import bpy import os import sys sys.path.append('tools/blender') import fast64 from fast64.fast64_internal.f3d.f3d_gbi import get_F3D_GBI from fast64.fast64_internal.f3d.f3d_material import createF3DMat from fast64.fast64_internal.f3d.f3d_parser import F3DContext, getImportData, importMeshC from fast64.fast64_internal.mk64 import MK64_Properties from fast64.fast64_internal.mk64.f3d.operators import MK64_ImportCourseDL from fast64.fast64_internal.mk64.f3d.properties import MK64CourseDLImportSettings from clean_scene import clean_scene dir_path = os.path.dirname(os.path.realpath(__file__)) dir_path = dir_path.replace("\\", "/") dir_path = os.path.dirname(dir_path) dir_path = os.path.dirname(dir_path) print(dir_path) fast64.register() class FakeOperator: def __init__(self): self.report = lambda x, y: print(y) argv = sys.argv argv = argv[argv.index("--") + 1:] # get all args after "--" bpy.context.scene.gameEditorMode = "MK64" mk64_settings: MK64_Properties = bpy.context.scene.fast64.mk64 course_DL_import_settings: MK64CourseDLImportSettings = mk64_settings.course_DL_import_settings base_path = bpy.path.abspath(dir_path) file = argv[0] obj = argv[1] out_file = argv[2] course_DL_import_settings.name = obj course_DL_import_settings.path = file course_DL_import_settings.base_path = base_path clean_scene() MK64_ImportCourseDL.execute(FakeOperator(),bpy.context) bpy.ops.wm.save_as_mainfile(filepath=out_file)