# Makefile to rebuild MK64 split image ### Default target ### default: all ### Build Options ### # These options can either be changed by modifying the makefile, or # by building with 'make SETTING=value'. 'make clean' may be required. # Version of the game to build VERSION ?= us # If COMPARE is 1, check the output sha1sum when building 'all' COMPARE ?= 1 ifeq ($(VERSION),us) VERSION_CFLAGS := -DVERSION_US VERSION_ASFLAGS := --defsym VERSION_US=1 TARGET := mk64.us endif ################ Target Executable and Sources ############### # BUILD_DIR is location where all build artifacts are placed BUILD_DIR_BASE := build BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION) # Directories containing source files INCLUDE_DIRS := include SRC_DIRS := src src/audio ASM_DIRS := asm asm/audio data data/courses TEXTURES_DIR = textures ALL_DIRS = $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(INCLUDE_DIRS) $(ASM_DIRS) $(ALL_KARTS_DIRS) $(TEXTURES_DIR)/raw $(TEXTURES_DIR)/standalone) ################### Universal Dependencies ################### # (This is a bit hacky, but a lot of rules implicitly depend # on tools and assets, and we use directory globs further down # in the makefile that we want should cover assets.) ifneq ($(MAKECMDGOALS),clean) ifneq ($(MAKECMDGOALS),distclean) # Make sure assets exist NOEXTRACT ?= 0 ifeq ($(NOEXTRACT),0) DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to extract assets) endif endif # Make tools if out of date DUMMY != make -s -C tools >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to build tools) endif endif endif LD_SCRIPT = mk64.ld MIO0_DIR = bin # Files with GLOBAL_ASM blocks GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/*.c) GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) # GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep # Source code files C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) # Object files O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) # Automatic dependency files DEP_FILES := $(O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d ##################### Compiler Options ####################### IRIX_ROOT := tools/ido5.3_compiler ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) CROSS := mips-linux-gnu- else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) CROSS := mips64-linux-gnu- else CROSS := mips64-elf- endif # check that either QEMU_IRIX is set or qemu-irix package installed ifndef QEMU_IRIX QEMU_IRIX := $(shell which qemu-irix) ifeq (, $(QEMU_IRIX)) $(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path) endif endif AS := $(CROSS)as CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc CPP := cpp -P -Wno-trigraphs LD := $(CROSS)ld AR := $(CROSS)ar OBJDUMP := $(CROSS)objdump OBJCOPY := $(CROSS)objcopy PYTHON := python3 MIPSISET := -mips2 -32 OPT_FLAGS := -O2 TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64 CC_CFLAGS := -fno-builtin INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I . # TODO: Seperate F3D declares into version flags if needed. GRUCODE_CFLAGS = -DF3DEX_GBI -D_LANGUAGE_C # Check code syntax with host compiler CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) ASFLAGS = -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) --defsym F3DEX_GBI=1 CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS) OBJCOPYFLAGS = --pad-to=0xC00000 --gap-fill=0xFF LDFLAGS = -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/$(TARGET).map --no-check-sections ifeq ($(shell getconf LONG_BIT), 32) # Work around memory allocation bug in QEMU export QEMU_GUEST_BASE := 1 else # Ensure that gcc treats the code as 32-bit CC_CHECK += -m32 endif ####################### Other Tools ######################### # N64 tools TOOLS_DIR = tools MIO0TOOL = $(TOOLS_DIR)/mio0 N64CKSUM = $(TOOLS_DIR)/n64cksum N64GRAPHICS = $(TOOLS_DIR)/n64graphics EMULATOR = mupen64plus EMU_FLAGS = --noosd LOADER = loader64 LOADER_FLAGS = -vwf SHA1SUM = sha1sum ######################## Targets ############################# default: all # file dependencies generated by splitter MAKEFILE_SPLIT = Makefile.split include $(MAKEFILE_SPLIT) all: $(BUILD_DIR)/$(TARGET).z64 ifeq ($(COMPARE),1) @$(SHA1SUM) -c $(TARGET).sha1 endif clean: $(RM) -r $(BUILD_DIR) distclean: $(RM) -r $(BUILD_DIR_BASE) ./extract_assets.py --clean make -C tools clean # Make sure build directory exists before compiling anything DUMMY != mkdir -p $(ALL_DIRS) ##################### Texture Generation ##################### # RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 $(BUILD_DIR)/%: %.png $(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@)) $(BUILD_DIR)/textures/%.mio0: $(BUILD_DIR)/textures/% $(MIO0TOOL) -c $< $@ #################### Compressed Segments ##################### $(BUILD_DIR)/%.mio0: %.bin $(MIO0TOOL) -c $< $@ $(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0 printf ".section .data\n\n.incbin \"$<\"\n" > $@ $(BUILD_DIR)/%.o: %.c @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: %.s $(MIO0_FILES) $(RAW_TEXTURE_FILES) $(AS) $(ASFLAGS) -o $@ $< $(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- $(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) $(CPP) $(VERSION_CFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $< $(BUILD_DIR)/$(TARGET).elf: $(O_FILES) $(COURSE_MIO0_OBJ_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(LD) $(LDFLAGS) -o $@ $(O_FILES) $(BUILD_DIR)/$(TARGET).z64: $(BUILD_DIR)/$(TARGET).elf $(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary $(N64CKSUM) $(@:.z64=.bin) $@ $(BUILD_DIR)/$(TARGET).hex: $(TARGET).z64 xxd $< > $@ $(BUILD_DIR)/$(TARGET).objdump: $(BUILD_DIR)/$(TARGET).elf $(OBJDUMP) -D $< > $@ test: $(TARGET).z64 $(EMULATOR) $(EMU_FLAGS) $< load: $(TARGET).z64 $(LOADER) $(LOADER_FLAGS) $< .PHONY: all clean distclean default diff test load .SECONDARY: -include $(DEP_FILES) print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true