#ifndef _COMMON_STRUCTS_H_ #define _COMMON_STRUCTS_H_ #include "ultra64.h" typedef f32 Vec3f[3]; typedef s16 Vec3s[3]; typedef enum { /* 0x00 */ COURSE_MARIO_RACEWAY = 0, /* 0x01 */ COURSE_CHOCO_MOUNTAIN, /* 0x02 */ COURSE_BOWSER_CASTLE, /* 0x03 */ COURSE_BANSHEE_BOARDWALK, /* 0x04 */ COURSE_YOSHI_VALLEY, /* 0x05 */ COURSE_FRAPPE_SNOWLAND, /* 0x06 */ COURSE_KOOPA_BEACH, /* 0x07 */ COURSE_ROYAL_RACEWAY, /* 0x08 */ COURSE_LUIGI_RACEWAY, /* 0x09 */ COURSE_MOO_MOO_FARM, /* 0x0A */ COURSE_TOADS_TURNPIKE, /* 0x0B */ COURSE_KALAMARI_DESERT, /* 0x0C */ COURSE_SHERBET_LAND, /* 0x0D */ COURSE_RAINBOW_ROAD, /* 0x0E */ COURSE_WARIO_STADIUM, /* 0x0F */ COURSE_BLOCK_FORT, /* 0x10 */ COURSE_SKYSCRAPER, /* 0x11 */ COURSE_DOUBLE_DECK, /* 0x12 */ COURSE_DK_JUNGLE, /* 0x13 */ COURSE_BIG_DONUT, /* 0x14 */ COURSE_AWARD_CEREMONY, /* 0x15 */ NUM_COURSES } COURSES; typedef enum { /* 0x00 */ TIME_TRIAL_DATA_LUIGI_RACEWAY, /* 0x01 */ TIME_TRIAL_DATA_MOO_MOO_FARM, /* 0x02 */ TIME_TRIAL_DATA_KOOPA_BEACH, /* 0x03 */ TIME_TRIAL_DATA_KALAMARI_DESERT, /* 0x04 */ TIME_TRIAL_DATA_TOADS_TURNPIKE, /* 0x05 */ TIME_TRIAL_DATA_FRAPPE_SNOWLAND, /* 0x06 */ TIME_TRIAL_DATA_CHOCO_MOUNTAIN, /* 0x07 */ TIME_TRIAL_DATA_MARIO_RACEWAY, /* 0x08 */ TIME_TRIAL_DATA_WARIO_STADIUM, /* 0x09 */ TIME_TRIAL_DATA_SHERBET_LAND, /* 0x0A */ TIME_TRIAL_DATA_ROYAL_RACEWAY, /* 0x0B */ TIME_TRIAL_DATA_BOWSER_CASTLE, /* 0x0C */ TIME_TRIAL_DATA_DK_JUNGLE, /* 0x0D */ TIME_TRIAL_DATA_YOSHI_VALLEY, /* 0x0E */ TIME_TRIAL_DATA_BANSHEE_BOARDWALK, /* 0x0F */ TIME_TRIAL_DATA_RAINBOW_ROAD, /* 0x10 */ NUM_TIME_TRIAL_DATA } TIME_TRIAL_DATA_INDEX; // This was added as a silly idea: // In the data to use "A, B, Z, R" instead of hex numbers. typedef enum { A = 0x80, B = 0x40, Z = 0x20, R = 0x10 } GhostController; typedef struct { u8 button; s8 frameDuration; s8 stickY; s8 stickX; } StaffGhost; // 80160ADC Banana's remaining typedef struct { s16 unk0; s16 unk2; s32 shellPos1; // BF8 = empty s32 shellPos2; // 422 full s32 shellPos3; // 422C full } Item; // Inventory? typedef struct { // B4 long Vec3f pos; //f32 posY; //f32 posZ; f32 unk; // lookat? faceangle? f32 unk1; f32 unk2; f32 angleX; f32 angleY; f32 angleZ; s16 rotX; s16 rotX2; s16 rotY; // unused? s16 rotZ; s32 unk3; // zero s32 unk4; // 0x4119999A s32 unk5; // 0xC20C bit flag? s32 unk6; // 0 s32 unk7; // 0 s32 unk8; // 0x41F s32 unk9; // 0 s32 unk10; // 0 s32 unk11; // 0 s32 unk12; // 0 u16 unk13; // 0x103F7 u16 unk13_and_a_half; u16 unk14; // 0x05BC00## Surface camera is over? u16 unk14_half; f32 collisionX; f32 collisionY; f32 collisionZ; f32 unk15; f32 unk16; f32 unk17; f32 unk18; f32 unk19; f32 unk20; f32 unkAngleX; f32 unkAngleY; f32 unkAngleZ; s32 unk21; // zero f32 collision; f32 unk22; // zero s16 unk23; // confirmed s16 s16 unk24; // zero s16 unk24_and_a_half; s32 unk25; // zero s32 unk26; // zero // need another s16 here? s32 unk27; // 8 s16 unk28; // zero f32 unk29; // 422 f32 unk30; } Camera; typedef struct { s16 unk_000[0x24]; } UnkPlayerStruct258; // size = 0x48 typedef struct { /* 0x0000 */ u16 unk_000; /* 0x0002 */ s16 unk_002; /* 0x0004 */ s16 unk_004; // currentPosition /* 0x0006 */ u16 unk_006; /* 0x0008 */ s16 unk_008; // lapCount? /* 0x000A */ char unk_00A[0x2]; /* 0x000C */ s32 unk_00C; /* 0x0010 */ s16 unk_010; /* 0x0012 */ s16 unk_012; /* 0x0014 */ f32 posX; /* 0x0018 */ f32 posY; /* 0x001C */ f32 posZ; /* 0x0020 */ f32 rotX; /* 0x0024 */ f32 rotY; /* 0x0028 */ f32 rotZ; /* 0x002C */ s16 unk_02C; /* 0x002E */ s16 unk_02E; /* 0x0030 */ s16 unk_030; /* 0x0032 */ char unk_032[0x2]; /* 0x0034 */ f32 unk_034; /* 0x0038 */ f32 unk_038; /* 0x003C */ f32 unk_03C; /* 0x0040 */ char unk_040[0x2]; /* 0x0042 */ s16 unk_042; /* 0x0044 */ s16 unk_044; /* 0x0046 */ u16 unk_046; /* 0x0048 */ char unk_048[0x10]; /* 0x0058 */ f32 unk_058; /* 0x005C */ f32 unk_05C; /* 0x0060 */ f32 unk_060; /* 0x0064 */ f32 unk_064; /* 0x0068 */ f32 unk_068; /* 0x006C */ f32 unk_06C; /* 0x0070 */ f32 unk_070; /* 0x0074 */ f32 unk_074; /* 0x0078 */ s16 unk_078; /* 0x007A */ s16 unk_07A; /* 0x007C */ s32 unk_07C; /* 0x0080 */ f32 boostPower; /* 0x0084 */ f32 unk_084; /* 0x0088 */ f32 unk_088; /* 0x008C */ f32 unk_08C; /* 0x0090 */ f32 unk_090; /* 0x0094 */ f32 unk_094; /* 0x0098 */ f32 unk_098; /* 0x009C */ f32 unk_09C; /* 0x00A0 */ f32 unk_0A0; /* 0x00A4 */ f32 unk_0A4; /* 0x00A8 */ s16 unk_0A8; /* 0x00AA */ s16 unk_0AA; /* 0x00AC */ s16 unk_0AC; /* 0x00AE */ s16 unk_0AE; /* 0x00B0 */ s16 unk_0B0; /* 0x00B2 */ s16 unk_0B2; /* 0x00B4 */ s16 unk_0B4; /* 0x00B6 */ u16 unk_0B6; /* 0x00B8 */ f32 unk_0B8; /* 0x00BC */ s32 unk_0BC; /* 0x00C0 */ s16 unk_0C0; /* 0x00C2 */ s16 unk_0C2; /* 0x00C4 */ s16 unk_0C4; /* 0x00C6 */ s16 unk_0C6; /* 0x00C8 */ s16 unk_0C8; /* 0x00CA */ s16 unk_0CA; /* 0x00CC */ char unk_0CC[0x10]; /* 0x00DC */ s16 boostTimer; /* 0x00DE */ u16 unk_0DE; /* 0x00E0 */ s16 unk_0E0; /* 0x00E2 */ s16 unk_0E2; /* 0x00E4 */ f32 unk_0E4; /* 0x00E8 */ f32 unk_0E8; /* 0x00EC */ f32 kartHopVelocity; /* 0x00F0 */ f32 kartHopJerk; /* 0x00F4 */ f32 kartHopAcceleration; /* 0x00F8 */ char unk_0F8[0x2]; /* 0x00FA */ s16 unk_0FA; /* 0x00FC */ f32 unk_0FC; /* 0x0100 */ f32 unk_100; /* 0x0104 */ f32 unk_104; /* 0x0108 */ f32 unk_108; /* 0x010C */ s16 unk_10C; /* 0x010E */ char unk_10E[0x2]; /* 0x0110 */ s16 unk_110; /* 0x0112 */ s16 unk_112; /* 0x0114 */ s16 unk_114; /* 0x0116 */ s16 unk_116; /* 0x0118 */ s16 unk_118; /* 0x011A */ s16 unk_11A; /* 0x011C */ f32 unk_11C; /* 0x0120 */ f32 unk_120; /* 0x0124 */ f32 unk_124; /* 0x0128 */ f32 unk_128; /* 0x012C */ f32 unk_12C; /* 0x0130 */ f32 unk_130; /* 0x0134 */ f32 unk_134; /* 0x0138 */ f32 unk_138; /* 0x013C */ f32 unk_13C; /* 0x0140 */ f32 unk_140; /* 0x0144 */ f32 unk_144; /* 0x0148 */ f32 unk_148; /* 0x014C */ char unk_14C[0x4]; /* 0x0150 */ f32 unk_150[9]; /* 0x0174 */ f32 unk_174[9]; /* 0x0198 */ f32 unk_198; /* 0x019C */ f32 unk_19C; /* 0x01A0 */ f32 unk_1A0; /* 0x01A4 */ s8 frontLeftTyreSurface; /* 0x01A5 */ s8 unk_1A5; /* 0x01A6 */ s16 unk_1A6; /* 0x01A8 */ f32 unk_1A8; /* 0x01AC */ s32 unk_1AC; /* 0x01B0 */ f32 unk_1B0; /* 0x01B4 */ f32 unk_1B4; /* 0x01B8 */ f32 unk_1B8; /* 0x01BC */ s8 frontRightTyreSurface; /* 0x01BD */ s8 unk_1BD; /* 0x01BE */ s16 unk_1BE; /* 0x01C0 */ f32 unk_1C0; /* 0x01C4 */ s32 unk_1C4; /* 0x01C8 */ f32 unk_1C8; /* 0x01CC */ f32 unk_1CC; /* 0x01D0 */ f32 unk_1D0; /* 0x01D4 */ s8 backLeftTyreSurface; /* 0x01D5 */ s8 unk_1D5; /* 0x01D6 */ s16 unk_1D6; /* 0x01D8 */ f32 unk_1D8; /* 0x01DC */ s32 unk_1DC; /* 0x01E0 */ f32 unk_1E0; /* 0x01E4 */ f32 unk_1E4; /* 0x01E8 */ f32 unk_1E8; /* 0x01EC */ s8 backRightTyreSurface; /* 0x01ED */ s8 unk_1ED; /* 0x01EE */ s16 unk_1EE; /* 0x01F0 */ f32 unk_1F0; /* 0x01F4 */ s32 unk_1F4; /* 0x01F8 */ f32 unk_1F8; /* 0x01FC */ f32 unk_1FC; /* 0x0200 */ s32 unk_200; /* 0x0204 */ s16 unk_204; /* 0x0206 */ s16 unk_206; /* 0x0208 */ f32 unk_208; /* 0x020C */ f32 unk_20C; /* 0x0210 */ f32 unk_210; /* 0x0214 */ f32 unk_214; /* 0x0218 */ f32 unk_218; /* 0x021C */ f32 unk_21C; /* 0x0220 */ s16 unk_220; /* 0x0222 */ s16 unk_222; /* 0x0224 */ f32 unk_224; /* 0x0228 */ s16 unk_228; /* 0x022A */ s16 unk_22A; /* 0x022C */ f32 unk_22C; /* 0x0230 */ f32 unk_230; /* 0x0234 */ s16 unk_234; /* 0x0236 */ s16 unk_236; /* 0x0238 */ s16 unk_238; /* 0x023A */ s16 unk_23A; /* 0x023C */ f32 unk_23C; /* 0x0240 */ s32 unk_240; /* 0x0244 */ u16 unk_244[4]; /* 0x0244 */ u16 unk_24C[4]; /* 0x0254 */ u16 characterId; /* 0x0256 */ s16 unk_256; /* 0x0258 */ UnkPlayerStruct258 unk_258[40]; /* 0x0D98 */ s16 unk_D98; /* 0x0D9A */ s16 unk_D9A; /* 0x0D9C */ f32 unk_D9C; /* 0x0DA0 */ f32 unk_DA0; /* 0x0DA4 */ s16 unk_DA4; /* 0x0DA6 */ s16 unk_DA6; /* 0x0DA8 */ f32 unk_DA8; /* 0x0DAC */ f32 unk_DAC; /* 0x0DB0 */ f32 unk_DB0; /* 0x0DB4 */ s16 unk_DB4; /* 0x0DB6 */ s16 unk_DB6; /* 0x0DB8 */ f32 unk_DB8; /* 0x0DBC */ f32 unk_DBC; /* 0x0DC0 */ f32 unk_DC0; /* 0x0DC4 */ f32 unk_DC4; /* 0x0DC8 */ f32 unk_DC8; /* 0x0DCC */ s16 unk_DCC; /* 0x0DCE */ s16 unk_DCE; /* 0x0DD0 */ s16 unk_DD0; /* 0x0DD2 */ s16 unk_DD2; /* 0x0DD4 */ s16 unk_DD4; } Player; // size = 0xDD8 typedef struct { // 6 little endian 3-byte records. // When converted to big endian the bottom 5 nibbles can be interpreted as the centisecond count for that record. // The top nibble is the character ID of the charcter used to set that record // The first 5 records are the top 5 3-lap records // The 6th record is the best 1-lap record u8 records[6][3]; // It's unknown what these bytes are used for // Byte 1 might be an indicator that there is a ghost available for that course u8 unknownBytes[6]; } CourseTimeTrialRecords; // size = 0x18 typedef struct { // Each cup is made up of 4 courses CourseTimeTrialRecords courseRecords[4]; } CupTimeTrialRecords; // size = 0x60 typedef struct { // There are 4 cups total CupTimeTrialRecords cupRecords[4]; } AllCourseTimeTrialRecords; // size = 0x180 typedef struct { // Records 0 through 3 are for the first cup's courses // Records 4 through 7 are for the second cup's courses u8 bestThreelaps[8][3]; u8 bestSinglelaps[8][3]; // It's unknown what these bytes are used for u8 unknownBytes[8]; } OnlyBestTimeTrialRecords; // size = 0x38 typedef struct { AllCourseTimeTrialRecords allCourseTimeTrialRecords; // GP Points scored for each CC mode // 1st place is 3 points, 2nd is 2, etc. // Lowest dibit is the Mushroom Cup, 2nd dibit is the Flower Cup, etc u8 grandPrixPoints[4]; u8 soundMode; // It's unknown what the first byte is used for u8 checksum[3]; // For some reason there's 2 entries covering 4 cups // Instead of 4 entries, one per cup. Or even just one big entry for all 4 cups // Its also unknown why these are here when they're identical to the values found // in allCourseTimeTrialRecords OnlyBestTimeTrialRecords onlyBestTimeTrialRecords[2]; // If checksum[1] or checksum[2] does not match their expected value, // the grandPrixPoints and soundMode are reset. Then if the backup data's // checksums are valid, copy the backup data to the main data. u8 grandPrixPointsBackup[4]; u8 soundModeBackup; u8 checksumBackup[3]; } SaveData; // size = 0x200 typedef struct { /* 0x00 */ char unk_00[0x1D]; /* 0x1D */ s8 unk_1D; /* 0x1E */ s8 unk_1E; } struct_D_802874D8; typedef struct { s16 unk_00; char unk_02[0xE]; s16 unk_10; char unk_12[0xE]; s16 unk_20; char unk_22[0xE]; s16 unk_30; char unk_32[0xE]; // guessed } struct_D_801650D0; typedef struct { char unk_00[0x4]; f32 unk_04; char unk_08[0x4]; f32 unk_0C; char unk_10[0x10]; } struct_D_8018CE10; // size = 0x20 typedef struct { // Something related to time trial ghost data? /* 0x00 */ s32 unk_00; /* 0x04 */ u8 ghostDataSaved; /* 0x05 */ s8 courseIndex; /* 0x06 */ u8 characterId; /* 0x07 */ u8 unk_07; /* 0x08 */ s8 unk_08[0x77]; /* 0x7F */ u8 checksum; } struct_8018EE10_entry; // size = 0x80 typedef struct { char unk_00[0x920]; } struct_D_802DFB80; // size = 0x920 typedef struct { char unk_00[0x1000]; } struct_D_802BFB80; typedef struct { f32* unk_00[5]; } struct_D_800E261C; typedef struct { /* 0x00 */ s32 type; // id maybe? /* 0x04 */ s32 unk4; // sound mode, maybe some other stuff /* 0x08 */ s32 unk8; // This is used but I can't tell what for /* 0x0C */ s32 column; /* 0x10 */ s32 row; /* 0x14 */ u8 priority; // priority/depth/z-level. Higher values are drawn on top of lower values // If equal, later entries in D_8018D9E0 are on top /* 0x15 */ u8 visible; // active? If 1 its displayed, if 0 its not // These seem to be generic space available for use by the struct, no 1 purpose for any given member /* 0x16 */ s16 unk16; // Potentially unused /* 0x18 */ s32 D_8018DEE0_index; // Index in D_8018DEE0, an array of some other struct type /* 0x1C */ s32 unk1C; // Multi use. Sometimes cup selection, sometimes course index. /* 0x20 */ s32 unk20; // Multi use, hard to tell what for though. Sometimes a random number, sometimes GP points /* 0x24 */ s32 unk24; // Multi use, x scaling for some things, rotation multiplier for the question box in some menus, probably some other things } struct_8018D9E0_entry; // size = 0x28 // Top byte is used as an index to gSegmentTable // The rest of the bytes are used as an offset typedef u32 segment_address_t; typedef struct { /* 0x00 */ s16 type; /* 0x02 */ s16 unused1; /* 0x04 */ u64 *textureData; // This should be interpreted as a segmented address /* 0x08 */ s16 width; /* 0x0A */ s16 height; /* 0x0C */ s16 dX; /* 0x0D */ s16 dY; /* 0x10 */ s16 size; // This size is NOT equal to width*height. Its likely the size of the compressed texture /* 0x12 */ s16 unused2; } MkTexture; // size = 0x14 typedef struct { /* 0x00 */ MkTexture *mk64Texture; // This should be interpreted as a segmented address /* 0x04 */ s32 frame_length; } MkAnimation; // size = 0x8 typedef struct { /* 0x00 */ MkAnimation *textureSequence; /* 0x04 */ s32 sequenceIndex; // Index in textureSequence that the animation is currently on /* 0x08 */ s32 frameCountDown; // Frames left for the given animation part /* 0x0C */ u32 visible; // visbile if 0x80000000, otherwise invisbile AND paused /* 0x10 */ s32 D_8018E118_index; // Don't know what D_8018E118 tracks /* 0x14 */ s32 unk14; // Flip flops between 0 and 1, use unknown } struct_8018DEE0_entry; // size = 0x18 typedef struct { /* 0x00 */ u16 red; /* 0x02 */ u16 green; /* 0x04 */ u16 blue; /* 0x06 */ u16 alpha; } RGBA16; // size = 0x08 typedef struct { /* 0x00 */ u64 *textureData; // This should be interpreted as a segmented address /** * Its hard to tell what exactly what this is meant to be, * but it appears to be used as some sort of offset/index from the address stored in D_8018D9B0. * This value is (roughly) the sum of (width * height) of the * textures in all the previous entries in D_8018E118 */ /* 0x04 */ s32 offset; } struct_8018E118_entry; // size = 0x08 #endif