TREES_DIR := assets/trees # The Tree palette is really really strange. There's only 8x29 (232) entires as opposed to the usual 16x16 (256) that TLUTs have. # So we do something a little strange. We extract 2 versions of the TLUT. # gTLUTTrees is 16x16, meaning that is has some other TLUT data filling out the backend. This is the one used to extract/import the rest of # the tree pictures # common_tlut_trees_import is 8x29. Only used as an inc.c file. TREES_PALETTE_IMPORT := $(TREES_DIR)/common_tlut_trees_import.png TREES_PALETTE := $(TREES_DIR)/gTLUTTrees.png TREES_PNG := \ $(TREES_DIR)/gTextureTrees1.png \ $(TREES_DIR)/gTextureTrees2.png \ $(TREES_DIR)/gTextureTrees3.png \ $(TREES_DIR)/gTextureTrees4Left.png \ $(TREES_DIR)/gTextureTrees4Right.png \ $(TREES_DIR)/gTextureTrees5Left.png \ $(TREES_DIR)/gTextureTrees5Right.png \ $(TREES_DIR)/gTextureTrees6.png \ $(TREES_DIR)/gTextureTrees7.png TREES_EXPORT_SENTINEL := $(TREES_DIR)/.export $(BUILD_DIR)/$(DATA_DIR)/other_textures.o: $(TREES_PNG:%.png=%.mio0) $(TREES_PNG:%.png=%.mio0): %.mio0 : %.bin $(V)$(MIO0TOOL) -c $< $@ $(TREES_PNG:%.png=%.bin): %.bin : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -Z $@ -g $< -s raw -f ci8 -c rgba16 -p $(TREES_PALETTE) $(BUILD_DIR)/src/data/common_textures.o: $(TREES_PALETTE_IMPORT:%.png=%.inc.c) $(TREES_PALETTE:%.png=%.inc.c) $(TREES_PALETTE_IMPORT:%.png=%.inc.c): %.inc.c : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16 $(TREES_PNG) $(TREES_PALETTE) $(TREES_PALETTE_IMPORT): $(TREES_EXPORT_SENTINEL) ; $(TREES_EXPORT_SENTINEL): $(ASSET_DIR)/trees.json $(V)$(ASSET_EXTRACT) $(BASEROM) $< $(V)$(TOUCH) $@ .PHONY: distclean_trees distclean_trees: rm -rf $(TREES_DIR) distclean_assets: distclean_trees