#ifndef _MACROS_H_ #define _MACROS_H_ #ifndef __sgi #define GLOBAL_ASM(...) #endif #if !defined(__sgi) && (!defined(NON_MATCHING) || !defined(AVOID_UB)) // asm-process isn't supported outside of IDO, and undefined behavior causes // crashes. // #error Matching build is only possible on IDO; please build with NON_MATCHING=1. #endif #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) #define GLUE(a, b) a##b #define GLUE2(a, b) GLUE(a, b) // Avoid compiler warnings for unused variables #ifdef __GNUC__ #define UNUSED __attribute__((unused)) #else #define UNUSED #endif // Avoid undefined behaviour for non-returning functions #ifdef __GNUC__ #define NORETURN __attribute__((noreturn)) #else #define NORETURN #endif // Avoid undefined behaviour for non-returning functions #ifdef __GNUC__ #define NO_REORDER __attribute__((no_reorder)) #else #define NO_REORDER #endif // Static assertions #ifdef __GNUC__ #define STATIC_ASSERT(cond, msg) _Static_assert(cond, msg) #else #define STATIC_ASSERT(cond, msg) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1] #endif // Align to 8-byte boundary for DMA requirements #ifdef __GNUC__ #define ALIGNED8 __attribute__((aligned(8))) #else #define ALIGNED8 #endif // Align to 16-byte boundary for audio lib requirements #ifdef __GNUC__ #define ALIGNED16 __attribute__((aligned(16))) #else #define ALIGNED16 #endif // Fixed point macros #define FTOFIX(f) ((s32) ((f) * 65536.0)) #define ITOFIX(i) ((s32) ((i) << 16)) #define FIXTOF(x) ((double) ((x) / 65536.0)) #define FIXTOI(x) ((s32) ((x) >> 16)) // Split fixed-point values into its integer or fractional parts. #define toFixedInt(f) (FTOFIX(f) >> 16) #define toFrac(f) (FTOFIX(f) & 0xFFFF) // Setup a fixed-point matrix using floats or doubles. Recommend using doubles for more precision. #define toFixedPointMatrix(x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, x14, x15, x16) \ { \ { ((toFixedInt(x1)) << 16) | toFixedInt(x2), ((toFixedInt(x3)) << 16) | toFixedInt(x4), \ (toFixedInt(x5) << 16) | toFixedInt(x6), (toFixedInt(x7) << 16) | toFixedInt(x8) }, \ { ((toFixedInt(x9)) << 16) | toFixedInt(x10), ((toFixedInt(x11)) << 16) | toFixedInt(x12), \ (toFixedInt(x13) << 16) | toFixedInt(x14), (toFixedInt(x15) << 16) | toFixedInt(x16) }, \ { ((toFrac(x1)) << 16) | toFrac(x2), ((toFrac(x3)) << 16) | toFrac(x4), (toFrac(x5) << 16) | toFrac(x6), \ (toFrac(x7) << 16) | toFrac(x8) }, \ { \ ((toFrac(x9)) << 16) | toFrac(x10), ((toFrac(x11)) << 16) | toFrac(x12), \ (toFrac(x13) << 16) | toFrac(x14), (toFrac(x15) << 16) | toFrac(x16) \ } \ } // convert a virtual address to physical. #define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t) (addr) & 0x1FFFFFFF) // convert a physical address to virtual. #define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t) (addr) | 0x80000000) // another way of converting virtual to physical #define VIRTUAL_TO_PHYSICAL2(addr) ((u8*) (addr) - 0x80000000U) // aligns an address to the next 16 bytes #define ALIGN16(val) (((val) + 0xF) & ~0xF) /** * (u8*) dl : Cast array down to u8's * + sizeof(dl) : go to the end of the array * - sizeof(dl[0]) : walk back 1 Gfx macro * - 0x07000000 : get just the offset **/ #define GET_PACKED_END(dl) (((u8*) dl) + sizeof(dl) - sizeof(dl[0]) - 0x07000000) #define SQ(x) ((x) * (x)) #endif