MegaMech
dd0b6e2ff2
decomp more 80057C60.c to reach 20 percent ( #118 )
2021-12-26 00:14:52 -07:00
MegaMech
b7f8765d72
Decomped more crash_screen, code_80280650, fixed import shortcut ( #115 )
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* Decomped more crash_screen, code_80280650, fixed import shortcut
2021-12-24 20:31:54 -07:00
CoderStig
1ca7ea1061
Imported remaining .text undefined syms
2021-12-05 03:24:28 -07:00
CoderStig
632512ada9
Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c ( #68 )
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* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c
2021-11-28 15:42:03 -07:00
CoderStig
f959f03184
Matched some memory.c and other ( #55 )
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* Matched some memory.c
* And more
2021-11-16 02:39:33 -07:00
CoderStig
dc1525c157
main.c full match ( #46 )
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* main.c full match
2021-10-29 23:26:43 -06:00
CoderStig
43229c00cb
Decompiled some math_util.c ( #43 )
2021-10-27 14:13:08 -06:00
CoderStig
58fb53c2a4
Controller/Player struct data/bss in C ( #37 )
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* Controller/player structs ok
2021-10-18 13:48:48 -06:00
CoderStig
e69d8ba395
Decomped trophy & podium models. Modified gbi.h ( #28 )
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* Decompiled trophy & podium models, fixed mk_gbi.h
2021-07-31 18:39:06 -06:00
CoderStig
830f1f3d65
Decompiled startup_logo.inc.c ( #24 )
2021-07-23 03:53:25 -06:00
CoderStig
a0e31c27ff
Decompiled course geography ( #19 )
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* Added bss
* Decompiled course vertex data and moved packed.s
* Added recomp
* Added new line char to the end of a few audio files
2021-03-08 18:13:58 -07:00
CoderStig
5ef48aa2eb
Refresh 1
2021-03-02 01:48:17 -07:00
n64
1c84a90d5e
Initial commit
2020-10-14 21:13:33 -07:00