#ifndef CODE_80005FD0_H #define CODE_80005FD0_H #include "vehicles.h" #include "camera.h" struct struct_801642D8 { /* 0x0 */ u16 unk0; /* 0x2 */ s16 ffff; /* 0x4 */ s16 timer; // confirm? /* 0x6 */ s16 laps; // confirm? /* 0x8 */ s32 blank; /* 0xC */ s32 unkC; }; struct unexpiredActors { s32 unk0; s32 unk4; s32 unk8; u16 unkC; u16 actorIndex; s16 unk10; // s16 compilerPadding; u32 unk14; s32 unk18; }; typedef struct { f32 unk0; f32 unk4; f32 unk8; f32 unkC; } Test; extern Test D_801634F8[]; /* Function Prototypes */ void func_80012190(void); void func_8000BA14(u16, f32, f32, s16); void func_80014BDC(void); void func_80014A88(void); void func_80014934(void); void func_800147E0(void); void func_800132F4(void); s16 func_80005FD0(Vec3f, Vec3f); void func_800100F0(s32); void func_800120C8(void); void func_800127E0(void); s32 func_80006018(f32, f32, f32, f32, f32, f32, f32, f32); void func_80006114(Vec3f, Vec3f, s16); s32 func_800061DC(Vec3f, f32, s32); void set_places(void); void func_800070F4(void); void func_800074D4(void); s32 func_80007BF8(u16, u16, u16, u16, u16); void func_80008DC0(s32); s32 func_80008E58(s32, s32); void func_80008F38(s32); void func_80009000(s32); void func_800090F0(s32, Player*); void func_800097E0(void); void func_80009B60(s32); s32 func_8000B7E4(s32, u16); s32 func_8000B820(s32); f32 func_8000B874(f32, f32, u16, s32); void func_8000B95C(s32, u16, s32); s16 func_8000BD94(f32, f32, f32, s32); s16 func_8000C0BC(f32, f32, f32, u16, s32*); s16 func_8000C884(f32, f32, f32, s16, s32, u16); s16 func_8000C9DC(f32, f32, f32, s16, s32); void func_8000CBA4(f32, f32, f32, s16*); void func_8000CBF8(f32, f32, f32, s16*, s32); s16 func_8000CC88(f32, f32, f32, Player*, s32, s32*); s16 func_8000CD24(f32, f32, f32, s16, Player*, s32, s32); s16 func_8000D24C(f32, f32, f32, s32*); s16 func_8000D2B4(f32, f32, f32, s16, s32); s16 func_8000D33C(f32, f32, f32, s16, s32); s16 func_8000D6D0(Vec3f, s16*, f32, f32, s32, s32); s16 func_8000D940(Vec3f, s16*, f32, f32, s32); s16 func_8000DBAC(Vec3f, s16*, f32); void func_8000DD78(void); void func_8000DF8C(s32); s32 func_8000ED14(s32, s16); s32 func_8000ED80(s32); s32 func_8000EDC8(s32); s32 func_8000EE10(s32); void func_8000EE58(s32); void func_8000EEDC(void); void func_8000EF20(void); void func_8000EF20(void); void func_8000F0E0(void); void func_8000F124(void); void func_80010218(s32); f32 func_80010480(s32, u16); void func_800107C4(s32); s16 func_80010CB0(s32, s32); void func_80010DBC(s32); f32 func_80010F40(f32, f32, f32, s32); f32 func_80010FA0(f32, f32, f32, s32); void func_80011AB8(s32); void func_80011AE4(s32); void func_80012220(VehicleStuff*); void init_course_vehicles(void); void func_80012A48(TrainCarStuff*, s16); void func_80012AC0(void); void func_80012DC0(s32, Player*); void func_800133C4(void); void func_80013854(Player*); f32 func_80013C74(s16, s16); void func_80013D20(VehicleStuff*); void func_80013F7C(s32, Player*, VehicleStuff*, f32, f32, s32, u32); f32 func_800145A8(s16, f32, s16); void func_800146B8(s32, s32, VehicleStuff*); void func_8001487C(void); void func_800148C4(s32, Player*); void func_8001490C(s32); void func_800149D0(void); void func_80014A18(s32, Player*); void func_80014A60(s32); void func_80014B24(void); void func_80014B6C(s32, Player*); void func_80014BB4(s32); void func_80014C78(void); void func_80014CC0(s32, Player*); void func_80014D08(s32); void func_80014D30(s32, s32); f32 func_80014EE4(f32 arg0, s32 arg1); void func_8001530C(void); void func_80015314(s32, f32, s32); void func_80015390(Camera*, Player*, s32); void func_8001968C(void); void func_80019C50(s32); void func_80019D2C(Camera*, Player*, s32); void func_80019DE4(void); void func_80019DF4(void); void func_80019E58(void); void func_80019ED0(void); void func_80019FB4(s32); void func_8001A0A4(u16*, Camera*, Player*, s8, s32); void func_8001A0DC(u16*, Camera*, Player*, s8, s32); s32 func_8001A310(s32, s32); void func_8001A588(u16*, Camera*, Player*, s8, s32); void func_8001ABE0(s32, s32); void func_8001ABEC(struct struct_801642D8*); void func_8001C05C(void); void func_8001C14C(void); void func_8001C3C4(s32); void func_8001C42C(void); /* This is where I'd put my static data, if I had any */ // 0 or 1, only 1 when when in extra (mirror) mode extern s16 D_8016347A; // Suspected to be the "width" of each waypoint. See data_0DD0A0_1.s extern f32 D_800DCA4C[]; // See bss_80005FD0.s extern Collision D_80162E70; extern s16 D_80162EB0; extern u16 D_801631E0[8]; extern s32 D_80163488; extern s32 D_8016337C; extern s16 D_80164378[]; extern s32 D_801643E0[]; extern struct unexpiredActors gUnexpiredActorsList[]; extern s16 D_8016348C; extern s32 D_801643E0[]; extern s32 D_80164408[]; extern s16 D_80164670[]; extern s16 D_80164672; extern s16 D_80164674; extern s16 D_80164676; extern s16 D_80164678[]; // Size 4? Is the three below this fake? extern s16 D_8016467A; extern s16 D_8016467C; extern s16 D_8016467E; extern s16 D_801632B8[]; extern s16 D_801632D0[]; extern u16 D_801632E8[]; extern s16 D_801646CC; extern u16 D_80163E2A; extern Gfx D_0D0076F8[]; extern s32 D_800DDB20; #endif