#ifndef _DEBUG_H_ #define _DEBUG_H_ #include #include /** * Debug Variable Display List (DVDL), display variables and address at runtime. * to enable it change DVDL to 1 or 0 to disable it * and compile with DEBUG=1 "make DEBUG=1". * To edit the variables displayed edit the structure array in src/debug/debug.inc.c. * * Additional features * Holding L + R + Z + A will start the creditis sequence. * Holding L + R + Z + B will start the ending sequence. */ #define DVDL 0 #if DVDL #define CHARACTER_BUFFER_SIZE 200 // size of the string buffer /** * This is the position of the displayed text. * It's calculated from the top left. */ #define TEXT_Y_POSSITION -0x8 #define TEXT_X_POSSITION -0x5 // flags #define DISPLAY_DECIMAL_NUMBER 0x1 #define DISPLAY_HEXIDECIMAL_NUMBER 0x2 #define DISPLAY_OCTAL_NUMBER 0x4 #define DISPLAY_BINARY_NUMBER 0x8 #define DISPLAY_SIGNED_NUMBER 0x10 #define DISPLAY_FLOAT_AS_TYPE 0x20 #define DISPLAY_FLOAT_WITH_ROUNDING 0x40 #define DISPLAY_FLOAT_NUMBER 0x80 #define HEXIDECIMAL 16 #define DECIMAL 10 #define OCTAL 8 #define BINARY 2 /** * This structure is the heart of the DVDL. * only the first 4 attributes should be set by the user, the other 2 are used by the program. */ typedef struct { char* variableName; // name of the variable to be displayed void* variablePointer; // pointer to the variable so it can display it u8 variableSize; // size of the variable to make up for templates from C++ u8 variableFlag; // flag to change how the variable is displayed char buffer[CHARACTER_BUFFER_SIZE]; // when converting a variable to string this will be filled char* characterBuffer; // silly pointer so i don't need to do stuff } variableWatchAttributes; /** * This structure array is what you edit to display in the list. * First index is the variable name, second is a pointer to the variable and * third is the size of the variable. * * initilized in debug/debug.inc.c */ extern variableWatchAttributes gMainVariableWatchList[]; /** * This is what calls the debug watch list. Because of how mk64 was programed, * It's called at 4 different parts of the code. One for menus, race, * ending sequence and creditis. It does not display during loading time because * the RSP is not initialized during that portion of the code. */ void display_dvdl(void); #endif #endif