#ifndef _ULTRA64_GU_H_ #define _ULTRA64_GU_H_ #include #include #include #define GU_PI 3.1415926 /* Functions */ void guPerspectiveF(float mf[4][4], u16* perspNorm, float fovy, float aspect, float near, float far, float scale); void guPerspective(Mtx* m, u16* perspNorm, float fovy, float aspect, float near, float far, float scale); void guFrustum(Mtx* m, float left, float right, float bottom, float top, float near, float far, float scale); void guOrtho(Mtx* m, float left, float right, float bottom, float top, float near, float far, float scale); void guTranslate(Mtx* m, float x, float y, float z); void guRotate(Mtx* m, float a, float x, float y, float z); void guScale(Mtx* m, float x, float y, float z); void guMtxF2L(float mf[4][4], Mtx* m); void guMtxIdent(Mtx* m); void guMtxIdentF(float mf[4][4]); void guMtxL2F(float mf[4][4], Mtx* m); void guNormalize(float*, float*, float*); void guLookAt(Mtx*, f32, f32, f32, f32, f32, f32, f32, f32, f32); void guLookAtF(f32[4][4], f32, f32, f32, f32, f32, f32, f32, f32, f32); /* Used only in Fast3DEX2 */ void guLookAtReflect(Mtx* m, LookAt* l, float xEye, float yEye, float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp); #endif