#ifndef SPLINE_H #define SPLINE_H #include /* These are some very good videos about splines/Bezier curves in general The Beauty of Bezier Curves https://www.youtube.com/watch?v=aVwxzDHniEw The Continuity of Splines https://www.youtube.com/watch?v=jvPPXbo87ds */ /* This stuff is all about the b-splines used objects like Lakitu and the Boos on Banshee Boardwalk For splines used during the award ceremony and credits, see src/ending/ceremony_and_credits.h */ typedef struct { /* 0x0 */ Vec3s pos; // Don't really know what to call this member. // It somehow controls the speed of travel along a segment of the spline but I don't really get how it works /* 0x6 */ s16 velocity; } SplineControlPoint; // size = 0x8 // WARNING!!! // You really, really shouldn't use this type for actual spline data. This is intended as a generic SplineData // type. I would use a union, but that would cause significant ugliness elsewhere in the codebase typedef struct { // This name is a little misleading // The control point arrays have more control points in them than this number indicates. Not sure why though. s16 numControlPoints; // This has to be an array for this to work, so just make it size 1 SplineControlPoint controlPoints[]; } SplineData; // All other SplineDataXX types are for use as data only. The size of the array in them matters a lot. // But object structs should never have members with these types, just use the plain SplineData type // Ghosts in BansheeBoardwalk x 2 // Seagulls in KoopaTroopaBeach x 2 // Penguins in Sherbet Land x 1 // length of 23 // Ghosts in BansheeBoardwalk x 2 // Seagulls in KoopaTroopaBeach x 1 // length of 24 // Ghosts in BansheeBoardwalk x 1 // Seagulls in KoopaTroopaBeach x 1 // Penguins in Sherbet Land x 1 // length of 25 // Data of this type is unreferenced or only referenced in an unused function // lenght of 4 // Lakitu Countdown // length of 15 // Lakitu Checkered Flag // length of 21 // length of 13 // Lakitu Second/Final Lap // length of 12 // Lakitu Reverse // length of 8 #endif