#include #include #include #include "code_800AF9B0.h" #include "menu_items.h" #include "memory.h" #include "main.h" #include "math_util.h" /*** Data ***/ Ambient D_800E8680 = { { { 31, 31, 31 }, 0, { 31, 31, 31 }, 0, } }; Light D_800E8688 = { { { 255, 255, 255 }, 0, { 255, 255, 255 }, 0, { 40, 40, 20 }, 0, } }; /*** BSS ****/ s16 D_8018EDB0; s16 D_8018EDB2; s16 D_8018EDB4; Vtx* D_8018EDB8; Vtx* D_8018EDBC; void func_800AF9B0(void) { D_8018EDB8 = (void*) get_next_available_memory_addr(480 * sizeof(Vtx)); D_8018EDBC = (void*) get_next_available_memory_addr(480 * sizeof(Vtx)); } // could be a normal vertex, not a color... void func_800AF9E4(Vtx* arg0, s32 arg1, s32 arg2, s32 arg3, s16 arg4, s16 arg5, s32 arg6, s32 arg7) { s32 r, g, b; s32 i; for (i = 0; i < 4; i++) { (arg0 + i)->v.ob[0] = ((i % 2) * arg7) + arg6 - 504; if (i / 2 == 0) { (arg0 + i)->v.ob[1] = (arg2 * arg3) - 420; } else { (arg0 + i)->v.ob[1] = (arg2 * arg3) + arg3 - 420; } if (i % 2 == 0) { (arg0 + i)->v.ob[1] += (f32) SQ(arg1) * -0.07f; } else { (arg0 + i)->v.ob[1] += (f32) SQ(arg1 + 1) * -0.07f; } (arg0 + i)->v.cn[0] = 0; (arg0 + i)->v.cn[1] = 0; (arg0 + i)->v.cn[2] = 120; (arg0 + i)->v.cn[3] = 255; if (i % 2 == 0) { (arg0 + i)->v.ob[2] = arg4; } else { (arg0 + i)->v.ob[2] = arg5; } } if ((((arg1 / 2) + (arg2 / 2)) & 1) == 0) { r = g = b = 0; } else { r = g = b = 255; } gDPSetPrimColor(gDisplayListHead++, 0, 0, r, g, b, 255); gDPPipeSync(gDisplayListHead++); gSPVertex(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(arg0), 4, 0); gSP1Triangle(gDisplayListHead++, 1, 2, 0, 0); gSP1Triangle(gDisplayListHead++, 3, 2, 1, 0); } void func_800AFC54(Vtx* vtx, s32 a, s32 b, s32 c, Vec3s out) { s32 varA0; s32 varA2; s32 varA4; s32 varB0; s32 varB2; s32 varB4; s32 varC0; s32 varC2; s32 varC4; f32 dx; f32 dy; f32 dz; f32 length; varA0 = (vtx + a)->v.ob[0]; varA2 = (vtx + a)->v.ob[1]; varA4 = (vtx + a)->v.ob[2]; varB0 = (vtx + b)->v.ob[0]; varB2 = (vtx + b)->v.ob[1]; varB4 = (vtx + b)->v.ob[2]; varC0 = (vtx + c)->v.ob[0]; varC2 = (vtx + c)->v.ob[1]; varC4 = (vtx + c)->v.ob[2]; dx = ((varB2 - varA2) * (varC4 - varB4)) - ((varB4 - varA4) * (varC2 - varB2)); dy = ((varB4 - varA4) * (varC0 - varB0)) - ((varB0 - varA0) * (varC4 - varB4)); dz = ((varB0 - varA0) * (varC2 - varB2)) - ((varB2 - varA2) * (varC0 - varB0)); length = sqrtf((dx * dx) + (dy * dy) + (dz * dz)); if (length < 0.001) { length = 0.001; } length = 1.0 / length; out[0] = (dx * length) * 120.0f; out[1] = (dy * length) * 120.0f; out[2] = (dz * length) * 120.0f; } void func_800AFE00(Vtx* arg0, Vec3s* arg1, s32 arg2, s32 arg3) { s32 idx1; s32 idx2; s32 i; Vtx* vtx; s16 sp14[2][3]; idx1 = (arg2 == 0) ? 0 : arg2 - 1; idx2 = (arg2 == arg3) ? arg3 : arg2 + 1; for (i = 0; i < 3; i++) { sp14[0][i] = (arg1[idx1][i] + arg1[arg2][i]) / 2; sp14[1][i] = (arg1[idx2][i] + arg1[arg2][i]) / 2; } for (idx2 = 0; idx2 < 0x1E0; idx2 += 0x30) { for (i = 0; i < 4; i++) { vtx = &arg0[i]; vtx[idx2 / 1].v.cn[0] = sp14[i % 2][0]; vtx[idx2 / 1].v.cn[1] = sp14[i % 2][1]; vtx[idx2 / 1].v.cn[2] = sp14[i % 2][2]; } } } void func_800AFF58(Vtx* arg0) { UNUSED u32 pad88[26]; s32 i, j; s16 sp40[12][3]; for (i = 0, j = 0; i < ARRAY_COUNT(sp40); i++, j += 4) { func_800AFC54(&arg0[j], 1, 2, 0, sp40[i]); } for (i = 0, j = 0; i < ARRAY_COUNT(sp40); i++, j += 4) { func_800AFE00(&arg0[j], sp40, i, 11); } } void func_800B0004(void) { Vtx *vtxs; s32 res1; s32 res2; UNUSED u32 pad[0x4]; s32 i; s32 j; s32 k; s16 idx; idx = 4; gSPLight(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_800E8688), LIGHT_1); gSPLight(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_800E8680), LIGHT_2); gSPNumLights(gDisplayListHead++, NUMLIGHTS_1); gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH); gDPSetCombineLERP(gDisplayListHead++, PRIMITIVE, 0, SHADE, 0, 0, 0, 0, SHADE, PRIMITIVE, 0, SHADE, 0, 0, 0, 0, SHADE); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPSetGeometryMode(gDisplayListHead++, G_LIGHTING); vtxs = (D_8018EDB4 % 2) ? (D_8018EDB8) : (D_8018EDBC); D_8018EDB2 = 0x9C0; for (i = 0; i < 10; i++) { for (k = 0, j = 0; j < 12; j++, k += 84) { res1 = ((sins(D_8018EDB0 - (j * D_8018EDB2)) * 84.0f) * j) * 0.18f; res2 = ((sins(D_8018EDB0 - ((j + 1) * D_8018EDB2)) * 84.0f) * (j + 1)) * 0.18f; func_800AF9E4(&(&vtxs[j * idx])[i * 48], j, i, 84, res1, res2, k, 84); } } func_800AFF58(vtxs); D_8018EDB0 += D_8018EDB2; ++D_8018EDB4; gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPNumLights(gDisplayListHead++, NUMLIGHTS_1); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); }