#include #include #include #include #include #include #include "code_800029B0.h" #include "math_util.h" #include "kart_attributes.h" #include "waypoints.h" #include "code_80005FD0.h" #include "render_player.h" #include "player_controller.h" #include "hud_renderer.h" #include "code_80057C60.h" #include "code_8008C1D0.h" #include "audio/external.h" #include "spawn_players.h" s32 D_8018D900[8]; s16 D_8018D920[8]; s32 D_8018D930[8]; s32 D_8018D950[8]; s32 D_8018D970[8]; s32 D_8018D990[8]; UNUSED void func_unnamed(void) { } s32 func_8008C1D8(UNUSED s32 *arg0) { } void func_8008C1E0(UNUSED s32 *arg0, UNUSED s32 arg1) { arg1 = 4; } UNUSED void func_unnamed1(UNUSED s32 arg0) { } UNUSED void func_unnamed2(UNUSED s32 arg0) { } UNUSED void func_unnamed3(void) { } void func_8008C204(void) { } UNUSED void func_unnamed4(void) { } UNUSED void func_8008C214(void) { } UNUSED void func_unnamed5(void) { } UNUSED void func_unnamed6(void) { } UNUSED void func_unnamed7(void) { } UNUSED void func_unnamed8(void) { } UNUSED void func_8008C23C(void) { } UNUSED void func_unnamed9(void) { } UNUSED void func_unnamed10(void) { } UNUSED void func_unnamed11(void) { } UNUSED void func_unnamed12(void) { } UNUSED void func_unnamed13(void) { } UNUSED void func_unnamed14(void) { } UNUSED void func_unnamed15(void) { } UNUSED void func_unnamed16(void) { } UNUSED void func_unnamed17(void) { } UNUSED void func_unnamed18(void) { } UNUSED void func_unnamed19(void) { } UNUSED void func_unnamed20(void) { } UNUSED void func_unnamed21(void) { } UNUSED void func_unnamed22(UNUSED s32 arg0, UNUSED s32 arg1) { arg1 = 4; } UNUSED void func_unnamed23(void) { } UNUSED void func_unnamed24(void) { } UNUSED void func_unnamed25(void) { } UNUSED void func_unnamed26(void) { } UNUSED void func_unnamed27(void) { } UNUSED void func_unnamed28(void) { } UNUSED void func_unnamed29(void) { } UNUSED void func_unnamed30(void) { } UNUSED void func_unnamed31(void) { } UNUSED void func_unnamed32(void) { } UNUSED void func_unnamed33(void) { } void func_8008C310(Player *player) { if ((player->statusEffects & 2) || (player->statusEffects & 4) || ((player->statusEffects << 9) < 0) || (player->statusEffects & HIT_BY_ITEM_EFFECT)) { player->unk_0B6 = ((u16)player->unk_0B6 | 0x1000); } } UNUSED void func_unnamed34(void) { } void func_8008C354(Player *player, s8 arg1) { if ((player->effects & 0x400) == 0x400) { func_8008C6D0(player, arg1); } if (((player->effects & 0x80) == 0x80) || (player->effects & 0x40) == 0x40) { func_8008C8C4(player, arg1); } if ((player->effects & 0x800) == 0x800) { func_8008D0E4(player, arg1); } if ((player->unk_044 & 0x4000) != 0) { func_8008D3B0(player, arg1); } if ((player->effects & 0x2000) == 0x2000) { func_8008D554(player); } if ((player->effects & 0x80000) == 0x80000) { func_8008D760(player); } if ((player->effects & 0x800000) == 0x800000) { func_8008D97C(player); } if ((player->effects & 0x1000000) == 0x1000000) { func_8008E884(player, arg1); } if ((player->effects & 0x2000000) == 0x2000000) { func_8008EC34(player, arg1); } if ((player->effects & 0x100000) == 0x100000) { func_8008EEC4(player); } if ((player->effects & 4) == 4) { func_8008F0E8(player); } if ((player->effects & 0x4000) == 0x4000) { func_8008F3E0(player); } if ((player->effects & 0x10000) == 0x10000) { func_8008F5A4(player, arg1); } if ((player->effects & 0x10000000) == 0x10000000) { func_8008FEDC(player, arg1); } player->unk_044 = (s16) (player->unk_044 & 0xFFFE); player->effects = (s32) (player->effects & ~0x20); } void func_8008C528(Player *player, s8 arg1) { UNUSED s32 sp24; s32 temp_v1; func_8008C354(player, arg1); func_8008C310(player); temp_v1 = player->characterId; player->unk_0C2 = 0; player->kartHopJerk = D_800E37B0[temp_v1]; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = D_800E3790[temp_v1]; player->unk_0A8 = 0; player->effects = player->effects | 0x400; player->effects = player->effects & ~0x10; player->unk_0C0 = 0; player->unk_236 = 2; player->unk_042 = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C90F4(arg1, (temp_v1 * 0x10) + 0x29008005); func_800C9060(arg1, SOUND_ACTION_EXPLOSION); } else { func_800098FC(arg1, player); } player->statusEffects = (s32) (player->statusEffects & ~4); } void func_8008C62C(Player *player, s8 arg1) { func_80031F48(player, 5.0f); player->unk_0A8 += (s16)0xA0; player->unk_042 += (s16)0x71C; if (player->unk_0A8 >= 0x2000) { player->unk_0A8 = 0; player->unk_236 = (s16) (player->unk_236 - 1); if (player->unk_236 == 0) { player->unk_0A8 = 0x2000; func_8008C6D0(player, arg1); if (gModeSelection == BATTLE) { func_8006B8B4(player, arg1); } } } } void func_8008C6D0(Player *player, s8 arg1) { player->unk_206 = 0; player->slopeAccel = 0; player->effects = (s32) (player->effects & ~0x400); player->unk_0A8 = 0; player->unk_0C0 = 0; player->unk_07C = 0; player->unk_236 = 0; player->unk_078 = 0; player->currentSpeed = 0.0f; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; player->unk_042 = 0; } void func_8008C73C(Player *player, s8 arg1) { func_8008C354(player, arg1); if (((player->effects & 0x80) != 0x80) && ((player->effects & 0x40) != 0x40)) { player->effects &= ~0x10; if ((player->unk_0C0 / 182) >= 0) { player->effects |= 0x40; } else { player->effects |= 0x80; } player->unk_0B6 |= 0x80; player->unk_0C0 = 0; player->unk_07C = 0; player->unk_078 = 0; player->unk_0AE = player->unk_02C[1]; player->unk_0B2 = 2; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; D_80165280[arg1] = player->currentSpeed; gTimerBoostTripleACombo[arg1] = 0; gIsPlayerTripleAButtonCombo[arg1] = FALSE; gCountASwitch[arg1] = 0; gFrameSinceLastACombo[arg1] = 0; D_8018D920[arg1] = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008003); } else { func_800098FC(arg1, player); } } } void func_8008C8C4(Player* player, s8 playerId) { player->effects &= ~0x80; player->effects &= ~0x40; player->unk_0A8 = 0; player->unk_02C[1] = player->unk_0AE; player->unk_07C = 0; player->unk_0C0 = 0; player->effects &= ~0x800; D_80165190[0][playerId] = 1; D_80165190[1][playerId] = 1; D_80165190[2][playerId] = 1; D_80165190[3][playerId] = 1; player->unk_046 &= 0xFFBF; if ((gIsPlayerTripleAButtonCombo[playerId] == TRUE) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN)) { player->currentSpeed = (f32) (player->currentSpeed + 100.0f); } if ((gModeSelection == VERSUS) && ((player->type & PLAYER_CPU) == PLAYER_CPU) && (!gDemoMode) && ((player->unk_0CA & 2) == 0) && (gGPCurrentRaceRankByPlayerId[playerId] != 0)) { player->statusEffects = (s32) (player->statusEffects | REVERSE_EFFECT); } } void func_8008C9EC(Player *player, s8 arg1) { s16 stackPadding1; s16 stackPadding2; s16 sp30[5] = { 1092, 1092, 2184, 1638, 1820 }; player->unk_206 = 0; player->slopeAccel = 0; if ((player->unk_046 & 0x40) == 0x40) { func_80031F48(player, 100.0f); } else { if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { func_80031F48(player, 1.0f); } else { func_80031F48(player, 4.0f); } if (!(player->type & PLAYER_HUMAN)) { func_80031F48(player, 30.0f); } } if ((player->effects & 0x80) == 0x80) { player->unk_02C[1] -= sp30[player->unk_0B2]; D_8018D920[arg1] -= sp30[player->unk_0B2]; stackPadding1 = (u16)D_8018D920[arg1] / (0x10000 / (0x168 / (sp30[player->unk_0B2] / 182))); if (stackPadding1 == 0) { player->unk_0B2--; if (player->unk_0B2 <= 0) { if (gModeSelection == BATTLE) { func_8006B8B4(player, arg1); } func_8008C8C4(player, arg1); } } } else { player->unk_02C[1] += sp30[player->unk_0B2]; D_8018D920[arg1] -= sp30[player->unk_0B2]; stackPadding2 = (u16)D_8018D920[arg1] / (0x10000 / (0x168 / (sp30[player->unk_0B2] / 182))); if (stackPadding2 == 0) { player->unk_0B2--; if (player->unk_0B2 <= 0) { func_8008C8C4(player, arg1); if (gModeSelection == BATTLE) { func_8006B8B4(player, arg1); } } } } if ((gIsPlayerTripleAButtonCombo[arg1] == TRUE) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN)) { gTimerBoostTripleACombo[arg1] = 0x00000078; if (player->currentSpeed <= 90.0f) { player->currentSpeed = 90.0f; } } } void func_8008CDC0(Player* player, s8 arg1) { func_8008C354(player, arg1); player->statusEffects &= ~1; player->unk_0B4 = 0; player->unk_0B8 = 3.0f; player->unk_0AC = 1; player->effects &= ~0x10; if (((player->unk_07C >> 0x10) >= 0x14) || ((player->unk_07C >> 0x10) < -0x13) || (((player->unk_094 / 18.0f) * 216.0f) <= 30.0f) || ((player->effects & 8) != 0) || (((player->type & PLAYER_HUMAN) == 0) && ((player->effects & 0x1000) == 0))) { func_8008C73C(player, arg1); } else { player->effects |= 0x800; } } void func_8008CEB0(Player *player, s8 arg1) { f32 var_f0; s16 var_v1; s16 var_a3; s16 temp_f16; var_f0 = player->unk_0B8; var_v1 = player->unk_0B4; var_a3 = player->unk_0AC; var_v1++; temp_f16 = (var_v1 * var_f0) - (0.2 * (var_v1 * var_v1)); if ((var_v1 != 0) && (temp_f16 < 0)) { var_v1 = 0; var_a3 = -var_a3; var_f0 *= 0.8; if ((player->effects & 1) == 1) { player->effects |= 0x40000; } if (var_f0 <= 1.0f) { player->effects &= ~0x800; if ((player->effects & 0x40000) != 0x40000) { func_8008C73C(player, arg1); var_v1 = 0; } else { player->unk_0B6 |= 0x20; player->effects &= ~0x40000; if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008008); var_v1 = 0; } } } } temp_f16 *= var_a3; if ((temp_f16 <= 0) && (var_a3 == 1)) { temp_f16 = 0; } if ((temp_f16 >= 0) && (var_a3 == -1)) { temp_f16 = 0; } player->unk_078 += temp_f16 * 0x12; player->unk_0B8 = var_f0; player->unk_0B4 = var_v1; player->unk_0AC = var_a3; if (player->effects & 8) { func_8008C73C(player, arg1); player->effects &= ~0x800; } } void func_8008D0E4(Player* player, UNUSED s8 arg1) { player->effects &= ~0x800; } void func_8008D0FC(Player *player, s8 arg1) { func_8008C354(player, arg1); player->statusEffects &= ~0x80; player->unk_0B4 = 0; player->unk_0B8 = 2.0f; player->unk_0AC = 1; player->effects &= ~0x10; player->unk_044 |= 0x4000; } void func_8008D170(Player *player, s8 arg1) { f32 var_f0; s16 var_v1; s16 var_a3; s16 temp_f16; var_f0 = player->unk_0B8; var_v1 = player->unk_0B4; var_a3 = player->unk_0AC; var_v1++; temp_f16 = (var_v1 * var_f0) - (0.1 * (var_v1 * var_v1)); if ((var_v1 != 0) && (temp_f16 < 0)) { var_v1 = 0; var_a3 = -var_a3; var_f0 *= 0.9; if (((player->effects & 1) == 1) || !(player->unk_044 & 0x20)) { player->effects |= 0x40000; } if (var_f0 <= 1.3) { player->unk_044 &= ~0x4000; if ((player->effects & 0x40000) != 0x40000) { func_8008C73C(player, arg1); var_v1 = 0; } else { player->unk_0B6 |= 0x20; player->effects &= ~0x40000; if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008008); var_v1 = 0; } } } } temp_f16 *= var_a3; if ((temp_f16 <= 0) && (var_a3 == 1)) { temp_f16 = 0; } if ((temp_f16 >= 0) && (var_a3 == -1)) { temp_f16 = 0; } player->unk_078 += temp_f16 * 0x14; player->unk_0B8 = var_f0; player->unk_0B4 = var_v1; player->unk_0AC = var_a3; if (player->effects & 8) { func_8008C73C(player, arg1); player->unk_044 &= ~0x4000; } } void func_8008D3B0(Player* player, UNUSED s8 arg1) { player->unk_044 &= 0xBFFF; } void func_8008D3C4(Player* player, s8 arg1) { func_8008C354(player, arg1); player->effects |= 0x2000; player->statusEffects &= ~BOOST_EFFECT; player->unk_DB4.unk0 = 0; player->unk_DB4.unk8 = 8.0f; if (D_8015F890 != 1) { if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C9250(arg1); func_800C9060(arg1, 0x1900A40B); } } else { if (player == gPlayerOne) { func_800C9250(arg1); func_800C9060(arg1, 0x1900A40B); } } player->boostTimer = 0x50; } void func_8008D4B4(Player* player) { player->currentSpeed = (f32) player->topSpeed; if ( player->boostTimer > 0) { --player->boostTimer; } if (player->boostTimer != 0) { move_f32_towards(&player->boostPower, 400.0f, 0.5f); } else { move_f32_towards(&player->boostPower, 0.0f, 0.1f); } if (player->boostPower <= 1.0f) { player->effects &= ~0x2000; } } void func_8008D554(Player* player) { player->effects &= ~0x2000; player->boostPower = 0.0f; } void func_8008D570(Player *player, s8 arg1) { func_8008C354(player, arg1); player->unk_0AE = player->unk_02C[1]; player->effects |= 0x80000; player->effects &= ~0x10; player->statusEffects &= ~0x1000; player->kartHopJerk = D_800E3730[player->characterId]; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = (f32) D_800E3710[player->characterId]; player->unk_0B2 = 1; player->unk_0C0 = 0; player->unk_07C = 0; player->unk_078 = 0; D_8018D920[arg1] = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C9060(arg1, 0x19008002); } if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x2900800C); } } void func_8008D698(Player* player, s8 arg1) { s16 temp; if (player->unk_0B2 == 0) { player->unk_02C[1] = player->unk_0AE; temp = 0; } else { player->unk_02C[1] -= 1820; D_8018D920[arg1] -= 1820; temp = ((u16) D_8018D920[arg1] / 1820); } if (temp == 0) { --player->unk_0B2; if (player->unk_0B2 <= 0) { player->unk_0B2 = 0; } if ((player->unk_0B2 == 0) && ((player->effects & 8) != 8)) { func_8008D760(player); } } } void func_8008D760(Player* player) { player->unk_0A8 = 0; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_02C[1] = player->unk_0AE; player->effects &= 0xFFF7FFFF; player->kartGravity = gKartGravityTable[player->characterId]; player->type &= 0xFF7F; } void func_8008D7B0(Player* player, s8 arg1) { func_8008C354(player, arg1); player->unk_0AE = player->unk_02C[1]; player->effects |= 0x800000; player->effects &= ~0x10; player->statusEffects &= 0xFFFDFFFF; player->kartHopJerk = D_800E3770[player->characterId]; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = D_800E3750[player->characterId]; D_8018D920[arg1] = 0; player->unk_0B2 = 4; player->unk_0C0 = 0; player->unk_07C = 0; player->unk_078 = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008003); } } void func_8008D8B4(Player* player, s8 arg1) { s16 temp; if (player->unk_0B2 == 0) { player->unk_02C[1] = player->unk_0AE; temp = 0; } else { player->unk_02C[1] -= 1820; D_8018D920[arg1] -= 1820; temp = ((u16) (D_8018D920[arg1]) / 1820); } if (temp == 0) { --player->unk_0B2; if (player->unk_0B2 <= 0) { player->unk_0B2 = 0; } if ((player->unk_0B2 == 0) && ((player->effects & 8) != 8)) { func_8008D97C(player); } } } void func_8008D97C(Player *player) { player->unk_0A8 = 0; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_02C[1] = player->unk_0AE; player->effects &= 0xFF7FFFFF; player->kartGravity = gKartGravityTable[player->characterId]; } void func_8008D9C0(Player* player) { player->unk_DA0 += 8.0f; if (player->unk_DA0 >= 140.0f) { player->unk_DA0 = 140.0f; } if (player->unk_D98 == 1) { player->unk_D9C += player->unk_DA0; if (2002.0f <= player->unk_D9C) { player->unk_DA0 = 10.0f; player->unk_D98 *= -1; } } if (player->unk_D98 == -1) { player->unk_D9C -= player->unk_DA0; if (player->unk_D9C <= -2002.0f) { player->unk_DA0 = 10.0f; player->unk_D98 *= -1; } } } void func_8008DABC(Player *player, s8 arg1) { func_8008C354(player, arg1); if ((player->effects & 0x4000000) == 0) { player->unk_DB4.unk2 = 0; player->unk_238 = 0; player->unk_DB4.unk10 = 4.5f; D_8018D990[arg1] = 0; player->effects &= ~0x08000010; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; player->unk_D98 = 1; player->unk_D9C = 0.0f; player->unk_DA0 = 65.0f; if ((player->statusEffects & 0x100) != 0) { player->unk_046 |= 0x80; } if (((player->type & PLAYER_HUMAN) != 0) && ((player->effects & 0x04000000) == 0)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008005); } player->effects |= 0x04000000; if (((player->type) & 0x1000) != 0) { func_800098FC(arg1, player); } } } void func_8008DC08(Player* player, s8 arg1) { player->unk_0C2 = 0; player->unk_0A8 = 0; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_08C = 0.0f; player->currentSpeed = 0.0f; if ((player->unk_110.unk3C[2] >= 600.0f) || ((player->effects & 0x1000) != 0)) { D_8018D990[arg1] = 3; } // placed block on same line to match switch (D_8018D990[arg1]) { case 0: player->unk_DB4.unk10 = 4.5f; if (player->unk_238 < 0x3D) { ++player->unk_238; } if ((player->unk_046 & 0x80) != 0) { if ((player->statusEffects & 0x100) == 0) { D_8018D990[arg1] = 1; player->unk_238 = 0; if ((player->type & PLAYER_HUMAN) != 0) { func_800C9060(arg1, 0x1901904B); break; } } } else { ++player->unk_238; if (player->unk_238 >= 0x1E) { D_8018D990[arg1] = 1; player->unk_238 = 0; if ((player->type & PLAYER_HUMAN) != 0) { func_800C9060(arg1, 0x1901904B); break; } } break; } break; case 1: player->unk_DB4.unk10 = 4.5f; player->pos[1] += 0.13; ++player->unk_238; if ((player->unk_046 & 0x80) != 0) { if (player->unk_238 >= 0x32) { D_8018D990[arg1] = 2; player->unk_238 = 0; player->unk_046 &= 0xFF7F; } } else if (player->unk_238 >= 0x50) { D_8018D990[arg1] = 2; player->unk_238 = 0; } player->unk_DA0 += 6.0f; if (player->unk_DA0 >= 90.0f) { player->unk_DA0 = 90.0f; } player->unk_D9C += player->unk_DA0; if (3458.0f <= player->unk_D9C) { player->unk_DA0 = 0.0f; break; } break; case 2: ++player->unk_238; if (player->unk_238 >= 0x259) { D_8018D990[arg1] = 3; player->unk_238 = 0; } if (player->unk_110.unk3C[2] >= 600.0f) { D_8018D990[arg1] = 3; } player->unk_DB4.unk10 = 4.5f; player->pos[1] -= 0.085; if ((player->effects & 8) != 8) { D_8018D990[arg1] = 3; player->unk_238 = 0; } func_8008D9C0(player); break; case 3: player->unk_DB4.unk10 = 3.0f; player->effects &= ~0x04000000; player->unk_DB4.unk2 = 0; player->effects |= 0x08000000; player->size = 1.0f; player->boundingBoxSize = gKartBoundingBoxSizeTable[player->characterId]; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; if ((player->type & PLAYER_HUMAN) != 0) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008008); } break; } } void func_8008DF98(Player* player, s8 arg1) { func_8008C354(player, arg1); player->statusEffects &= ~HIT_ROTATING_EFFECT; player->effects |= 0x40020000; player->effects &= ~0x10; player->unk_08C *= 0.6; player->unk_0B0 = 0; player->size = 1.0f; D_8018D930[arg1] = gCourseTimer; player->unk_0AE = player->unk_02C[1]; player->unk_0B2 = 2; player->unk_0C0 = 0; player->unk_07C = 0; player->unk_078 = 0; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; D_8018D920[arg1] = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008003); } else { func_800098FC(arg1, player); } if (gModeSelection == BATTLE) { func_8006B8B4(player, arg1); } } void func_8008E118(Player *player, s8 arg1) { s16 test; if (((player->effects & 0x8000) == 0x8000) && ((player->effects & 0x04000000) != 0x04000000)) { player->effects &= ~0x20000; player->unk_0A8 = 0; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_02C[1] = player->unk_0AE; func_8008E3C0(player, arg1); D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; func_8008DABC(player, arg1); } else if ((player->effects & 0x20000) == 0x20000) { player->unk_02C[1] -= 0x5B0; D_8018D920[arg1] -= 0x5B0; test = (u16)D_8018D920[arg1] / 1456; if (test == 0) { player->unk_0B2--; if (player->unk_0B2 <= 0) { player->unk_0A8 = 0; player->effects &= ~0x20000; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_02C[1] = player->unk_0AE; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; } } func_80031F48(player, 1.0f); } else { player->unk_0B0 += 1; player->unk_08C = (f32) ((f64) player->unk_08C * 0.6); if ((player->unk_0B0 == 1) && (player->type & PLAYER_HUMAN)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008005); } if ((player->unk_0B0 >= 0) && (player->unk_0B0 < 0x1CC)) { move_f32_towards(&player->size, 0.7f, 0.1f); move_f32_towards(&player->boundingBoxSize, (f32) ((f64) gKartBoundingBoxSizeTable[player->characterId] * 0.9), 0.1f); } else { func_8008E3C0(player, arg1); if (player->type & PLAYER_HUMAN) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008008); } } } } void func_8008E3C0(Player* player, UNUSED s8 arg1) { move_f32_towards(&player->size, 1.0f, 0.1f); move_f32_towards(&player->boundingBoxSize, gKartBoundingBoxSizeTable[player->characterId], 0.1f); player->effects &= ~LIGHTNING_EFFECT; player->size = 1.0f; player->boundingBoxSize = gKartBoundingBoxSizeTable[player->characterId]; player->unk_DB4.unk10 = 3.0f; player->unk_DB4.unk2 = 0; player->effects |= 0x08000000; if ((player->effects & 0x20000) == 0x20000) { player->unk_02C[1] = player->unk_0AE; } player->effects &= ~0x20000; } void func_8008E4A4(Player* player, s8 arg1) { player->unk_206 = 0; player->slopeAccel = 0; player->unk_0C0 = 0; player->unk_07C = 0; player->unk_0C2 = 0xF; player->unk_042 += 0xAAA; player->unk_08C = 0.0f; player->currentSpeed = 0.0f; player->velocity[0] = 0.0f; player->velocity[2] = 0.0f; player->effects &= ~0xC0; if ((player->effects & 8) != 8) { ++player->unk_0E0; } if (player->unk_0E0 == 3) { player->effects &= ~0x01000000; player->unk_0A8 = 0; player->unk_236 = 0; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; player->unk_042 = 0; player->type &= ~0x80; if ((gIsPlayerTripleAButtonCombo[arg1] == TRUE) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN)) { player->currentSpeed += 100.0f; } if (gModeSelection == BATTLE) { func_8006B8B4(player, arg1); } } else { player->unk_0A8 += 0x80; if (player->unk_0A8 >= 0x2000) { player->unk_0A8 = 0; --player->unk_236; if (player->unk_236 == 0) { player->effects &= ~0x01000000; player->unk_236 = 0; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; player->unk_042 = 0; if (gModeSelection == BATTLE) { func_8006B8B4(player, arg1); } if ((gIsPlayerTripleAButtonCombo[arg1] == TRUE) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN)) { player->currentSpeed += 100.0f; } player->type &= ~0x80; } } } } void func_8008E6C0(Player *player, s8 arg1) { func_8008C354(player, arg1); func_8008C310(player); player->unk_0A8 = 0; player->effects |= 0x01000000; player->effects &= ~0x10; player->kartHopJerk = 0.0f; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = 0.0f; player->kartHopJerk = D_800E3730[player->characterId]; player->kartHopVelocity = D_800E3710[player->characterId]; player->unk_236 = 4; player->unk_042 = 0; player->unk_0E0 = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { if (((gModeSelection == VERSUS) && ((player->type & PLAYER_CPU) != 0)) && (!gDemoMode)) { func_800CA24C(arg1); } if (1) { } func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008005); if (((gModeSelection == VERSUS) && ((player->type & PLAYER_CPU) != 0)) && (!gDemoMode)) { func_800CA24C(arg1); } func_800C9060(arg1, SOUND_ACTION_EXPLOSION); } else { func_800098FC(arg1, player); } player->statusEffects &= ~0x00480000; player->unk_0B6 |= 0x40; gTimerBoostTripleACombo[arg1] = 0; gIsPlayerTripleAButtonCombo[arg1] = FALSE; gCountASwitch[arg1] = 0; gFrameSinceLastACombo[arg1] = 0; } void func_8008E884(Player* player, s8 arg1) { player->effects &= ~0x01000000; player->unk_0A8 = 0; player->unk_236 = 0; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; player->unk_042 = 0; } void func_8008E8D8(Player *player, s8 arg1) { player->unk_206 = 0; player->slopeAccel = 0; player->unk_0C0 = 0; player->unk_07C = 0; player->unk_0C2 = 0xF; player->unk_042 += 0xAAA; player->unk_08C /= 2; player->currentSpeed = 0.0f; player->effects &= ~0xC0; if ((player->effects & 8) != 8) { ++player->unk_0E0; } if (player->unk_0E0 == 4) { player->effects &= ~0x02000000; player->unk_0A8 = 0; player->unk_236 = 0; D_80165190[3][arg1] = 1; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; player->unk_042 = 0; if ((gIsPlayerTripleAButtonCombo[arg1] == TRUE) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN)) { player->currentSpeed += 100.0f; } if (gModeSelection == BATTLE) { func_8006B8B4(player, arg1); } } else { player->unk_0A8 = (s16)(player->unk_0A8 + 0x90); if (((s32)player->unk_0A8) >= 0x2000) { player->unk_0A8 = 0; --player->unk_236; if (player->unk_236 == 0) { player->effects &= ~0x02000000; player->unk_236 = 0; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; player->unk_042 = 0; if ((gIsPlayerTripleAButtonCombo[arg1] == TRUE) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN)) { player->currentSpeed += 100.0f; } if (gModeSelection == BATTLE) { func_8006B8B4(player, arg1); } } } } } void func_8008EAE0(Player* player, s8 arg1) { func_8008C354(player, arg1); func_8008C310(player); player->unk_0A8 = 0; player->effects &= ~0x10; player->kartHopJerk = 0.0f; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = 0.0f; player->kartHopJerk = D_800E3730[player->characterId]; player->kartHopVelocity = D_800E3710[player->characterId]; player->unk_236 = 4; player->unk_042 = 0; player->unk_0E0 = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008005); func_800C9060(arg1, SOUND_ACTION_EXPLOSION); } else { func_800098FC(arg1, player); } player->effects |= 0x02000000; player->unk_0B6 |= 0x40; player->statusEffects &= ~0x01000002; gTimerBoostTripleACombo[arg1] = 0; gIsPlayerTripleAButtonCombo[arg1] = FALSE; gCountASwitch[arg1] = 0; gFrameSinceLastACombo[arg1] = 0; } void func_8008EC34(Player* player, s8 arg1) { player->effects &= ~0x02000000; player->unk_0A8 = 0; player->unk_236 = 0; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; player->unk_042 = 0; } void func_8008EC88(Player* player, s8 arg1) { func_8008C354(player, arg1); player->effects |= 0x100000; player->statusEffects &= ~0x00800000; player->unk_DB4.unk0 = 0; player->unk_DB4.unk8 = 8.0f; if (D_8015F890 != 1) { if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008001); func_800C9060(arg1, 0x1900A40B); } } else if (player == gPlayerOne) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008001); func_800C9060(arg1, 0x1900A40B); } player->unk_044 &= ~0x1; player->effects &= ~0x20; } void func_8008EDC0(Player* player) { f64 temp_f0; player->currentSpeed = player->topSpeed; if ((u16) player->unk_256 > 0) { player->currentSpeed = 0.0f; } if ((player->unk_0F8 != 0xFE) && ((player->effects & 8) != 8)) { move_f32_towards(&player->boostPower, 0, 1.0f); } else { move_f32_towards(&player->boostPower, 400.0f, 0.01f); } if (player->boostPower <= 1.0f) { player->effects &= ~0x00100000; player->boostPower = 0.0f; if (player->unk_0C2 >= 0x33) { temp_f0 = 0.7; player->currentSpeed = (player->currentSpeed * temp_f0); player->unk_08C = (player->unk_08C * temp_f0); } } } void func_8008EEC4(Player* player) { player->effects &= ~0x00100000; player->boostPower = 0.0f; } void func_8008EEE4(Player* player, s8 arg1) { func_8008C354(player, arg1); player->effects |= 0x4; player->statusEffects &= ~0x8000; if (D_8015F890 != 1) { if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008001); func_800C9060(arg1, 0x1900A40B); } } else if (player == gPlayerOne) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008001); func_800C9060(arg1, 0x1900A40B); } player->unk_044 &= ~0x1; player->effects &= ~0x20; } void func_8008F008(Player* player) { player->currentSpeed = gTopSpeedTable[0][player->characterId]; if ((player->unk_0F8 != 0xFC) && ((player->effects & 8) != 8)) { move_f32_towards(&player->boostPower, 0, 1.0f); } else { move_f32_towards(&player->boostPower, 300.0f, 0.1f); } if (player->boostPower <= 1.0f) { player->effects &= ~0x4; player->boostPower = 0.0f; player->currentSpeed /= 2; player->unk_08C /= 2; } } void func_8008F0E8(Player* player) { player->effects &= ~4; player->boostPower = 0.0f; } void func_8008F104(Player* player, s8 arg1) { func_8008C354(player, arg1); player->unk_0AE = player->unk_02C[1]; player->unk_0B2 = 2; player->unk_0C0 = 0; player->unk_07C = 0; player->effects |= 0x4000; player->unk_078 = 0; D_8018D920[arg1] = -0x8000; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008003); } } void func_8008F1B8(Player* player, s8 arg1) { s16 temp; player->unk_08C = (player->unk_210 * 0.05); if (player->unk_0B2 < 0) { if ((player->unk_044 & 0x80) == 0x80) { player->unk_02C[1] += 182; D_8018D920[arg1] += 182; temp = ((u16) D_8018D920[arg1] / 182); if (temp == 180) { player->effects &= ~0x4000; player->type &= ~0x80; player->currentSpeed /= 3.0f; } } else { player->unk_02C[1] -= 182; D_8018D920[arg1] -= 182; temp = ((u16) D_8018D920[arg1] / 182); if (temp == 180) { player->effects &= ~0x4000; player->type &= ~0x80; player->currentSpeed /= 3.0f; } } } else { if ((player->unk_0B2 & 1) != 0) { player->unk_02C[1] -= 364; D_8018D920[arg1] -= 364; temp = ((u16) D_8018D920[arg1] / 364); if (temp < 71) { --player->unk_0B2; } player->unk_044 |= 0x80; player->unk_044 &= ~0x40; return; } player->unk_02C[1] += 364; D_8018D920[arg1] += 364; temp = ((u16) D_8018D920[arg1] / 364); if (temp >= 110) { --player->unk_0B2; } player->unk_044 |= 0x40; player->unk_044 &= ~0x80; } } void func_8008F3E0(Player* player) { player->effects &= ~0x4000; } void func_8008F3F4(Player* player, UNUSED s8 arg1) { player->unk_0A8 += 0x80; player->unk_042 += 0x71C; player->unk_07C = 0; player->currentSpeed = 0.0f; player->unk_08C /= 2; if (player->unk_0A8 >= 0x2000) { player->unk_0A8 = 0; --player->unk_236; if (player->unk_236 == 0) { player->effects &= ~0x00010000; func_80090778(player); func_80090868(player); } } } void func_8008F494(Player* player, s8 arg1) { if ((((player->effects & 0x80) != 0) || ((player->effects & 0x40) != 0) || ((player->effects & 0x01000000)) || ((player->effects & 0x02000000)) || ((player->effects & 0x400) != 0)) && (gModeSelection == BATTLE)) { player->unk_044 |= 0x8000; } func_8008C354(player, arg1); func_8008F86C(player, arg1); player->unk_0A8 = 0; player->effects |= 0x10000; player->effects &= ~0x10; player->unk_236 = 0x1E; player->unk_042 = 0; if (((player->type & PLAYER_HUMAN) != 0) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0) && ((player->unk_0CA & 2) == 0) && ((player->unk_0DE & 1) == 0) && ((player->unk_0DE & 2) == 0)) { func_800C90F4(arg1, (player->characterId * 0x10) + 0x29008004); } } void func_8008F5A4(Player* player, s8 arg1) { if ((player->unk_044 & 0x8000) != 0) { func_8006B8B4(player, arg1); player->unk_044 &= ~0x8000; } player->unk_206 = 0; player->slopeAccel = 0; player->effects &= ~0x10000; player->unk_0A8 = 0; player->unk_0C0 = 0; player->unk_07C = 0; player->unk_236 = 0; player->unk_078 = 0; player->currentSpeed = 0.0f; D_80165190[0][arg1] = 1; D_80165190[1][arg1] = 1; D_80165190[2][arg1] = 1; D_80165190[3][arg1] = 1; player->unk_042 = 0; } void func_8008F650(Player* player, s8 arg1) { if (((s32) gCourseTimer - D_8018D930[arg1]) >= 9) { D_8018D900[arg1] = 1; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { if (D_8018D900[arg1] == 1) { func_800CA730(arg1); D_8018D900[arg1] = 0; } } else if (D_8018D900[arg1] == 1) { func_800CAACC((u8)arg1); D_8018D900[arg1] = 0; } } if (((s32) gCourseTimer - D_8018D930[arg1]) >= 0xA) { player->effects &= ~0x200; } } // Star item void func_8008F778(Player* player, s8 arg1) { func_8008C354(player, arg1); player->effects |= 0x200; player->statusEffects &= ~STAR_EFFECT; D_8018D930[arg1] = gCourseTimer; D_8018D900[arg1] = 1; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { if (D_8018D900[arg1] == 1) { func_800CA59C(arg1); D_8018D900[arg1] = 2; } // This may be in charge of ending the star sound. Still unknown though. } else if (D_8018D900[arg1] == 1) { func_800CA984(arg1); D_8018D900[arg1] = 2; } } void func_8008F86C(Player* player, s8 arg1) { player->effects &= ~0x200; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) { func_800CA730(arg1); return; } func_800CAACC(arg1); } void func_8008F8DC(Player* arg0, s8 arg1) { s32 tmp; tmp = ((s32) gCourseTimer) - D_8018D950[arg1]; if (tmp < 7) { arg0->unk_0C6 -= 2; if (arg0->unk_0C6 < 0x61) { arg0->unk_0C6 = 0x60; } D_8018D970[arg1] -= 2; if (D_8018D970[arg1] <= 0) { D_8018D970[arg1] = 0; } } else { arg0->unk_0C6 += 4; if (arg0->unk_0C6 >= 0xF0) { arg0->unk_0C6 = 0xFF; D_8018D970[arg1] = 0xFF; arg0->effects &= ~0x80000000; if ((arg0->type & 0x4000) != 0) { func_800CB064(arg1); } } D_8018D970[arg1] += 8; if (D_8018D970[arg1] >= 0xF0) { D_8018D970[arg1] = 0xFF; arg0->unk_0C6 = 0xFF; arg0->effects &= ~0x80000000; if ((arg0->type & 0x4000) != 0) { func_800CB064(arg1); } } } } void func_8008FA38(Player* player, s8 arg1) { s16 temp_v1; if ((player->type & PLAYER_HUMAN) != 0) { player->unk_044 |= 0x200; for (temp_v1 = 0; temp_v1 < 10; ++temp_v1) { player->unk_258[temp_v1].unk_01C = 0; player->unk_258[temp_v1].unk_01E = 0; player->unk_258[temp_v1].unk_012 = 0; } } func_8008C354(player, arg1); player->effects |= 0x80000000; player->statusEffects &= ~BOO_EFFECT; D_8018D950[arg1] = gCourseTimer; D_8018D970[arg1] = 0xFF; if ((player->type & PLAYER_HUMAN) != 0) { func_800CAFC0(arg1); } } void func_8008FB30(Player* arg0, s8 arg1) { arg0->unk_0C6 += 8; if (arg0->unk_0C6 >= 0xF0) { arg0->unk_0C6 = 0xFF; D_8018D970[arg1] = 0xFF; arg0->effects &= ~0x80000000; if ((arg0->type & 0x4000) != 0) { func_800CB064(arg1); } } D_8018D970[arg1] += 0x10; if (D_8018D970[arg1] >= 0xE0) { D_8018D970[arg1] = 0xFF; arg0->unk_0C6 = 0xFF; arg0->effects &= ~0x80000000; if ((arg0->type & 0x4000) != 0) { func_800CB064(arg1); } } } void func_8008FC1C(Player* player) { s32 playerIndex; if ((player->type & PLAYER_UNKNOWN_0x40) != 0) { playerIndex = get_player_index_for_player(player); player->type = 0x7000; func_80056A94(playerIndex); } } void func_8008FC64(Player* player, s8 arg1) { player->unk_0C6 -= 4; if (player->unk_0C6 < 5) { player->unk_0C6 = 0; player->statusEffects &= 0xFBFFFFFF; player->statusEffects |= 0x08000000; player->type |= PLAYER_UNKNOWN_0x40; func_8008FDA8(player, arg1); func_800569F4(arg1); } } void func_8008FCDC(Player* player, s8 arg1) { player->unk_0C6 += 2; if (player->unk_0C6 >= 0xF0) { player->unk_0C6 = 0xFF; player->statusEffects &= ~0x08000000; } func_80056A40(arg1, (u32) player->unk_0C6); } void func_8008FD4C(Player* player, UNUSED s8 arg1) { s16 temp_v0; player->statusEffects |= 0x04000000; player->unk_044 |= 0x200; for (temp_v0 = 0; temp_v0 < 10; ++temp_v0) { player->unk_258[temp_v0].unk_01C = 0; player->unk_258[temp_v0].unk_01E = 0; player->unk_258[temp_v0].unk_012 = 0; } } void func_8008FDA8(Player* player, UNUSED s8 arg1) { s16 temp_v0; player->unk_044 |= 0x200; for (temp_v0 = 0; temp_v0 < 10; ++temp_v0) { player->unk_258[temp_v0].unk_01C = 0; player->unk_258[temp_v0].unk_01E = 0; player->unk_258[temp_v0].unk_012 = 0; } } void func_8008FDF4(Player* player, UNUSED s8 arg1) { func_8008C354(player, arg1); player->effects &= ~0x10; player->kartHopJerk = D_800E37F0[player->characterId]; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = D_800E37D0[player->characterId]; player->statusEffects &= ~0x00100000; player->effects |= 0x10000000; } void func_8008FE84(Player* player, UNUSED s8 arg1) { player->effects &= ~0x10; if ((player->effects & 8) != 8) { player->effects &= ~0x10000000; player->currentSpeed /= 2; player->unk_08C /= 2; } } void func_8008FEDC(Player* player, UNUSED s8 arg1) { player->effects &= ~0x10000000; player->kartHopJerk = 0.0f; player->kartHopVelocity = 0.0f; player->kartHopAcceleration = 0.0f; } void func_8008FF08(Player *player, s8 playerId) { s16 waypoint; switch (gCurrentCourseId) { case COURSE_BOWSER_CASTLE: waypoint = gNearestWaypointByPlayerId[playerId]; if ((waypoint >= 0x235) && (waypoint < 0x247)) { player->nearestWaypointId = 0x214; } else if ((waypoint >= 0x267) && (waypoint < 0x277)) { player->nearestWaypointId = 0x25B; } else { player->nearestWaypointId = gNearestWaypointByPlayerId[playerId]; if (player->nearestWaypointId < 0) { player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId; } } break; case COURSE_BANSHEE_BOARDWALK: waypoint = gNearestWaypointByPlayerId[playerId]; if ((waypoint >= 0x12C) && (waypoint < 0x13C)) { player->nearestWaypointId = 0x12CU; } else { player->nearestWaypointId = gNearestWaypointByPlayerId[playerId]; if (player->nearestWaypointId < 0) { player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId; } } break; case COURSE_YOSHI_VALLEY: case COURSE_RAINBOW_ROAD: player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId]; break; case COURSE_FRAPPE_SNOWLAND: waypoint = gNearestWaypointByPlayerId[playerId]; #ifdef VERSION_EU if (((waypoint >= 0xF0) && (waypoint < 0x11E)) || ((gCopyNearestWaypointByPlayerId[playerId] >= 0xF0) && (gCopyNearestWaypointByPlayerId[playerId] < 0x11E))) #else if ((waypoint >= 0xF0) && (waypoint < 0x105)) #endif { player->nearestWaypointId = 0xF0U; } else { player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId]; if (player->nearestWaypointId < 0) { player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId; } } break; case COURSE_ROYAL_RACEWAY: waypoint = gNearestWaypointByPlayerId[playerId]; if ((waypoint >= 0x258) && (waypoint < 0x2A4)) { player->nearestWaypointId = 0x258U; } else { player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId]; if (player->nearestWaypointId < 0) { player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId; } } break; case COURSE_DK_JUNGLE: waypoint = gNearestWaypointByPlayerId[playerId]; if ((waypoint >= 0xB9) && (waypoint < 0x119)) { player->nearestWaypointId = 0xB9U; } else { player->nearestWaypointId = gNearestWaypointByPlayerId[playerId]; if (player->nearestWaypointId < 0) { player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId; } } break; case COURSE_BLOCK_FORT: case COURSE_SKYSCRAPER: case COURSE_DOUBLE_DECK: case COURSE_BIG_DONUT: player->nearestWaypointId = 0U; break; default: player->nearestWaypointId = gNearestWaypointByPlayerId[playerId]; if (player->nearestWaypointId < 0) { player->nearestWaypointId = gWaypointCountByPathIndex[0] + player->nearestWaypointId; } break; } } void func_80090178(Player *player, s8 playerId, Vec3f arg2, Vec3f arg3) { u16 test; TrackWaypoint *temp_v1; f32 spF8[4] = { 0.0f, 0.0f, -700.0f, 700.0f }; f32 spE8[4] = { 700.0f, -700.0f, 0.0f, 0.0f }; f32 spD8[4] = { 0.0f, 0.0f, -650.0f, 650.0f }; f32 spC8[4] = { 650.0f, -650.0f, 0.0f, 0.0f }; f32 spB8[4] = { 0.0f, 0.0f, -400.0f, 400.0f }; f32 spA8[4] = { 400.0f, -400.0f, 0.0f, 0.0f }; f32 sp98[4] = { 0.0f, 0.0f, -350.0f, 350.0f }; f32 sp88[4] = { 350.0f, -350.0f, 0.0f, 0.0f }; f32 sp78[4] = { 0.0f, 0.0f, -675.0f, 675.0f }; f32 sp68[4] = { 675.0f, -675.0f, 0.0f, 0.0f }; f32 sp58[4] = { 0.0f, 0.0f, -550.0f, 550.0f }; f32 sp48[4] = { 550.0f, -550.0f, 0.0f, 0.0f }; f32 sp38[4] = { 0.0f, 0.0f, -575.0f, 575.0f }; f32 sp28[4] = { 575.0f, -575.0f, 0.0f, 0.0f }; f32 sp18[4] = { 10.0f, -10.0f, -575.0f, 575.0f }; f32 sp08[4] = { 575.0f, -575.0f, 10.0f, -10.0f }; switch (gCurrentCourseId) { case COURSE_YOSHI_VALLEY: test = player->nearestWaypointId; temp_v1 = &D_80164550[gCopyPathIndexByPlayerId[playerId]][test]; arg2[0] = temp_v1->posX; arg2[1] = temp_v1->posY; arg2[2] = temp_v1->posZ; temp_v1 = &D_80164550[gCopyPathIndexByPlayerId[playerId]][(player->nearestWaypointId + 5) % (gWaypointCountByPathIndex[gCopyPathIndexByPlayerId[playerId]] + 1)]; arg3[0] = temp_v1->posX; arg3[1] = temp_v1->posY; arg3[2] = temp_v1->posZ; break; case COURSE_BLOCK_FORT: arg2[0] = spF8[playerId]; arg2[1] = 0.0f; arg2[2] = spE8[playerId]; arg3[0] = spD8[playerId]; arg3[1] = 0.0f; arg3[2] = spC8[playerId]; break; case COURSE_SKYSCRAPER: arg2[0] = spB8[playerId]; arg2[1] = 480.0f; arg2[2] = spA8[playerId]; arg3[0] = sp98[playerId]; arg3[1] = 480.0f; arg3[2] = sp88[playerId]; break; case COURSE_DOUBLE_DECK: arg2[0] = sp78[playerId]; arg2[1] = 0.0f; arg2[2] = sp68[playerId]; arg3[0] = sp58[playerId]; arg3[1] = 0.0f; arg3[2] = sp48[playerId]; break; case COURSE_BIG_DONUT: arg2[0] = sp38[playerId]; arg2[1] = 200.0f; arg2[2] = sp28[playerId]; arg3[0] = sp18[playerId]; arg3[1] = 200.0f; arg3[2] = sp08[playerId]; break; default: test = player->nearestWaypointId; temp_v1 = &D_80164550[0][test]; arg2[0] = temp_v1->posX; arg2[1] = temp_v1->posY; arg2[2] = temp_v1->posZ; temp_v1 = &D_80164550[0][(player->nearestWaypointId + 5) % (gWaypointCountByPathIndex[0] + 1)]; arg3[0] = temp_v1->posX; arg3[1] = temp_v1->posY; arg3[2] = temp_v1->posZ; break; } } void func_80090778(Player* player) { s32 playerIndex = get_player_index_for_player(player); player->unk_078 = 0; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_0CA |= 8; player->effects &= ~0x10; player->unk_222 = 0; player->unk_08C = 0.0f; func_8008C354(player, playerIndex); func_8008F86C(player, playerIndex); player->unk_DB4.unk0 = 0; player->unk_0C2 = 0; player->unk_DB4.unk8 = 0.0f; if ((player->effects & LIGHTNING_EFFECT) == LIGHTNING_EFFECT) { if ((player->effects & 0x20000) == 0x20000) { player->effects &= ~0x20000; player->unk_0A8 = 0; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_02C[1] = player->unk_0AE; } func_8008E3C0(player, playerIndex); } player->effects &= ~0x20; } void func_80090868(Player* player) { s32 playerIndex; player->unk_078 = 0; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_08C = 0.0f; playerIndex = get_player_index_for_player(player); if ((player->unk_0CA & 2) != 2) { player->unk_D98 = 1; player->unk_D9C = 0.0f; player->unk_DA0 = 0.5f; func_8008FF08(player, playerIndex); player->unk_222 = 0; player->unk_0CA |= 2; player->unk_0C8 = 0; if ((player->unk_0DE & 1) == 1) { if ((gCurrentCourseId == COURSE_BOWSER_CASTLE) || (gCurrentCourseId == COURSE_BIG_DONUT)) { player->unk_0CA |= 0x1000; } else { player->unk_0CA |= 0x2000; } if ((gCurrentCourseId == COURSE_SHERBET_LAND) || (gCurrentCourseId == COURSE_SKYSCRAPER) || (gCurrentCourseId == COURSE_RAINBOW_ROAD)) { player->unk_0CA &= ~0x3000; } } } } void func_80090970(Player *player, s8 arg1, s8 arg2) { s32 stackPadding0; s32 stackPadding1; Vec3f sp44; Vec3f sp38; TrackWaypoint *waypoint; s32 stackPadding2; s32 stackPadding3; player->unk_0C2 = 0x000C; player->unk_078 = 0; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_08C = 0.0f; func_8008C354(player, arg1); switch (player->unk_222) { case 0: if ((player->unk_0CA & 1) == 1) { if ((player->unk_0C8 < 0x3C) || ((player->unk_0CA & 2) != 2)) { player->unk_0C8++; if (player->unk_0C8 >= 0x3C) { player->unk_0C8 = 0x003C; } } else { move_f32_towards(&player->pos[1], D_801652A0[arg1] + 100.0f, 0.012f); move_s16_towards(&player->unk_0CC[arg2], 0, 0.2f); if ((D_801652A0[arg1] + 40.0f) <= player->pos[1]) { player->unk_222 = 1; player->unk_0CA |= 4; player->unk_0C6 = 0x00FF; } } } else if ((player->unk_0CA & 2) == 2) { move_f32_towards(&player->pos[1], player->unk_074 + 100.0f, 0.025f); move_s16_towards(&player->unk_0CC[arg2], 0, 0.2f); if ((player->unk_074 + 40.0f) <= player->pos[1]) { player->unk_222 = 1; player->unk_0CA |= 4; player->unk_0C6 = 0x00FF; } } if ((player->effects & 0x80000000) == 0x80000000) { func_8008FB30(player, arg1); } break; case 1: if (((player->type & PLAYER_HUMAN) == 0x4000) && ((player->type & PLAYER_CPU) == 0)) { func_8009E088(arg1, 0xA); } if ((player->unk_0CA & 1) == 1) { move_f32_towards(&player->pos[1], D_801652A0[arg1] + 40.0f, 0.02f); player->unk_0C6 -= 8; if (player->unk_0C6 < 9) { player->unk_0C6 = 0; player->unk_222 = 2; player->unk_0CA &= ~0x0001; } } else { move_f32_towards(&player->pos[1], player->rotY + 40.0f, 0.02f); player->unk_0C6 -= 8; if (player->unk_0C6 < 9) { player->unk_0C6 = 0; player->unk_222 = 2; } } player->unk_0CA &= ~0x2000; break; case 2: func_80090178(player, arg1, sp44, sp38); // Fakematch found by Verti, who knows what's going on here player->unk_02C[1] = (u16) -get_angle_between_points(sp44, sp38) & 0xFFFF; player->pos[0] = sp44[0]; player->pos[1] = sp44[1] + 40.0f; player->pos[2] = sp44[2]; player->unk_222 = 3; break; case 3: D_80165330[arg1] = 0; if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_CPU) == 0)) { func_8009E020(arg1, 0x14); } func_80090178(player, arg1, sp44, sp38); player->pos[0] = sp44[0]; player->pos[1] = sp44[1] + 40.0f; player->pos[2] = sp44[2]; player->pos[2] = player->pos[2] + coss((arg1 * 0x1C70) - player->unk_02C[1]) * -5.0f; player->pos[0] = player->pos[0] + sins((arg1 * 0x1C70) - player->unk_02C[1]) * -5.0f; player->unk_0C6 += 8; if (player->unk_0C6 >= 0xF0) { player->unk_0C6 = 0x00FF; player->unk_222 = 4; player->unk_0CA &= ~0x0004; player->unk_0C8 = 0; } break; case 4: if ((player->unk_0C8 == 0x0096) || (player->unk_0C8 == 0x00C8) || (player->unk_0C8 == 0x00FA)) { player->pos[2] = player->pos[2] + coss(-player->unk_02C[1]) * -10.0f; player->pos[0] = player->pos[0] + sins(-player->unk_02C[1]) * -10.0f; } if (player->unk_0C8 == 0x00FC) { waypoint = D_80164550[0]; player->pos[0] = waypoint->posX; player->pos[1] = waypoint->posY; player->pos[2] = waypoint->posZ; } move_f32_towards(&player->pos[1], (player->unk_074 + player->boundingBoxSize) - 2.0f, 0.04f); player->unk_0C8++; if (((player->effects & 8) != 8) || (player->effects & 0x8000)) { player->unk_0CA &= ~0x1000; if (player->unk_0C8 >= 0x5B) { if (player->type & PLAYER_HUMAN) { func_800C9018(arg1, 0x0100FA28); } if (gModeSelection == BATTLE) { func_8006B8B4(player, arg1); } player->unk_0CA &= ~0x0002; player->unk_0DE &= ~0x0004; if ((player->unk_0CA & 0x80) != 0x80) { player->unk_0CA &= ~0x0008; if ((player->topSpeed * 0.9) <= player->currentSpeed) { func_8008F104(player, arg1); } } } } break; } player->unk_DA0 += 8.0f; if (player->unk_DA0 >= 180.0f) { player->unk_DA0 = 180.0f; } if (player->unk_D98 == 1) { player->unk_D9C += player->unk_DA0; if (player->unk_D9C >= 1820.0f) { player->unk_DA0 = 0.0f; player->unk_D98 *= -1; } } if (player->unk_D98 == -1) { player->unk_D9C -= player->unk_DA0; if (player->unk_D9C <= -1820.0f) { player->unk_DA0 = 0.0f; player->unk_D98 *= -1; } } } s32 func_800910E4(Player *player) { s32 phi_v0 = 0; if ((((((player->unk_0CA & 2) == 2) || ((player->unk_0CA & 8) == 8)) || ((player->type & PLAYER_UNKNOWN_0x40) != 0)) || ((player->type & PLAYER_CINEMATIC_MODE) != 0)) || ((player->type & PLAYER_EXISTS) == 0)) { return 1; } switch (player->currentItemCopy) { case ITEM_MUSHROOM: case ITEM_DOUBLE_MUSHROOM: case ITEM_TRIPLE_MUSHROOM: case ITEM_SUPER_MUSHROOM: if ((player->effects & 8) != 0) { return 1; } phi_v0 = 0x5F934EC4; goto func_800910E4_label; case ITEM_STAR: phi_v0 = 0xDF934EC4; case ITEM_BOO: phi_v0 = phi_v0 | 0xDF934EC4; func_800910E4_label: default: if ((player->effects & phi_v0) != 0) { return 1; } return 0; } } void func_800911B4(Player* player, s8 arg1) { s32 temp_v0; player->unk_0AE = player->unk_02C[1]; player->unk_044 |= 0x1800; player->unk_044 &= ~0x0400; player->unk_044 |= 0x2000; player->kartHopJerk = 0.002f; player->kartHopAcceleration = 0.0f; player->kartHopVelocity = 2.6f; player->unk_0B2 = 2; player->unk_0C0 = 0; player->unk_07C = 0; player->unk_078 = 0; D_8018D920[arg1] = 0; player->unk_258[31].unk_012 = 0; player->unk_258[31].unk_01E = 0; player->unk_258[31].unk_01C = 0; player->unk_258[30].unk_012 = 0; player->unk_258[30].unk_01E = 0; player->unk_258[30].unk_01C = 0; temp_v0 = 2; do { player->unk_258[31 + temp_v0].unk_01C = 0; player->unk_258[31 + temp_v0].unk_01E = 0; player->unk_258[31 + temp_v0].unk_012 = 0; player->unk_258[32 + temp_v0].unk_01C = 0; player->unk_258[32 + temp_v0].unk_01E = 0; player->unk_258[32 + temp_v0].unk_012 = 0; player->unk_258[33 + temp_v0].unk_01C = 0; player->unk_258[33 + temp_v0].unk_01E = 0; player->unk_258[33 + temp_v0].unk_012 = 0; temp_v0 += 4; player->unk_258[26 + temp_v0].unk_01C = 0; player->unk_258[26 + temp_v0].unk_01E = 0; player->unk_258[26 + temp_v0].unk_012 = 0; } while (temp_v0 < 10); } void func_80091298(Player *player, s8 arg1) { s16 var_v1; s32 stackPadding1; Vec3f spC = { 27.167f, 25.167f, 23.167f }; player->unk_044 |= 0x2000; if (player->unk_0B2 == 0) { var_v1 = 0; } else { player->unk_02C[1] -= 0xE38; D_8018D920[arg1] -= 0xE38; var_v1 = (u16)D_8018D920[arg1] / 3640; } if (((var_v1 == 9) && (player->unk_0B2 == 1)) || ((var_v1 == 0) && (player->unk_0B2 == 2)) || (player->unk_0B2 == 0)) { player->unk_0B2--; if (player->unk_0B2 <= 0) { player->unk_0B2 = 0; } if (player->unk_0B2 == 0) { if ((player->pos[1] - (player->boundingBoxSize + 1.0f)) <= spC[arg1]) { player->pos[1] = (f32) ((f64) (spC[arg1] + player->boundingBoxSize) + 1.08); player->unk_DB4.unk18 = 0; player->unk_0A8 = 0; player->unk_07C = 0; player->unk_0C0 = 0; player->unk_DB4.unkC = 3.0f; player->unk_044 &= ~0x800; player->kartGravity = gKartGravityTable[player->characterId]; player->unk_0D4[0] = 0; player->type |= PLAYER_START_SEQUENCE; player->unk_094 = 0.0f; player->unk_08C = 0.0f; player->currentSpeed = 0.0f; if (arg1 == 0) { D_801658BC = 1; } } } } } void func_80091440(s8 arg0) { if ((gPlayers[arg0].unk_044 & 0x800) == 0) { gPlayers[arg0].unk_044 |= 0x2400; gPlayers[arg0].type &= ~0x2000; } }