BLUESHELL_DIR := assets/blueshell BLUESHELL_PALETTE := $(BLUESHELL_DIR)/gTLUTBlueShell.png BLUESHELL_FRAMES := \ $(BLUESHELL_DIR)/gTextureBlueShell0.png \ $(BLUESHELL_DIR)/gTextureBlueShell1.png \ $(BLUESHELL_DIR)/gTextureBlueShell2.png \ $(BLUESHELL_DIR)/gTextureBlueShell3.png \ $(BLUESHELL_DIR)/gTextureBlueShell4.png \ $(BLUESHELL_DIR)/gTextureBlueShell5.png \ $(BLUESHELL_DIR)/gTextureBlueShell6.png \ $(BLUESHELL_DIR)/gTextureBlueShell7.png BLUESHELL_EXPORT_SENTINEL := $(BLUESHELL_DIR)/.export $(BUILD_DIR)/$(DATA_DIR)/other_textures.o: $(BLUESHELL_FRAMES:%.png=%.mio0) $(BLUESHELL_FRAMES:%.png=%.mio0): %.mio0 : %.bin $(MIO0TOOL) -c $< $@ $(BLUESHELL_FRAMES:%.png=%.bin): %.bin : %.png $(N64GRAPHICS) -Z $@ -g $< -s raw -f ci8 -c rgba16 -p $(BLUESHELL_PALETTE) $(BUILD_DIR)/src/data/common_textures.inc.o: $(BLUESHELL_PALETTE:%.png=%.inc.c) $(BLUESHELL_PALETTE:%.png=%.inc.c): %.inc.c : %.png $(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16 $(BLUESHELL_FRAMES) $(BLUESHELL_PALETTE): $(BLUESHELL_EXPORT_SENTINEL) ; $(BLUESHELL_EXPORT_SENTINEL): $(ASSET_DIR)/blueshell.json $(ASSET_EXTRACT) $(BASEROM) $< touch $@ .PHONY: distclean_blueshell distclean_blueshell: rm -rf $(BLUESHELL_DIR) distclean_assets: distclean_blueshell