abi.h. I feel like we're doing something slightly wrong there
* Match synthesis_do_one_audio_update
There's something super fucked with the way our ifdef's work in
abi.h. It is going to demand a lot more attention sometime in the
future.
* Rename a couple functions
Also had to hack up the ABI file a bit. I'm convinced that we
don't need nor want to have the EU/Shindou/US split thing the
SM64 code does. There's probably just the 1 ABI version being
used and we need to figure out what it looks like
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
They match when placed there, although its not immediately clear
that they truly belong there. But a match is a match.
Also cleaned up a bunch of .h files that had references to the
newly matched variables.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Doc setup_game_memory and label syms
* match func_800132F4
* match func label defines
* fix some fake ptrs
* match more code
* Matches
* Add osSyncPrintf support and matches
* Add func equiv to draw_square and add comment to is_debug
* Add new utility to calculate packed dl end and vertex count
Requires changing a bunch of actual references to packed dl lists
with raw numbers. Which feels extremely bad but it doesn't match
otherwise.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Hard code array lenghts in appropriate headers
Use macros to generate the vertex counts and packed dl end points
Heavily dependent on the array lengths being accurate. If they
aren't stuff will break.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update building of packed_dl files
* Expose course_data symbols to linker.
* Remove undefined_syms for course data
* Update ctx_includes
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Also got rid of a couple asm files for functions that were matched
a long, long time ago (thank you ItzSwirlz for finding them)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Migrated data and rodata for code_80091750
And it even matches when built!
Minor annoyances:
There are some EUC-JP strings in `func_800A6E94` and `func_800A69C8`
that are currently in byte form. The asm files don't get put
through `icnov` so we can't have them as strings until they're
parent functions are matched.
`func_8009F5E0` has the symbol `D_800E7594` replaced with the
actual number `0x800e7594`. The symbol in question is almost
certainly fake, but I can't figure out what its meant to be.
So I've hardcoded it for the time being to make the migration
possible.
* Fully match all the NEEDS_RODATA functions
Signed-off-by: Taggerung <tyler.taggerung@email.com>
I have historically made prototypes for argument-less functions
with just plain `()` for the argument list. This has caused some
minor pains when using `m2c` and is, pendatically, incorrect.
So I have changed all argument-less function protoypes to instead
have `(void)` as the argument list. This required a couple small
fixes here and there.