#ifndef _VARIABLES_H_ #define _VARIABLES_H_ #include "global.h" #include "defines.h" #include "common_structs.h" extern s8 gCharacterIdByGPOverallRank[8]; // D_8018D9D0 extern s32 gPlayerIsThrottleActive[]; // D_801653E0 extern hud_player playerHUD[]; extern Mtx D_80183D60[]; extern struct_D_8018CE10 D_8018CE10[]; extern Vec3f D_80165070[]; extern f32 D_80164510[]; extern s16 gMatrixEffectCount; extern s16 D_80165020[]; extern s16 D_801650D0[4][8]; extern s16 D_80165110[4][8]; extern s16 D_80165150[4][8]; extern s16 D_80165190[4][8]; extern s16 D_801651D0[4][8]; extern f32 D_80165210[]; extern f32 D_80165230[]; extern f32 D_8016524C; extern s16 D_80165270[8]; extern f32 D_80165280[]; extern f32 D_801652A0[]; extern s32 D_801652C0[]; extern s32 D_801652E0[]; extern s16 D_80165300[]; extern s32 D_80165400[]; extern s32 D_80165420[]; extern s32 D_80165440[]; extern bool gIsPlayerTripleAButtonCombo[]; extern s32 D_80165480[]; extern s32 D_801654A0[]; extern s32 D_801654C0[]; extern s32 D_801654E0[]; extern s32 D_80165500[]; extern s32 D_80165520[]; extern s32 D_80165540[]; extern s16 D_8016556E; extern s16 D_80165570; extern s16 D_80165572; extern s16 D_80165574; extern s16 D_80165576; extern s16 D_80165578; extern s16 D_8016557A; extern s16 D_8016557C; extern s16 D_8016557E; extern s16 D_80165580; extern s16 D_80165582; extern bool8 D_801657E8; extern s8 D_801658FE; extern s32 gMatrixHudCount; extern s32 D_8018D900[]; #endif