Commit Graph

17 Commits

Author SHA1 Message Date
MegaMech e57133e59f
Matched staff_ghosts.c and doc for podium_ceremony_actors.c (#365)
* Matched staff_ghosts.c

* More podium_ceremony_actors documentation
2023-08-11 13:21:17 -06:00
MegaMech baaa2f930d
Match Segment 3 -> Matched code_80280650.c (#363)
* Match & doc code_80280650.c

* Update readme
2023-08-10 20:54:11 -06:00
MegaMech e371f88b2d
UI and print debug matches (#310)
* various decomp
2023-05-22 13:05:54 -06:00
MegaMech afb29a5a65
Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches

* label switch
2023-04-07 22:13:28 -06:00
MegaMech 3172daa2ea
Matches in external and some namings in ceremony (#281)
* Matches in external and some namings in ceremony
2022-12-06 19:25:16 -07:00
MegaMech 0c10beae0e
Matches in 80281fa0, render_courses, and create defines for sound cues. (#276)
* Matches, add permute, and add notice to quick runners

* 80281fa0 matches, render_courses, and create defines for audio

* Renamed 80281fa0.h, func naming, and deleted data_121DA0

* Added clang format

* Matched load_surface_map

* Match func in memory.c
2022-11-21 04:06:12 -07:00
Tyler McGavran 1897d232a6
Add lots of headers (#252)
* Add a lot of header files

Did my best to move all relevant function prototypes and external
 variable declarations into the header files too.

Matched a few functions in the process

* Updated progress.py

Some of the listed files/folders have been deleted/renamed,
 so I reflected those changes in progress.py

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-08-25 17:57:58 -07:00
MegaMech 7042a3eab5
Document game state related logic (#244)
* Document game state logic

* More namings
2022-07-15 00:44:33 -07:00
Tyler McGavran f2eef3b82e
Identify some stuff in the Camera struct (#238)
Make a header file for all the camera stuff, refresh a lot of
mips_to_c output

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-06 17:36:27 -07:00
Tyler McGavran 84cb46c0e5
Update and add some header files (#205)
* Update header files for main, memory and math_util

* Required updating func_802A82E4 to keep the match

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-20 18:51:56 -07:00
MegaMech 2f8a1bfcb6
Actor decomp (#183)
* Actor decomp
2022-04-26 15:48:36 -07:00
Tyler McGavran dd05d49f5f
Update the GfxPool struct and match some functions (#134)
* Update the GfxPool struct and match some functions

Also reordered variables.h a bit

* Match 2 more functions

* Replace reaming ->buffer references with ->mtxPool

Update the mips_to_c output of a couple functions based on new GfxPool
 definition

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-09 20:02:34 -07:00
ChiefFruitcake 1b40669f0d
Menu selection global variable (#113)
* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h

* Other namings
2021-12-24 20:43:17 -07:00
CoderStig 46247502ad
Decomped gfx setup code & changed player pos coords to array (#84)
* Decomped gfx setup code and changed player pos coords to array
2021-12-09 14:10:39 -07:00
CoderStig f959f03184
Matched some memory.c and other (#55)
* Matched some memory.c

* And more
2021-11-16 02:39:33 -07:00
iProgramInCpp 4c4efd28f8
Match `func_80000D3C` (renamed) and `thread5_game_logic` (#35)
* match func_80000D3C + some renames

* Improved matching for init_game().

* Match thread5_game_logic

* Added osViModeTable and osCreateViManager from libultra
2021-10-16 15:18:38 -06:00
CoderStig 5ef48aa2eb Refresh 1 2021-03-02 01:48:17 -07:00