@page compiling Installing mk64 Decomp # Build Instructions The build system has the following package requirements: binutils-mips >= 2.27 python3 >= 3.6 libaudiofile [TOC] To add submodules run `git submodule update --init --recursive` after cloning. Run `make assets` to extract assets. # Linux ### Ubuntu ```bash sudo apt install cmake build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev libcapstone-dev ``` ### Fedora ```bash sudo dnf install make automake gcc gcc-c++ kernel-devel cmake pkg-config git python3 zlib-devel audiofile-devel capstone ``` and install [gcc toolchain of libdragon](https://github.com/DragonMinded/libdragon/releases/tag/toolchain-continuous-prerelease) and add `export PATH="/opt/libdragon/bin:$PATH"` to ~/.bashrc ### Arch ```bash sudo pacman -S base-devel capstone python ``` Install the following AUR package: * [mips64-elf-binutils](https://aur.archlinux.org/packages/mips64-elf-binutils) (AUR) Review the [n64decomp/sm64](https://github.com/n64decomp/sm64) readme for instructions to compile in other distributions. # Windows - Clone the repo or download the zip. - Download and extract the toolchain from [here](https://github.com/coco875/mk64-tools/releases/download/v0.0.8/mips-tools-chain-windows.zip) ### Setup - Place the `mingw64` folder from the toolchain into the tools folder like so: `mk64/tools/mingw64`. - Open a terminal (cmd or powershell) in the repo folder and run `"tools\mingw64\w64devkit.exe"` and after `make assets && make -j` - Wait for the build to finish and Enjoy! # macOS Install [Homebrew](https://brew.sh), then install the following dependencies: ```bash brew update brew install python3 capstone coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils ``` Build using `gmake` ensuring homebrew `make` is used instead of the old macOS system `make`. # Docker Build the Docker image: ```bash docker build -t mk64 . ``` When building and using other tools, append the following in front of every command you run: ```bash docker run --rm -v .:/mk64 mk64 ``` For example: ```bash docker run --rm -v .:/mk64 mk64 make ``` # Building US Place a US version of Mario Kart 64 called `baserom.us.z64` into the project folder for asset extraction. Run the following commands after pulling: ```bash make -j ``` # Building EU Building EU requires US to be built first. See above. mk64 decomp supports two EU versions * EU 1.0 `eu.v10` * EU 1.1 `eu.v11` Build using ```bash make -j VERSION=eu.v10 ``` or ```bash make -j VERSION=eu.v11 ``` First-diff/diff commands for EU ```bash python3 first-diff.py --eu ./diff -eu ``` # Handling Changes Certain changes may result in unexpected behaviour (frequently related to physics) due to the games obnoxious linker setup. This is resolved by compiling with the AVOID_UB flag. This will require a rebuild, run ```bash make clean ``` Then compile like so `` make -j AVOID_UB=1 or make -j DEBUG=1 // Enables debug mode and avoid_ub `` Recompiling `.inc.c` files requires saving the root `.c` file for makefile to recognize that the file requires a rebuild. This is because at compile time a `inc.c` file is essentially copy/pasted into its associated `.c` file. Therefore makefile does not recognize changes to `.inc.c` files, only `.c` files. This may be resolved in the following ways: 1) Search for `#include "my_file.inc.c` to find the root file and then save it with ctrl+s. 2) `make clean` and rebuild 3) `make my_file.c` 4) Find help in the Discord