PLAYER_EMBLEM_DIR := assets/player_emblems PLAYER_EMBLEM_PALETTE := $(PLAYER_EMBLEM_DIR)/common_tlut_player_emblem.png PLAYER_EMBLEM_PNGS := \ $(PLAYER_EMBLEM_DIR)/common_texture_player_emblem_1p.png \ $(PLAYER_EMBLEM_DIR)/common_texture_player_emblem_2p.png \ $(PLAYER_EMBLEM_DIR)/common_texture_player_emblem_3p.png \ $(PLAYER_EMBLEM_DIR)/common_texture_player_emblem_4p.png PLAYER_EMBLEM_EXPORT_SENTINEL := $(PLAYER_EMBLEM_DIR)/.export $(BUILD_DIR)/src/data/common_textures.o: $(PLAYER_EMBLEM_PNGS:%.png=%.inc.c) $(PLAYER_EMBLEM_PALETTE:%.png=%.inc.c) $(PLAYER_EMBLEM_PNGS:%.png=%.inc.c): %.inc.c : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(PLAYER_EMBLEM_PALETTE) $(PLAYER_EMBLEM_PALETTE:%.png=%.inc.c): %.inc.c : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16 $(PLAYER_EMBLEM_PNGS) $(PLAYER_EMBLEM_PALETTE): $(PLAYER_EMBLEM_EXPORT_SENTINEL) ; $(PLAYER_EMBLEM_EXPORT_SENTINEL): $(ASSET_DIR)/player_emblems.json $(V)$(ASSET_EXTRACT) $(BASEROM) $< $(V)$(TOUCH) $@ .PHONY: distclean_player_emblems distclean_player_emblems: rm -rf $(PLAYER_EMBLEM_DIR) distclean_assets: distclean_player_emblems