# Makefile to rebuild MK64 split image include util.mk include safe_gcc.mk # Default target default: all # Preprocessor definitions DEFINES := #==============================================================================# # Build Options # #==============================================================================# # Configure the build options with 'make SETTING=value' (ex. make VERSION=eu). # Run 'make clean' prior to changing versions. # Build for the N64 (turn this off for ports) TARGET_N64 ?= 1 # COMPILER - selects the C compiler to use # ido - uses the SGI IRIS Development Option compiler, which is used to build # an original matching N64 ROM # gcc - uses the GNU C Compiler COMPILER ?= ido $(eval $(call validate-option,COMPILER,ido gcc)) # Add debug tools with 'make DEBUG=1' and modify the macros in include/debug.h # Adds crash screen enhancement and activates debug mode # Run make clean first DEBUG ?= 0 # Avoid undefined behavior. Enables shiftability when making changes AVOID_UB ?= 0 # Compile with GCC GCC ?= 0 # VERSION - selects the version of the game to build # us - builds the 1997 North American version # eu.v10 - builds the 1997 1.0 PAL version # eu.v11 - builds the 1997 1.1 PAL version VERSION ?= us $(eval $(call validate-option,VERSION,us eu.v10 eu.v11)) ifeq ($(VERSION),us) DEFINES += VERSION_US=1 GRUCODE ?= f3dex_old else ifeq ($(VERSION),eu.v10) DEFINES += VERSION_EU=1 VERSION_EU_V10=1 GRUCODE ?= f3dex_old else ifeq ($(VERSION),eu.v11) DEFINES += VERSION_EU=1 VERSION_EU_V11=1 GRUCODE ?= f3dex_old endif ifeq ($(DEBUG),1) DEFINES += DEBUG=1 DEFINES += AVOID_UB=1 COMPARE ?= 0 endif ifeq ($(AVOID_UB),1) DEFINES += AVOID_UB=1 endif TARGET := mk64.$(VERSION) BASEROM := baserom.$(VERSION).z64 # GRUCODE - selects which RSP microcode to use. # f3dex_old - default, version 0.95. An early version of F3DEX. # f3dex - latest version of F3DEX, used on iQue and Lodgenet. # f3dex2 - F3DEX2, currently unsupported. # Note that 3/4 player mode uses F3DLX $(eval $(call validate-option,GRUCODE,f3dex_old f3dex f3dex2)) ifeq ($(GRUCODE),f3dex_old) # Fast3DEX 0.95 DEFINES += F3DEX_GBI=1 F3D_OLD=1 else ifeq ($(GRUCODE),f3dex) # Fast3DEX 1.23 DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1 else ifeq ($(GRUCODE),f3dex2) # Fast3DEX2 DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1 endif ifeq ($(COMPILER),ido) MIPSISET := -mips2 else ifeq ($(COMPILER),gcc) DEFINES += AVOID_UB=1 NON_MATCHING=1 NON_MATCHING := 1 VERSION_ASFLAGS := --defsym AVOID_UB=1 MIPSISET := -mips3 endif # NON_MATCHING - whether to build a matching, identical copy of the ROM # 1 - enable some alternate, more portable code that does not produce a matching ROM # 0 - build a matching ROM NON_MATCHING ?= 0 $(eval $(call validate-option,NON_MATCHING,0 1)) ifeq ($(TARGET_N64),0) NON_MATCHING := 1 endif ifeq ($(NON_MATCHING),1) DEFINES += NON_MATCHING=1 AVOID_UB=1 VERSION_ASFLAGS := --defsym AVOID_UB=1 COMPARE := 0 endif # GCC define is to link gcc's std lib. ifeq ($(GCC), 1) DEFINES += AVOID_UB=1 GCC=1 endif # COMPARE - whether to verify the SHA-1 hash of the ROM after building # 1 - verifies the SHA-1 hash of the selected version of the game # 0 - does not verify the hash COMPARE ?= 1 $(eval $(call validate-option,COMPARE,0 1)) # Whether to hide commands or not VERBOSE ?= 0 ifeq ($(VERBOSE),0) V := @ endif # Whether to colorize build messages COLOR ?= 1 ifeq ($(OS),Windows_NT) DETECTED_OS=windows # Set Windows temporary directory to its environment variable export TMPDIR=$(TEMP) else UNAME_S := $(shell uname -s) ifeq ($(UNAME_S),Linux) DETECTED_OS=linux else ifeq ($(UNAME_S),Darwin) DETECTED_OS=macos endif endif # display selected options unless 'make clean' or 'make distclean' is run ifeq ($(filter clean distclean,$(MAKECMDGOALS)),) $(info ==== Build Options ====) $(info Version: $(VERSION)) $(info Microcode: $(GRUCODE)) $(info Target: $(TARGET)) ifeq ($(COMPARE),1) $(info Compare ROM: yes) else $(info Compare ROM: no) endif ifeq ($(NON_MATCHING),1) $(info Build Matching: no) else $(info Build Matching: yes) endif $(info =======================) endif #==============================================================================# # Universal Dependencies # #==============================================================================# TOOLS_DIR := tools # (This is a bit hacky, but a lot of rules implicitly depend # on tools and assets, and we use directory globs further down # in the makefile that we want should cover assets.) ifeq ($(DETECTED_OS),windows) # because python3 is a command to trigger windows store, and python on windows it's just called python ifneq ($(PYTHON),) else ifneq ($(call find-command,python),) PYTHON := python else ifneq ($(call find-command,python3),) PYTHON := python3 endif else PYTHON ?= python3 endif DUMMY != $(PYTHON) --version || echo FAIL ifeq ($(DUMMY),FAIL) $(error Unable to find python) endif ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),) # Make tools if out of date DUMMY != make -C $(TOOLS_DIR) ifeq ($(DUMMY),FAIL) $(error Failed to build tools) endif $(info Building ROM...) # Make sure assets exist NOEXTRACT ?= 0 ifeq ($(NOEXTRACT),0) DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to extract assets) endif endif endif #==============================================================================# # Target Executable and Sources # #==============================================================================# BUILD_DIR_BASE := build # BUILD_DIR is location where all build artifacts are placed BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION) ROM := $(BUILD_DIR)/$(TARGET).z64 ELF := $(BUILD_DIR)/$(TARGET).elf LD_SCRIPT := mk64.ld ASSET_DIR := assets BIN_DIR := bin DATA_DIR := data INCLUDE_DIRS := include # Directories containing source files SRC_ASSETS_DIR := assets/code/ceremony_data assets/code/startup_logo assets/code/data_800E45C0 assets/code/data_segment2 assets/code/data_800E8700 assets/code/common_data SRC_DIRS := src src/data src/buffers src/racing src/ending src/audio src/debug src/os src/os/math courses assets/code/ceremony_data assets/code/startup_logo $(SRC_ASSETS_DIR) ASM_DIRS := asm asm/os asm/unused $(DATA_DIR) $(DATA_DIR)/sound_data $(DATA_DIR)/karts # Directories containing course source and data files COURSE_DIRS := $(shell find courses -mindepth 1 -type d) TEXTURES_DIR = textures TEXTURE_DIRS := textures/common ALL_DIRS = $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(COURSE_DIRS) include $(ASM_DIRS) $(TEXTURES_DIR)/raw \ $(TEXTURES_DIR)/standalone $(TEXTURES_DIR)/startup_logo $(TEXTURES_DIR)/crash_screen $(TEXTURES_DIR)/trophy $(TEXTURES_DIR)/courses \ $(TEXTURE_DIRS) $(TEXTURE_DIRS)/tlut $(BIN_DIR)) assets/course_metadata # file dependencies generated by splitter MAKEFILE_SPLIT = Makefile.split include $(MAKEFILE_SPLIT) # These are files that need to be encoded into EUC-JP in order for the ROM to match # We filter them out from the regular C_FILES since we don't need nor want the # UTF-8 versions getting compiled EUC_JP_FILES := src/ending/credits.c src/cpu_vehicles_camera_path.c src/menu_items.c C_FILES := $(filter-out %.inc.c,$(filter-out $(EUC_JP_FILES),$(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)))) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) # Include source files in courses/course_name/files.c but exclude .inc.c files. COURSE_FILES := $(foreach dir,$(COURSE_DIRS),$(filter-out %.inc.c,$(wildcard $(dir)/*.c))) # Object files O_FILES := \ $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(COURSE_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ $(EUC_JP_FILES:%.c=$(BUILD_DIR)/%.jp.o) # Automatic dependency files DEP_FILES := $(O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d # Files with GLOBAL_ASM blocks GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/*.c) GLOBAL_ASM_OS_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/os/*.c) GLOBAL_ASM_AUDIO_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/audio/*.c) GLOBAL_ASM_RACING_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/racing/*.c) GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) GLOBAL_ASM_OS_O_FILES = $(foreach file,$(GLOBAL_ASM_OS_FILES),$(BUILD_DIR)/$(file:.c=.o)) GLOBAL_ASM_AUDIO_O_FILES = $(foreach file,$(GLOBAL_ASM_AUDIO_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) GLOBAL_ASM_RACING_O_FILES = $(foreach file,$(GLOBAL_ASM_RACING_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) ifneq ($(BLENDER),) else ifneq ($(call find-command,blender),) BLENDER := blender else ifeq ($(DETECTED_OS), windows) BLENDER := "C:\Program Files\Blender Foundation\Blender 3.6\blender.exe" endif MODELS_JSON := $(call rwildcard,models,*.json) MODELS_PROC := $(MODELS_JSON:%.json=%) models/%: models/%.json $(PYTHON) tools/blender/extract_models.py $(BLENDER) $< #==============================================================================# # Compiler Options # #==============================================================================# # detect prefix for MIPS toolchain ifneq ($(CROSS),) else ifneq ($(call find-command,mips64-elf-ld),) CROSS := mips64-elf- # else ifneq ($(call find-command,mips-n64-ld),) # CROSS := mips-n64- else ifneq ($(call find-command,mips64-ld),) CROSS := mips64- else ifneq ($(call find-command,mips-linux-gnu-ld),) CROSS := mips-linux-gnu- else ifneq ($(call find-command,mips64-linux-gnu-ld),) CROSS := mips64-linux-gnu- else ifneq ($(call find-command,mips-ld),) CROSS := mips- else $(error Unable to detect a suitable MIPS toolchain installed) endif AS := $(CROSS)as ifeq ($(COMPILER),gcc) CC := $(CROSS)gcc else IDO_ROOT := $(TOOLS_DIR)/ido-recomp/$(DETECTED_OS) CC := $(IDO_ROOT)/cc endif LD := $(CROSS)ld AR := $(CROSS)ar OBJDUMP := $(CROSS)objdump OBJCOPY := $(CROSS)objcopy OPT_FLAGS := -O2 ifeq ($(TARGET_N64),1) TARGET_CFLAGS := -nostdinc -DTARGET_N64 -D_LANGUAGE_C CC_CFLAGS := -fno-builtin endif INCLUDE_DIRS := include $(BUILD_DIR) $(BUILD_DIR)/include src src/racing src/ending . ifeq ($(TARGET_N64),1) INCLUDE_DIRS += include/libc endif C_DEFINES := $(foreach d,$(DEFINES),-D$(d)) DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES) # Prefer clang as C preprocessor if installed on the system ifneq (,$(call find-command,clang)) CPP := clang CPPFLAGS := -E -P -x c -Wno-trigraphs $(DEF_INC_CFLAGS) else ifneq (,$(call find-command,cpp)) CPP := cpp CPPFLAGS := -P -Wno-trigraphs $(DEF_INC_CFLAGS) else $(error Unable to find cpp or clang) endif # Check code syntax with host compiler CC_CHECK ?= gcc CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) -std=gnu90 -Wall -Wempty-body -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(DEF_INC_CFLAGS) # C compiler options HIDE_WARNINGS := -woff 838,649,807 CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS) ifeq ($(COMPILER),gcc) CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra else CFLAGS += $(HIDE_WARNINGS) -non_shared -Wab,-r4300_mul -Xcpluscomm -fullwarn -signed -32 endif ASFLAGS = -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(foreach d,$(DEFINES),--defsym $(d)) # Fills end of rom OBJCOPYFLAGS = --pad-to=0xC00000 --gap-fill=0xFF LDFLAGS = -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/$(TARGET).map --no-check-sections # Ensure that gcc treats the code as 32-bit CC_CHECK += -m32 # Prevent a crash with -sopt export LANG := C #==============================================================================# # Miscellaneous Tools # #==============================================================================# MIO0TOOL := $(TOOLS_DIR)/mio0 N64CKSUM := $(TOOLS_DIR)/n64cksum N64GRAPHICS := $(TOOLS_DIR)/n64graphics DLPACKER := $(TOOLS_DIR)/displaylist_packer BIN2C := $(PYTHON) $(TOOLS_DIR)/bin2c.py EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio ASSET_EXTRACT := $(PYTHON) $(TOOLS_DIR)/new_extract_assets.py LINKONLY_GENERATOR := $(PYTHON) $(TOOLS_DIR)/linkonly_generator.py TORCH := $(TOOLS_DIR)/torch/cmake-build-release/torch EMULATOR = mupen64plus EMU_FLAGS = --noosd LOADER = loader64 LOADER_FLAGS = -vwf SHA1SUM ?= sha1sum FALSE ?= false PRINT ?= printf TOUCH ?= touch ifeq ($(COLOR),1) NO_COL := \033[0m RED := \033[0;31m GREEN := \033[0;32m BLUE := \033[0;34m YELLOW := \033[0;33m BLINK := \033[33;5m endif # Use Objcopy instead of extract_data_for_mio ifeq ($(COMPILER),gcc) EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data endif # Common build print status function define print @$(PRINT) "$(GREEN)$(1) $(YELLOW)$(2)$(GREEN) -> $(BLUE)$(3)$(NO_COL)\n" endef # Override commmands for GCC Safe Files ifeq ($(GCC),1) $(BUILD_DIR)/src/main.o: OPT_FLAGS := -g $(BUILD_DIR)/src/racing/skybox_and_splitscreen.o: OPT_FLAGS := -g $(BUILD_DIR)/src/racing/render_courses.o: OPT_FLAGS := -g $(SAFE_C_FILES): OPT_FLAGS := -O3 $(SAFE_C_FILES): CC := $(CROSS)gcc $(SAFE_C_FILES): MIPSISET := -mips3 $(SAFE_C_FILES): CFLAGS := -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS) -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float \ -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions \ -ffreestanding -fwrapv -Wall -Wextra -ffast-math -fno-unsafe-math-optimizations $(SAFE_C_FILES): CC_CHECK := gcc -m32 endif #==============================================================================# # Main Targets # #==============================================================================# all: $(ROM) ifeq ($(COMPARE),1) @$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n" @$(SHA1SUM) -c $(TARGET).sha1 > $(NULL_OUT) && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && $(FALSE)) endif assets: @echo "Extracting torch assets..." $(V)$(TORCH) code $(BASEROM) $(V)$(TORCH) header $(BASEROM) $(V)$(TORCH) modding export $(BASEROM) doc: $(V)$(PYTHON) $(TOOLS_DIR)/doxygen_symbol_gen.py doxygen @$(PRINT) "$(GREEN)Documentation generated in docs/html$(NO_COL)\n" @$(PRINT) "$(GREEN)Results can be viewed by opening docs/html/index.html in a web browser$(NO_COL)\n" format: @$(PYTHON) $(TOOLS_DIR)/format.py -j $(N_THREADS) clean: $(RM) -r $(BUILD_DIR) model_extract: $(MODELS_PROC) fast64_blender: $(BLENDER) --python tools/blender/fast64_run.py distclean: distclean_assets $(RM) -r $(BUILD_DIR_BASE) $(PYTHON) extract_assets.py --clean make -C $(TOOLS_DIR) clean distclean_assets: ; test: $(ROM) $(EMULATOR) $(EMU_FLAGS) $< load: $(ROM) $(LOADER) $(LOADER_FLAGS) $< # Make sure build directory exists before compiling anything DUMMY != mkdir -p $(ALL_DIRS) #==============================================================================# # Texture Generation # #==============================================================================# # RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 $(BUILD_DIR)/%: %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@)) $(BUILD_DIR)/textures/%.mio0: $(BUILD_DIR)/textures/% $(V)$(MIO0TOOL) -c $< $@ ASSET_INCLUDES := $(shell find $(ASSET_DIR)/include -type f -name "*.mk") $(foreach inc,$(ASSET_INCLUDES),$(eval include $(inc))) #==============================================================================# # Compressed Segment Generation # #==============================================================================# $(BUILD_DIR)/%.mio0: %.bin @$(PRINT) "$(GREEN)Compressing binary files: $(BLUE)$@ $(NO_COL)\n" $(V)$(MIO0TOOL) -c $< $@ $(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s @$(PRINT) "$(GREEN)Compiling mio0: $(BLUE)$@ $(NO_COL)\n" $(V)$(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0 $(call print,Generating mio0 asm:,$<,$@) $(V)$(PRINT) ".section .data\n\n.balign 4\n\n.incbin \"$<\"\n" > $@ $(BUILD_DIR)/src/crash_screen.o: src/crash_screen.c @$(PRINT) "$(GREEN)Compiling Crash Screen: $(BLUE)$@ $(NO_COL)\n" $(V)$(N64GRAPHICS) -i $(BUILD_DIR)/textures/crash_screen/crash_screen_font.ia1.inc.c -g textures/crash_screen/crash_screen_font.ia1.png -f ia1 -s u8 @$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(V)$(CC) -c $(CFLAGS) -o $@ $< $(V)$(PYTHON) $(TOOLS_DIR)/set_o32abi_bit.py $@ #==============================================================================# # Common Textures Segment Generation # #==============================================================================# TEXTURE_FILES := $(foreach dir,$(TEXTURE_DIRS),$(subst .png, , $(wildcard $(dir)/*))) TEXTURE_FILES_TLUT := $(foreach dir,$(TEXTURE_DIRS)/tlut,$(subst .png, , $(wildcard $(dir)/*))) $(TEXTURE_FILES): @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -i $(BUILD_DIR)/$@.inc.c -g $@.png -f $(lastword $(subst ., ,$@)) -s u8 # TLUT $(TEXTURE_FILES_TLUT): @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -i $(BUILD_DIR)/$@.inc.c -g $@.png -f $(lastword $(subst ., ,$@)) -s u8 -c $(lastword $(subst ., ,$(subst .$(lastword $(subst ., ,$(TEXTURE_FILES_TLUT))), ,$(TEXTURE_FILES_TLUT)))) -p $(BUILD_DIR)/$@.tlut.inc.c # common textures $(BUILD_DIR)/assets/code/common_data/common_data.o: assets/code/common_data/common_data.c $(TEXTURE_FILES) $(TEXTURE_FILES_TLUT) @$(PRINT) "$(GREEN)Compiling Common Textures: $(BLUE)$@ $(NO_COL)\n" @$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(V)$(CC) -c $(CFLAGS) -o $@ $< $(V)$(PYTHON) $(TOOLS_DIR)/set_o32abi_bit.py $@ #==============================================================================# # Course Packed Displaylists Generation # #==============================================================================# %/course_textures.linkonly.c %/course_textures.linkonly.h: %/course_offsets.c $(V)$(LINKONLY_GENERATOR) $(lastword $(subst /, ,$*)) # Its unclear why this is necessary. Everything I undesrtand about `make` says that just # `$(BUILD_DIR)/%/course_displaylists.inc.o: %/course_textures.linkonly.h` # Should work identical to this. But in practice it doesn't :( COURSE_DISPLAYLIST_OFILES := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_displaylists.inc.o) $(COURSE_DISPLAYLIST_OFILES): $(BUILD_DIR)/%/course_displaylists.inc.o: %/course_textures.linkonly.h %/course_textures.linkonly.elf: %/course_textures.linkonly.o $(V)$(LD) -t -e 0 -Ttext=05000000 -Map $@.map -o $@ $< --no-check-sections %/course_displaylists.inc.elf: %/course_displaylists.inc.o %/course_textures.linkonly.elf $(V)$(LD) -t -e 0 -Ttext=07000000 -Map $@.map -R $*/course_textures.linkonly.elf -o $@ $< --no-check-sections %/course_displaylists.inc.bin: %/course_displaylists.inc.elf $(V)$(EXTRACT_DATA_FOR_MIO) $< $@ # Displaylists are packed using a custom format %/course_displaylists_packed.inc.bin: %/course_displaylists.inc.bin @$(PRINT) "$(GREEN)Compressing Course Displaylists: $(BLUE)$@ $(NO_COL)\n" $(V)$(DLPACKER) $< $@ #==============================================================================# # Course Geography Generation # #==============================================================================# COURSE_GEOGRAPHY_TARGETS := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_geography.mio0.o) %/course_vertices.inc.elf: %/course_vertices.inc.o $(V)$(LD) -t -e 0 -Ttext=0F000000 -Map $@.map -o $@ $< --no-check-sections %/course_vertices.inc.bin: %/course_vertices.inc.elf $(V)$(EXTRACT_DATA_FOR_MIO) $< $@ %/course_vertices.inc.mio0: %/course_vertices.inc.bin @$(PRINT) "$(GREEN)Compressing Course Geography: $(BLUE)$@ $(NO_COL)\n" $(V)$(MIO0TOOL) -c $< $@ # Course vertices and displaylists are included together due to no alignment between the two files. %/course_geography.mio0.s: %/course_vertices.inc.mio0 %/course_displaylists_packed.inc.bin $(V)$(PRINT) ".include \"macros.inc\"\n\n.section .data\n\n.balign 4\n\nglabel d_course_$(lastword $(subst /, ,$*))_vertex\n\n.incbin \"$(@D)/course_vertices.inc.mio0\"\n\n.balign 4\n\nglabel d_course_$(lastword $(subst /, ,$*))_packed\n\n.incbin \"$(@D)/course_displaylists_packed.inc.bin\"\n\n.balign 0x10\n" > $@ #==============================================================================# # Course Data Generation # #==============================================================================# COURSE_DATA_ELFS := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_data.elf) LDFLAGS += $(foreach elf,$(COURSE_DATA_ELFS),-R $(elf)) COURSE_DATA_TARGETS := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_data.mio0.o) COURSE_DISPLAYLIST_OFILES := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_data.o) $(COURSE_DISPLAYLIST_OFILES): $(BUILD_DIR)/%/course_data.o: %/course_textures.linkonly.h %/course_data.elf: %/course_data.o %/course_displaylists.inc.elf $(V)$(LD) -t -e 0 -Ttext=06000000 -Map $@.map -R $*/course_displaylists.inc.elf -o $@ $< --no-check-sections %/course_data.bin: %/course_data.elf $(V)$(EXTRACT_DATA_FOR_MIO) $< $@ %/course_data.mio0: %/course_data.bin @$(PRINT) "$(GREEN)Compressing Course Data: $(BLUE)$@ $(NO_COL)\n" $(V)$(MIO0TOOL) -c $< $@ %/course_data.mio0.s: %/course_data.mio0 $(V)$(PRINT) ".include \"macros.inc\"\n\n.section .data\n\n.balign 4\n\n.incbin \"$<\"\n\n" > $@ #==============================================================================# # Source Code Generation # #==============================================================================# $(BUILD_DIR)/%.jp.c: %.c $(call print,Encoding:,$<,$@) $(V)iconv -t EUC-JP -f UTF-8 $< > $@ $(BUILD_DIR)/%.o: %.c $(call print,Compiling:,$<,$@) $(V)$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(V)$(CC) -c $(CFLAGS) -o $@ $< $(V)$(PYTHON) $(TOOLS_DIR)/set_o32abi_bit.py $@ $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c $(call print,Compiling:,$<,$@) $(V)$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(V)$(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: %.s $(MIO0_FILES) $(RAW_TEXTURE_FILES) $(V)$(AS) $(ASFLAGS) -o $@ $< $(EUC_JP_FILES:%.c=$(BUILD_DIR)/%.jp.o): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- $(GLOBAL_ASM_O_FILES): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- $(GLOBAL_ASM_OS_O_FILES): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- $(GLOBAL_ASM_AUDIO_O_FILES): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- $(GLOBAL_ASM_RACING_O_FILES): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- #==============================================================================# # Libultra Definitions # #==============================================================================# $(BUILD_DIR)/src/os/%.o: OPT_FLAGS := $(BUILD_DIR)/src/os/math/%.o: OPT_FLAGS := -O2 $(BUILD_DIR)/src/os/math/ll%.o: OPT_FLAGS := $(BUILD_DIR)/src/os/math/ll%.o: MIPSISET := -mips3 $(BUILD_DIR)/src/os/ldiv.o: OPT_FLAGS := -O2 $(BUILD_DIR)/src/os/string.o: OPT_FLAGS := -O2 $(BUILD_DIR)/src/os/gu%.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/al%.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/__osLeoInterrupt.o: OPT_FLAGS := -O1 $(BUILD_DIR)/src/os/_Printf.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/_Litob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/_Ldtob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/osSyncPrintf.o: OPT_FLAGS := -O3 # Alternate compiler flags needed for matching ifeq ($(COMPILER),ido) $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const $(BUILD_DIR)/src/audio/port_eu.o: OPT_FLAGS := -O2 -framepointer $(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -framepointer endif #==============================================================================# # Compile Trophy and Podium Models # #==============================================================================# LDFLAGS += -R $(BUILD_DIR)/assets/code/ceremony_data/ceremony_data.elf %/ceremony_data.elf: %/ceremony_data.o $(V)$(LD) -t -e 0 -Ttext=0B000000 -Map $@.map -o $@ $< --no-check-sections %/ceremony_data.bin: %/ceremony_data.elf $(V)$(EXTRACT_DATA_FOR_MIO) $< $@ %/ceremony_data.mio0: %/ceremony_data.bin @$(PRINT) "$(GREEN)Compressing Trophy Model: $(BLUE)$@ $(NO_COL)\n" $(V)$(MIO0TOOL) -c $< $@ %/ceremony_data.mio0.s: %/ceremony_data.mio0 $(V)$(PRINT) ".include \"macros.inc\"\n\n.data\n\n.balign 4\n\nglabel ceremony_data\n\n.incbin \"$<\"\n\n.balign 16\nglabel ceremonyData_end\n" > $@ #==============================================================================# # Compile Startup Logo # #==============================================================================# LDFLAGS += -R $(BUILD_DIR)/assets/code/startup_logo/startup_logo.elf %/startup_logo.elf: %/startup_logo.o $(V)$(LD) -t -e 0 -Ttext=06000000 -Map $@.map -o $@ $< --no-check-sections %/startup_logo.bin: %/startup_logo.elf $(V)$(EXTRACT_DATA_FOR_MIO) $< $@ %/startup_logo.mio0: %/startup_logo.bin @$(PRINT) "$(GREEN)Compressing Startup Logo Model: $(BLUE)$@ $(NO_COL)\n" $(V)$(MIO0TOOL) -c $< $@ %/startup_logo.mio0.s: %/startup_logo.mio0 $(V)$(PRINT) ".include \"macros.inc\"\n\n.data\n\n.balign 4\n\nglabel startup_logo\n\n.incbin \"$<\"\n\n.balign 16\n\nglabel startupLogo_end\n" > $@ #==============================================================================# # Compile Common Textures # #==============================================================================# LDFLAGS += -R $(BUILD_DIR)/assets/code/common_data/common_data.elf %/common_data.elf: %/common_data.o $(V)$(LD) -t -e 0 -Ttext=0D000000 -Map $@.map -o $@ $< --no-check-sections %/common_data.bin: %/common_data.elf $(V)$(EXTRACT_DATA_FOR_MIO) $< $@ %/common_data.mio0: %/common_data.bin @$(PRINT) "$(GREEN)Compressing Common Textures: $(BLUE)$@ $(NO_COL)\n" $(V)$(MIO0TOOL) -c $< $@ %/common_data.mio0.s: %/common_data.mio0 $(V)$(PRINT) ".include \"macros.inc\"\n\n.section .data\n\n.balign 4\n\n.incbin \"$<\"\n\n" > $@ #==============================================================================# # Finalize and Link # #==============================================================================# # Run linker script through the C preprocessor $(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) $(call print,Preprocessing linker script:,$<,$@) $(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $< # Link MK64 ELF file $(ELF): $(O_FILES) $(COURSE_DATA_TARGETS) $(BUILD_DIR)/$(LD_SCRIPT) $(BUILD_DIR)/assets/code/startup_logo/startup_logo.mio0.o $(BUILD_DIR)/assets/code/ceremony_data/ceremony_data.mio0.o $(BUILD_DIR)/assets/code/common_data/common_data.mio0.o $(COURSE_GEOGRAPHY_TARGETS) undefined_syms.txt @$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n" $(V)$(LD) $(LDFLAGS) -o $@ # Build ROM $(ROM): $(ELF) $(call print,Building ROM:,$<,$@) $(V)$(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary $(V)$(N64CKSUM) $(@:.z64=.bin) $@ $(V)$(PYTHON) $(TOOLS_DIR)/doxygen_symbol_gen.py $(BUILD_DIR)/$(TARGET).hex: $(TARGET).z64 $(V)xxd $< > $@ $(BUILD_DIR)/$(TARGET).objdump: $(ELF) $(V)$(OBJDUMP) -D $< > $@ .PHONY: all clean distclean distclean_assets default diff test load assets # with no prerequisites, .SECONDARY causes no intermediate target to be removed .SECONDARY: # Remove built-in rules, to improve performance MAKEFLAGS += --no-builtin-rules -include $(DEP_FILES) print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true