#include #include #include #include #include #include "player_controller.h" #include "code_800029B0.h" #include "kart_attributes.h" #include "racing/memory.h" #include "math_util.h" #include "render_player.h" #include "effects.h" #include "collision.h" #include "path.h" #include "audio/external.h" #include "code_8003DC40.h" #include "main.h" #include "camera.h" #include "spawn_players.h" #include "code_80057C60.h" #include "cpu_vehicles_camera_path.h" #include "sounds.h" extern s32 D_8018D168; s16 cpu_forMario[] = { LUIGI, YOSHI, TOAD, DK, WARIO, PEACH, BOWSER, 0 }; s16 cpu_forLuigi[] = { MARIO, YOSHI, TOAD, DK, WARIO, PEACH, BOWSER, 0 }; s16 cpu_forYoshi[] = { MARIO, LUIGI, TOAD, DK, WARIO, PEACH, BOWSER, 0 }; s16 cpu_forToad[] = { MARIO, LUIGI, YOSHI, DK, WARIO, PEACH, BOWSER, 0 }; s16 cpu_forDk[] = { MARIO, LUIGI, YOSHI, TOAD, WARIO, PEACH, BOWSER, 0 }; s16 cpu_forWario[] = { MARIO, LUIGI, YOSHI, TOAD, DK, PEACH, BOWSER, 0 }; s16 cpu_forPeach[] = { MARIO, LUIGI, YOSHI, TOAD, DK, WARIO, BOWSER, 0 }; s16 cpu_forBowser[] = { MARIO, LUIGI, YOSHI, TOAD, DK, WARIO, PEACH, 0 }; s16* cpu_forPlayer[] = { cpu_forMario, cpu_forLuigi, cpu_forYoshi, cpu_forToad, cpu_forDk, cpu_forWario, cpu_forPeach, cpu_forBowser }; s16 cpu_forMarioAndLuigi[] = { YOSHI, TOAD, DK, WARIO, PEACH, BOWSER }; s16 cpu_forMarioAndYoshi[] = { LUIGI, TOAD, DK, WARIO, PEACH, BOWSER }; s16 cpu_forMarioAndToad[] = { LUIGI, YOSHI, DK, WARIO, PEACH, BOWSER }; s16 cpu_forMarioAndDk[] = { LUIGI, YOSHI, TOAD, WARIO, PEACH, BOWSER }; s16 cpu_forMarioAndWario[] = { LUIGI, YOSHI, TOAD, DK, PEACH, BOWSER }; s16 cpu_forMarioAndPeach[] = { LUIGI, YOSHI, TOAD, DK, WARIO, BOWSER }; s16 cpu_forMarioAndBowser[] = { LUIGI, YOSHI, TOAD, DK, WARIO, PEACH }; s16 cpu_forLuigiAndMario[] = { YOSHI, TOAD, DK, WARIO, PEACH, BOWSER }; s16 cpu_forLuigiAndYoshi[] = { MARIO, TOAD, DK, WARIO, PEACH, BOWSER }; s16 cpu_forLuigiAndToad[] = { MARIO, YOSHI, DK, WARIO, PEACH, BOWSER }; s16 cpu_forLuigiAndDk[] = { MARIO, YOSHI, TOAD, WARIO, PEACH, BOWSER }; s16 cpu_forLuigiAndWario[] = { MARIO, YOSHI, TOAD, DK, PEACH, BOWSER }; s16 cpu_forLuigiAndPeach[] = { MARIO, YOSHI, TOAD, DK, WARIO, BOWSER }; s16 cpu_forLuigiAndBowser[] = { MARIO, YOSHI, TOAD, DK, WARIO, PEACH }; s16 cpu_forYoshiAndMario[] = { LUIGI, TOAD, DK, WARIO, PEACH, BOWSER }; s16 cpu_forYoshiAndLuigi[] = { MARIO, TOAD, DK, WARIO, PEACH, BOWSER }; s16 cpu_forYoshiAndToad[] = { MARIO, LUIGI, DK, WARIO, PEACH, BOWSER }; s16 cpu_forYoshiAndDk[] = { MARIO, LUIGI, TOAD, WARIO, PEACH, BOWSER }; s16 cpu_forYoshiAndWario[] = { MARIO, LUIGI, TOAD, DK, PEACH, BOWSER }; s16 cpu_forYoshiAndPeach[] = { MARIO, LUIGI, TOAD, DK, WARIO, BOWSER }; s16 cpu_forYoshiAndBowser[] = { MARIO, LUIGI, TOAD, DK, WARIO, PEACH }; s16 cpu_forToadAndMario[] = { LUIGI, YOSHI, DK, WARIO, PEACH, BOWSER }; s16 cpu_forToadAndLuigi[] = { MARIO, YOSHI, DK, WARIO, PEACH, BOWSER }; s16 cpu_forToadAndYoshi[] = { MARIO, LUIGI, DK, WARIO, PEACH, BOWSER }; s16 cpu_forToadAndDk[] = { MARIO, LUIGI, YOSHI, WARIO, PEACH, BOWSER }; s16 cpu_forToadAndWario[] = { MARIO, LUIGI, YOSHI, DK, PEACH, BOWSER }; s16 cpu_forToadAndPeach[] = { MARIO, LUIGI, YOSHI, DK, WARIO, BOWSER }; s16 cpu_forToadAndBowser[] = { MARIO, LUIGI, YOSHI, DK, WARIO, PEACH }; s16 cpu_forDkAndMario[] = { LUIGI, YOSHI, TOAD, WARIO, PEACH, BOWSER }; s16 cpu_forDkAndLuigi[] = { MARIO, YOSHI, TOAD, WARIO, PEACH, BOWSER }; s16 cpu_forDkAndToad[] = { MARIO, LUIGI, TOAD, WARIO, PEACH, BOWSER }; s16 cpu_forDkAndYoshi[] = { MARIO, LUIGI, YOSHI, WARIO, PEACH, BOWSER }; s16 cpu_forDkAndWario[] = { MARIO, LUIGI, YOSHI, TOAD, PEACH, BOWSER }; s16 cpu_forDkAndPeach[] = { MARIO, LUIGI, YOSHI, TOAD, WARIO, BOWSER }; s16 cpu_forDkAndBowser[] = { MARIO, LUIGI, YOSHI, TOAD, WARIO, PEACH }; s16 cpu_forWarioAndMario[] = { LUIGI, YOSHI, TOAD, DK, PEACH, BOWSER }; s16 cpu_forWarioAndLuigi[] = { MARIO, YOSHI, TOAD, DK, PEACH, BOWSER }; s16 cpu_forWarioAndYoshi[] = { MARIO, LUIGI, TOAD, DK, PEACH, BOWSER }; s16 cpu_forWarioAndDk[] = { MARIO, LUIGI, YOSHI, TOAD, PEACH, BOWSER }; s16 cpu_forWarioAndToad[] = { MARIO, LUIGI, YOSHI, DK, PEACH, BOWSER }; s16 cpu_forWarioAndPeach[] = { MARIO, LUIGI, YOSHI, TOAD, DK, BOWSER }; s16 cpu_forWarioAndBowser[] = { MARIO, LUIGI, YOSHI, TOAD, DK, PEACH }; s16 cpu_forPeachAndMario[] = { LUIGI, YOSHI, TOAD, DK, WARIO, BOWSER }; s16 cpu_forPeachAndLuigi[] = { MARIO, YOSHI, TOAD, DK, WARIO, BOWSER }; s16 cpu_forPeachAndYoshi[] = { MARIO, LUIGI, TOAD, DK, WARIO, BOWSER }; s16 cpu_forPeachAndDk[] = { MARIO, LUIGI, YOSHI, TOAD, WARIO, BOWSER }; s16 cpu_forPeachAndWario[] = { MARIO, LUIGI, YOSHI, TOAD, DK, BOWSER }; s16 cpu_forPeachAndToad[] = { MARIO, LUIGI, YOSHI, DK, WARIO, BOWSER }; s16 cpu_forPeachAndBowser[] = { MARIO, LUIGI, YOSHI, TOAD, DK, WARIO }; s16 cpu_forBowserAndMario[] = { LUIGI, YOSHI, TOAD, DK, WARIO, PEACH }; s16 cpu_forBowserAndLuigi[] = { MARIO, YOSHI, TOAD, DK, WARIO, PEACH }; s16 cpu_forBowserAndYoshi[] = { MARIO, LUIGI, TOAD, DK, WARIO, PEACH }; s16 cpu_forBowserAndDk[] = { MARIO, LUIGI, YOSHI, TOAD, WARIO, PEACH }; s16 cpu_forBowserAndWario[] = { MARIO, LUIGI, YOSHI, TOAD, DK, PEACH }; s16 cpu_forBowserAndToad[] = { MARIO, LUIGI, YOSHI, DK, WARIO, PEACH }; s16 cpu_forBowserAndPeach[] = { MARIO, LUIGI, YOSHI, TOAD, DK, WARIO }; s16* gListCPUforMario[] = { cpu_forMarioAndLuigi, cpu_forMarioAndLuigi, cpu_forMarioAndYoshi, cpu_forMarioAndToad, cpu_forMarioAndDk, cpu_forMarioAndWario, cpu_forMarioAndPeach, cpu_forMarioAndBowser }; s16* gListCPUforLuigi[] = { cpu_forLuigiAndMario, cpu_forLuigiAndMario, cpu_forLuigiAndYoshi, cpu_forLuigiAndToad, cpu_forLuigiAndDk, cpu_forLuigiAndWario, cpu_forLuigiAndPeach, cpu_forLuigiAndBowser }; s16* gListCPUforYoshi[] = { cpu_forYoshiAndMario, cpu_forYoshiAndLuigi, cpu_forYoshiAndLuigi, cpu_forYoshiAndToad, cpu_forYoshiAndDk, cpu_forYoshiAndWario, cpu_forYoshiAndPeach, cpu_forYoshiAndBowser }; s16* gListCPUforToad[] = { cpu_forToadAndMario, cpu_forToadAndLuigi, cpu_forToadAndYoshi, cpu_forToadAndYoshi, cpu_forToadAndDk, cpu_forToadAndWario, cpu_forToadAndPeach, cpu_forToadAndBowser }; s16* gListCPUforDk[] = { cpu_forDkAndMario, cpu_forDkAndLuigi, cpu_forDkAndToad, cpu_forDkAndYoshi, cpu_forDkAndYoshi, cpu_forDkAndWario, cpu_forDkAndPeach, cpu_forDkAndBowser }; s16* gListCPUforWario[] = { cpu_forWarioAndMario, cpu_forWarioAndLuigi, cpu_forWarioAndYoshi, cpu_forWarioAndToad, cpu_forWarioAndDk, cpu_forWarioAndDk, cpu_forWarioAndPeach, cpu_forWarioAndBowser }; s16* gListCPUforPeach[] = { cpu_forPeachAndMario, cpu_forPeachAndLuigi, cpu_forPeachAndYoshi, cpu_forPeachAndToad, cpu_forPeachAndDk, cpu_forPeachAndWario, cpu_forPeachAndDk, cpu_forPeachAndBowser }; s16* gListCPUforBowser[] = { cpu_forBowserAndMario, cpu_forBowserAndLuigi, cpu_forBowserAndYoshi, cpu_forBowserAndToad, cpu_forBowserAndDk, cpu_forBowserAndWario, cpu_forBowserAndPeach, cpu_forBowserAndPeach }; s16** cpu_forTwoPlayer[] = { gListCPUforMario, gListCPUforLuigi, gListCPUforYoshi, gListCPUforToad, gListCPUforDk, gListCPUforWario, gListCPUforPeach, gListCPUforBowser }; // func_80027D00 s32 get_player_index_for_player(Player* player) { s32 index; if (player == gPlayerOne) { index = 0; } if (player == gPlayerTwo) { index = 1; } if (player == gPlayerThree) { index = 2; } if (player == gPlayerFour) { index = 3; } if (player == gPlayerFive) { index = 4; } if (player == gPlayerSix) { index = 5; } if (player == gPlayerSeven) { index = 6; } if (player == gPlayerEight) { index = 7; } return index; } void func_80027DA8(Player* player, s8 playerId) { if (D_8015F890 != 1) { if ((player->type & 0x10) != 0x10) { if (((D_8018D168 == 1) && ((player->type & PLAYER_HUMAN) == 0x4000)) && ((player->type & 0x100) != 0x100)) { func_800C94A4(playerId); player->type |= 0x10; } else if ((player->type & 0x2000) == 0) { func_800C9A88(playerId); player->type |= 0x10; } } } else if ((player->type & 0x10) != 0x10) { if ((D_8018D168 == 1) && (player == gPlayerOne)) { func_800C94A4(playerId); player->type |= 0x10; } else if ((player->type & 0x2000) == 0) { func_800C9A88(playerId); player->type |= 0x10; } } } void func_80027EDC(Player* player, s8 playerId) { UNUSED s32 pad; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { #if !ENABLE_CUSTOM_COURSE_ENGINE switch (gCurrentCourseId) { case COURSE_MARIO_RACEWAY: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1B9)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } break; case COURSE_CHOCO_MOUNTAIN: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0xA0) && ((s16) gNearestPathPointByPlayerId[playerId] < 0xB4)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } break; case COURSE_BOWSER_CASTLE: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x29) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1D2)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } break; case COURSE_BANSHEE_BOARDWALK: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x180) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1E1)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } break; case COURSE_LUIGI_RACEWAY: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x145) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x18B)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } break; case COURSE_TOADS_TURNPIKE: if ((player->type & PLAYER_CINEMATIC_MODE) != PLAYER_CINEMATIC_MODE) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x1e); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } break; case COURSE_SHERBET_LAND: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x11C) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x209)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } break; case COURSE_DK_JUNGLE: if ((((s16) gNearestPathPointByPlayerId[playerId] >= 0) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x65)) || (((s16) gNearestPathPointByPlayerId[playerId] >= 0x14A) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x21F))) { if (D_80165300[playerId] != 2) { func_800C8F80(playerId, 0x0170802D); } D_80165300[playerId] = 2; } else { if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x288) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x305)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { if (D_80165300[playerId] == 1) { func_800CA2B8(playerId); } if (D_80165300[playerId] == 2) { func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x70, 0x80, 0x2D)); } D_80165300[playerId] = 0; } } } break; default: break; } #else #endif } else { #if !ENABLE_CUSTOM_COURSE_ENGINE switch (gCurrentCourseId) { case COURSE_MARIO_RACEWAY: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1B9)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } break; case COURSE_CHOCO_MOUNTAIN: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0xA0) && ((s16) gNearestPathPointByPlayerId[playerId] < 0xB4)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } break; case COURSE_BOWSER_CASTLE: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x29) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1D2)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } break; case COURSE_BANSHEE_BOARDWALK: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x180) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1E1)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } break; case COURSE_LUIGI_RACEWAY: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x145) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x18B)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } break; case COURSE_TOADS_TURNPIKE: if ((player->type & PLAYER_CINEMATIC_MODE) != PLAYER_CINEMATIC_MODE) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x1E); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } break; case COURSE_SHERBET_LAND: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x11C) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x209)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } break; case COURSE_DK_JUNGLE: if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x288) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x305)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } break; default: break; } #else #endif } } void func_80028864(Player* player, Camera* camera, s8 playerId, s8 screenId) { u16 isVisible; if (!(player->type & PLAYER_START_SEQUENCE)) { switch (gActiveScreenMode) { case SCREEN_MODE_1P: isVisible = check_player_camera_collision(player, camera1, (f32) D_8016557C, 0.0f); break; case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: isVisible = check_player_camera_collision(player, camera1, (f32) D_8016557C, 0.0f); if (isVisible == true) { break; } isVisible = check_player_camera_collision(player, camera2, (f32) D_8016557C, 0.0f); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: isVisible = check_player_camera_collision(player, camera1, (f32) D_8016557C, 0.0f); if (isVisible == true) { break; } isVisible = check_player_camera_collision(player, camera2, (f32) D_8016557C, 0.0f); if (isVisible == true) { break; } isVisible = check_player_camera_collision(player, camera3, (f32) D_8016557C, 0.0f); if (isVisible == true) { break; } isVisible = check_player_camera_collision(player, camera4, (f32) D_8016557C, 0.0f); break; } if ((isVisible == 1) || ((player->type & PLAYER_INVISIBLE_OR_BOMB) == PLAYER_INVISIBLE_OR_BOMB) || (gModeSelection == BATTLE) || ((player->unk_0CA & 2) != 0) || (player->unk_0CA & 8) || //! @todo make a proper match ((*(D_801633F8 + (playerId))) == ((s16) 1U))) { player->effects &= ~UNKNOWN_EFFECT_0x1000; if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40) || ((player->effects & 0x400) == 0x400) || ((player->effects & 0x4000) == 0x4000) || ((player->effects & 0x80000) == 0x80000) || ((player->effects & 0x800000) == 0x800000) || ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000) || ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT) || ((player->effects & 0x20000) == 0x20000) || (player->unk_044 & 0x800)) { func_8002E594(player, camera, screenId, playerId); } else { func_8002D268(player, camera, screenId, playerId); } } else { control_cpu_movement(player, camera, screenId, playerId); } } else if ((player->type & PLAYER_STAGING) == PLAYER_STAGING) { func_8002D028(player, playerId); func_8002F730(player, camera, screenId, playerId); } else if (player->type & 0x80) { func_8002D268(player, camera, screenId, playerId); } else { if ((player->type & PLAYER_HUMAN) != PLAYER_HUMAN) { player->currentSpeed = 50.0f; } player->effects &= ~8; } } void func_80028C44(Player* player, Camera* camera, s8 playerId, s8 screenId) { if ((player->type & PLAYER_START_SEQUENCE) == 0) { player->effects &= ~UNKNOWN_EFFECT_0x1000; if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40) || ((player->effects & 0x400) == 0x400) || ((player->effects & 0x4000) == 0x4000) || ((player->effects & 0x80000) == 0x80000) || ((player->effects & 0x800000) == 0x800000) || ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000) || ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT) || ((player->effects & 0x20000) == 0x20000) || ((player->unk_044 & 0x800) != 0)) { func_8002E594(player, camera, screenId, playerId); } else { func_8002D268(player, camera, screenId, playerId); } } else { player->effects &= -9; } } void func_80028D3C(Player* player, Camera* camera, s8 playerId, s8 screenId) { if ((((player->type & PLAYER_START_SEQUENCE) == 0) && (D_800DC510 != 5)) || (player->unk_0CA & 2) != 0 || (player->unk_0CA & 8) != 0 || (player->effects & (0x40000000 | UNKNOWN_EFFECT_0x1000000 | 0x2000000 | 0x4000000 | 0x8000000 | UNKNOWN_EFFECT_0x10000 | 0xC00 | 0xC0)) != 0) { player->effects &= ~UNKNOWN_EFFECT_0x1000; if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40) || ((player->effects & 0x400) == 0x400) || ((player->effects & 0x4000) == 0x4000) || ((player->effects & 0x80000) == 0x80000) || ((player->effects & 0x800000) == 0x800000) || ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000) || ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT) || ((player->effects & 0x20000) == 0x20000) || ((player->unk_044 & 0x800) != 0)) { func_8002E594(player, camera, screenId, playerId); } else { func_8002D268(player, camera, screenId, playerId); } } else { player->effects = player->effects & ~8; } } void func_80028E70(Player* player, Camera* camera, s8 playerId, s8 screenId) { if ((player->type & PLAYER_EXISTS) == PLAYER_EXISTS) { switch (gGamestate) { case ENDING: if (!(player->type & PLAYER_START_SEQUENCE)) { func_80038C6C(player, camera, screenId, playerId); } else { player->effects &= ~8; } break; default: func_80027DA8(player, playerId); switch (gModeSelection) { case TIME_TRIALS: case VERSUS: func_80028C44(player, camera, playerId, screenId); break; case BATTLE: func_80028D3C(player, camera, playerId, screenId); break; default: func_80028864(player, camera, playerId, screenId); break; } break; } } } UNUSED void func_80028F5C(UNUSED s32 arg0, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s32 arg3) { } void func_80028F70(void) { gMatrixEffectCount = 0; func_80028E70(gPlayerOneCopy, camera1, 0, 0); func_80028E70(gPlayerTwo, camera1, 1, 0); func_80028E70(gPlayerThree, camera1, 2, 0); func_80028E70(gPlayerFour, camera1, 3, 0); func_80028E70(gPlayerFive, camera1, 4, 0); func_80028E70(gPlayerSix, camera1, 5, 0); func_80028E70(gPlayerSeven, camera1, 6, 0); func_80028E70(gPlayerEight, camera1, 7, 0); } void func_80029060(void) { gMatrixEffectCount = 0; func_80028E70(gPlayerOneCopy, camera1, 0, 0); func_80028E70(gPlayerTwo, camera1, 1, 0); func_80028E70(gPlayerThree, camera1, 2, 0); func_80028E70(gPlayerFour, camera1, 3, 0); func_80028E70(gPlayerFive, camera1, 4, 0); func_80028E70(gPlayerSix, camera1, 5, 0); func_80028E70(gPlayerSeven, camera1, 6, 0); func_80028E70(gPlayerEight, camera1, 7, 0); } void func_80029150(void) { } void func_80029158(void) { gMatrixEffectCount = 0; func_80028E70(gPlayerOneCopy, camera1, 0, 0); func_80028E70(gPlayerTwo, camera1, 1, 0); func_80028E70(gPlayerThree, camera1, 2, 0); func_80028E70(gPlayerFour, camera1, 3, 0); } void func_800291E8(void) { } void func_800291F0(void) { } void func_800291F8(void) { } void func_80029200(Player* player, s8 screenId) { if ((s32) player->slopeAccel < -0x71B) { player->animGroupSelector[screenId] = 0; } if (((s32) player->slopeAccel < -0x4F9) && ((s32) player->slopeAccel >= -0x71B)) { player->animGroupSelector[screenId] = 1; } if ((player->slopeAccel < -0x221) && (player->slopeAccel >= -0x4F9)) { player->animGroupSelector[screenId] = 2; } if ((player->slopeAccel < -0x16B) && (player->slopeAccel >= -0x221)) { player->animGroupSelector[screenId] = 3; } if ((player->slopeAccel < 0x16C) && (player->slopeAccel >= -0x16B)) { player->animGroupSelector[screenId] = 4; } if ((player->slopeAccel >= 0x16C) && (player->slopeAccel < 0x222)) { player->animGroupSelector[screenId] = 5; } if ((player->slopeAccel >= 0x222) && (player->slopeAccel < 0x4FA)) { player->animGroupSelector[screenId] = 6; } if ((player->slopeAccel >= 0x4FA) && (player->slopeAccel < 0x71C)) { player->animGroupSelector[screenId] = 7; } if (player->slopeAccel >= 0x71C) { player->animGroupSelector[screenId] = 8; } } void func_8002934C(Player* player, Camera* camera, s8 screenId, s8 playerId) { UNUSED s32 pad[2]; f32 temp_f0; f32 temp_f2; UNUSED s32 pad2[3]; f32 var_f0; s16 temp_a0; s32 temp_a0_2; s32 var_a1; s32 var_t0; u16 var_a0; player->unk_048[screenId] = atan2s(player->pos[0] - camera->pos[0], player->pos[2] - camera->pos[2]); player->animFrameSelector[screenId] = (u16) ((((player->unk_048[screenId]) + player->rotation[1] + player->unk_0C0))) / 128; temp_f2 = (gCharacterSize[player->characterId] * 18.0f) * player->size; temp_f0 = player->unk_230 - player->unk_23C; if ((player->effects & 8) != 8) { if ((player->effects & LIGHTNING_EFFECT) == LIGHTNING_EFFECT) { player->unk_0CC[screenId] = (s16) ((s32) (((f64) atan1s(temp_f0 / temp_f2)) * 1.6)); } else { player->unk_0CC[screenId] = atan1s(temp_f0 / temp_f2) * 2; } } if ((player->effects & HIT_EFFECT) == HIT_EFFECT) { player->unk_0CC[screenId] = (s16) ((s32) player->unk_D9C); } if ((player->effects & 8) != 8) { temp_f0 = player->unk_1F8 - player->unk_1FC; player->unk_0D4[screenId] = (((atan1s(temp_f0 / temp_f2)) * 0.9)); } else { if (((player->animFrameSelector[screenId]) >= 0) && ((player->animFrameSelector[screenId]) < 0x101)) { var_f0 = player->oldPos[1] - player->pos[1]; } else { var_f0 = player->pos[1] - player->oldPos[1]; } player->unk_0D4[screenId] = (s16) ((s32) (((f64) atan1s(var_f0 / temp_f2)) * 0.5)); } if ((player->effects & HIT_EFFECT) == HIT_EFFECT) { player->unk_0D4[screenId] = (s16) ((s32) player->unk_D9C); } func_80029200(player, screenId); temp_a0 = ((player->unk_048[screenId] + player->rotation[1]) + player->unk_0C0); temp_a0 = (s16) player->unk_0D4[screenId] * sins((u16) temp_a0) + player->unk_0CC[screenId] * coss((u16) temp_a0); move_s16_towards(&player->unk_050[screenId], temp_a0, 0.5f); var_a0 = player->animFrameSelector[screenId]; player->unk_002 = player->unk_002 & (~(4 << (screenId * 4))); if (var_a0 >= 0x101) { var_a0 = 0x201 - var_a0; player->unk_002 |= (4 << (screenId * 4)); } if (((player->effects & 0x80) != 0x80) && ((player->effects & 0x40) != 0x40) && ((player->effects & 0x80000) != 0x80000) && ((player->effects & 0x800000) != 0x800000) && ((player->effects & 0x20000) != 0x20000) && (!(player->unk_044 & 0x800))) { if (var_a0 < 0x51) { var_a1 = 0x208; var_t0 = 0; } else { var_a1 = 0x666; var_t0 = 0xF; } } else { var_a1 = 0x666; var_t0 = 0; } if (((player->effects & 0x80000) == 0x80000) || ((player->effects & 0x800000) == 0x800000) || (player->unk_044 & 0x800)) { player->unk_050[screenId] = 0; } if (((player->effects & 8) == 8) && ((player->unk_0CA & 2) == 2)) { player->unk_050[screenId] = 0; } var_a0 = (player->unk_048[screenId] + player->rotation[1] + player->unk_0C0); if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40) || ((player->effects & 0x80000) == 0x80000) || ((player->effects & 0x800000) == 0x800000) || ((player->effects & 0x20000) == 0x20000) || (player->unk_044 & 0x800)) { if (var_a0 >= 0x7FF9) { var_a0 = -var_a0; var_a0 /= var_a1; if (var_a0 == 0) { var_a0 = 1; } } else { var_a0 /= var_a1; } } else { if (var_a0 >= 0x7FF9) { var_a0 = (-var_a0); } var_a0 /= var_a1; } player->animFrameSelector[screenId] = var_a0 + var_t0; if ((player->animFrameSelector[screenId]) >= 0x23) { player->animFrameSelector[screenId] = 0x22; } if ((player->effects & 0x80) || (player->effects & 0x40) || (player->effects & 0x80000) || (player->effects & 0x800000) || (player->effects & 0x20000) || (player->unk_044 & 0x800)) { if ((player->animFrameSelector[screenId]) >= 0x14) { player->animFrameSelector[screenId] = 0; } } if ((player->animGroupSelector[screenId]) >= 9) { player->animGroupSelector[screenId] = 4; } if (((player->effects & 0x80000) == 0x80000) || ((player->effects & 0x800000) == 0x800000) || (player->unk_044 & 0x800)) { player->animGroupSelector[screenId] = 4; } if (((player->effects & 0x400) == 0x400) || ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000) || ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT) || (player->effects & UNKNOWN_EFFECT_0x10000) || (player->effects & 0x80) || (player->effects & 0x40)) { player->unk_002 |= 1 << (screenId * 4); D_80165190[screenId][playerId] = 1; if ((player->effects & 0x80) || (player->effects & 0x40)) { if ((player->animFrameSelector[screenId] == gLastAnimFrameSelector[screenId][playerId]) && (player->animGroupSelector[screenId] == gLastAnimGroupSelector[screenId][playerId])) { player->unk_002 &= ~(1 << (screenId * 4)); D_80165190[screenId][playerId] = 1; } } else if (((player->unk_0A8) >> 8) == D_80165150[screenId][playerId] >> 8) { player->unk_002 &= ~(1 << (screenId * 4)); } } else { player->unk_002 |= 1 << (screenId * 4); if (((player->animFrameSelector[screenId] == gLastAnimFrameSelector[screenId][playerId]) && (player->animGroupSelector[screenId] == gLastAnimGroupSelector[screenId][playerId])) && ((D_80165190[screenId][playerId]) == 0)) { player->unk_002 &= ~(1 << (screenId * 4)); } } temp_a0_2 = gLastAnimFrameSelector[screenId][playerId] - player->animFrameSelector[screenId]; if ((temp_a0_2 >= 0x14) || (temp_a0_2 < (-0x13))) { player->unk_002 |= 1 << (screenId * 4); } } void func_80029B4C(Player* player, UNUSED f32 arg1, f32 arg2, UNUSED f32 arg3) { f32 a; f32 b; f32 c; f32 d; Vec3f sp8C; Vec3f sp80; Mat3 sp5C; UNUSED s32 pad; f32 temp_f0_2; f32 temp_f2_3; s16 temp_v0; f32 var_f12; if ((player->effects & LIGHTNING_EFFECT) == LIGHTNING_EFFECT) { var_f12 = 18.0f * ((((gCharacterSize[player->characterId] / 2)) * ((player->size) * 1.5))); } else { var_f12 = 18.0f * (gCharacterSize[player->characterId] / 2); } calculate_orientation_matrix(sp5C, 0.0f, 1.0f, 0.0f, (player->rotation[1] + player->unk_0C0)); sp8C[0] = var_f12 - 3.6; sp8C[1] = -player->boundingBoxSize; sp8C[2] = var_f12 - 2.0f; mtxf_transform_vec3f_mat3(sp8C, sp5C); sp80[0] = player->tyres[FRONT_LEFT].pos[0]; sp80[1] = player->tyres[FRONT_LEFT].pos[1]; sp80[2] = player->tyres[FRONT_LEFT].pos[2]; player->tyres[FRONT_LEFT].pos[0] = player->pos[0] + sp8C[0]; player->tyres[FRONT_LEFT].pos[1] = player->pos[1] + sp8C[1]; player->tyres[FRONT_LEFT].pos[2] = player->pos[2] + sp8C[2]; player_terrain_collision(player, &player->tyres[FRONT_LEFT], sp80[0], sp80[1], sp80[2]); sp8C[0] = (-var_f12) + 3.6; sp8C[1] = -player->boundingBoxSize; sp8C[2] = var_f12 - 2.0f; mtxf_transform_vec3f_mat3(sp8C, sp5C); sp80[0] = player->tyres[FRONT_RIGHT].pos[0]; sp80[1] = player->tyres[FRONT_RIGHT].pos[1]; sp80[2] = player->tyres[FRONT_RIGHT].pos[2]; player->tyres[FRONT_RIGHT].pos[0] = player->pos[0] + sp8C[0]; player->tyres[FRONT_RIGHT].pos[1] = player->pos[1] + sp8C[1]; player->tyres[FRONT_RIGHT].pos[2] = player->pos[2] + sp8C[2]; player_terrain_collision(player, &player->tyres[FRONT_RIGHT], sp80[0], sp80[1], sp80[2]); sp8C[0] = var_f12 - 2.6; sp8C[1] = -player->boundingBoxSize; sp8C[2] = (-var_f12) + 4.0f; mtxf_transform_vec3f_mat3(sp8C, sp5C); sp80[0] = player->tyres[BACK_LEFT].pos[0]; sp80[1] = player->tyres[BACK_LEFT].pos[1]; sp80[2] = player->tyres[BACK_LEFT].pos[2]; player->tyres[BACK_LEFT].pos[0] = player->pos[0] + sp8C[0]; player->tyres[BACK_LEFT].pos[1] = player->pos[1] + sp8C[1]; player->tyres[BACK_LEFT].pos[2] = player->pos[2] + sp8C[2]; player_terrain_collision(player, &player->tyres[BACK_LEFT], sp80[0], sp80[1], sp80[2]); sp8C[0] = (-var_f12) + 2.6; sp8C[1] = -player->boundingBoxSize; sp8C[2] = (-var_f12) + 4.0f; mtxf_transform_vec3f_mat3(sp8C, sp5C); sp80[0] = player->tyres[BACK_RIGHT].pos[0]; sp80[1] = player->tyres[BACK_RIGHT].pos[1]; sp80[2] = player->tyres[BACK_RIGHT].pos[2]; player->tyres[BACK_RIGHT].pos[0] = player->pos[0] + sp8C[0]; player->tyres[BACK_RIGHT].pos[1] = player->pos[1] + sp8C[1]; player->tyres[BACK_RIGHT].pos[2] = player->pos[2] + sp8C[2]; player_terrain_collision(player, &player->tyres[BACK_RIGHT], sp80[0], sp80[1], sp80[2]); if (!(player->effects & 8)) { a = (player->tyres[BACK_LEFT].baseHeight + player->tyres[FRONT_LEFT].baseHeight) / 2; move_f32_towards(&player->unk_230, a, 0.5f); b = (player->tyres[BACK_RIGHT].baseHeight + player->tyres[FRONT_RIGHT].baseHeight) / 2; move_f32_towards(&player->unk_23C, b, 0.5f); c = (player->tyres[FRONT_RIGHT].baseHeight + player->tyres[FRONT_LEFT].baseHeight) / 2; move_f32_towards(&player->unk_1FC, c, 0.5f); d = (player->tyres[BACK_RIGHT].baseHeight + player->tyres[BACK_LEFT].baseHeight) / 2; move_f32_towards(&player->unk_1F8, d, 0.5f); } temp_f2_3 = ((gCharacterSize[player->characterId] * 18.0f) + 1.0f) * player->size; temp_f0_2 = player->unk_23C - player->unk_230; player->unk_206 = -atan1s(temp_f0_2 / temp_f2_3); if (((player->unk_0CA & 2) == 2) || (player->effects & 8)) { player->unk_206 = 0; } if ((player->effects & 8) != 8) { temp_f0_2 = player->unk_1F8 - player->unk_1FC; move_s16_towards(&player->slopeAccel, atan1s(temp_f0_2 / temp_f2_3), 0.5f); } else { temp_f0_2 = player->oldPos[1] - arg2; temp_v0 = atan1s(temp_f0_2 / temp_f2_3); if (temp_f0_2 >= 0.0f) { temp_v0 /= 4; } else { temp_v0 *= 10; } move_s16_towards(&player->slopeAccel, temp_v0, 0.5f); } if (((player->effects & 8) == 8) && ((player->unk_0CA & 2) == 2)) { player->slopeAccel = (s16) ((s32) player->unk_D9C); } player->surfaceType = get_surface_type(player->collision.meshIndexZX) & 0xFF; if (player->surfaceType == BOOST_RAMP_ASPHALT) { if (((player->effects & BOOST_RAMP_ASPHALT_EFFECT) != BOOST_RAMP_ASPHALT_EFFECT) && ((player->effects & 8) != 8)) { player->soundEffects |= BOOST_RAMP_ASPHALT_SOUND_EFFECT; } } if (player->surfaceType == BOOST_RAMP_WOOD) { if (((player->effects & BOOST_RAMP_WOOD_EFFECT) != BOOST_RAMP_WOOD_EFFECT) && ((player->effects & 8) != 8)) { player->soundEffects |= BOOST_RAMP_WOOD_SOUND_EFFECT; } } } void func_8002A194(Player* player, f32 x, f32 y, f32 z) { UNUSED s32 pad[2]; f32 temp_f12; f32 var_f20; s32 temp_v0; s16 temp_v1; s16 var_a1; UNUSED s32 pad2; f32 temp_f0; temp_v1 = -player->rotation[1] - player->unk_0C0; if ((player->effects & LIGHTNING_EFFECT) == LIGHTNING_EFFECT) { var_f20 = (((gCharacterSize[player->characterId] * 18) / 2) * (player->size * 1.5)) - 1; } else { var_f20 = (((gCharacterSize[player->characterId] * 18) / 2) * player->size) - 1; } player->tyres[FRONT_LEFT].pos[2] = (coss(temp_v1 + 0x2000) * var_f20) + z; temp_f12 = (sins(temp_v1 + 0x2000) * var_f20) + x; player->tyres[FRONT_LEFT].pos[0] = temp_f12; player->tyres[FRONT_LEFT].baseHeight = calculate_surface_height(temp_f12, y, player->tyres[FRONT_LEFT].pos[2], player->collision.meshIndexZX); player->tyres[FRONT_RIGHT].pos[2] = (coss(temp_v1 - 0x2000) * var_f20) + z; temp_f12 = (sins(temp_v1 - 0x2000) * var_f20) + x; player->tyres[FRONT_RIGHT].pos[0] = temp_f12; player->tyres[FRONT_RIGHT].baseHeight = calculate_surface_height(temp_f12, y, player->tyres[FRONT_RIGHT].pos[2], player->collision.meshIndexZX); player->tyres[BACK_LEFT].pos[2] = (coss(temp_v1 + 0x6000) * var_f20) + z; temp_f12 = (sins(temp_v1 + 0x6000) * var_f20) + x; player->tyres[BACK_LEFT].pos[0] = temp_f12; player->tyres[BACK_LEFT].baseHeight = calculate_surface_height(temp_f12, y, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX); player->tyres[BACK_RIGHT].pos[2] = (coss(temp_v1 - 0x6000) * var_f20) + z; player->tyres[BACK_RIGHT].pos[0] = (sins(temp_v1 - 0x6000) * var_f20) + x; player->tyres[BACK_RIGHT].baseHeight = calculate_surface_height( player->tyres[BACK_LEFT].pos[0], y, player->tyres[BACK_LEFT].pos[2], player->collision.meshIndexZX); if ((player->effects & 8) != 8) { player->unk_230 = (player->tyres[BACK_LEFT].baseHeight + player->tyres[FRONT_LEFT].baseHeight) / 2; player->unk_23C = (player->tyres[BACK_RIGHT].baseHeight + player->tyres[FRONT_RIGHT].baseHeight) / 2; player->unk_1FC = (player->tyres[FRONT_RIGHT].baseHeight + player->tyres[FRONT_LEFT].baseHeight) / 2; player->unk_1F8 = (player->tyres[BACK_RIGHT].baseHeight + player->tyres[BACK_LEFT].baseHeight) / 2; } player->surfaceType = (u8) get_surface_type(player->collision.meshIndexZX); player->tyres[BACK_RIGHT].surfaceType = player->surfaceType; player->tyres[BACK_LEFT].surfaceType = player->surfaceType; player->tyres[FRONT_RIGHT].surfaceType = player->surfaceType; player->tyres[FRONT_LEFT].surfaceType = player->surfaceType; var_f20 = (gCharacterSize[player->characterId] * 18) + 1; temp_f0 = (player->unk_23C - player->unk_230); player->unk_206 = -atan1s(temp_f0 / var_f20); if ((player->effects & 8) != 8) { temp_f0 = (player->unk_1F8 - player->unk_1FC); move_s16_towards(&player->slopeAccel, atan1s(temp_f0 / var_f20), 0.5f); } else { temp_f0 = player->oldPos[1] - y; temp_v0 = atan1s(temp_f0 / var_f20); if (temp_f0 >= 0.0f) { var_a1 = temp_v0 * 2; } else { var_a1 = temp_v0 * 0xA; } move_s16_towards(&player->slopeAccel, var_a1, 0.5f); } if (func_802ABD7C(player->collision.meshIndexZX) != 0) { player->tyres[BACK_RIGHT].unk_14 |= 1; } else { player->tyres[BACK_RIGHT].unk_14 &= ~1; } if (player->surfaceType == BOOST_RAMP_ASPHALT) { if (((player->effects & BOOST_RAMP_ASPHALT_EFFECT) != BOOST_RAMP_ASPHALT_EFFECT) && ((player->effects & 8) != 8)) { player->soundEffects |= BOOST_RAMP_ASPHALT_SOUND_EFFECT; } } if (player->surfaceType == BOOST_RAMP_WOOD) { if (((player->effects & BOOST_RAMP_WOOD_EFFECT) != BOOST_RAMP_WOOD_EFFECT) && ((player->effects & 8) != 8)) { player->soundEffects |= BOOST_RAMP_WOOD_SOUND_EFFECT; } } } // Near identical to adjust_pos_orthogonally in memory.c void func_8002A5F4(Vec3f arg0, f32 arg1, Vec3f arg2, f32 arg3, f32 arg4) { f32 temp_f0; f32 temp_f2; f32 temp_f12; f32 temp_f14; f32 temp_f16; f32 temp_f18; f32 temp_f20; f32 tmp1; f32 tmp2; f32 tmp3; temp_f0 = arg2[0]; temp_f2 = arg2[1]; temp_f12 = arg2[2]; temp_f14 = -arg0[0]; temp_f16 = -arg0[1]; temp_f18 = -arg0[2]; temp_f20 = (temp_f14 * temp_f0) + (temp_f16 * temp_f2) + (temp_f18 * temp_f12); tmp1 = temp_f0 - (temp_f20 * temp_f14); tmp2 = temp_f2 - (temp_f20 * temp_f16); tmp3 = temp_f12 - (temp_f20 * temp_f18); if (arg1 < -arg4) { arg2[0] = tmp1 - (temp_f20 * temp_f14 * arg3); arg2[1] = tmp2 - (temp_f20 * temp_f16 * arg3); arg2[2] = tmp3 - (temp_f20 * temp_f18 * arg3); } else { arg2[0] = tmp1; arg2[1] = tmp2; arg2[2] = tmp3; } } void func_8002A704(Player* player, s8 playerIndex) { player->effects |= BOOST_EFFECT; player->soundEffects &= ~START_BOOST_SOUND_EFFECT; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C90F4(0U, (player->characterId * 0x10) + 0x29008001); func_800C9060(playerIndex, 0x1900A40BU); } player->boostTimer = 0x0050; } void func_8002A79C(Player* player, s8 playerIndex) { if (((player->effects & UNKNOWN_EFFECT_0x100) != UNKNOWN_EFFECT_0x100) && ((player->effects & UNKNOWN_EFFECT_0x10) != UNKNOWN_EFFECT_0x10) && (player->driftState >= 2)) { player->effects |= UNKNOWN_EFFECT_0x100; player->unk_23A = 0; player->driftState = 0; player->unk_228 = 0; if (D_8015F890 != 1) { if ((player->type & PLAYER_HUMAN) && !(player->type & PLAYER_INVISIBLE_OR_BOMB)) { func_800C9250(playerIndex); } } else if (player == gPlayerOne) { func_800C9250(playerIndex); } } else if ((player->effects & UNKNOWN_EFFECT_0x100) == UNKNOWN_EFFECT_0x100) { player->unk_23A += 1; if (player->unk_23A >= 0x1F) { player->unk_23A = 0; player->effects &= ~0x100; player->driftState = 0; player->unk_228 = 0; } } } void func_8002A8A4(Player* player, s8 playerIndex) { if (((s16) player->unk_0C0 / 182) > 0) { if (((s32) player->unk_07C >> 0x10) < -9) { if (player->unk_228 < 0x65) { player->unk_228++; } if ((player->unk_228 == 0x0064) && (player->type & PLAYER_HUMAN)) { func_800C9060(playerIndex, 0x1900851EU); } } else { if ((player->unk_228 >= 0x12) && (player->unk_228 < 0x64)) { if (player->driftState < 3) { player->driftState++; } } if ((player->unk_228 >= 0xA) && (player->unk_228 < 0x64)) { player->unk_228 = 0x000A; } else { player->unk_228 = 0; player->driftState = 0; } } } else if (((s32) player->unk_07C >> 0x10) >= 0xA) { if (player->unk_228 < 0x65) { player->unk_228++; } if ((player->unk_228 == 0x0064) && (player->type & PLAYER_HUMAN)) { func_800C9060(playerIndex, 0x1900851EU); } } else { if ((player->unk_228 >= 0x12) && (player->unk_228 < 0x64)) { if (player->driftState < 3) { player->driftState++; } } if ((player->unk_228 >= 0xA) && (player->unk_228 < 0x64)) { player->unk_228 = 0x000A; } else { player->unk_228 = 0; player->driftState = 0; } } } void kart_hop(Player* player) { player->kartHopJerk = gKartHopJerkTable[player->characterId]; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = gKartHopInitialVelocityTable[player->characterId]; player->effects |= 2; player->unk_DAC = 3.0f; player->kartGravity = 500.0f; func_80036C5C(player); } /** * Function: func_8002AAC0 * Parameters: * Player *player - A pointer to a Player * First kartHopJerk is subtracted from kartHopAcceleration * Then kartHopAcceleration is added to kartHopVelocity. * If kartHopVelocity is less than or equal to zero, all three * values (kartHop{Jerk,Acceleration,Velocity}) are set to 0.0f, * thereby ending the rising portion of the hop. * kartHopVelocity is restricted to values in [-INF, 15.0f] * kartHopAcceleration is restricted to values in [-9.0f, 9.0f] **/ void func_8002AAC0(Player* player) { player->kartHopAcceleration -= player->kartHopJerk; if (player->kartHopAcceleration >= 9.0f) { player->kartHopAcceleration = 9.0f; } if (player->kartHopAcceleration <= -9.0f) { player->kartHopAcceleration = -9.0f; } player->kartHopVelocity += player->kartHopAcceleration; if (player->kartHopVelocity >= 15.0f) { player->kartHopVelocity = 15.0f; } if (player->kartHopVelocity <= 0.0f) { player->kartHopJerk = 0.0f; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = 0.0f; } } void func_8002AB70(Player* player) { UNUSED s32 pad[2]; if (((player->effects & 8) != 8) && (player->unk_08C > 0.0f)) { if (((player->slopeAccel / 182) < -1) && ((player->slopeAccel / 182) >= -0x14) && (((player->speed / 18.0f) * 216.0f) >= 20.0f)) { move_f32_towards(&player->kartGravity, 500.0f, 1.0f); move_f32_towards(&player->unk_DAC, 3.0f, 0.05f); } else { move_f32_towards(&player->kartGravity, gKartGravityTable[player->characterId], 0.1f); move_f32_towards(&player->unk_DAC, 1.0f, 0.07f); } } else { if (player->collision.surfaceDistance[2] >= 50.0f) { player->unk_DAC = 2.0f; } move_f32_towards(&player->kartGravity, gKartGravityTable[player->characterId], 0.02f); if ((player->effects & 2) == 2) { move_f32_towards(&player->unk_DAC, 1.0f, 0.07f); } else { move_f32_towards(&player->unk_DAC, 1.0f, 0.07f); } } if ((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT) { move_f32_towards(&player->unk_DAC, 20.0f, 1.0f); player->kartGravity = 3500.0f; } if ((player->effects & BOOST_RAMP_WOOD_EFFECT) == BOOST_RAMP_WOOD_EFFECT) { move_f32_towards(&player->unk_DAC, 25.0f, 1.0f); player->kartGravity = 1800.0f; } if ((player->effects & 0x400) == 0x400) { player->kartGravity = 1100.0f; } if (player->effects & 0x80000) { player->kartGravity = 1500.0f; } if ((player->unk_044 & 0x800) != 0) { player->kartGravity = 1900.0f; } if ((player->effects & 0x800000) == 0x800000) { player->kartGravity = 300.0f; } if ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000) { player->kartGravity = 550.0f; } if ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT) { player->kartGravity = 800.0f; } } UNUSED void func_8002AE20(void) { } UNUSED void func_8002AE28(void) { } UNUSED void func_8002AE30(void) { } void func_8002AE38(Player* player, s8 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5) { UNUSED s32 pad[4]; s16 temp_v0_3; f32 sp28; f32 temp_f16; s16 temp_a0; s32 var_v1; sp28 = (sins(-player->rotation[1]) * player->speed) + arg2; temp_f16 = (coss(-player->rotation[1]) * player->speed) + arg3; if (((player->effects & 0x800) != 0x800) && ((player->effects & UNKNOWN_EFFECT_0x10) != UNKNOWN_EFFECT_0x10) && !(player->unk_044 & 0x4000) && ((((player->speed / 18.0f) * 216.0f) <= 8.0f) || (((player->unk_07C >> 0x10) < 5) && ((player->unk_07C >> 0x10) > -5)))) { if ((player->effects & 0x20) == 0x20) { player->unk_0C0 = (f32) (player->unk_0C0 - (player->unk_0C0 / 10)); } else { temp_v0_3 = player->unk_0C0; player->unk_0C0 = player->unk_078 * 9; temp_a0 = player->unk_0C0 - temp_v0_3; player->unk_0C0 = (f32) (temp_v0_3 + (temp_a0 / 15)); } } else { temp_v0_3 = player->unk_0C0; if (D_801652C0[arg1] & 8) { var_v1 = 2; } else { var_v1 = 0; } if ((player->currentSpeed >= 200.0f) && (var_v1 == 2) && (((player->unk_0C0 / 182) >= 0x10) || ((player->unk_0C0 / 182) < -0xF))) { player->unk_0C0 = atan2s(arg2 - arg4, arg3 - arg5) - atan2s(arg2 - sp28, arg3 - temp_f16); } else { player->unk_0C0 = (atan2s(arg2 - arg4, arg3 - arg5) - atan2s(arg2 - sp28, arg3 - temp_f16)) * 2; } if (((player->effects & UNKNOWN_EFFECT_0x10) != UNKNOWN_EFFECT_0x10) && ((((player->unk_07C >> 0x10) > 0) && (player->unk_0C0 < 0)) || (((player->unk_07C >> 0x10) < 0) && (player->unk_0C0 > 0)))) { if (player->unk_0C0 > 0) { player->unk_0C0 = player->unk_078 * 0x14; } if (player->unk_0C0 < 0) { player->unk_0C0 = player->unk_078 * 0x14; } temp_a0 = player->unk_0C0 - temp_v0_3; player->unk_0C0 = (f32) (temp_v0_3 + (temp_a0 / 12)); } else { if (player->unk_0C0 >= 0x1C71) { player->unk_0C0 = 0x1C70; } if (player->unk_0C0 < -0x1C70) { player->unk_0C0 = -0x1C70; } temp_a0 = player->unk_0C0 - temp_v0_3; player->unk_0C0 = (f32) (temp_v0_3 + (temp_a0 / 12)); } } } void func_8002B218(Player* player) { u16 someIndex; u16 sp38[10] = { 0x0003, 0x0016, 0x0026, 0x003c, 0x0050, 0x0069, 0x0090, 0x009d, 0x00a9, 0x00cc }; u16 sp24[10] = { 0x000c, 0x0021, 0x002f, 0x0045, 0x005f, 0x007a, 0x0098, 0x00a5, 0x00b3, 0x00d5 }; for (someIndex = 0; someIndex < 10; someIndex++) { if (player->unk_006 == sp38[someIndex]) { player->effects |= UNKNOWN_EFFECT_0x10; kart_hop(player); player->unk_204 = 0; break; } if (player->unk_006 == sp24[someIndex]) { player->effects &= ~0x10; break; } } } void apply_sound_effect(Player* player, s8 playerId, UNUSED s8 screenId) { /*if (playerId == 0){ print_timer(playerHUD[0].timerX, playerHUD[0].timerY, playerHUD[0].someTimer); }*/ if ((player->soundEffects & HIT_RED_BLUE_MOLE_SOUND_EFFECT) == HIT_RED_BLUE_MOLE_SOUND_EFFECT) { apply_hit_by_item_sound_effect(player, playerId); } if ((player->soundEffects & HIT_GREEN_SHELL_SOUND_EFFECT) == HIT_GREEN_SHELL_SOUND_EFFECT) { func_8008C528(player, playerId); } if ((player->soundEffects & HIT_BANANA_SOUND_EFFECT) == HIT_BANANA_SOUND_EFFECT) { func_8008CDC0(player, playerId); } if ((player->soundEffects & BOOST_SOUND_EFFECT) == BOOST_SOUND_EFFECT) { apply_boost_sound_effect(player, playerId); } if ((player->soundEffects & START_BOOST_SOUND_EFFECT) == START_BOOST_SOUND_EFFECT) { func_8002A704(player, playerId); } if ((player->soundEffects & UNUSED_SOUND_EFFECT_0x1000) == UNUSED_SOUND_EFFECT_0x1000) { func_8008D570(player, playerId); } if ((player->soundEffects & UNUSED_SOUND_EFFECT_0x20000) == UNUSED_SOUND_EFFECT_0x20000) { func_8008D7B0(player, playerId); } if ((player->soundEffects & THWOMP_STOMP_SOUND_EFFECT) == THWOMP_STOMP_SOUND_EFFECT) { apply_hit_sound_effect(player, playerId); } if ((player->soundEffects & LIGHTNING_STRIKE_SOUND_EFFECT) == LIGHTNING_STRIKE_SOUND_EFFECT) { apply_hit_rotating_sound_effect(player, playerId); } if ((player->soundEffects & SPINOUT_SOUND_EFFECT) == SPINOUT_SOUND_EFFECT) { func_8008C73C(player, playerId); } if ((player->soundEffects & HIT_FAKE_ITEM_SOUND_EFFECT) == HIT_FAKE_ITEM_SOUND_EFFECT) { apply_reverse_sound_effect(player, playerId); } if ((player->soundEffects & HIT_BY_STAR_SOUND_EFFECT) == HIT_BY_STAR_SOUND_EFFECT) { apply_hit_by_item_sound_effect(player, playerId); } if ((player->soundEffects & BOOST_RAMP_ASPHALT_SOUND_EFFECT) == BOOST_RAMP_ASPHALT_SOUND_EFFECT) { apply_boost_ramp_asphalt_sound_effect(player, playerId); } if ((player->soundEffects & BOOST_RAMP_WOOD_SOUND_EFFECT) == BOOST_RAMP_WOOD_SOUND_EFFECT) { apply_boost_ramp_wood_sound_effect(player, playerId); } if ((player->soundEffects & STAR_SOUND_EFFECT) == STAR_SOUND_EFFECT) { apply_star_sound_effect(player, playerId); } if ((player->soundEffects & BOO_SOUND_EFFECT) == BOO_SOUND_EFFECT) { apply_boo_sound_effect(player, playerId); } if (player->soundEffects & DRIVING_SPINOUT_SOUND_EFFECT) { func_8008D0FC(player, playerId); } if (player->soundEffects & HIT_PADDLE_BOAT_SOUND_EFFECT) { apply_reverse_sound_effect(player, playerId); } } void func_8002B5C0(Player* player, UNUSED s8 playerId, UNUSED s8 screenId) { if (((player->unk_0CA & 8) != 0) || ((player->unk_0CA & 2) != 0)) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(HIT_SOUND_EFFECTS | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } // Green shell if ((player->effects & 0x400) == 0x400) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } // Spinout (banana or driving) if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40)) { player->soundEffects &= (ALL_SOUND_EFFECTS & ~(ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS)) | UNUSED_SOUND_EFFECT_0x20000; } // Near spinout (banana) if ((player->effects & 0x800) == 0x800) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } if ((player->unk_044 & 0x4000) != 0) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } //unclear if ((player->effects & 0x80000) == 0x80000) { player->soundEffects &= ALL_SOUND_EFFECTS & ~((HIT_SOUND_EFFECTS ^ LIGHTNING_STRIKE_SOUND_EFFECT) | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } //unclear if ((player->effects & 0x800000) == 0x800000) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(HIT_SOUND_EFFECTS | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } //squished if ((player->effects & HIT_EFFECT) == HIT_EFFECT) { player->soundEffects &= (ALL_SOUND_EFFECTS & ~(HIT_SOUND_EFFECTS | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS)) | THWOMP_STOMP_SOUND_EFFECT; } //explosion crash if ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000) { player->soundEffects &= ALL_SOUND_EFFECTS & ~((HIT_SOUND_EFFECTS ^ LIGHTNING_STRIKE_SOUND_EFFECT) | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } // hit by star or red shell if ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT) { player->soundEffects &= ALL_SOUND_EFFECTS & ~((HIT_SOUND_EFFECTS ^ LIGHTNING_STRIKE_SOUND_EFFECT) | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } // boost asphalt if ((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(HIT_SOUND_EFFECTS | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } // boost ramp if ((player->effects & BOOST_RAMP_WOOD_EFFECT) == BOOST_RAMP_WOOD_EFFECT) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(HIT_SOUND_EFFECTS | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } // Terrain tumble if ((player->effects & UNKNOWN_EFFECT_0x10000) == UNKNOWN_EFFECT_0x10000) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(HIT_SOUND_EFFECTS | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } // star if ((player->effects & STAR_EFFECT) == STAR_EFFECT) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(HIT_SOUND_EFFECTS | BOOST_SOUND_EFFECT | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } // boo if ((player->effects & BOO_EFFECT) == BOO_EFFECT) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(HIT_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } // early start spinout if ((player->effects & 0x4000) == 0x4000) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(ANY_BOOST_SOUND_EFFECTS | SPINOUT_SOUND_EFFECT | STATE_TRANSITION_SOUND_EFFECTS); } // CPU_FAST_EFFECTS if ((player->effects & 0x20000) == 0x20000) { player->soundEffects &= ALL_SOUND_EFFECTS & ~(HIT_SOUND_EFFECTS | ANY_BOOST_SOUND_EFFECTS | RACING_SPINOUT_SOUND_EFFECTS | STATE_TRANSITION_SOUND_EFFECTS); } } void func_8002B830(Player* player, s8 playerId, s8 screenId) { if (player->soundEffects != 0) { func_8002B5C0(player, playerId, screenId); } if (player->soundEffects != 0) { apply_sound_effect(player, playerId, screenId); } if ((player->unk_044 & 0x400) != 0) { func_800911B4(player, playerId); } } UNUSED void func_8002B8A4(Player* player_one, Player* player_two) { s32 var_v1; // clang-format off /* if's are being done bracket-less on purpose, Technically only the `player_one == gPlayerEight` NEEDS to be bracket-less that looks weird */ if (player_one == gPlayerOne) { var_v1 = 0; } if (player_one == gPlayerTwo) { var_v1 = 1; } if (player_one == gPlayerThree) { var_v1 = 2; } if (player_one == gPlayerFour) { var_v1 = 3; } if (player_one == gPlayerFive) { var_v1 = 4; } if (player_one == gPlayerSix) { var_v1 = 5; } if (player_one == gPlayerSeven) { var_v1 = 6; } if (player_one == gPlayerEight) { var_v1 = 7; } D_801653C0[var_v1] = player_two; if (player_two == gPlayerOne) { var_v1 = 0; } if (player_two == gPlayerTwo) { var_v1 = 1; } if (player_two == gPlayerThree) { var_v1 = 2; } if (player_two == gPlayerFour) { var_v1 = 3; } if (player_two == gPlayerFive) { var_v1 = 4; } if (player_two == gPlayerSix) { var_v1 = 5; } if (player_two == gPlayerSeven) { var_v1 = 6; } if (player_two == gPlayerEight) { var_v1 = 7; } D_801653C0[var_v1] = player_one; // clang-format on } void func_8002B9CC(Player* player, s8 playerIndex, UNUSED s32 arg2) { f32 temp_f0; f32 temp_f2; f32 temp_f14; s16 temp; s16 temp2; if ((player->unk_046 & 2) == 2) { temp_f0 = D_8018CE10[playerIndex].unk_04[0]; temp_f2 = 0; temp_f14 = D_8018CE10[playerIndex].unk_04[2]; if (sqrtf((temp_f0 * temp_f0) + (temp_f2 * temp_f2) + (temp_f14 * temp_f14)) >= 6.5) { player->unk_08C /= 4; player->currentSpeed /= 4; if (!(player->effects & 0x80) && !(player->effects & 0x40)) { func_8008C73C(player, playerIndex); } } } else { temp_f0 = gPlayerLastVelocity[playerIndex][0] - player->velocity[0]; temp_f2 = gPlayerLastVelocity[playerIndex][1] - player->velocity[1]; temp_f14 = gPlayerLastVelocity[playerIndex][2] - player->velocity[2]; if (sqrtf((temp_f0 * temp_f0) + (temp_f2 * temp_f2) + (temp_f14 * temp_f14)) >= 4.2) { player->unk_08C /= 4; player->currentSpeed /= 4; if (!(player->effects & 0x80) && !(player->effects & 0x40)) { func_8008C73C(player, playerIndex); } } temp = (-(s16) get_xz_angle_between_points(player->pos, &player->oldPos[0])); temp2 = (player->rotation[1] - player->unk_0C0); temp = temp - temp2; player->unk_234 = temp / 182; } } void func_8002BB9C(Player* player, f32* arg1, f32* arg2, UNUSED s8 arg3, UNUSED s8 arg4, UNUSED Vec3f arg5) { Mat3 sp64; Vec3f sp58; Vec3f sp4C; s16 var_v0; s16 t0; UNUSED s32 pad; s16 sp30[10] = { 0x0000, 0x00b6, 0x016c, 0x0222, 0x02d8, 0x038e, 0x0444, 0x04fa, 0x05b0, 0x0666 }; if (((u16) player->unk_256) <= 0) { return; } if (((u16) player->unk_256) > 2) { return; } if (!(player->unk_046 & 0x20)) { return; } calculate_orientation_matrix(sp64, 0, 1, 0, (s16) 0); sp58[0] = *arg1; sp58[1] = 0; sp58[2] = *arg2; mtxf_transform_vec3f_mat3(sp58, sp64); sp4C[0] = player->oldPos[0]; sp4C[1] = 0; sp4C[2] = player->oldPos[2]; mtxf_transform_vec3f_mat3(sp4C, sp64); var_v0 = -(s16) get_xz_angle_between_points(sp58, sp4C); t0 = player->rotation[1]; var_v0 = 0x10000 + (t0 - var_v0); var_v0 /= 182; if (var_v0 < 0x97 && (var_v0 > -0x97)) { return; } var_v0 = (player->unk_07C >> 0x10) / 6; if (var_v0 < 0) { var_v0 *= -1; } if (var_v0 >= 8) { var_v0 = 8; } if ((player->unk_07C >> 0x10) < 0) { player->rotation[1] -= sp30[var_v0]; } else { player->rotation[1] += sp30[var_v0]; } } void func_8002BD58(Player* player) { s32 sp2C[7] = { 0x002f0000, 0x00300000, 0x00310000, 0x00320000, 0x00320000, 0x00320000, 0x00320000 }; s32 spC[8] = { 0x00280000, 0x002c0000, 0x00300000, 0x00320000, 0x00320000, 0x00320000, 0x00320000, 0x00320000 }; s16 temp_t5; if (player->unk_234 >= 0) { if ((player->unk_234 >= 5) && (player->unk_234 < 0x1E)) { player->unk_07C = sp2C[player->unk_234 / 6]; } if ((player->unk_234 >= 0x1E) && (player->unk_234 < 0x50)) { player->unk_07C = spC[(s32) (player->unk_234 - 0x1E) / 12]; } if (((player->unk_234 < 0x50) || (player->unk_234 >= 0x5B)) && (player->unk_234 >= 0x5B) && (player->unk_234 < 0xA1)) { player->unk_07C = spC[1]; } } else { temp_t5 = -player->unk_234; if ((player->unk_234 < -4) && (player->unk_234 >= -0x1E)) { player->unk_07C = sp2C[temp_t5 / 6] * -1; } if ((player->unk_234 < -0x1E) && (player->unk_234 >= -0x50)) { player->unk_07C = spC[(s32) (temp_t5 - 0x1E) / 12] * -1; } if (((player->unk_234 >= -0x50) || (player->unk_234 < -0x5A)) && (player->unk_234 < -0x5A) && (player->unk_234 >= -0xA0)) { player->unk_07C = spC[1] * -1; } } } void func_8002BF4C(Player* player, s8 playerIndex) { UNUSED s32 pad[3]; UNUSED s32 uselessAssignment; s32 i; s32 var_a2; Player* playerBorrow; Player* players = gPlayerOne; var_a2 = 0; if (((player->speed / 18.0f) * 216.0f) < 50.0f) { player->unk_0E2 = 0; player->effects &= 0xFFDFFFFF; return; } if ((player->effects & 0x200000) == 0x200000) { player->unk_0E2 -= 1; if (player->unk_0E2 <= 0) { player->effects &= 0xFFDFFFFF; } } else { for (i = 0; i < NUM_PLAYERS; i++) { playerBorrow = &players[i]; if (((player != playerBorrow) && ((playerBorrow->type & PLAYER_INVISIBLE_OR_BOMB) == 0) && (playerBorrow->type & PLAYER_EXISTS)) && ((var_a2 = func_8001FD78(player, playerBorrow->pos[0], playerBorrow->pos[1], playerBorrow->pos[2]), var_a2 == 1))) { player->unk_0E2 += 1; if (player->unk_0E2 >= 0x3D) { player->effects |= 0x200000; if ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB) { uselessAssignment = player->type & PLAYER_INVISIBLE_OR_BOMB; func_800C90F4(playerIndex, (player->characterId * 0x10) + 0x29008001); } if ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB) { uselessAssignment = var_a2; func_800C9060(playerIndex, 0x19008011); } } break; } } if (var_a2 == 0) { player->unk_0E2 = 0; } } } void func_8002C11C(Player* player) { if ((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) { player->unk_204 += 1; if (player->unk_204 >= 0x65) { player->unk_204 = 0x64; } } else { player->unk_204 -= 1; if (player->unk_204 < 0) { player->unk_204 = 0; } } } void func_8002C17C(Player* player, s8 playerId) { switch (gCurrentCourseId) { /* irregular */ case COURSE_YOSHI_VALLEY: if ((player->collision.surfaceDistance[2] >= 600.0f) && (D_80165330[playerId] == 0)) { D_80165330[playerId] = 1; gCopyNearestPathPointByPlayerId[playerId] = gNearestPathPointByPlayerId[playerId]; gCopyPathIndexByPlayerId[playerId] = gPathIndexByPlayerId[playerId]; } else if (D_80165330[playerId] == 0) { gCopyNearestPathPointByPlayerId[playerId] = gNearestPathPointByPlayerId[playerId]; gCopyPathIndexByPlayerId[playerId] = gPathIndexByPlayerId[playerId]; } else if (!(player->effects & 8)) { if (func_802ABDF4(player->collision.meshIndexZX) == 0) { D_80165330[playerId] = 0; } } break; case COURSE_FRAPPE_SNOWLAND: if ((player->surfaceType == SNOW_OFFROAD) && (D_80165330[playerId] == 0)) { D_80165330[playerId] = 1; gCopyNearestPathPointByPlayerId[playerId] = gNearestPathPointByPlayerId[playerId]; gCopyPathIndexByPlayerId[playerId] = gPathIndexByPlayerId[playerId]; } else if (player->surfaceType != SNOW_OFFROAD) { D_80165330[playerId] = 0; gCopyNearestPathPointByPlayerId[playerId] = gNearestPathPointByPlayerId[playerId]; gCopyPathIndexByPlayerId[playerId] = gPathIndexByPlayerId[playerId]; } break; case COURSE_ROYAL_RACEWAY: if (((player->effects & BOOST_RAMP_ASPHALT_EFFECT) != 0) && (D_80165330[playerId] == 0)) { D_80165330[playerId] = 1; gCopyNearestPathPointByPlayerId[playerId] = gNearestPathPointByPlayerId[playerId]; gCopyPathIndexByPlayerId[playerId] = gPathIndexByPlayerId[playerId]; } else if (((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == 0) && !(player->effects & 8)) { D_80165330[playerId] = 0; gCopyNearestPathPointByPlayerId[playerId] = gNearestPathPointByPlayerId[playerId]; gCopyPathIndexByPlayerId[playerId] = gPathIndexByPlayerId[playerId]; } break; case COURSE_RAINBOW_ROAD: if ((player->collision.surfaceDistance[2] >= 600.0f) && (D_80165330[playerId] == 0)) { D_80165330[playerId] = 1; gCopyNearestPathPointByPlayerId[playerId] = gNearestPathPointByPlayerId[playerId]; gCopyPathIndexByPlayerId[playerId] = gPathIndexByPlayerId[playerId]; } else if (D_80165330[playerId] == 0) { gCopyNearestPathPointByPlayerId[playerId] = gNearestPathPointByPlayerId[playerId]; gCopyPathIndexByPlayerId[playerId] = gPathIndexByPlayerId[playerId]; } else if (!((player->effects & 8) || (player->unk_0CA & 1))) { D_80165330[playerId] = 0; } break; default: D_80165330[playerId] = 0; if (1) {} break; } } void func_8002C4F8(Player* player, s8 playerIndex) { D_801652A0[playerIndex] = func_802AAB4C(player); if (player->pos[1] <= D_801652A0[playerIndex]) { player->unk_0DE |= 0x0002; } else { player->unk_0DE &= ~0x0002; } if (player->boundingBoxSize < (D_801652A0[playerIndex] - player->pos[1])) { player->unk_0DE |= 1; player->unk_0DE &= ~0x0002; } else { player->unk_0DE &= ~0x0001; } if (player->boundingBoxSize < (D_801652A0[playerIndex] - player->pos[1])) { if ((player->unk_0DE & 4) != 4) { player->unk_0DE |= 8; player->unk_0DE |= 4; if ((gCurrentCourseId != COURSE_KOOPA_BEACH) && (gCurrentCourseId != COURSE_SKYSCRAPER) && (gCurrentCourseId != COURSE_RAINBOW_ROAD) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN)) { if ((gCurrentCourseId == COURSE_BOWSER_CASTLE) || (gCurrentCourseId == COURSE_BIG_DONUT)) { func_800C9060((u8) playerIndex, 0x1900801CU); } else { func_800C9060((u8) playerIndex, 0x19008008U); } } } } if ((gCurrentCourseId == COURSE_KOOPA_BEACH) || (gCurrentCourseId == COURSE_SKYSCRAPER) || (gCurrentCourseId == COURSE_RAINBOW_ROAD)) { player->unk_0DE &= ~0x000C; } if ((player->boundingBoxSize < (D_801652A0[playerIndex] - player->pos[1])) && (player->collision.surfaceDistance[2] >= 600.0f)) { player->unk_0CA |= 1; } if (player->collision.surfaceDistance[2] >= 600.0f) { player->unk_0CA |= 0x0100; } else if ((player->effects & 8) != 8) { player->unk_0CA &= ~0x0100; } if ((player->type & PLAYER_CPU) && ((func_802ABDF4(player->collision.meshIndexZX) != 0) || (player->unk_0CA & 1))) { if (!(player->unk_0CA & 2) && !(player->unk_0CA & 8) && !(player->effects & UNKNOWN_EFFECT_0x1000)) { func_80090778(player); func_80090868(player); } } if ((player->type & PLAYER_CPU) && (player->surfaceType == OUT_OF_BOUNDS) && !(player->effects & 8)) { func_80090778(player); func_80090868(player); } func_8002C17C(player, playerIndex); } void func_8002C7E4(Player* player, s8 playerIndex, s8 arg2) { if ((player->unk_046 & 1) != 1) { if ((player->effects & 0x8000) == 0x8000) { if ((player->effects & BOOST_EFFECT) != BOOST_EFFECT) { func_8002B9CC(player, playerIndex, arg2); } player->unk_044 &= ~0x0001; player->unk_046 |= 1; player->unk_046 |= 8; if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { func_8001CA24(player, 2.8f); } if ((player->unk_046 & 2) == 2) { if ((player->unk_046 & 4) != 4) { player->unk_046 |= 4; player->unk_046 |= 0x40; if (player->effects & BOOST_EFFECT) { remove_boost_effect(player); } } } } } if ((player->effects & 0x8000) == 0x8000) { player->effects &= ~0x8000; player->unk_10C = 1; player->unk_044 &= ~0x0001; return; } player->unk_046 &= ~0x0001; player->effects &= ~0x8000; if (player->unk_10C > 0) { player->unk_10C += 1; } if (player->unk_10C >= 0xA) { player->unk_10C = 0; } } void func_8002C954(Player* player, s8 playerId, Vec3f velocity) { f32 temp_f0; f32 var_f14; f32 xdist; f32 ydist; f32 zdist; temp_f0 = player->pos[1] - player->unk_074; if (((((player->effects & UNKNOWN_EFFECT_0x10000) != UNKNOWN_EFFECT_0x10000) && ((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT)) || ((((temp_f0 >= 20.0f) || (temp_f0 < (-1.0f))) && ((player->effects & UNKNOWN_EFFECT_0x10000) == 0)) && (player->effects & 8)) || ((player->collision.unk34 == 0) && ((player->effects & UNKNOWN_EFFECT_0x10000) == 0))) && (((player->unk_0CA & 2) == 0) || (!(player->unk_0CA & 8)))) { func_8008F494(player, playerId); } if ((player->unk_046 & 0x20) != 0x20) { if ((player->collision.surfaceDistance[0] < (-1.0f)) || (player->collision.surfaceDistance[1] < (-1.0f))) { player->unk_256 = 1; } player->unk_046 |= 0x20; } if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && (((player->speed / 18.0f) * 216.0f) > 30.0f)) { func_8001CA24(player, 3.0f); } player->unk_046 |= 0x10; player->unk_256++; if (player->unk_256 >= 0xA) { player->unk_256 = 0; } if ((player->slopeAccel >= 0) && (((player->speed / 18.0f) * 216.0f) > 5.0f)) { player_decelerate_alternative(player, 18.0f); } if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { xdist = gPlayerLastVelocity[playerId][0] - velocity[0]; var_f14 = gPlayerLastVelocity[playerId][1] - velocity[1]; ydist = var_f14; // okay zdist = gPlayerLastVelocity[playerId][2] - velocity[2]; var_f14 = sqrtf((xdist * xdist) + (ydist * ydist) + (zdist * zdist)) / 3; if (var_f14 >= 1.0) { var_f14 = 1.0f; } if ((var_f14 <= 0.6) && (((player->speed / 18.0f) * 216.0f) >= 40.0f) && (!(player->type & PLAYER_INVISIBLE_OR_BOMB))) { func_800CAEC4(playerId, 0.6F); } else if (!(player->type & PLAYER_INVISIBLE_OR_BOMB)) { if ((var_f14 <= 0.6) && (((player->speed / 18.0f) * 216.0f) < 40.0f) && (((player->speed / 18.0f) * 216.0f) >= 10.0f)) { func_800CAEC4(playerId, 0.3F); } else { func_800CAEC4(playerId, var_f14); } } } if (player->effects & BOOST_EFFECT) { remove_boost_effect(player); player->unk_08C /= 2; } } void apply_effect(Player* player, s8 playerIndex, s8 arg2) { if (((player->unk_0CA & 2) == 2) || ((player->unk_0CA & 8) == 8)) { func_80090970(player, playerIndex, arg2); } if ((player->effects & 0x800) == 0x800) { func_8008CEB0(player, playerIndex); } if (player->unk_044 & 0x4000) { func_8008D170(player, playerIndex); } if ((player->effects & BOOST_EFFECT) == BOOST_EFFECT) { apply_boost_effect(player); } if ((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT) { apply_boost_ramp_asphalt_effect(player); } if ((player->effects & BOOST_RAMP_WOOD_EFFECT) == BOOST_RAMP_WOOD_EFFECT) { apply_boost_ramp_wood_effect(player); } if ((s32) (player->effects & HIT_EFFECT) == HIT_EFFECT) { apply_hit_effect(player, playerIndex); } if ((player->effects & LIGHTNING_EFFECT) == LIGHTNING_EFFECT) { apply_lightning_effect(player, playerIndex); } if ((player->effects & UNKNOWN_EFFECT_0x10000) == UNKNOWN_EFFECT_0x10000) { func_8008F3F4(player, playerIndex); } if ((player->effects & STAR_EFFECT) == STAR_EFFECT) { apply_star_effect(player, playerIndex); } if ((player->effects & BOO_EFFECT) == BOO_EFFECT) { apply_boo_effect(player, playerIndex); } if (((player->effects & 0x20000000) == 0x20000000) && (player->unk_228 >= 0x64)) { player_decelerate_alternative(player, 4.0f); } if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40)) { func_8008C9EC(player, playerIndex); } if ((player->effects & 0x400) == 0x400) { func_8008C62C(player, playerIndex); } if ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000) { func_8008E4A4(player, playerIndex); } if ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT) { apply_hit_by_item_effect(player, playerIndex); } if ((player->effects & 0x4000) == 0x4000) { func_8008F1B8(player, playerIndex); } if ((player->effects & 0x80000) == 0x80000) { func_8008D698(player, playerIndex); } if ((player->effects & 0x800000) == 0x800000) { func_8008D8B4(player, playerIndex); player_decelerate_alternative(player, 10.0f); } if (D_800DC510 != 5) { if (player->soundEffects & LOSE_BATTLE_SOUND_EFFECT) { func_8008FC64(player, playerIndex); } if (player->soundEffects & UNKNOWN_SOUND_EFFECT_0x08000000) { func_8008FCDC(player, playerIndex); } } if (player->unk_044 & 0x800) { func_80091298(player, playerIndex); } } void func_8002D028(Player* player, s8 playerIndex) { Vec3f sp4C; f32 temp_f18; s16 temp_t1; s16 temp; s16 temp2; f32 thing0; UNUSED s32 pad; sp4C[0] = D_80165210[D_80165270[playerIndex]]; sp4C[1] = 0; sp4C[2] = D_80165230[D_80165270[playerIndex]]; temp = -(s16) get_xz_angle_between_points(player->pos, sp4C); temp2 = player->rotation[1]; temp = (temp - temp2); thing0 = 8; if (temp > ((s16) (thing0 * 182))) { temp = (thing0 * 182); } if (temp < ((s16) (-thing0 * 182))) { temp = (-thing0 * 182); } temp_t1 = (D_80165020[playerIndex] + ((s16) ((temp * 0x35) / (thing0 * 182)))) / 2; apply_cpu_turn(player, (s16) temp_t1); D_80165020[playerIndex] = (s16) temp_t1; temp_f18 = sqrtf((sp4C[0] - player->pos[0]) * (sp4C[0] - player->pos[0]) + (sp4C[2] - player->pos[2]) * (sp4C[2] - player->pos[2])); if (temp_f18 <= 8.0f) { adjust_angle(&player->rotation[1], -0x8000, 0x016C); if ((player->rotation[1] < (-0x7F41)) || (player->rotation[1] > 0x7F41)) { player->type &= ~0x0200; } player->unk_08C = 0; player->speed = 0; player->unk_104 = 0; player->tyreSpeed = 0; player->unk_07C = 0; player->velocity[0] = 0; player->velocity[1] = 0; player->velocity[2] = 0; player->unk_0C0 = 0; player->unk_078 = 0; } else { player->unk_08C = 1200; } } void func_8002D268(Player* player, UNUSED Camera* camera, s8 screenId, s8 playerId) { Vec3f sp184 = { 0.0, 0.0, 1.0 }; Vec3f sp178 = { 0.0, 0.0, 0.0 }; Vec3f sp16C = { 0.0, 0.0, 0.0 }; Vec3f sp160 = { 0.0, 0.0, 0.0 }; f32 sp104[] = { 0.825, 0.8, 0.725, 0.625, 0.425, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3 }; f32 temp; f32 nextX; f32 nextY; f32 nextZ; f32 posX; f32 posY; f32 posZ; f32 temp2; s32 temp_v0_3; s32 temp3; f32 temp_f2_2; UNUSED s32 pad[8]; f32 gravityX; f32 gravityY; f32 gravityZ; f32 surfaceDistance; UNUSED s32 pad2; Vec3f newVelocity; Vec3f sp8C; UNUSED s32 pad3[3]; s32 sp7C = 0; UNUSED s32 pad4[6]; func_80027EDC(player, playerId); func_8002C11C(player); if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { func_8002A79C(player, playerId); } func_8002B830(player, playerId, screenId); if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_8002BF4C(player, playerId); } apply_effect(player, playerId, screenId); if (((player->effects & 0x20000000) == 0x20000000) && (player->unk_228 >= 0x64)) { sp7C = 2; } func_80037BB4(player, sp160); func_8002AB70(player); func_8002FCA8(player, playerId); if (player->unk_044 & 1) { player->unk_064[0] *= -1.0f; player->unk_064[2] *= -1.0f; } if ((player->tyres[BACK_LEFT].surfaceType == ASPHALT) && (player->tyres[BACK_RIGHT].surfaceType == ASPHALT)) { gravityX = (-1 * (player->unk_064[0] + sp16C[0])) + ((-player->collision.orientationVector[0] * player->kartGravity) * 0.925); gravityY = (-player->collision.orientationVector[1] * player->kartGravity); gravityZ = (-1 * (player->unk_064[2] + sp16C[2])) + ((-player->collision.orientationVector[2] * player->kartGravity) * 0.925); } else { temp3 = (((player->speed / 18.0f) * 216.0f) / 10.0f); if (temp3 >= 10) { temp3 = 10; } gravityX = -1 * (player->unk_064[0] + sp16C[0]) + ((-player->collision.orientationVector[0] * player->kartGravity) * sp104[temp3]); gravityY = (-player->collision.orientationVector[1] * player->kartGravity); gravityZ = -1 * (player->unk_064[2] + sp16C[2]) + ((-player->collision.orientationVector[2] * player->kartGravity) * sp104[temp3]); } if (((player->effects & 8) != 8) && ((player->effects & 0x20) == 0x20)) { gravityX = 0 * (player->unk_064[0] + sp16C[0]); gravityY = -1 * player->kartGravity / 4; gravityZ = 0 * (player->unk_064[2] + sp16C[2]); } if ((player->effects & 8) == 8) { gravityX = 0 * (player->unk_064[0] + sp16C[0]); gravityY = -1 * player->kartGravity; gravityZ = 0 * (player->unk_064[2] + sp16C[2]); } temp_f2_2 = ((player->oldPos[2] - player->pos[2]) * coss(player->rotation[1] + player->unk_0C0)) + (-(player->oldPos[0] - player->pos[0]) * sins(player->rotation[1] + player->unk_0C0)); if (temp_f2_2 > 0.1) { player->unk_044 |= 8; } else { player->unk_044 &= 0xFFF7; } if (((player->unk_08C <= 0.0f) && ((temp_v0_3 = player->effects, (temp_v0_3 & 1) == 1))) && ((temp_v0_3 & 0x20) != 0x20)) { sp178[2] = temp_f2_2 * 4500.0f; } else { sp178[2] = 0.0f; } sp178[1] = 0.0f; mtxf_transform_vec3f_mat3(sp178, player->orientationMatrix); gravityX += sp178[0]; gravityZ += sp178[2]; func_8002C7E4(player, playerId, screenId); sp184[2] = func_80030150(player, playerId); mtxf_transform_vec3f_mat3(sp184, player->orientationMatrix); newVelocity[0] = player->velocity[0]; newVelocity[1] = player->velocity[1]; newVelocity[2] = player->velocity[2]; if (((player->unk_10C < 3) && (((s32) player->unk_256) < 3)) || ((player->effects & BOOST_EFFECT) == BOOST_EFFECT)) { if (((player->unk_07C >> 16) >= 0x28) || ((player->unk_07C >> 16) < (-0x27))) { newVelocity[0] += (((((f64) ((sp184[0] + gravityX) + sp160[0])) - (newVelocity[0] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) / (((((f64) player->unk_20C) * 0.6) + 1.0) + sp7C)); newVelocity[2] += (((((f64) ((sp184[2] + gravityZ) + sp160[2])) - (newVelocity[2] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) / (((((f64) player->unk_20C) * 0.6) + 1.0) + sp7C)); } else { newVelocity[0] += (((((f64) ((sp184[0] + gravityX) + sp160[0])) - (newVelocity[0] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) / (sp7C + 1)); newVelocity[2] += (((((f64) ((sp184[2] + gravityZ) + sp160[2])) - (newVelocity[2] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) / (sp7C + 1)); } } else { newVelocity[0] += (((((f64) ((sp184[0] + gravityX) + sp160[0])) - (newVelocity[0] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) / 30.0); newVelocity[2] += (((((f64) ((sp184[2] + gravityZ) + sp160[2])) - (newVelocity[2] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) / 30.0); } newVelocity[1] += (((((f64) ((sp184[1] + gravityY) + sp160[1])) - (newVelocity[1] * (0.12 * ((f64) player->kartFriction)))) / 6000.0) / ((f64) player->unk_DAC)); if (((((player->unk_0CA & 2) == 2) || ((player->unk_0CA & 8) == 8)) || ((player->effects & HIT_EFFECT) == HIT_EFFECT)) || (player->unk_0CA & 1)) { newVelocity[0] = 0.0f; newVelocity[1] = 0.0f; newVelocity[2] = 0.0f; } if ((player->unk_044 & 0x10) == 0x10) { player->unk_044 &= 0xFFEF; } posX = player->pos[0]; posY = player->pos[1]; posZ = player->pos[2]; player->oldPos[0] = player->pos[0]; player->oldPos[2] = player->pos[2]; player->oldPos[1] = player->pos[1]; nextX = posX + player->velocity[0] + D_8018CE10[playerId].unk_04[0]; nextY = posY + player->velocity[1]; nextZ = posZ + player->velocity[2] + D_8018CE10[playerId].unk_04[2]; if (((((player->unk_0CA & 2) != 2) && ((player->unk_0CA & 8) != 8)) && ((player->effects & HIT_EFFECT) != HIT_EFFECT)) && (!(player->unk_0CA & 1))) { func_8002AAC0(player); nextY += player->kartHopVelocity; nextY -= 0.02; } actor_terrain_collision(&player->collision, player->boundingBoxSize, nextX, nextY, nextZ, player->oldPos[0], player->oldPos[1], player->oldPos[2]); player->unk_058 = 0.0f; player->unk_060 = 0.0f; player->unk_05C = 1.0f; if ((player->unk_044 & 1) != 1) { calculate_orientation_matrix(player->orientationMatrix, player->unk_058, player->unk_05C, player->unk_060, player->rotation[1]); } else { calculate_orientation_matrix(player->orientationMatrix, player->unk_058, player->unk_05C, player->unk_060, player->rotation[1] + 0x8000); } player->effects |= 8; player->unk_0C2 += 1; surfaceDistance = player->collision.surfaceDistance[2]; if (surfaceDistance <= 0.0f) { player->effects = player->effects & (~2); player->effects = player->effects & (~8); if (player->unk_0C2 >= 35) { if (player->unk_0C2 >= 0x32) { player->unk_0C2 = 0x32; } player->unk_DB4.unkC = 3.0f; player->unk_DB4.unk18 = 0; player->unk_0B6 |= 0x100; if ((((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT)) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C9060(playerId, 0x1900A60AU); } else if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800CADD0((u8) playerId, ((f32) player->unk_0C2) / 35.0f); } if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { player->unk_044 |= 0x100; } } if (((player->unk_0C2 < 0x23) && (player->unk_0C2 >= 0x1C)) && (((player->speed / 18.0f) * 216.0f) >= 20.0f)) { player->unk_DB4.unkC = 2.8f; player->unk_DB4.unk18 = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800CADD0((u8) playerId, ((f32) player->unk_0C2) / 35.0f); } if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { player->unk_044 |= 0x100; } } if (((player->unk_0C2 < 0x1C) && (player->unk_0C2 >= 4)) && (((player->speed / 18.0f) * 216.0f) >= 20.0f)) { player->unk_DB4.unk18 = 0; player->unk_DB4.unkC = 1.5f; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { if (((player->unk_0C2 < 0xB) && (player->unk_0C2 >= 4)) && (gCurrentCourseId == COURSE_BOWSER_CASTLE)) { func_800CADD0((u8) playerId, player->unk_0C2 / 14.0f); } else { func_800CADD0((u8) playerId, player->unk_0C2 / 25.0f); } } } player->unk_0C2 = 0; player->kartHopVelocity = player->unk_0C2; } surfaceDistance = player->collision.surfaceDistance[2]; if (surfaceDistance <= 0.0f) { func_8003F46C(player, sp8C, newVelocity, sp178, &surfaceDistance, &nextX, &nextY, &nextZ); } surfaceDistance = player->collision.surfaceDistance[0]; if (surfaceDistance < 0.0f) { func_8003F734(player, sp8C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ); func_8002C954(player, playerId, newVelocity); } surfaceDistance = player->collision.surfaceDistance[1]; if (surfaceDistance < 0.0f) { func_8003FBAC(player, sp8C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ); func_8002C954(player, playerId, newVelocity); } surfaceDistance = player->collision.surfaceDistance[0]; if (surfaceDistance >= 0.0f) { surfaceDistance = player->collision.surfaceDistance[1]; if (surfaceDistance >= 0.0f) { player->unk_046 &= 0xFFDF; if (player->unk_256 != 0) { player->unk_256++; if (player->unk_256 >= 10) { player->unk_256 = 0; } } } } if (((!(player->effects & 8)) && (func_802ABDB8(player->collision.meshIndexZX) != 0)) && ((player->effects & UNKNOWN_EFFECT_0x10000) != UNKNOWN_EFFECT_0x10000)) { if ((!(player->unk_0CA & 2)) || (!(player->unk_0CA & 8))) { func_8008F494(player, playerId); } } else if (((!(player->effects & 8)) && (func_802ABDB8(player->collision.meshIndexZX) == 0)) && (player->effects & UNKNOWN_EFFECT_0x10000)) { func_8008F5A4(player, playerId); } player->unk_074 = calculate_surface_height(nextX, nextY, nextZ, player->collision.meshIndexZX); if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && (((gActiveScreenMode == SCREEN_MODE_1P) || (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_VERTICAL)) || (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL))) { func_80029B4C(player, nextX, nextY, nextZ); } else { func_8002A194(player, nextX, nextY, nextZ); } func_8002AE38(player, playerId, posX, posZ, nextX, nextZ); temp2 = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]); player->previousSpeed = player->speed; player->speed = sqrtf(temp2); if ((player->unk_08C <= 0.0f) && (player->speed <= 0.08) && (D_8018CE10[playerId].unk_04[0] == 0.0f) && (D_8018CE10[playerId].unk_04[2] == 0.0f)) { newVelocity[0] = newVelocity[0] + (-1 * newVelocity[0]); newVelocity[2] = newVelocity[2] + (-1 * newVelocity[2]); } else { player->pos[0] = nextX; player->pos[2] = nextZ; } player->pos[1] = nextY; if ((player->type & PLAYER_HUMAN) && (!(player->type & PLAYER_CPU))) { func_8002BB9C(player, &nextX, &nextZ, screenId, playerId, newVelocity); } player->unk_064[0] = sp178[0]; player->unk_064[2] = sp178[2]; player->velocity[0] = newVelocity[0]; player->velocity[1] = newVelocity[1]; player->velocity[2] = newVelocity[2]; gPlayerLastVelocity[playerId][0] = newVelocity[0]; gPlayerLastVelocity[playerId][1] = newVelocity[1]; gPlayerLastVelocity[playerId][2] = newVelocity[2]; if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { if (gKartTopSpeedTable[player->characterId] < player->speed) { temp = gKartTopSpeedTable[player->characterId] / player->speed; player->velocity[0] *= temp; player->velocity[1] *= temp; player->velocity[2] *= temp; player->speed = gKartTopSpeedTable[player->characterId]; } } if ((player->unk_044 & 1) == 1) { if (player->speed > 1) { temp = 1 / player->speed; player->velocity[0] *= temp; player->velocity[1] *= temp; player->velocity[2] *= temp; player->speed = 1; } } if (player->collision.surfaceDistance[2] >= 500.0f) { player->unk_078 = (s16) (((s16) player->unk_078) / 2); } func_8002C4F8(player, playerId); } void func_8002E4C4(Player* player) { s32 player_index; player_index = get_player_index_for_player(player); player->kartHopJerk = 0.0f; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = 0.0f; player->pos[1] = get_surface_height(player->pos[0], gPlayerPathY[player_index] + 10.0f, player->pos[2]) + player->boundingBoxSize; if (((player->pos[1] - gPlayerPathY[player_index]) > 1200.0f) || ((player->pos[1] - gPlayerPathY[player_index]) < -1200.0f)) { player->pos[1] = player->oldPos[1]; } player->velocity[1] = 0.0f; } void func_8002E594(Player* player, UNUSED Camera* camera, s8 screenId, s8 playerId) { Vec3f spEC = { 0.0f, 0.0f, 1.0f }; Vec3f spE0 = { 0.0f, 0.0f, 0.0f }; Vec3f spD4 = { 0.0f, 0.0f, 0.0f }; f32 nextX; f32 nextY; f32 nextZ; f32 topSpeedMultiplier; UNUSED s32 pad; f32 posX; f32 posY; f32 posZ; UNUSED s32 pad2[12]; f32 gravityX; f32 gravityY; f32 gravityZ; f32 surfaceDistance; UNUSED s32 pad3[4]; f32 temp; Vec3f newVelocity; Vec3f sp48; s16 sp46; func_8002B830(player, playerId, screenId); if ((((((((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40)) || ((player->effects & 0x4000) == 0x4000)) || ((player->effects & 0x80000) == 0x80000)) || ((player->effects & 0x800000) == 0x800000)) || ((player->effects & 0x20000) == 0x20000)) || (player->unk_044 & 0x800)) { sp46 = 1; } else { sp46 = 0; } apply_effect(player, playerId, screenId); func_8002AB70(player); func_8002FCA8(player, playerId); if ((((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40)) || ((player->effects & 0x20000) == 0x20000)) { gravityX = -1 * (player->unk_064[0]) + (((-player->collision.orientationVector[0]) * player->kartGravity) * 0.1); gravityY = (-player->collision.orientationVector[1]) * player->kartGravity; gravityZ = -1 * (player->unk_064[2]) + (((-player->collision.orientationVector[2]) * player->kartGravity) * 0.1); } else { gravityX = -1 * player->unk_064[0]; gravityY = -1 * player->kartGravity; gravityZ = -1 * player->unk_064[2]; } func_8002C7E4(player, playerId, screenId); if (sp46 == 1) { calculate_orientation_matrix(player->orientationMatrix, player->unk_058, player->unk_05C, player->unk_060, (s16) ((s32) player->rotation[1])); calculate_orientation_matrix(player->unk_150, player->unk_058, player->unk_05C, player->unk_060, (s16) ((s32) player->unk_0AE)); } else { calculate_orientation_matrix(player->orientationMatrix, player->unk_058, player->unk_05C, player->unk_060, (s16) ((s32) player->rotation[1])); } spEC[2] = func_80030150(player, playerId); if (sp46 == 1) { mtxf_transform_vec3f_mat3(spEC, player->unk_150); } else { mtxf_transform_vec3f_mat3(spEC, player->orientationMatrix); } newVelocity[0] = player->velocity[0]; newVelocity[1] = player->velocity[1]; newVelocity[2] = player->velocity[2]; if ((player->unk_10C < 3) && ((player->unk_256) < 3) && ((player->effects & 0x400) != 0x400) && ((player->effects & UNKNOWN_EFFECT_0x1000000) != UNKNOWN_EFFECT_0x1000000) && ((player->effects & HIT_BY_ITEM_EFFECT) != HIT_BY_ITEM_EFFECT)) { newVelocity[0] += (((((spEC[0] + gravityX) + spD4[0])) - (newVelocity[0] * (0.12 * player->kartFriction))) / 6000) / ((player->unk_20C * 5.0f) + 1.0f); newVelocity[2] += (((((spEC[2] + gravityZ) + spD4[2])) - (newVelocity[2] * (0.12 * player->kartFriction))) / 6000) / ((player->unk_20C * 5.0f) + 1.0f); } else { newVelocity[0] += ((((f64) (spEC[0] + gravityX + spD4[0]) - (newVelocity[0] * (0.2 * (f64) player->kartFriction))) / 6000) * 0.08); newVelocity[2] += ((((f64) (spEC[2] + gravityZ + spD4[2]) - (newVelocity[2] * (0.2 * (f64) player->kartFriction))) / 6000) * 0.08); } newVelocity[1] += (((((spEC[1] + gravityY) + spD4[1])) - (newVelocity[1] * (0.12 * player->kartFriction))) / 6000) / player->unk_DAC; if (((player->unk_0CA & 2) == 2) || ((player->unk_0CA & 8) == 8)) { newVelocity[0] = 0.0f; newVelocity[1] = 0.0f; newVelocity[2] = 0.0f; } posX = player->pos[0]; posY = player->pos[1]; posZ = player->pos[2]; player->oldPos[0] = player->pos[0]; player->oldPos[1] = player->pos[1]; player->oldPos[2] = player->pos[2]; nextX = posX + player->velocity[0] + D_8018CE10[playerId].unk_04[0]; nextY = posY + player->velocity[1]; nextZ = posZ + player->velocity[2] + D_8018CE10[playerId].unk_04[2]; func_8002AAC0(player); nextY += player->kartHopVelocity; actor_terrain_collision(&player->collision, player->boundingBoxSize, nextX, nextY, nextZ, player->oldPos[0], player->oldPos[1], player->oldPos[2]); player->effects |= 8; player->unk_0C2 += 1; player->unk_058 = 0.0f; player->unk_060 = 0.0f; player->unk_05C = 1.0f; surfaceDistance = player->collision.surfaceDistance[2]; if (surfaceDistance <= 0.0f) { player->effects &= ~2; player->effects &= ~8; if ((((player->effects & 0x400) != 0x400) && ((player->effects & UNKNOWN_EFFECT_0x1000000) != UNKNOWN_EFFECT_0x1000000)) && ((player->effects & HIT_BY_ITEM_EFFECT) != HIT_BY_ITEM_EFFECT)) { if (player->unk_0C2 >= 0x1C) { if (player->unk_0C2 >= 0x32) { player->unk_0C2 = 0x0032; } player->unk_DB4.unk18 = 0; player->unk_0B6 |= 0x100; player->unk_DB4.unkC = 3.0f; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800CADD0((u8) playerId, ((f32) player->unk_0C2) / 50.0f); } if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { player->unk_044 |= 0x100; } } if (((player->unk_0C2 < 0x1C) && (player->unk_0C2 >= 0xA)) && (((player->speed / 18.0f) * 216.0f) >= 20.0f)) { player->unk_DB4.unkC = 2.0f; player->unk_DB4.unk18 = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800CADD0((u8) playerId, ((f32) player->unk_0C2) / 50.0f); } if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { player->unk_044 |= 0x100; } } player->unk_0C2 = 0; } else { if (player->unk_0C2 >= 0xA) { if (player->unk_0C2 >= 0x32) { player->unk_0C2 = 0x0032; } if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800CADD0((u8) playerId, ((f32) player->unk_0C2) / 20.0f); } if (player->unk_0C2 >= 0x28) { player->unk_0C2 = 0x0014; } if ((player->effects & 0x400) == 0x400) { player->unk_0C2 /= 6.5; player->kartHopJerk = 0.06f; player->kartHopAcceleration = 0.0f; } else { player->unk_0C2 /= 7.5; player->kartHopJerk = 0.06f; player->kartHopAcceleration = 0.0f; if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { player->unk_044 |= 0x100; } } } else { player->unk_0C2 = 0; } } player->kartHopVelocity = (f32) player->unk_0C2; } surfaceDistance = player->collision.surfaceDistance[2]; if (surfaceDistance <= 0.0f) { func_8003F46C(player, sp48, newVelocity, spE0, &surfaceDistance, &nextX, &nextY, &nextZ); } surfaceDistance = player->collision.surfaceDistance[0]; if (surfaceDistance < 0.0f) { func_8003F734(player, sp48, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ); func_8002C954(player, playerId, newVelocity); player_decelerate_alternative(player, 6.0f); } surfaceDistance = player->collision.surfaceDistance[1]; if (surfaceDistance < 0.0f) { func_8003FBAC(player, sp48, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ); func_8002C954(player, playerId, newVelocity); player_decelerate_alternative(player, 6.0f); } surfaceDistance = player->collision.surfaceDistance[0]; if (surfaceDistance >= 0.0f) { surfaceDistance = player->collision.surfaceDistance[1]; if (surfaceDistance >= 0.0f) { player->unk_046 &= 0xFFDF; if (player->unk_256 != 0) { player->unk_256++; if ((player->unk_256) >= 0xA) { player->unk_256 = 0; } } } } if (((func_802ABDB8(player->collision.meshIndexZX) != 0) && ((player->effects & UNKNOWN_EFFECT_0x10000) != UNKNOWN_EFFECT_0x10000)) && (((player->speed / 18.0f) * 216.0f) >= 20.0f)) { if ((!(player->unk_0CA & 2)) || (!(player->unk_0CA & 8))) { func_8008F494(player, playerId); } } else if (((!(player->effects & 8)) && (func_802ABDB8(player->collision.meshIndexZX) == 0)) && (player->effects & UNKNOWN_EFFECT_0x10000)) { func_8008F5A4(player, playerId); } player->unk_074 = calculate_surface_height(nextX, nextY, nextZ, player->collision.meshIndexZX); if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && (((gActiveScreenMode == SCREEN_MODE_1P) || (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_VERTICAL)) || (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL))) { func_80029B4C(player, nextX, nextY, nextZ); } else { func_8002A194(player, nextX, nextY, nextZ); } func_8002AE38(player, playerId, posX, posZ, nextX, nextZ); temp = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]); player->previousSpeed = player->speed; player->speed = sqrtf(temp); if ((((player->effects & 0x400) != 0x400) && (player->unk_08C <= 0) && (player->speed < 0.13)) || (((player->effects & 0x400) != 0x400) && (player->unk_08C <= 0) && (player->speed < 0.20) && ((player->effects & 1) == 1))) { newVelocity[0] = newVelocity[0] + (-1 * newVelocity[0]); newVelocity[2] = newVelocity[2] + (-1 * newVelocity[2]); } else { player->pos[0] = nextX; player->pos[2] = nextZ; } player->pos[1] = nextY; player->unk_064[0] = spE0[0]; player->unk_064[2] = spE0[2]; player->velocity[0] = newVelocity[0]; player->velocity[1] = newVelocity[1]; player->velocity[2] = newVelocity[2]; if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { if (gKartTopSpeedTable[player->characterId] < player->speed) { topSpeedMultiplier = gKartTopSpeedTable[player->characterId] / player->speed; player->velocity[0] *= topSpeedMultiplier; player->velocity[1] *= topSpeedMultiplier; player->velocity[2] *= topSpeedMultiplier; player->speed = gKartTopSpeedTable[player->characterId]; } } func_8002C4F8(player, playerId); } void control_cpu_movement(Player* player, UNUSED Camera* camera, s8 screenId, s8 playerId) { Vec3f spF4 = { 0.0f, 0.0f, 1.0f }; UNUSED Vec3f spE8 = { 0.0f, 0.0f, 0.0f }; Vec3f spDC = { 0.0f, 0.0f, 0.0f }; Vec3f spD0 = { 0.0f, 0.0f, 0.0f }; f32 nextX; UNUSED s32 pad; f32 nextZ; UNUSED s32 pad2[15]; f32 sp84; UNUSED s32 pad3; f32 sp7C; UNUSED s32 pad4[2]; Vec3f newVelocity; UNUSED f32 pad5[7]; f32 toSqrt; f32 topSpeedMultiplier; f32 nextY; player->effects |= UNKNOWN_EFFECT_0x1000; player->unk_044 |= 0x10; nextY = gPlayerPathY[playerId]; player->unk_204 = 0; player->effects &= ~UNKNOWN_EFFECT_0x10; func_8002B830(player, playerId, screenId); apply_effect(player, playerId, screenId); sp84 = 0 * player->unk_064[0] + spDC[0]; sp7C = 0 * player->unk_064[2] + spDC[2]; player->unk_10C = 0; player->unk_256 = 0; player->effects &= ~0x8000; spF4[2] = func_80030150(player, playerId); mtxf_transform_vec3f_mat3(spF4, player->orientationMatrix); newVelocity[0] = player->velocity[0]; newVelocity[1] = 0; newVelocity[2] = player->velocity[2]; newVelocity[0] += (((spF4[0] + sp84) + spD0[0]) - (newVelocity[0] * (0.12 * player->kartFriction))) / 6000.0; newVelocity[2] += (((spF4[2] + sp7C) + spD0[2]) - (newVelocity[2] * (0.12 * player->kartFriction))) / 6000.0; player->oldPos[0] = player->pos[0]; player->oldPos[1] = nextY; player->oldPos[2] = player->pos[2]; nextX = player->pos[0] + player->velocity[0]; nextZ = player->pos[2] + player->velocity[2]; player->unk_0C0 = 0; player->kartHopJerk = 0; player->kartHopAcceleration = 0; player->kartHopVelocity = 0; calculate_orientation_matrix(player->orientationMatrix, player->unk_058, player->unk_05C, player->unk_060, player->rotation[1]); player->unk_0C2 = 0; player->effects &= ~2; player->effects &= ~8; player->slopeAccel = 0; player->unk_206 = 0; toSqrt = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]); player->previousSpeed = player->speed; player->speed = sqrtf(toSqrt); player->pos[0] = nextX; player->pos[2] = nextZ; player->pos[1] = nextY; player->unk_064[0] = 0; player->unk_064[2] = 0; player->velocity[0] = newVelocity[0]; player->velocity[1] = newVelocity[1]; player->velocity[2] = newVelocity[2]; gPlayerLastVelocity[playerId][0] = newVelocity[0]; gPlayerLastVelocity[playerId][1] = newVelocity[1]; gPlayerLastVelocity[playerId][2] = newVelocity[2]; if (gKartTopSpeedTable[player->characterId] < player->speed) { topSpeedMultiplier = gKartTopSpeedTable[player->characterId] / player->speed; player->velocity[0] *= topSpeedMultiplier; player->velocity[1] *= topSpeedMultiplier; player->velocity[2] *= topSpeedMultiplier; player->speed = gKartTopSpeedTable[player->characterId]; } } void func_8002F730(Player* player, UNUSED Camera* camera, UNUSED s8 screenId, s8 playerId) { Vec3f spF4 = { 0.0f, 0.0f, 1.0f }; Vec3f spE8 = { 0.0f, 0.0f, 0.0f }; UNUSED Vec3f spDC = { 0.0f, 0.0f, 0.0f }; Vec3f spD0 = { 0.0f, 0.0f, 0.0f }; // Next position is current position + current velocity f32 nextX; f32 nextY; f32 nextZ; f32 posX; f32 posY; f32 posZ; f32 topSpeedMultiplier; UNUSED s32 pad[11]; f32 sp84; UNUSED s32 pad2; f32 sp7C; f32 surfaceDistance; f32 sqrt; Vec3f newVelocity; Vec3f sp5C; UNUSED s32 pad3[3]; func_80037BB4(player, spD0); sp84 = player->unk_064[0] * 0; sp7C = player->unk_064[2] * 0; spF4[2] = func_80030150(player, playerId); mtxf_transform_vec3f_mat3(spF4, player->orientationMatrix); newVelocity[0] = player->velocity[0]; newVelocity[1] = player->velocity[1]; newVelocity[2] = player->velocity[2]; newVelocity[0] += (((f64) (spF4[0] + sp84) - (newVelocity[0] * 780.0)) / 6500.0); newVelocity[2] += (((f64) (spF4[2] + sp7C) - (newVelocity[2] * 780.0)) / 6500.0); newVelocity[1] += (((f64) (spF4[1] + -1100.0f) - (newVelocity[1] * 780.0)) / 6500.0); posX = player->pos[0]; posY = player->pos[1]; posZ = player->pos[2]; player->oldPos[0] = player->pos[0]; player->oldPos[1] = player->pos[1]; player->oldPos[2] = player->pos[2]; nextX = player->velocity[0] + posX; nextY = player->velocity[1] + posY; nextZ = player->velocity[2] + posZ; func_8002AAC0(player); nextY += player->kartHopVelocity; actor_terrain_collision(&player->collision, player->boundingBoxSize, nextX, nextY, nextZ, player->oldPos[0], player->oldPos[1], player->oldPos[2]); player->unk_058 = 0.0f; player->unk_05C = 1.0f; player->unk_060 = 0.0f; calculate_orientation_matrix(player->orientationMatrix, 0.0f, 1.0f, 0.0f, (s16) (s32) player->rotation[1]); player->effects &= ~8; surfaceDistance = player->collision.surfaceDistance[2]; if (surfaceDistance <= 0.0f) { if (1) {}; func_8003F46C(player, sp5C, newVelocity, spE8, &surfaceDistance, &nextX, &nextY, &nextZ); } player->unk_074 = calculate_surface_height(nextX, nextY, nextZ, player->collision.meshIndexZX); if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((gActiveScreenMode == SCREEN_MODE_1P) || (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_VERTICAL) || (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL))) { func_80029B4C(player, nextX, nextY, nextZ); } else { func_8002A194(player, nextX, nextY, nextZ); } func_8002AE38(player, playerId, posX, posZ, nextX, nextZ); sqrt = (newVelocity[0] * newVelocity[0]) + (newVelocity[1] * newVelocity[1]) + (newVelocity[2] * newVelocity[2]); player->previousSpeed = player->speed; player->speed = sqrtf(sqrt); if (((player->unk_08C <= 0.0f) && ((f64) player->speed < 0.13)) || ((player->unk_08C <= 0.0f) && ((f64) player->speed < 0.2) && ((player->effects & 1) == 1))) { newVelocity[0] = newVelocity[0] + (newVelocity[0] * -1.0f); newVelocity[2] = newVelocity[2] + (newVelocity[2] * -1.0f); } else { player->pos[0] = nextX; player->pos[2] = nextZ; } player->pos[1] = nextY - 0.018; player->unk_064[0] = spE8[0]; player->unk_064[2] = spE8[2]; player->velocity[0] = newVelocity[0]; player->velocity[1] = newVelocity[1]; player->velocity[2] = newVelocity[2]; gPlayerLastVelocity[playerId][0] = newVelocity[0]; gPlayerLastVelocity[playerId][1] = newVelocity[1]; gPlayerLastVelocity[playerId][2] = newVelocity[2]; if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { if (gKartTopSpeedTable[player->characterId] < player->speed) { topSpeedMultiplier = gKartTopSpeedTable[player->characterId] / player->speed; player->velocity[0] *= topSpeedMultiplier; player->velocity[1] *= topSpeedMultiplier; player->velocity[2] *= topSpeedMultiplier; player->speed = gKartTopSpeedTable[player->characterId]; } } } void func_8002FCA8(Player* player, s8 playerIndex) { f32 var_f0; f32 var_f12; s32 temp_lo; s32 var_v1; var_f0 = 0.0f; if ((player->effects & STAR_EFFECT) != STAR_EFFECT) { if ((s32) player->tyres[BACK_RIGHT].surfaceType < 0xF) { var_f0 += D_800E2A90[player->characterId][player->tyres[BACK_RIGHT].surfaceType]; } if ((s32) player->tyres[BACK_LEFT].surfaceType < 0xF) { var_f0 += D_800E2A90[player->characterId][player->tyres[BACK_LEFT].surfaceType]; } if ((s32) player->tyres[FRONT_RIGHT].surfaceType < 0xF) { var_f0 += D_800E2AB0[player->characterId][player->tyres[FRONT_RIGHT].surfaceType]; } if ((s32) player->tyres[FRONT_LEFT].surfaceType < 0xF) { var_f0 += D_800E2AB0[player->characterId][player->tyres[FRONT_LEFT].surfaceType]; } } if (D_801652C0[playerIndex] & 4) { var_v1 = 2; } else { var_v1 = 0; } if ((player->currentSpeed >= 200.0f) && (var_v1 == 2)) { temp_lo = (s16) player->unk_0C0 / 182; if ((temp_lo > 0xF) || (temp_lo < -0xF)) { var_f0 += 1.0; } } if (((player->effects & 0x200000) == 0x200000) && ((player->type & PLAYER_HUMAN) != PLAYER_HUMAN)) { var_f0 = -3.0f; } if (player->unk_088 >= 0.0f) { var_f12 = player->unk_088 * var_f0; } else { var_f12 = -player->unk_088 * var_f0; } player->unk_208 = player->unk_088 - var_f12; } void func_8002FE84(Player* player, f32 arg1) { f32 temp_f0_3; f32 var_f0; s16 temp_lo; s32 test; if ((player->effects & 0x4000) == 0x4000) { player->unk_098 = ((player->currentSpeed * player->currentSpeed) / 25.0f) * 1.1; return; } // Huh? if (((player->effects & 0xFFFFFFFF) & 8) == 8) { player->unk_098 = ((player->currentSpeed * player->currentSpeed) / 25.0f) * 1.1; return; } var_f0 = 0.0f; player->unk_098 = arg1; temp_lo = player->slopeAccel / 182; if ((temp_lo > 0x11) || (temp_lo < -0x11)) { var_f0 += (temp_lo * 0.0125) / 1.2; } else { var_f0 += (temp_lo * 0.025) / 1.2; } player->unk_098 = arg1 * (1.0f - var_f0); if (player->tyres[BACK_RIGHT].surfaceType == GRASS) { var_f0 += D_800E2E90[player->characterId][player->tyres[BACK_RIGHT].surfaceType] * 0.7; } if (player->tyres[BACK_LEFT].surfaceType == GRASS) { // The unecessary "* 1.0" here is to force the compiler to save this 0.7 as a separate RO value from the 0.7 // just above this comment var_f0 += D_800E2E90[player->characterId][player->tyres[BACK_LEFT].surfaceType] * (0.7 * 1.0); } test = player->unk_0C0 / 182; if (test < 0) { var_f0 += -test * 0.004; } else { var_f0 += test * 0.004; } player->unk_098 = arg1 * (1.0 + (var_f0 * 0.7)); if ((player->effects & 0x20) == 0x20) { temp_f0_3 = player->currentSpeed + 180.0f; player->unk_098 = (temp_f0_3 * temp_f0_3) / 25.0f; } } f32 func_80030150(Player* player, s8 playerIndex) { f32 var_f0; s16 temp_lo; f32 var_f2; s32 var_v0; var_f0 = 0.0f; var_f2 = (player->speed / 18.0f) * 216.0f; if (var_f2 >= 8.0f) { if ((player->effects & STAR_EFFECT) != STAR_EFFECT) { if ((s32) player->tyres[BACK_RIGHT].surfaceType >= 0xF) { // ??????? if (1) {} } else { var_f0 += D_800E2E90[player->characterId][player->tyres[BACK_RIGHT].surfaceType]; } if ((s32) player->tyres[BACK_LEFT].surfaceType < 0xF) { var_f0 += D_800E2E90[player->characterId][player->tyres[BACK_LEFT].surfaceType]; } if ((s32) player->tyres[FRONT_RIGHT].surfaceType < 0xF) { var_f0 += D_800E2EB0[player->characterId][player->tyres[FRONT_RIGHT].surfaceType]; } if ((s32) player->tyres[FRONT_LEFT].surfaceType < 0xF) { var_f0 += D_800E2E90[player->characterId][player->tyres[FRONT_LEFT].surfaceType]; } } if (((player->effects & 8) != 8) && ((player->unk_0CA & 2) != 2)) { temp_lo = player->slopeAccel / 182; if (var_f2 >= 20.0f) { if ((temp_lo > 0x11) || (temp_lo < -0x11)) { var_f0 -= ((temp_lo * 0.0126) / 3.0); } else { var_f0 -= ((temp_lo * 0.026) / 3.0); } } else { var_f0 += -0.2; if ((player->effects & LIGHTNING_EFFECT) == LIGHTNING_EFFECT) { var_f0 += -0.55; } } if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) || (player->unk_204 > 0)) { var_v0 = (s16) player->unk_0C0 / 182; if (var_v0 < 0) { var_f0 += -var_v0 * 0.004; } else { var_f0 += var_v0 * 0.004; } } else { var_v0 = (s16) player->unk_0C0 / 182; if (var_v0 < 0) { var_f0 += -var_v0 * (0.01 + gKartTurnSpeedReductionTable0[player->characterId]); } else { var_f0 += var_v0 * (0.01 + gKartTurnSpeedReductionTable0[player->characterId]); } } if (((player->effects & 0x20000000) == 0x20000000) && (player->unk_228 < 0xA)) { if (var_v0 < 0) { var_f0 += -var_v0 * 0.008; } else { var_f0 += var_v0 * 0.008; } } if ((player->effects & STAR_EFFECT) == STAR_EFFECT) { var_f0 += -0.25; } } if ((player->unk_0DE & 1) == 1) { var_f0 += 0.3; } else { if ((player->unk_0DE & 2) == 2) { var_f0 += 0.15; } if (((D_801652A0[playerIndex] - player->tyres[BACK_LEFT].baseHeight) >= 3.5) || ((D_801652A0[playerIndex] - player->tyres[BACK_RIGHT].baseHeight) >= 3.5)) { var_f0 += 0.05; } } if ((player->effects & 8) != 0) { move_f32_towards(&player->unk_0A0, player->unk_08C * 0.04, 0.15f); } else { move_f32_towards(&player->unk_0A0, 0.0f, 0.1f); } } else { player->unk_0A0 = 0.0f; player->unk_0E8 = 0.0f; if (((s16) player->slopeAccel / 182) < 0) { var_f0 += -0.85; if (player->effects & LIGHTNING_EFFECT) { var_f0 += -0.55; } } } if ((player->type & PLAYER_HUMAN) != PLAYER_HUMAN) { if ((player->effects & 0x200000) == 0x200000) { move_f32_towards(&player->unk_0E8, 380.0f, 0.5f); } else { move_f32_towards(&player->unk_0E8, 0.0f, 0.1f); } } if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { if (((player->effects & UNKNOWN_EFFECT_0x100) == UNKNOWN_EFFECT_0x100) && ((player->effects & UNKNOWN_EFFECT_0x10) != UNKNOWN_EFFECT_0x10)) { move_f32_towards(&player->unk_0E8, 580.0f, 0.2f); } else { move_f32_towards(&player->unk_0E8, 0.0f, 0.01f); } if ((player->effects & 0x200000) == 0x200000) { move_f32_towards(&player->unk_0E4, 580.0f, 0.01f); } else { move_f32_towards(&player->unk_0E4, 0.0f, 0.01f); } } move_f32_towards(&player->unk_104, var_f0, gKartTurnSpeedReductionTable1[player->characterId] + 0.05); var_f2 = (player->unk_08C + player->unk_0E8 + player->boostPower + player->unk_0E4) - player->unk_0A0; if (var_f2 < 0.0f) { var_f2 = 0.0f; } if (((player->unk_0CA & 2) == 2) || ((player->unk_0CA & 8) == 8) || ((player->type & PLAYER_START_SEQUENCE) == PLAYER_START_SEQUENCE)) { return (1.0f - player->unk_104) * var_f2; } if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40) || ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000) || ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT)) { return (1.0f - player->unk_104) * var_f2; } // Have to `and` the 0x2000 here to force the compiler to reload the immediate if (((player->effects & BOOST_EFFECT) == (BOOST_EFFECT & 0xFFFFFFFF)) || ((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT) || ((player->effects & BOOST_RAMP_WOOD_EFFECT) == BOOST_RAMP_WOOD_EFFECT)) { func_8002FE84(player, player->boostPower + player->unk_08C); return player->boostPower + player->unk_08C; } func_8002FE84(player, var_f2); return (1.0f - player->unk_104) * var_f2; } void func_80030A34(Player* player) { f32 var_f0; f32 var_f2; if (((player->unk_0CA & 2) != 2) && ((player->unk_0CA & 8) != 8)) { if ((((player->speed / 18.0f) * 216.0f) >= 8.0f) && (player->unk_DB4.unkC < 1.0f)) { switch (player->surfaceType) { /* irregular */ case ASPHALT: if (random_int(0x000AU) != 8) { var_f0 = 0.35f; var_f2 = 0.55f; } else { player->unk_07A = 0; player->unk_108 = 0.0f; var_f0 = 0.0f; var_f2 = 0.0f; } break; case TRAIN_TRACK: case ROPE_BRIDGE: var_f0 = 0.94f; var_f2 = 0.85f; break; default: if (1) {} var_f0 = 0.46f; var_f2 = 0.48f; break; } } else if (random_int(0x000AU) != 8) { var_f0 = 0.3f; var_f2 = 0.54f; } else { player->unk_07A = 0; player->unk_108 = 0.0f; var_f0 = 0.0f; var_f2 = 0.0f; } player->unk_07A += 1; player->unk_108 = (player->unk_07A * var_f0) - (0.5 * var_f2 * (player->unk_07A * player->unk_07A)); if ((player->unk_07A != 0) && (player->unk_108 < 0.0f)) { player->unk_07A = 0; } if (player->unk_108 <= 0.0f) { player->unk_108 = 0.0f; } } } void detect_triple_a_combo_a_released(Player* player) { s32 playerIndex; if (player == gPlayerOne) { playerIndex = 0; } if (player == gPlayerTwo) { playerIndex = 1; } if (player == gPlayerThree) { playerIndex = 2; } if (player == gPlayerFour) { playerIndex = 3; } if (player == gPlayerFive) { playerIndex = 4; } if (player == gPlayerSix) { playerIndex = 5; } if (player == gPlayerSeven) { playerIndex = 6; } if (player == gPlayerEight) { playerIndex = 7; } if (gIsPlayerTripleAButtonCombo[playerIndex] == false) { if (gPlayerIsThrottleActive[playerIndex] == true) { if ((gFrameSinceLastACombo[playerIndex] < 2) || (gFrameSinceLastACombo[playerIndex] >= 9)) { gCountASwitch[playerIndex] = 0; } gFrameSinceLastACombo[playerIndex] = 0; D_80165400[playerIndex] = 0; } gPlayerIsThrottleActive[playerIndex] = false; gFrameSinceLastACombo[playerIndex]++; if (gFrameSinceLastACombo[playerIndex] >= 9) { gFrameSinceLastACombo[playerIndex] = 9; } if ((gFrameSinceLastACombo[playerIndex] >= 2) && (gFrameSinceLastACombo[playerIndex] < 9)) { if (D_80165400[playerIndex] == 0) { gCountASwitch[playerIndex] += 1; } D_80165400[playerIndex] = 1; } if (gCountASwitch[playerIndex] == 5) { gIsPlayerTripleAButtonCombo[playerIndex] = true; gTimerBoostTripleACombo[playerIndex] = 120; gCountASwitch[playerIndex] = 0; gFrameSinceLastACombo[playerIndex] = 0; } } else { gTimerBoostTripleACombo[playerIndex]--; if (gTimerBoostTripleACombo[playerIndex] <= 0) { gIsPlayerTripleAButtonCombo[playerIndex] = false; } } } void detect_triple_a_combo_a_pressed(Player* player) { s32 playerIndex; if (player == gPlayerOne) { playerIndex = 0; } if (player == gPlayerTwo) { playerIndex = 1; } if (player == gPlayerThree) { playerIndex = 2; } if (player == gPlayerFour) { playerIndex = 3; } if (player == gPlayerFive) { playerIndex = 4; } if (player == gPlayerSix) { playerIndex = 5; } if (player == gPlayerSeven) { playerIndex = 6; } if (player == gPlayerEight) { playerIndex = 7; } if (gIsPlayerTripleAButtonCombo[playerIndex] == false) { if (gPlayerIsThrottleActive[playerIndex] == false) { if ((gFrameSinceLastACombo[playerIndex] < 2) || (gFrameSinceLastACombo[playerIndex] >= 9)) { gCountASwitch[playerIndex] = 0; } gFrameSinceLastACombo[playerIndex] = 0; D_80165400[playerIndex] = 0; } gPlayerIsThrottleActive[playerIndex] = true; gFrameSinceLastACombo[playerIndex]++; if (gFrameSinceLastACombo[playerIndex] >= 9) { gFrameSinceLastACombo[playerIndex] = 9; } if ((gFrameSinceLastACombo[playerIndex] >= 2) && (gFrameSinceLastACombo[playerIndex] < 9)) { if (D_80165400[playerIndex] == 0) { gCountASwitch[playerIndex] += 1; } D_80165400[playerIndex] = 1; } if (gCountASwitch[playerIndex] == 5) { gIsPlayerTripleAButtonCombo[playerIndex] = true; gTimerBoostTripleACombo[playerIndex] = 120; gCountASwitch[playerIndex] = 0; gFrameSinceLastACombo[playerIndex] = 0; } } else { gTimerBoostTripleACombo[playerIndex]--; if (gTimerBoostTripleACombo[playerIndex] <= 0) { gIsPlayerTripleAButtonCombo[playerIndex] = false; } } } void player_accelerate_alternative(Player* player) { s32 player_index; player_index = get_player_index_for_player(player); if (gIsPlayerTripleAButtonCombo[player_index] == false) { if ((0.0 <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.1))) { player->currentSpeed += gKartAccelerationTables[player->characterId][0] + (0.05 * (player->slopeAccel / 182)); } if (((player->topSpeed * 0.1) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.2))) { player->currentSpeed += gKartAccelerationTables[player->characterId][1] + (0.05 * (player->slopeAccel / 182)); } if (((player->topSpeed * 0.2) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.3))) { player->currentSpeed += gKartAccelerationTables[player->characterId][2] + (0.05 * (player->slopeAccel / 182)); } if (((player->topSpeed * 0.3) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.4))) { player->currentSpeed += gKartAccelerationTables[player->characterId][3] + (0.05 * (player->slopeAccel / 182)); } if (((player->topSpeed * 0.4) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.5))) { player->currentSpeed += gKartAccelerationTables[player->characterId][4] + (0.05 * (player->slopeAccel / 182)); } if (((player->topSpeed * 0.5) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.6))) { player->currentSpeed += gKartAccelerationTables[player->characterId][5] + (0.05 * (player->slopeAccel / 182)); } if (((player->topSpeed * 0.6) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.7))) { player->currentSpeed += gKartAccelerationTables[player->characterId][6] + (0.05 * (player->slopeAccel / 182)); } if (((player->topSpeed * 0.7) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.8))) { player->currentSpeed += gKartAccelerationTables[player->characterId][7] + (0.05 * (player->slopeAccel / 182)); } if (((player->topSpeed * 0.8) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.9))) { player->currentSpeed += gKartAccelerationTables[player->characterId][8] + (0.05 * (player->slopeAccel / 182)); } if (((player->topSpeed * 0.9) <= player->currentSpeed) && (player->currentSpeed <= (player->topSpeed * 1.0))) { player->currentSpeed += gKartAccelerationTables[player->characterId][9] + (0.05 * (player->slopeAccel / 182)); } } else { if ((0.0 <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.1))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][0] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } if (((player->topSpeed * 0.1) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.2))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][1] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } if (((player->topSpeed * 0.2) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.3))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][2] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } if (((player->topSpeed * 0.3) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.4))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][3] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } if (((player->topSpeed * 0.4) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.5))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][4] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } if (((player->topSpeed * 0.5) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.6))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][5] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } if (((player->topSpeed * 0.6) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.7))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][6] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } if (((player->topSpeed * 0.7) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.8))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][7] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } if (((player->topSpeed * 0.8) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.9))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][8] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } if (((player->topSpeed * 0.9) <= player->currentSpeed) && (player->currentSpeed <= (player->topSpeed * 1.0))) { player->currentSpeed += (gKartAccelerationTables[player->characterId][9] + (0.05 * (player->slopeAccel / 182))) * gKartTripleABoost[player->characterId]; } } if (player->currentSpeed < 0.0f) { player->currentSpeed = 0.0f; } if (player->topSpeed <= player->currentSpeed) { player->currentSpeed = player->topSpeed; } if (!((player->effects & 8)) || ((player->effects & LIGHTNING_EFFECT))) { player->unk_08C = (player->currentSpeed * player->currentSpeed) / 25.0f; } player->unk_044 |= 0x20; if ((player->soundEffects * 8) < 0) { func_8008F104(player, player_index); player->soundEffects &= ~START_SPINOUT_SOUND_EFFECT; } } void player_decelerate_alternative(Player* player, f32 speed) { s32 player_index; player_index = get_player_index_for_player(player); player->currentSpeed -= speed; if (player->currentSpeed <= 0.0f) { player->currentSpeed = 0.0f; } if (player->speed < 0.2) { player->unk_08C = 0.0f; } if (player->topSpeed <= player->currentSpeed) { player->currentSpeed = player->topSpeed; } if ((player->effects & 8) != 8) { player->unk_08C = (player->currentSpeed * player->currentSpeed) / 25.0f; } player->unk_044 &= 0xFFDF; if ((player->soundEffects * 8) < 0) { func_8008F104(player, player_index); player->soundEffects &= ~START_SPINOUT_SOUND_EFFECT; } } void detect_triple_b_combo_b_released(Player* player) { s32 playerIndex; if (player == gPlayerOne) { playerIndex = 0; } if (player == gPlayerTwo) { playerIndex = 1; } if (player == gPlayerThree) { playerIndex = 2; } if (player == gPlayerFour) { playerIndex = 3; } if (player == gPlayerFive) { playerIndex = 4; } if (player == gPlayerSix) { playerIndex = 5; } if (player == gPlayerSeven) { playerIndex = 6; } if (player == gPlayerEight) { playerIndex = 7; } if (gIsPlayerTripleBButtonCombo[playerIndex] == false) { if (gPlayerIsBrakeActive[playerIndex] == true) { if ((gFrameSinceLastBCombo[playerIndex] < 2) || (gFrameSinceLastBCombo[playerIndex] >= 9)) { gCountBChangement[playerIndex] = 0; } gFrameSinceLastBCombo[playerIndex] = 0; D_801654C0[playerIndex] = 0; } gPlayerIsBrakeActive[playerIndex] = false; gFrameSinceLastBCombo[playerIndex]++; if (gFrameSinceLastBCombo[playerIndex] >= 9) { gFrameSinceLastBCombo[playerIndex] = 9; } if ((gFrameSinceLastBCombo[playerIndex] >= 2) && (gFrameSinceLastBCombo[playerIndex] < 9)) { if (D_801654C0[playerIndex] == 0) { gCountBChangement[playerIndex]++; } D_801654C0[playerIndex] = 1; } if (gCountBChangement[playerIndex] == 5) { gIsPlayerTripleBButtonCombo[playerIndex] = true; gTimerBoostTripleBCombo[playerIndex] = 120; gCountBChangement[playerIndex] = 0; gFrameSinceLastBCombo[playerIndex] = 0; } } else { gTimerBoostTripleBCombo[playerIndex]--; if (gTimerBoostTripleBCombo[playerIndex] <= 0) { gIsPlayerTripleBButtonCombo[playerIndex] = false; } } } void detect_triple_b_combo_b_pressed(Player* player) { s32 playerIndex; if (player == gPlayerOne) { playerIndex = 0; } if (player == gPlayerTwo) { playerIndex = 1; } if (player == gPlayerThree) { playerIndex = 2; } if (player == gPlayerFour) { playerIndex = 3; } if (player == gPlayerFive) { playerIndex = 4; } if (player == gPlayerSix) { playerIndex = 5; } if (player == gPlayerSeven) { playerIndex = 6; } if (player == gPlayerEight) { playerIndex = 7; } if (gIsPlayerTripleBButtonCombo[playerIndex] == false) { if (gPlayerIsBrakeActive[playerIndex] == false) { if ((gFrameSinceLastBCombo[playerIndex] < 2) || (gFrameSinceLastBCombo[playerIndex] >= 9)) { gCountBChangement[playerIndex] = 0; } gFrameSinceLastBCombo[playerIndex] = 0; D_801654C0[playerIndex] = 0; } gPlayerIsBrakeActive[playerIndex] = true; gFrameSinceLastBCombo[playerIndex]++; if (gFrameSinceLastBCombo[playerIndex] >= 9) { gFrameSinceLastBCombo[playerIndex] = 9; } if ((gFrameSinceLastBCombo[playerIndex] >= 2) && (gFrameSinceLastBCombo[playerIndex] < 9)) { if (D_801654C0[playerIndex] == 0) { gCountBChangement[playerIndex]++; } D_801654C0[playerIndex] = 1; } if (gCountBChangement[playerIndex] == 5) { gIsPlayerTripleBButtonCombo[playerIndex] = true; gTimerBoostTripleBCombo[playerIndex] = 120; gCountBChangement[playerIndex] = 0; gFrameSinceLastBCombo[playerIndex] = 0; } } else { gTimerBoostTripleBCombo[playerIndex]--; if (gTimerBoostTripleBCombo[playerIndex] <= 0) { gIsPlayerTripleBButtonCombo[playerIndex] = false; } } } void func_800323E4(Player* player) { s32 playerIndex; f32 test; f32 var_f2; var_f2 = 0.0f; if (player == gPlayerOne) { playerIndex = 0; } if (player == gPlayerTwo) { playerIndex = 1; } if (player == gPlayerThree) { playerIndex = 2; } if (player == gPlayerFour) { playerIndex = 3; } if (player == gPlayerFive) { playerIndex = 4; } if (player == gPlayerSix) { playerIndex = 5; } if (player == gPlayerSeven) { playerIndex = 6; } if (player == gPlayerEight) { playerIndex = 7; } player->effects |= 1; // This check will never be true, why is it here? if ((player->effects & 0x20) == 0x20) { player_decelerate_alternative(player, 1.0f); player->unk_20C = var_f2; } else { if ((s32) player->tyres[BACK_RIGHT].surfaceType < 0xF) { var_f2 += D_800E3210[player->characterId][player->tyres[BACK_RIGHT].surfaceType]; } if ((s32) player->tyres[BACK_LEFT].surfaceType < 0xF) { var_f2 += D_800E3210[player->characterId][player->tyres[BACK_LEFT].surfaceType]; } test = player->previousSpeed - player->speed; if (test <= 0.0f) { player->unk_20C = 0.0f; } else { player->unk_20C += 0.02; if (player->unk_20C >= 2.0f) { player->unk_20C = 2.0f; } } if (gIsPlayerTripleBButtonCombo[playerIndex] == true) { if (player->unk_20C >= 2.0f) { player_decelerate_alternative(player, (1.0f - var_f2) * 5.0f); } else { player_decelerate_alternative(player, (1.0f - var_f2) * 3.0f); } } else { if (((player->speed / 18.0f) * 216.0f) <= 20.0f) { player_decelerate_alternative(player, (1.0f - var_f2) * 4.0f); } if (player->unk_20C >= 2.0f) { player_decelerate_alternative(player, (1.0f - var_f2) * 2.5); } else { player_decelerate_alternative(player, (1.0f - var_f2) * 1.2); } } } } void player_accelerate_during_start_sequence(Player* player) { s32 playerIndex; s32 var_v0; s32 time_delta; playerIndex = get_player_index_for_player(player); if ((player->currentSpeed >= 0.0) && (player->currentSpeed < (player->topSpeed * 0.1))) { player->currentSpeed += gKartAccelerationTables[player->characterId][0] * 3.0; } if (((player->topSpeed * 0.1) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.2))) { player->currentSpeed += gKartAccelerationTables[player->characterId][1] * 3.0; } if (((player->topSpeed * 0.2) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.3))) { player->currentSpeed += gKartAccelerationTables[player->characterId][2] * 3.0; } if (((player->topSpeed * 0.3) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.4))) { player->currentSpeed += gKartAccelerationTables[player->characterId][3] * 3.0; } if (((player->topSpeed * 0.4) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.5))) { player->currentSpeed += gKartAccelerationTables[player->characterId][4] * 3.0; } if (((player->topSpeed * 0.5) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.6))) { player->currentSpeed += gKartAccelerationTables[player->characterId][5] * 3.0; } if (((player->topSpeed * 0.6) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.7))) { player->currentSpeed += gKartAccelerationTables[player->characterId][6] * 2.5; } if (((player->topSpeed * 0.7) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.8))) { player->currentSpeed += gKartAccelerationTables[player->characterId][7] * 2.5; } if (((player->topSpeed * 0.8) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.9))) { player->currentSpeed += gKartAccelerationTables[player->characterId][8] * 2.5; } if (((player->topSpeed * 0.9) <= player->currentSpeed) && (player->currentSpeed <= player->topSpeed * 1.0)) { player->currentSpeed += gKartAccelerationTables[player->characterId][9] * 2.5; } if (D_801656F0 == 1) { time_delta = gRaceFrameCounter - D_801652E0[playerIndex]; if (gModeSelection == TIME_TRIALS) { var_v0 = 0x14; } else { var_v0 = 8; } if ((time_delta < var_v0) && ((player->unk_044 & 0x20) != 0x20)) { player->soundEffects |= START_BOOST_SOUND_EFFECT; } else if ((player->topSpeed * 0.9f) <= player->currentSpeed) { if ((player->soundEffects & START_BOOST_SOUND_EFFECT) != START_BOOST_SOUND_EFFECT) { player->soundEffects |= START_SPINOUT_SOUND_EFFECT; player->soundEffects &= ~START_BOOST_SOUND_EFFECT; } } } player->unk_044 |= 0x20; player->unk_098 = (player->currentSpeed * player->currentSpeed) / 25.0f; } void player_decelerate_during_start_sequence(Player* player, f32 speedReduction) { player->currentSpeed -= speedReduction; if (player->currentSpeed <= 0.0f) { player->currentSpeed = 0.0f; } if (player->speed < 0.2) { player->unk_08C = 0.0f; } if (player->topSpeed <= player->currentSpeed) { player->currentSpeed = player->topSpeed; } if ((f64) player->currentSpeed <= (player->topSpeed * 0.7)) { player->soundEffects &= ~START_SPINOUT_SOUND_EFFECT; } player->soundEffects &= ~START_BOOST_SOUND_EFFECT; player->unk_044 &= ~0x0020; player->unk_098 = (player->currentSpeed * player->currentSpeed) / 25.0f; } void player_accelerate(Player* player) { UNUSED s32 player_index; player_index = get_player_index_for_player(player); if ((0.0 <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.1))) { player->currentSpeed += gKartAccelerationTables[player->characterId][0] * 3.2; } if (((player->topSpeed * 0.1) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.2))) { player->currentSpeed += gKartAccelerationTables[player->characterId][1] * 3.2; } if (((player->topSpeed * 0.2) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.3))) { player->currentSpeed += gKartAccelerationTables[player->characterId][2] * 3.2; } if (((player->topSpeed * 0.3) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.4))) { player->currentSpeed += gKartAccelerationTables[player->characterId][3] * 3.2; } if (((player->topSpeed * 0.4) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.5))) { player->currentSpeed += gKartAccelerationTables[player->characterId][4] * 3.2; } if (((player->topSpeed * 0.5) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.6))) { player->currentSpeed += gKartAccelerationTables[player->characterId][5] * 3.2; } if (((player->topSpeed * 0.6) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.7))) { player->currentSpeed += gKartAccelerationTables[player->characterId][6] * 3.2; } if (((player->topSpeed * 0.7) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.8))) { player->currentSpeed += gKartAccelerationTables[player->characterId][7] * 2.8; } if (((player->topSpeed * 0.8) <= player->currentSpeed) && (player->currentSpeed < (player->topSpeed * 0.9))) { player->currentSpeed += gKartAccelerationTables[player->characterId][8] * 2.8; } if (((player->topSpeed * 0.9) <= player->currentSpeed) && (player->currentSpeed <= (player->topSpeed * 1.0))) { player->currentSpeed += gKartAccelerationTables[player->characterId][9] * 2.8; } if (player->currentSpeed < 0.0f) { player->currentSpeed = 0.0f; } player->unk_098 = (player->currentSpeed * player->currentSpeed) / 25.0f; } void player_decelerate(Player* player, f32 speedReduction) { player->currentSpeed -= speedReduction; if (player->currentSpeed <= 0.0f) { player->currentSpeed = 0.0f; } if (player->topSpeed <= player->currentSpeed) { player->currentSpeed = player->topSpeed; } player->unk_098 = (player->currentSpeed * player->currentSpeed) / 25.0f; } void player_accelerate_global(Player* player, s32 playerIndex) { if ((gPlayerCurrentSpeed[playerIndex] >= 0.0) && (gPlayerCurrentSpeed[playerIndex] < ((f64) player->topSpeed * 0.1))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][0] * 3.2; } if (((player->topSpeed * 0.1) <= gPlayerCurrentSpeed[playerIndex]) && (gPlayerCurrentSpeed[playerIndex] < (player->topSpeed * 0.2))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][1] * 3.2; } if (((player->topSpeed * 0.2) <= gPlayerCurrentSpeed[playerIndex]) && (gPlayerCurrentSpeed[playerIndex] < (player->topSpeed * 0.3))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][2] * 3.2; } if (((player->topSpeed * 0.3) <= gPlayerCurrentSpeed[playerIndex]) && (gPlayerCurrentSpeed[playerIndex] < (player->topSpeed * 0.4))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][3] * 3.2; } if (((player->topSpeed * 0.4) <= gPlayerCurrentSpeed[playerIndex]) && (gPlayerCurrentSpeed[playerIndex] < (player->topSpeed * 0.5))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][4] * 3.2; } if (((player->topSpeed * 0.5) <= gPlayerCurrentSpeed[playerIndex]) && (gPlayerCurrentSpeed[playerIndex] < (player->topSpeed * 0.6))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][5] * 3.2; } if (((player->topSpeed * 0.6) <= gPlayerCurrentSpeed[playerIndex]) && (gPlayerCurrentSpeed[playerIndex] < (player->topSpeed * 0.7))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][6] * 3.2; } if (((player->topSpeed * 0.7) <= gPlayerCurrentSpeed[playerIndex]) && (gPlayerCurrentSpeed[playerIndex] < (player->topSpeed * 0.8))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][7] * 2.8; } if (((player->topSpeed * 0.8) <= gPlayerCurrentSpeed[playerIndex]) && (gPlayerCurrentSpeed[playerIndex] < (player->topSpeed * 0.9))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][8] * 2.8; } if (((player->topSpeed * 0.9) <= gPlayerCurrentSpeed[playerIndex]) && (gPlayerCurrentSpeed[playerIndex] <= (player->topSpeed * 1.0))) { gPlayerCurrentSpeed[playerIndex] += gKartAccelerationTables[player->characterId][9] * 2.8; } player->unk_044 |= 0x20; if (gPlayerCurrentSpeed[playerIndex] < 0.0f) { gPlayerCurrentSpeed[playerIndex] = 0.0f; } player->unk_098 = (gPlayerCurrentSpeed[playerIndex] * gPlayerCurrentSpeed[playerIndex]) / 25.0f; } void player_decelerate_global(Player* player, f32 speedReduction, s32 playerIndex) { player->unk_044 &= ~0x20; gPlayerCurrentSpeed[playerIndex] -= speedReduction; if (gPlayerCurrentSpeed[playerIndex] <= 0.0f) { gPlayerCurrentSpeed[playerIndex] = 0.0f; } if (player->topSpeed <= gPlayerCurrentSpeed[playerIndex]) { gPlayerCurrentSpeed[playerIndex] = player->topSpeed; } player->unk_098 = (gPlayerCurrentSpeed[playerIndex] * gPlayerCurrentSpeed[playerIndex]) / 25.0f; } void func_80033850(Player* arg0, f32 arg1) { arg0->unk_090 += arg1; if (arg0->unk_090 >= 0.0f) { arg0->unk_090 = 0.0f; } } void func_80033884(Player* player, s32* arg1, s32* arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { s32 temp_v1; if ((*arg1 >= arg4) || (-arg4 >= *arg1)) { temp_v1 = player->unk_200; player->unk_200 -= 0x800; if (player->unk_200 >= 0xF0000000) { player->unk_200 = temp_v1; } if (arg5 >= (s32) player->unk_200) { player->unk_200 = arg5; } *arg2 = (arg3 < *arg2) ? *arg2 - player->unk_200 : *arg2 + player->unk_200; if (player->unk_090 < ((f32) arg6)) { player->unk_090 = (f32) -arg6; } } } UNUSED void func_80033940(Player* player, s32* arg1, s32 arg2, s32 arg3, f32 arg4) { u32 temp_v1; temp_v1 = player->unk_200; player->unk_200 -= 0x800; if (!(player->unk_200 < 0xF0000000)) { player->unk_200 = temp_v1; } if (arg3 >= (s32) player->unk_200) { player->unk_200 = arg3; } *arg1 = (arg2 < *arg1) ? *arg1 - player->unk_200 : *arg1 + player->unk_200; if (player->unk_090 < arg4) { player->unk_090 = (f32) -arg4; } } void func_800339C4(Player* player, s32* arg1, s32 arg2, s32 arg3, f32 arg4) { s32 temp_v0; temp_v0 = player->unk_200; player->unk_200 -= 0x800; if (player->unk_200 >= 0xF0000000) { player->unk_200 = temp_v0; } if (arg3 >= (s32) player->unk_200) { player->unk_200 = arg3; } *arg1 = (arg2 < *arg1) ? *arg1 - player->unk_200 : *arg1 + player->unk_200; func_80033850(player, arg4); } void func_80033A40(Player* player, s32* arg1, s32* arg2, s32 arg3, s32 arg4, s32 arg5, f32 arg6) { s32 temp_v1; if ((*arg1 >= arg4) || (-arg4 >= *arg1)) { temp_v1 = player->unk_200; player->unk_200 -= 0x800; if (player->unk_200 >= 0xF0000000) { player->unk_200 = temp_v1; } if (arg5 >= (s32) player->unk_200) { player->unk_200 = arg5; } *arg2 = (arg3 < *arg2) ? *arg2 - player->unk_200 : *arg2 + player->unk_200; func_80033850(player, arg6); } } void func_80033AE0(Player* player, struct Controller* controller, s8 arg2) { s32 sp2E4; s32 temp_v0_3; UNUSED s32 pad[2]; UNUSED s16 pad2; s16 var_s1_2; s32 sp2D0; s32 sp2CC; s32 sp2C8; f32 var_f2_2; f32 var_f12 = 0.0f; f32 var_f2 = 0; UNUSED s32 pad3; s32 var_a0; f32 sp44[156] = { 0.0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.6, 0.6, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.5, 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.6, 0.6, 0.6, 0.6, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8 }; if (((((player->effects & 2) != 2) && ((((player->unk_0C0 / 182) <= 6) && ((player->unk_0C0 / 182) >= (-6))) || ((controller->button & R_TRIG) != R_TRIG))) || (((player->speed / 18.0f) * 216.0f) <= 20.0f)) || ((player->effects & 0x8000) == 0x8000)) { func_80036CB4(player); } if ((player->unk_0C0 / 182) < (-5)) { player->unk_044 |= 4; player->unk_044 &= 0xFFFD; D_801652C0[arg2]++; } else if ((player->unk_0C0 / 182) >= 6) { player->unk_044 |= 2; player->unk_044 &= 0xFFFB; D_801652C0[arg2]++; } else { player->unk_044 &= 0xFFF9; D_801652C0[arg2] = 0; } if (((player->effects & 2) == 2) || ((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10)) { player->unk_044 &= 0xFFF9; } sp2E4 = player->unk_07C; temp_v0_3 = get_clamped_stickX_with_deadzone(controller); if (((player->unk_044 & 1) == 1) || ((player->unk_044 & 8) == 8)) { temp_v0_3 = -temp_v0_3; } player->unk_07C = (temp_v0_3 << 16) & 0xFFFF0000; sp2D0 = sp2E4 - player->unk_07C; sp2D0 = sp2D0 >> 16; player->unk_0FA = (s16) sp2D0; if (((sp2D0 >= 0x5A) || (sp2D0 < (-0x59))) && (!(player->unk_044 & 0x4000))) { if ((((((!(player->effects & UNKNOWN_EFFECT_0x10)) && (gCCSelection == CC_150)) && (gModeSelection != BATTLE)) && (!(player->effects & 8))) && (((player->speed / 18.0f) * 216.0f) >= 40.0f)) && (player->unk_204 == 0)) { player->soundEffects |= DRIVING_SPINOUT_SOUND_EFFECT; } } if (((s32) player->tyres[BACK_RIGHT].surfaceType) < 0xF) { var_f2 += D_800E3610[player->characterId][player->tyres[BACK_RIGHT].surfaceType]; } if (((s32) player->tyres[BACK_LEFT].surfaceType) < 0xF) { var_f2 += D_800E3610[player->characterId][player->tyres[BACK_LEFT].surfaceType]; } if ((player->effects & 0x20) == 0x20) { sp2C8 = 10; sp2CC = 10; } else { if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) && ((player->effects & 2) != 2)) { var_a0 = 3; } else { var_a0 = 0; } if (((player->speed / 18.0f) * 216.0f) >= 15.0f) { if ((player->unk_044 & 2) == 2) { if ((sp2D0 < 36) && (sp2D0 >= 0)) { sp2C8 = (gKartTable800E3650[player->characterId] + 1.0f) * (((f32) (var_a0 + 0xF)) * (1.0f + var_f2)); sp2CC = (gKartTable800E3650[player->characterId] + 1.0f) * (((f32) (var_a0 + 0xF)) * (1.0f + var_f2)); } else { sp2C8 = (s32) (((f32) (var_a0 + 5)) * (1.0f + var_f2)); sp2CC = (s32) (((f32) (var_a0 + 9)) * (1.0f + var_f2)); } } else if ((player->unk_044 & 4) == 4) { if ((sp2D0 >= (-0x23)) && (sp2D0 <= 0)) { sp2C8 = (gKartTable800E3650[player->characterId] + 1.0f) * (((f32) (var_a0 + 0xF)) * (1.0f + var_f2)); sp2CC = (gKartTable800E3650[player->characterId] + 1.0f) * (((f32) (var_a0 + 0xF)) * (1.0f + var_f2)); } else { sp2C8 = (s32) (((f32) (var_a0 + 5)) * (1.0f + var_f2)); sp2CC = (s32) (((f32) (var_a0 + 9)) * (1.0f + var_f2)); } } else { sp2C8 = (s32) (((f32) (var_a0 + 3)) * (1.0f + var_f2)); sp2CC = (s32) (((f32) (var_a0 + 6)) * (1.0f + var_f2)); } } else { sp2C8 = 8; sp2CC = 8; } } if ((player->unk_0DE & 1) == 1) { sp2C8 *= 1.5; sp2CC *= 1.5; } else { if ((player->unk_0DE & 2) == 2) { sp2C8 *= 1.2; sp2CC *= 1.2; } if ((((f64) (D_801652A0[arg2] - player->tyres[BACK_LEFT].baseHeight)) >= 3.5) || (((f64) (D_801652A0[arg2] - player->tyres[BACK_RIGHT].baseHeight)) >= 3.5)) { sp2C8 *= 1.05; sp2CC *= 1.05; } } func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000005A, 0x78000 / sp2C8, 0x000001C2); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000059, 0x76000 / sp2C8, 0x000001B8); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000058, 0x74000 / sp2C8, 0x000001AE); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000057, 0x72000 / sp2C8, 0x000001A4); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000056, 0x70000 / sp2C8, 0x0000019A); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000055, 0x58000 / sp2C8, 0x00000190); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000054, 0x56000 / sp2C8, 0x0000018B); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000053, 0x50000 / sp2C8, 0x00000186); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000052, 0x4F000 / sp2C8, 0x00000186); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000051, 0x4E000 / sp2C8, 0x0000017C); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000050, 0x4D000 / sp2C8, 0x00000172); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000004F, 0x4C000 / sp2C8, 0x00000168); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000004E, 0x4C000 / sp2C8, 0x00000168); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000004D, 0x4B000 / sp2C8, 0x0000015E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000004C, 0x4A000 / sp2C8, 0x00000154); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000004B, 0x49000 / sp2C8, 0x0000014A); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000004A, 0x49000 / sp2C8, 0x0000014A); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000049, 0x49000 / sp2C8, 0x0000014A); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000048, 0x48000 / sp2C8, 0x00000140); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000047, 0x47000 / sp2C8, 0x0000013B); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000046, 0x47000 / sp2C8, 0x0000013B); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000045, 0x46000 / sp2C8, 0x00000131); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000044, 0x46000 / sp2C8, 0x00000131); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000043, 0x45000 / sp2C8, 0x00000118); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000042, 0x46000 / sp2C8, 0x0000010E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000041, 0x45000 / sp2C8, 0x0000010E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000040, 0x44000 / sp2C8, 0x00000104); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000003F, 0x43000 / sp2C8, 0x000000FA); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000003E, 0x43000 / sp2C8, 0x000000FA); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000003D, 0x43000 / sp2C8, 0x000000FA); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000003C, 0x3D000 / sp2C8, 0x000000F5); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000003B, 0x3C000 / sp2C8, 0x000000F5); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000003A, 0x3B000 / sp2C8, 0x000000F5); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000039, 0x3A000 / sp2C8, 0x000000F5); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000038, 0x38000 / sp2C8, 0x000000F5); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000037, 0x38000 / sp2C8, 0x000000E6); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000036, 0x38000 / sp2C8, 0x000000E6); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000035, 0x38000 / sp2C8, 0x000000E6); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000034, 0x38000 / sp2C8, 0x000000E6); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000033, 0x38000 / sp2C8, 0x000000E6); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000032, 0x32000 / sp2C8, 0x000000DC); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000031, 0x32000 / sp2C8, 0x000000DC); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000030, 0x32000 / sp2C8, 0x000000DC); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000002F, 0x32000 / sp2C8, 0x000000DC); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000002E, 0x32000 / sp2C8, 0x000000DC); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000002D, 0x30000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000002C, 0x2E000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000002B, 0x2E000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000002A, 0x2E000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000029, 0x2E000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000028, 0x2E000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000027, 0x2C000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000026, 0x28000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000025, 0x28000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000024, 0x24000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000023, 0x24000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000022, 0x22000 / sp2C8, 0x0000006E); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000020, 0x20000 / sp2C8, 0x00000064); func_80033884(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000001F, 0x20000 / sp2C8, 0x00000064); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000001E, 0x1F000 / sp2CC, 0.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000001D, 0x1E000 / sp2CC, 0.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000001C, 0x1D000 / sp2CC, 0.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000001B, 0x1C000 / sp2CC, 0.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000001A, 0x1B000 / sp2CC, 0.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000019, 0x1A000 / sp2CC, 1.0f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000018, 0x19000 / sp2CC, 1.0f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000017, 0x18000 / sp2CC, 1.0f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000016, 0x17000 / sp2CC, 1.0f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000015, 0x16000 / sp2CC, 1.0f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000014, 0x15000 / sp2CC, 1.05f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000013, 0x14000 / sp2CC, 1.05f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000012, 0x13000 / sp2CC, 1.05f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000011, 0x12000 / sp2CC, 1.05f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x00000010, 0x11000 / sp2CC, 1.05f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000000F, 0x10000 / sp2CC, 1.2f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000000E, 0xF000 / sp2CC, 1.2f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000000D, 0xE000 / sp2CC, 1.2f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000000C, 0xD000 / sp2CC, 1.2f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000000B, 0xC000 / sp2CC, 1.2f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0x0000000A, 0xE000 / sp2CC, 1.6f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 9, 0xD000 / sp2CC, 1.6f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 8, 0xC000 / sp2CC, 1.6f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 7, 0xB000 / sp2CC, 1.6f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 6, 0xA000 / sp2CC, 1.6f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 5, 0x9000 / sp2CC, 1.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 4, 0x8000 / sp2CC, 1.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 3, 0x7000 / sp2CC, 1.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 2, 0x6000 / sp2CC, 1.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 1, 0x5000 / sp2CC, 1.9f); func_80033A40(player, &sp2D0, &sp2E4, player->unk_07C, 0, 0 / sp2CC, 1.9f); if ((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) { var_f2_2 = (f32) (((s32) (sp2E4 >> 16)) / 8); } else if (((player->speed / 18.0f) * 216.0f) <= 25.0f) { var_f2_2 = (f32) ((sp2E4 >> 16) / 12); } else { var_f2_2 = ((f32) (sp2E4 >> 0x10)) / (8.0f + (player->currentSpeed / 50.0f)); } if (var_f2_2 < 0.0f) { var_f2_2 = -var_f2_2; } if ((player->effects & 0x20) == 0x20) { var_f2_2 = var_f2_2 * (sp44[((s16) ((player->speed / 18.0f) * 216.0f)) + 10] * 1.5f); } else if ((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) { var_f2_2 = var_f2_2 * sp44[(s16) ((player->speed / 18.0f) * 216.0f)]; } else { var_f2_2 = var_f2_2 * (sp44[(s16) ((player->speed / 18.0f) * 216.0f)] * 1.5f); } player->unk_07C = sp2E4; if (player->unk_10C != 0) { func_8002BD58(player); } player->effects &= 0xDFFFFFFF; if (((s32) player->tyres[BACK_RIGHT].surfaceType) > 0xE) { var_f12 = var_f12; } else { var_f12 += D_800E3410[player->characterId][player->tyres[BACK_RIGHT].surfaceType]; } if (((s32) player->tyres[BACK_LEFT].surfaceType) < 0xF) { var_f12 += D_800E3410[player->characterId][player->tyres[BACK_LEFT].surfaceType]; } if (((player->effects & 2) != 2) && ((player->effects & UNKNOWN_EFFECT_0x10) != UNKNOWN_EFFECT_0x10)) { if ((player->effects & 0x20) == 0x20) { player->unk_078 = (s16) ((s32) (((f32) ((((s32) player->unk_07C) >> 0x10) * 5)) * var_f2_2)); } else { if ((player->effects & UNKNOWN_EFFECT_0x1) != UNKNOWN_EFFECT_0x1) { if (((player->unk_07C >> 16) >= 45) || ((player->unk_07C >> 16) <= (-45))) { player->unk_078 = ((player->unk_07C >> 16) * (var_f2_2 + (var_f2_2 * var_f12))) * (0.15 + gKartHandlingTable[player->characterId]); } else { player->unk_078 = ((player->unk_07C >> 16) * (var_f2_2 + (var_f2_2 * var_f12))) * gKartHandlingTable[player->characterId]; } } else { if ((((player->speed / 18.0f) * 216.0f) >= 0.0f) && (((player->speed / 18.0f) * 216.0f) < 8.0f)) { player->unk_078 = (player->unk_07C >> 16) * (var_f2_2 + (var_f2_2 * var_f12)); } if ((((player->speed / 18.0f) * 216.0f) >= 8.0f) && (((player->speed / 18.0f) * 216.0f) < 65.0f)) { player->unk_078 = (player->unk_07C >> 16) * ((var_f2_2 + 1.5) + (var_f2_2 * var_f12)); } if (((player->speed / 18.0f) * 216.0f) >= 65.0f) { player->unk_078 = (player->unk_07C >> 16) * ((var_f2_2 + 1.6) + (var_f2_2 * var_f12)); } } player->unk_228 = 0; if (player->driftState < 2) { player->driftState = 0; } } } else if (((player->effects & 8) != 8) && ((player->effects & 2) != 2)) { if ((((s16) player->unk_0C0) / 182) > 0) { var_s1_2 = (((s32) (((player->unk_07C >> 0x10) * 0xD) + 0x2B1)) / 106) + 0x28; if ((player->unk_07C >> 0x10) < (-0x27)) { player->effects = player->effects | 0x20000000; if ((player->unk_07C >> 0x10) < (-0x31)) { player->effects |= 0x20000000; } } func_8002A8A4(player, arg2); } else { var_s1_2 = (((s32) (((player->unk_07C >> 0x10) * 0xD) + 0x2B1)) / 106) - 0x35; if ((player->unk_07C >> 0x10) >= 0x28) { player->effects = player->effects | 0x20000000; if ((player->unk_07C >> 0x10) < (-0x31)) { player->effects |= 0x20000000; } } func_8002A8A4(player, arg2); } if ((((player->speed / 18.0f) * 216.0f) >= 0.0f) && (((player->speed / 18.0f) * 216.0f) < 8.0f)) { player->unk_078 = (s16) ((s32) (var_s1_2 * ((var_f2_2 + 2.0f) + (var_f2_2 * var_f12)))); } if ((((player->speed / 18.0f) * 216.0f) >= 8.0f) && (((player->speed / 18.0f) * 216.0f) < 65.0f)) { player->unk_078 = var_s1_2 * ((var_f2_2 + 3) + (var_f2_2 * var_f12)); } if (((player->speed / 18.0f) * 216.0f) >= 65.0f) { player->unk_078 = var_s1_2 * ((((f64) var_f2_2) + 3.5) + (var_f2_2 * var_f12)); } if ((player->effects & 0x20000000) == 0x20000000) { player->unk_078 *= 0.9; } else { player->unk_078 *= 0.65; } } else { var_s1_2 = (s16) (((s32) player->unk_07C) >> 16); if (temp_v0_3 == 0) { var_s1_2 = 0; } if (((player->speed / 18.0f) * 216.0f) <= 5.0f) { player->unk_078 = (s16) ((s32) (((f32) var_s1_2) * (var_f2_2 + 6.0f))); } else { player->unk_078 = ((s16) var_s1_2) * (var_f2_2 + 1.5f); } } if (gModeSelection == BATTLE) { player->unk_078 *= 1.7; } } void apply_cpu_turn(Player* player, s16 targetAngle) { s32 sp304 = 0; UNUSED f32 pad[6]; f32 var_f0; s16 var_v0; f32 speedTurn[168] = { 0.0f, 0.1f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.7f, 0.7f, 0.7f, 0.7f, 0.7f, 0.7f, 0.7f, 0.6f, 0.5f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.5f, 0.5f, 0.5f, 0.5f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.7f, 0.7f, 0.7f, 0.7f, 0.7f, 0.7f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, }; f32 characterTurn[8] = { 3.0f, 3.0f, 3.0f, 3.0f, 3.0f, 3.0f, 3.0f, 3.0f, }; if (!((player->effects & 0x80) || (player->effects & 0x40) || (player->effects & 0x400) || (player->effects & UNKNOWN_EFFECT_0x10000) || (player->effects & 0x20000) || (player->effects & UNKNOWN_EFFECT_0x1000000) || (player->effects & HIT_BY_ITEM_EFFECT) || (player->effects & HIT_EFFECT))) { if (!(((player->speed / 18.0f) * 216.0f) >= 110.0f)) { player->effects &= ~0x20000000; player->unk_228 = 0; if (!(player->effects & 0x80) && !(player->effects & 0x40)) { sp304 = (s32) player->unk_07C >> 0x10; move_s32_towards(&sp304, (s32) targetAngle, 0.35f); sp304 <<= 0x10; if ((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) { var_f0 = (sp304 >> 0x10) / 5; } else { var_f0 = (f32) (sp304 >> 0x10) / (8.0f + (player->currentSpeed / 50.0f)); } if (var_f0 < 0.0f) { var_f0 = -var_f0; } // Apply speed and character multipliers if ((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) { var_f0 = speedTurn[(s16) ((player->speed / 18.0f) * 216.0f)] * var_f0; } else { var_f0 = speedTurn[(s16) ((player->speed / 18.0f) * 216.0f)] * characterTurn[player->characterId] * var_f0; } player->unk_07C = sp304; if (((player->effects & 2) != 2) && ((player->effects & UNKNOWN_EFFECT_0x10) != UNKNOWN_EFFECT_0x10)) { if ((player->effects & 1) != 1) { player->unk_078 = (player->unk_07C >> 0x10) * var_f0; } else { player->unk_078 = (player->unk_07C >> 0x10) * (var_f0 + 1.5); } } else if ((player->effects & 8) != 8) { if (((s16) player->unk_0C0 / 182) > 0) { var_v0 = player->unk_07C >> 0x10; } else { var_v0 = player->unk_07C >> 0x10; } player->unk_078 = var_v0 * (var_f0 + 3.0); player->unk_078 *= 0.8; } else { var_v0 = (s16) ((s32) player->unk_07C >> 0x10); if (targetAngle == 0) { var_v0 = 0; } player->unk_078 = var_v0 * var_f0; } if ((((player->effects & 2) != 2) && (player->unk_0C0 < 0x3D) && (player->unk_0C0 > -0x3D)) || (((player->speed / 18.0f) * 216.0f) <= 20.0f) || ((player->effects & 0x8000) == 0x8000)) { func_80036CB4(player); } } } } } void func_80036C5C(Player* player) { if (((player->speed / 18.0f) * 216.0f) > 20.0f) { player->unk_204 = 0; player->effects |= UNKNOWN_EFFECT_0x10; player->unk_0B6 |= 0x800; } } void func_80036CB4(Player* player) { s32 test; if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN)) { if ((player->unk_0C0 / 182) > 0) { test = ((((player->unk_07C >> 0x10) * 0xD) + 0x2B1) / 106) + 0x28; player->unk_07C = test << 0x10; } if ((player->unk_0C0 / 182) < 0) { test = ((((player->unk_07C >> 0x10) * 0xD) + 0x2B1) / 106) - 0x35; player->unk_07C = test << 0x10; } player->effects &= ~0x10; } if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) && ((player->type & PLAYER_HUMAN) != PLAYER_HUMAN)) { player->effects &= ~0x10; } } void func_80036DB4(Player* player, Vec3f arg1, Vec3f arg2) { s16 thing; UNUSED s16 pad; f32 sp20; f32 var_f18; s32 temp_t6; if (((player->effects & UNKNOWN_EFFECT_0x1000) == UNKNOWN_EFFECT_0x1000) || ((player->effects & 0x20) == 0x20)) { arg1[0] = 0.0f; arg1[1] = 0.0f; arg1[2] = 0.0f; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } else { if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) && ((player->effects & 2) != 2)) { var_f18 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) * 3.0f) + (-player->unk_20C * 10.0f); sp20 = player->unk_084 * 3.0f; } else if (!(player->effects & 0x800) && !(player->unk_044 & 0x4000)) { thing = player->unk_0FA; if (thing > 0) { thing *= -1; } temp_t6 = player->unk_07C >> 0x10; if ((temp_t6 < 0x15) && (temp_t6 >= -0x14)) { if (thing < 0x14) { var_f18 = (player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 3.0f)) + (-player->currentSpeed * 0.02) + (-player->unk_20C * 50.0f); } else { var_f18 = (player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 3.0f)) + ((temp_t6 * 0.01) + (-player->currentSpeed * 0.05)) + (-player->unk_20C * 50.0f); } } else { var_f18 = (player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 3.0f)) + ((temp_t6 * 0.1) + (-player->currentSpeed * 0.15)) + (-player->unk_20C * 50.0f); } sp20 = player->unk_084; } else { var_f18 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) * 1.5) + (((player->unk_07C >> 0x10) * 0.1) + (-player->currentSpeed * 0.05)) + (-player->unk_20C * 50.0f); sp20 = player->unk_084; } if ((player->effects & STAR_EFFECT) == STAR_EFFECT) { if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) && ((player->effects & 2) != 2)) { var_f18 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) * 3.0f) + (-player->unk_20C * 10.0f); sp20 = player->unk_084 * 3.0f; } else { var_f18 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 3.0f); sp20 = player->unk_084; } } arg1[0] = (player->unk_090 + var_f18) * player->speed; arg1[1] = 0.0f; arg1[2] = player->speed * sp20; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } arg2[0] = arg1[0]; arg2[1] = arg1[1]; arg2[2] = arg1[2]; } void func_800371F4(Player* player, Vec3f arg1, Vec3f arg2) { s16 var_v0; f32 sp20; f32 var_f18; s32 temp_t6; if (((player->effects & UNKNOWN_EFFECT_0x1000) == UNKNOWN_EFFECT_0x1000) || ((player->effects & 0x20) == 0x20)) { arg1[0] = 0.0f; arg1[1] = 0.0f; arg1[2] = 0.0f; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } else { if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) && ((player->effects & 2) != 2)) { var_f18 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) * 3.0f) + (-player->unk_20C * 50.0f); sp20 = player->unk_084 * 3.0f; } else if (!(player->effects & 0x800) && !(player->unk_044 & 0x4000)) { var_v0 = player->unk_0FA; if (var_v0 > 0) { var_v0 *= -1; } temp_t6 = (s32) player->unk_07C >> 0x10; if ((temp_t6 < 0x15) && (temp_t6 >= -0x14)) { if (var_v0 < 0x14) { var_f18 = (player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 3.0f)) + (-player->currentSpeed * 0.02) + (-player->unk_20C * 50.0f); } else { var_f18 = ((player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 3.0f)) - ((temp_t6 * 0.01) + (player->currentSpeed * 0.05))) + (-player->unk_20C * 50.0f); } } else { var_f18 = ((player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 3.0f)) - ((temp_t6 * 0.1) + (player->currentSpeed * 0.15))) + (-player->unk_20C * 50.0f); } sp20 = player->unk_084; } else { var_f18 = ((player->unk_208 + ((f64) (-(player->speed / 18.0f) * 216.0f) * 1.5)) - (((player->unk_07C >> 0x10) * 0.1) + (player->currentSpeed * 0.05))) + (-player->unk_20C * 50.0f); sp20 = player->unk_084; } if ((player->effects & STAR_EFFECT) == STAR_EFFECT) { if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) && ((player->effects & 2) != 2)) { var_f18 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) * 3.0f) + (-player->unk_20C * 50.0f); sp20 = player->unk_084 * 3.0f; } else { var_f18 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 3.0f); sp20 = player->unk_084; } } arg1[0] = -(player->unk_090 + var_f18) * player->speed; arg1[1] = 0.0f; arg1[2] = player->speed * sp20; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } arg2[0] = arg1[0]; arg2[1] = arg1[1]; arg2[2] = arg1[2]; } void func_80037614(Player* player, Vec3f arg1, Vec3f arg2) { f32 var_f12; f32 var_f2; if (((player->effects & UNKNOWN_EFFECT_0x1000) == UNKNOWN_EFFECT_0x1000) || ((player->effects & 0x20) == 0x20)) { arg1[0] = 0.0f; arg1[1] = 0.0f; arg1[2] = 0.0f; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } else { if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) && ((player->effects & 2) != 2)) { var_f2 = ((-(player->speed / 18.0f) * 216.0f) * 2) + -80.0f; var_f12 = -80.0f; } else { var_f2 = ((-(player->speed / 18.0f) * 216.0f) / 2) + -20.0f; var_f12 = -40.0f; } arg1[0] = (var_f2 + 28.0f) * player->speed; arg1[1] = 0.0f; arg1[2] = var_f12 * player->speed; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } arg2[0] = arg1[0]; arg2[1] = arg1[1]; arg2[2] = arg1[2]; } void func_8003777C(Player* player, Vec3f arg1, Vec3f arg2) { f32 var_f12; f32 var_f2; if (((player->effects & UNKNOWN_EFFECT_0x1000) == UNKNOWN_EFFECT_0x1000) || ((player->effects & 0x20) == 0x20)) { arg1[0] = 0.0f; arg1[1] = 0.0f; arg1[2] = 0.0f; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } else { if (((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) && ((player->effects & 2) != 2)) { var_f2 = ((-(player->speed / 18.0f) * 216.0f) * 2) + -80.0f; var_f12 = -80.0f; } else { var_f2 = ((-(player->speed / 18.0f) * 216.0f) / 2) + -20.0f; var_f12 = -40.0f; } arg1[0] = -(var_f2 + 28.0f) * player->speed; arg1[1] = 0.0f; arg1[2] = var_f12 * player->speed; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } arg2[0] = arg1[0]; arg2[1] = arg1[1]; arg2[2] = arg1[2]; } void func_800378E8(Player* player, Vec3f arg1, Vec3f arg2) { f32 var_f12; f32 var_f2; if ((player->effects & 0x20) == 0x20) { arg1[0] = 0.0f; arg1[1] = 0.0f; arg1[2] = 0.0f; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } else { if ((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) { var_f2 = player->unk_208 + (-(player->speed / 18.0f) * 216.0f * 5.0f) + (-player->unk_20C * 10.0f); var_f12 = -100.0f; } else { var_f2 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 40.0f) + (-player->unk_20C * 50.0f); var_f12 = player->unk_084; } arg1[0] = (player->unk_090 + var_f2) * player->speed; arg1[1] = 0.0f; arg1[2] = player->speed * var_f12; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } arg2[0] = arg1[0]; arg2[1] = arg1[1]; arg2[2] = arg1[2]; } void func_80037A4C(Player* player, Vec3f arg1, Vec3f arg2) { f32 var_f12; f32 var_f2; if ((player->effects & 0x20) == 0x20) { arg1[0] = 0.0f; arg1[1] = 0.0f; arg1[2] = 0.0f; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } else { if ((player->effects & UNKNOWN_EFFECT_0x10) == UNKNOWN_EFFECT_0x10) { var_f2 = player->unk_208 + (-(player->speed / 18.0f) * 216.0f * 5.0f) + (-player->unk_20C * 50.0f); var_f12 = -100.0f; } else { var_f2 = player->unk_208 + ((-(player->speed / 18.0f) * 216.0f) / 40.0f) + (-player->unk_20C * 50.0f); var_f12 = player->unk_084; } arg1[0] = -(player->unk_090 + var_f2) * player->speed; arg1[1] = 0.0f; arg1[2] = player->speed * var_f12; mtxf_transform_vec3f_mat3(arg1, player->orientationMatrix); } arg2[0] = arg1[0]; arg2[1] = arg1[1]; arg2[2] = arg1[2]; } void func_80037BB4(Player* player, Vec3f arg1) { UNUSED s32 pad[3]; Vec3f sp20; if (player->unk_078 == 0) { arg1[0] = 0.0f; arg1[1] = 0.0f; arg1[2] = 0.0f; } else { if (player->unk_078 < 0) { if (((player->effects & 0x20000000) != 0x20000000) || (player->unk_228 >= 0x64)) { player->rotation[1] += player->unk_078; } if (!(player->type & PLAYER_CPU)) { if (gModeSelection == BATTLE) { func_800378E8(player, sp20, arg1); } else { func_80036DB4(player, sp20, arg1); } } else { func_80037614(player, sp20, arg1); } } else { if (((player->effects & 0x20000000) != 0x20000000) || (player->unk_228 >= 0x64)) { player->rotation[1] += player->unk_078; } if (!(player->type & PLAYER_CPU)) { if (gModeSelection == BATTLE) { func_80037A4C(player, sp20, arg1); } else { func_800371F4(player, sp20, arg1); } } else { func_8003777C(player, sp20, arg1); } } } } void func_80037CFC(Player* player, struct Controller* controller, s8 playerIndex) { if (((player->effects & 0x80) != 0x80) && ((player->effects & 0x40) != 0x40) && ((player->effects & 0x400) != 0x400) && ((player->effects & 0x4000) != 0x4000) && ((player->effects & UNKNOWN_EFFECT_0x1000000) != UNKNOWN_EFFECT_0x1000000) && ((player->effects & HIT_BY_ITEM_EFFECT) != HIT_BY_ITEM_EFFECT) && ((player->effects & UNKNOWN_EFFECT_0x10000) != UNKNOWN_EFFECT_0x10000) && ((player->effects & 0x20000) != 0x20000)) { if (((player->effects & HIT_EFFECT) != HIT_EFFECT) && ((player->effects & 8) != 8) && ((player->effects & 2) != 2) && ((player->effects & UNKNOWN_EFFECT_0x10) != UNKNOWN_EFFECT_0x10) && (controller->buttonPressed & R_TRIG)) { kart_hop(player); if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C9060(playerIndex, 0x19008000); } } if ((player->effects & 8) != 8) { func_80033AE0(player, controller, playerIndex); } else if (((player->effects & 2) == 2) && (player->collision.surfaceDistance[2] <= 5.0f)) { func_80033AE0(player, controller, playerIndex); } player->effects &= ~1; if ((!(player->effects & BOOST_RAMP_ASPHALT_EFFECT)) && (!(player->effects & BOOST_RAMP_WOOD_EFFECT))) { if (((player->speed / 18.0f) * 216.0f) <= 12.0f) { if (controller->button & A_BUTTON) { if (controller->button & B_BUTTON) { player->effects |= 0x20; if ((player->effects & 0x20) != 0x20) { player->currentSpeed += 100.0f; } } } } if (((player->effects & 0x20) == 0x20) && (((controller->button & B_BUTTON) == 0) || (!(controller->button & A_BUTTON)))) { player->effects &= ~0x20; } } if ((player->unk_044 & 1) != 1) { if (controller->button & A_BUTTON) { player_accelerate_alternative(player); detect_triple_a_combo_a_pressed(player); } else { if (gModeSelection == BATTLE) { player_decelerate_alternative(player, 2.0f); } else { player_decelerate_alternative(player, 1.0f); } detect_triple_a_combo_a_released(player); } if (controller->button & B_BUTTON) { func_800323E4(player); detect_triple_b_combo_b_pressed(player); } else { player->unk_20C = 0.0f; detect_triple_b_combo_b_released(player); } } if ((!(player->effects & BOOST_RAMP_ASPHALT_EFFECT)) && (!(player->effects & 4))) { if (((get_clamped_stickY_with_deadzone(controller) < (-0x31)) && (((player->speed / 18.0f) * 216.0f) <= 5.0f)) && (controller->button & B_BUTTON)) { player->currentSpeed = 140.0f; player->unk_044 |= 1; player->unk_08C = (player->currentSpeed * player->currentSpeed) / 25.0f; player->unk_20C = 0.0f; } if ((get_clamped_stickY_with_deadzone(controller) >= -0x1D) || (!(controller->button & B_BUTTON))) { if ((player->unk_044 & 1) == 1) { player->unk_044 &= 0xFFFE; player->currentSpeed = 0.0f; } } } } else { if ((player->effects & 0x4000) == 0x4000) { if (controller->button & A_BUTTON) { player_accelerate_alternative(player); } else { player_decelerate_alternative(player, 5.0f); } } if (((((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40)) || ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000)) || ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT)) { if (controller->button & A_BUTTON) { detect_triple_a_combo_a_pressed(player); player_accelerate_global(player, playerIndex); return; } detect_triple_a_combo_a_released(player); player_decelerate_global(player, 5.0f, playerIndex); } } } void handle_a_press_for_player_during_race(Player* player, struct Controller* controller, s8 playerIndex) { if (((player->type & PLAYER_EXISTS) == PLAYER_EXISTS) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_CPU) != PLAYER_CPU)) { // If not start sequence if ((player->type & PLAYER_START_SEQUENCE) != PLAYER_START_SEQUENCE) { if (((player->unk_0CA & 2) == 2) || ((player->unk_0CA & 8) == 8)) { if (controller->button & A_BUTTON) { player_accelerate(player); } else { player_decelerate(player, 5.0f); } } else { func_80037CFC(player, controller, playerIndex); } D_80164A89 = 1; // If start sequence and unknown condition } else if (D_8018D168 == 1) { if (D_801656F0 == 1) { if (D_801652E0[playerIndex] == 0) { D_801652E0[playerIndex] = gRaceFrameCounter; } } if (controller->button & A_BUTTON) { player_accelerate_during_start_sequence(player); } else { player_decelerate_during_start_sequence(player, 5.0f); } } } } void handle_a_press_for_all_players_during_race(void) { u16 temp_v0_3; u16 temp_v0_4; u16 temp_v0_5; u16 temp_v0_6; switch (gActiveScreenMode) { case SCREEN_MODE_1P: switch (gModeSelection) { case GRAND_PRIX: handle_a_press_for_player_during_race(gPlayerOne, gControllerOne, 0); return; case TIME_TRIALS: if (D_8015F890 != 1) { handle_a_press_for_player_during_race(gPlayerOne, gControllerOne, 0); temp_v0_3 = gPlayerTwo->type; if (((temp_v0_3 & 0x100) == 0x100) && ((temp_v0_3 & 0x800) != 0x800)) { handle_a_press_for_player_during_race(gPlayerTwo, gControllerSix, 1); } temp_v0_4 = gPlayerThree->type; if (((temp_v0_4 & 0x100) == 0x100) && ((temp_v0_4 & 0x800) != 0x800)) { handle_a_press_for_player_during_race(gPlayerThree, gControllerSeven, 2); return; } } else { if ((gPlayerOne->type & 0x800) != 0x800) { handle_a_press_for_player_during_race(gPlayerOne, gControllerEight, 0); } temp_v0_5 = gPlayerTwo->type; if (((temp_v0_5 & 0x100) == 0x100) && ((temp_v0_5 & 0x800) != 0x800)) { handle_a_press_for_player_during_race(gPlayerTwo, gControllerSix, 1); } temp_v0_6 = gPlayerThree->type; if (((temp_v0_6 & 0x100) == 0x100) && ((temp_v0_6 & 0x800) != 0x800)) { handle_a_press_for_player_during_race(gPlayerThree, gControllerSeven, 2); return; } return; } break; } break; case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: handle_a_press_for_player_during_race(gPlayerOne, gControllerOne, 0); handle_a_press_for_player_during_race(gPlayerTwo, gControllerTwo, 1); return; case SCREEN_MODE_3P_4P_SPLITSCREEN: handle_a_press_for_player_during_race(gPlayerOne, gControllerOne, 0); handle_a_press_for_player_during_race(gPlayerTwo, gControllerTwo, 1); handle_a_press_for_player_during_race(gPlayerThree, gControllerThree, 2); if (gPlayerCountSelection1 == 4) { handle_a_press_for_player_during_race(gPlayerFour, gControllerFour, 3); } break; } } s16 get_clamped_stickX_with_deadzone(struct Controller* controller) { s16 temp_stickY; s16 temp_stickX2; s16 temp_stickY2; s16 temp_stickX; temp_stickX = controller->rawStickX; temp_stickY = controller->rawStickY; temp_stickX2 = temp_stickX; temp_stickY2 = temp_stickY; if (temp_stickX > 0xC) { temp_stickY2 = (temp_stickY * 0x000C) / temp_stickX; temp_stickX2 = 0x000C; } if (temp_stickX2 < -0xC) { temp_stickY2 = (temp_stickY2 * 0x000C) / -temp_stickX2; temp_stickX2 = -0x000C; } if (temp_stickY2 > 0xC) { temp_stickX2 = (temp_stickX2 * 0x000C) / temp_stickY2; temp_stickY2 = 0x000C; } if (temp_stickY2 < -0xC) { temp_stickX2 = (temp_stickX2 * 0x000C) / -temp_stickY2; temp_stickY2 = -0x000C; } if ((((controller->rawStickX > -0xD) && (controller->rawStickX < 0xD)) && (controller->rawStickY > -0xD)) && (controller->rawStickY < 0xD)) { temp_stickX = 0; temp_stickY = 0; } else { temp_stickX -= temp_stickX2; temp_stickY -= temp_stickY2; } if (temp_stickX > 0x35) { temp_stickY = (temp_stickY * 0x0035) / temp_stickX; temp_stickX = 0x0035; } if (temp_stickX < -0x35) { temp_stickY = (temp_stickY * 0x0035) / -temp_stickX; temp_stickX = -0x0035; } if (temp_stickY > 0x35) { temp_stickX = (temp_stickX * 0x0035) / temp_stickY; temp_stickY = 0x0035; } if (temp_stickY < -0x35) { temp_stickX = (temp_stickX * 0x0035) / -temp_stickY; } return temp_stickX; } s16 get_clamped_stickY_with_deadzone(struct Controller* controller) { s16 temp_StickY; s16 temp_StickX2; s16 temp_StickY2; s16 temp_StickX; temp_StickX = controller->rawStickX; temp_StickY = controller->rawStickY; temp_StickX2 = temp_StickX; temp_StickY2 = temp_StickY; if (temp_StickX > 0xC) { temp_StickY2 = (temp_StickY * 0x000C) / temp_StickX; temp_StickX2 = 0x000C; } if (temp_StickX2 < -0xC) { temp_StickY2 = (temp_StickY2 * 0x000C) / -temp_StickX2; temp_StickX2 = -0x000C; } if (temp_StickY2 > 0xC) { temp_StickX2 = (temp_StickX2 * 0x000C) / temp_StickY2; temp_StickY2 = 0x000C; } if (temp_StickY2 < -0xC) { temp_StickX2 = (temp_StickX2 * 0x000C) / -temp_StickY2; temp_StickY2 = -0x000C; } if ((((controller->rawStickX > -0xD) && (controller->rawStickX < 0xD)) && (controller->rawStickY > -0xD)) && (controller->rawStickY < 0xD)) { temp_StickX = 0; temp_StickY = 0; } else { temp_StickX -= temp_StickX2; temp_StickY -= temp_StickY2; } if (temp_StickX > 0x35) { temp_StickY = (temp_StickY * 0x0035) / temp_StickX; temp_StickX = 0x0035; } if (temp_StickX < -0x35) { temp_StickY = (temp_StickY * 0x0035) / -temp_StickX; temp_StickX = -0x0035; } if (temp_StickY > 0x35) { temp_StickX = (temp_StickX * 0x0035) / temp_StickY; temp_StickY = 0x0035; } if (temp_StickY < -0x35) { temp_StickX = (temp_StickX * 0x0035) / -temp_StickY; temp_StickY = -0x0035; } return temp_StickY; } void func_80038BE4(Player* player, s16 arg1) { player->currentSpeed += (f32) arg1; if (player->currentSpeed < 0.0f) { player->currentSpeed = 0.0f; } if (player->currentSpeed >= 250.0f) { player->currentSpeed = 250.0f; } player->unk_044 |= 0x20; player->unk_08C = (player->currentSpeed * player->currentSpeed) / 25.0f; } void func_80038C6C(Player* player, UNUSED Camera* camera, s8 screenId, s8 playerId) { Vec3f sp114 = { 0.0, 0.0, 1.0 }; Vec3f sp108 = { 0.0, 0.0, 0.0 }; Vec3f spFC = { 0.0, 0.0, 0.0 }; Vec3f spF0 = { 0.0, 0.0, 0.0 }; f32 nextX; f32 nextY; f32 nextZ; f32 posX; f32 posY; f32 posZ; f32 sqrt; f32 divOptimize; UNUSED s32 pad2[10]; f32 spA4; f32 spA0; f32 sp9C; f32 surfaceDistance; UNUSED s32 pad3; Vec3f newVelocity; Vec3f sp7C; UNUSED s32 pad[10]; player->unk_084 = -10.0f; player->unk_088 = 28.0f; player->topSpeed = 250.0f; func_8002B830(player, playerId, screenId); apply_effect(player, playerId, screenId); player->rotation[1] += player->unk_078; spF0[0] = 0; spF0[1] = 0; spF0[2] = 0; func_8002AB70(player); spA4 = 0 * (player->unk_064[0] + spFC[0]); spA0 = -1 * player->kartGravity; sp9C = 0 * (player->unk_064[2] + spFC[2]); sp108[2] = 0; sp108[1] = 0; sp108[0] = 0; mtxf_transform_vec3f_mat3(sp108, player->orientationMatrix); spA4 += sp108[0]; sp9C += sp108[2]; sp114[2] = player->unk_08C; mtxf_transform_vec3f_mat3(sp114, player->orientationMatrix); newVelocity[0] = player->velocity[0]; newVelocity[1] = player->velocity[1]; newVelocity[2] = player->velocity[2]; newVelocity[0] += ((((((sp114[0] + spA4) + spF0[0])) - (newVelocity[0] * (0.12 * (player->kartFriction)))) / 6000.0) / 1); newVelocity[2] += ((((((sp114[2] + sp9C) + spF0[2])) - (newVelocity[2] * (0.12 * (player->kartFriction)))) / 6000.0) / 1); newVelocity[1] += ((((((sp114[1] + spA0) + spF0[1])) - (newVelocity[1] * (0.12 * (player->kartFriction)))) / 6000.0) / 1); if ((player->unk_044 & 0x10) == 0x10) { player->unk_044 &= 0xFFEF; } posX = player->pos[0]; posY = player->pos[1]; posZ = player->pos[2]; player->oldPos[0] = player->pos[0]; player->oldPos[1] = player->pos[1]; player->oldPos[2] = player->pos[2]; nextX = posX + player->velocity[0]; nextY = posY + player->velocity[1]; nextZ = posZ + player->velocity[2]; func_8002AAC0(player); nextY += player->kartHopVelocity; nextY -= 0.02; actor_terrain_collision(&player->collision, player->boundingBoxSize, nextX, nextY, nextZ, player->oldPos[0], player->oldPos[1], player->oldPos[2]); player->unk_058 = 0; player->unk_060 = 0; player->unk_05C = 1.0f; calculate_orientation_matrix(player->orientationMatrix, 0, 1.0f, 0, player->rotation[1]); player->effects |= 8; player->unk_0C2 += 1; surfaceDistance = player->collision.surfaceDistance[2]; if (surfaceDistance <= 0) { player->unk_0C2 = 0; player->effects &= ~2; player->effects &= ~8; player->kartHopVelocity = player->unk_0C2; } surfaceDistance = player->collision.surfaceDistance[2]; if (surfaceDistance <= 0) { func_8003F46C(player, sp7C, newVelocity, sp108, &surfaceDistance, &nextX, &nextY, &nextZ); } surfaceDistance = player->collision.surfaceDistance[0]; if (surfaceDistance < 0) { func_8003F734(player, sp7C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ); func_8002C954(player, playerId, newVelocity); } surfaceDistance = player->collision.surfaceDistance[1]; if (surfaceDistance < 0) { func_8003FBAC(player, sp7C, newVelocity, &surfaceDistance, &nextX, &nextY, &nextZ); func_8002C954(player, playerId, newVelocity); } surfaceDistance = player->collision.surfaceDistance[0]; if (surfaceDistance >= 0) { surfaceDistance = player->collision.surfaceDistance[1]; if (surfaceDistance >= 0) { player->unk_046 &= 0xFFDF; } } player->unk_074 = calculate_surface_height(nextX, nextY, nextZ, player->collision.meshIndexZX); func_80029B4C(player, nextX, nextY, nextZ); func_8002AE38(player, playerId, posX, posZ, nextX, nextZ); sqrt = (newVelocity[0] * newVelocity[0]) + (newVelocity[2] * newVelocity[2]); player->previousSpeed = player->speed; player->speed = sqrtf(sqrt); player->pos[0] = nextX; player->pos[2] = nextZ; player->pos[1] = nextY; player->unk_064[0] = sp108[0]; player->unk_064[2] = sp108[2]; player->velocity[0] = newVelocity[0]; player->velocity[1] = newVelocity[1]; player->velocity[2] = newVelocity[2]; gPlayerLastVelocity[playerId][0] = newVelocity[0]; gPlayerLastVelocity[playerId][1] = newVelocity[1]; gPlayerLastVelocity[playerId][2] = newVelocity[2]; if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { if (gKartTopSpeedTable[player->characterId] < player->speed) { divOptimize = gKartTopSpeedTable[player->characterId] / player->speed; player->velocity[0] *= divOptimize; player->velocity[1] *= divOptimize; player->velocity[2] *= divOptimize; player->speed = gKartTopSpeedTable[player->characterId]; } } if ((player->unk_044 & 1) == 1) { if (player->speed > 1.0f) { player->velocity[0] *= 1.0f / player->speed; player->velocity[1] *= 1.0f / player->speed; player->velocity[2] *= 1.0f / player->speed; player->speed = 1.0f; } } if (player->collision.surfaceDistance[2] >= 500.0f) { player->unk_078 /= 2; } func_8002C4F8(player, playerId); }