BOMB_DIR := assets/bomb BOMB_PALETTE := $(BOMB_DIR)/common_tlut_bomb.png BOMB_FRAMES := \ $(BOMB_DIR)/common_texture_bomb_1.png \ $(BOMB_DIR)/common_texture_bomb_2.png \ $(BOMB_DIR)/common_texture_bomb_3.png \ $(BOMB_DIR)/common_texture_bomb_4.png BOMB_EXPORT_SENTINEL := $(BOMB_DIR)/.export $(BUILD_DIR)/src/data/common_textures.o: $(BOMB_FRAMES:%.png=%.inc.c) $(BOMB_PALETTE:%.png=%.inc.c) $(BOMB_FRAMES:%.png=%.inc.c): %.inc.c : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(BOMB_PALETTE) $(BOMB_PALETTE:%.png=%.inc.c): %.inc.c : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16 $(BOMB_FRAMES) $(BOMB_PALETTE): $(BOMB_EXPORT_SENTINEL) ; $(BOMB_EXPORT_SENTINEL): $(ASSET_DIR)/bomb.json $(V)$(ASSET_EXTRACT) $(BASEROM) $< $(V)$(TOUCH) $@ .PHONY: distclean_bomb distclean_bomb: rm -rf $(BOMB_DIR) distclean_assets: distclean_bomb