Maciek Baron
7a0280f0e3
Add gPlayerIsAccelerating, gPlayerBalloonCount and update related code ( #105 )
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* Add balloon count
* Add gPlayerIsThrottleActive
2021-12-20 04:22:04 -07:00
Tyler McGavran
37d249c681
Match a couple functions related to text color ( #96 )
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* Match a couple functions related to text color
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-19 15:47:00 -07:00
Tyler McGavran
d587580bd5
Rename a couple variables ( #93 )
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* Rename a couple variables
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2021-12-14 20:40:38 -07:00
Tyler McGavran
12be6a8824
Identified variables related to title screen demos ( #92 )
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gNextDemoId is a little weird. If a demo is currently running that variable is the ID
of the demo that will run next. It's never "current", its always one step ahead
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-13 14:16:35 -07:00
Tyler McGavran
d324dd7f3b
Identified some variables related to sound mode ( #90 )
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* Identified some variables related to sound mode
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-11 23:14:25 -07:00
CoderStig
46247502ad
Decomped gfx setup code & changed player pos coords to array ( #84 )
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* Decomped gfx setup code and changed player pos coords to array
2021-12-09 14:10:39 -07:00
CoderStig
1ca7ea1061
Imported remaining .text undefined syms
2021-12-05 03:24:28 -07:00
Tyler McGavran
6d70872c5b
Identification of some race related varaibles ( #78 )
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* Renamed time/race related variables
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-04 00:04:07 -07:00
Tyler McGavran
64d9b68933
Fix bad merge conflict resolution in defines.h ( #72 )
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-29 23:02:55 -07:00
Tyler McGavran
c55c360b71
Add a structure for accessing save data ( #69 )
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* Added save data struct
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-28 21:44:46 -08:00
Tyler McGavran
6451db9e40
Text Color defines ( #70 )
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* Text Color defines
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Updates based on comments
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-28 18:39:50 -07:00
CoderStig
632512ada9
Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c ( #68 )
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* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c
2021-11-28 15:42:03 -07:00
Tyler McGavran
7387724509
Give names to some Grand Prix related variables ( #67 )
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* Give names to some Grand Prix related variables
Namely variables related to points and standings
Also added some observational comments to a function
or two
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Add defines for character IDs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-26 17:22:39 -07:00
Tyler McGavran
3e0bed79d3
Add defines for cup selection ( #66 )
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* Add defines for cup selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Change BATTTLE (3 T's) to BATTLE (2 T's)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-23 21:19:21 -07:00
CoderStig
0ebc60103d
Another flag and explanation of CC ( #65 )
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* Another flag and comment explaining CC
2021-11-23 13:47:26 -07:00
CoderStig
bd6c82588a
Added gamemode and CC defines ( #64 )
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* Added gamemode and CC defines
2021-11-23 13:34:54 -07:00
CoderStig
f88c578b98
Added defines for Player->unk_000 bitfields ( #63 )
2021-11-23 04:24:12 -07:00
CoderStig
70504fb93a
Decomped 8028DF00.c ( #61 )
2021-11-21 00:32:04 -07:00
Tyler McGavran
f6a11c734a
Found the variable that tracks the CC type selected. ( #57 )
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Added some comments for the possible values of Mode and CC
selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-16 12:37:58 -07:00
Tyler McGavran
62aa193922
[kart] Variety of changes related to kart hop physics ( #56 )
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Gave some Player struct members proper names, mostly related to kart hop physics.
Renamed a couple of tables in kart_attributes to make their purpose and nature more obvious
Matched func_8002AAC0 with its assembly representation
Matched func_800225CC with its assembly representation
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-16 12:26:40 -07:00
CoderStig
f959f03184
Matched some memory.c and other ( #55 )
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* Matched some memory.c
* And more
2021-11-16 02:39:33 -07:00
CoderStig
8ab4557b39
Split asm using autodecompiler ( #49 )
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* Split asm using autodecompiler
* Placed libultra bss and linked more C
2021-11-05 05:17:09 -06:00
CoderStig
dc1525c157
main.c full match ( #46 )
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* main.c full match
2021-10-29 23:26:43 -06:00
CoderStig
43229c00cb
Decompiled some math_util.c ( #43 )
2021-10-27 14:13:08 -06:00
CoderStig
8ec9fb8b88
Start of audio decompilation ( #42 )
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* Start of audio decomp
2021-10-27 13:48:44 -06:00
CoderStig
f3788f7ac4
Decompiled staff_ghosts.c (Plus lots more) ( #39 )
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* Decompiled staff_ghosts.c
* started on 80296A50.c
* Matched some of main.c
* Added framebuffers.c
* Added structs such as Camera
2021-10-26 11:55:42 -06:00
CoderStig
58fb53c2a4
Controller/Player struct data/bss in C ( #37 )
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* Controller/player structs ok
2021-10-18 13:48:48 -06:00
iProgramInCpp
4c4efd28f8
Match `func_80000D3C` (renamed) and `thread5_game_logic` ( #35 )
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* match func_80000D3C + some renames
* Improved matching for init_game().
* Match thread5_game_logic
* Added osViModeTable and osCreateViManager from libultra
2021-10-16 15:18:38 -06:00
CoderStig
157127d1f1
decomped some of code_8028DF00.s ( #29 )
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* decomped some of code_8028DF00.s and main.c
2021-09-22 00:14:55 -06:00
CoderStig
e69d8ba395
Decomped trophy & podium models. Modified gbi.h ( #28 )
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* Decompiled trophy & podium models, fixed mk_gbi.h
2021-07-31 18:39:06 -06:00
CoderStig
830f1f3d65
Decompiled startup_logo.inc.c ( #24 )
2021-07-23 03:53:25 -06:00
Faris Awan
5c23113592
Match/split all of libultra ( #23 )
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* libultra from sm64 integrated; 3 libultra functions matched
* All of libultra done!
authored-by: farisawan-2000 <farisawan.2000@gmail.com>
2021-04-27 22:35:30 -06:00
CoderStig
a0e31c27ff
Decompiled course geography ( #19 )
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* Added bss
* Decompiled course vertex data and moved packed.s
* Added recomp
* Added new line char to the end of a few audio files
2021-03-08 18:13:58 -07:00
CoderStig
5ef48aa2eb
Refresh 1
2021-03-02 01:48:17 -07:00
n64
1c84a90d5e
Initial commit
2020-10-14 21:13:33 -07:00