#include #include #include #include "main.h" #include "math_util.h" #include "skybox_and_splitscreen.h" #include "hud_renderer.h" #include "code_80057C60.h" #include "code_80091750.h" #include "podium_ceremony_actors.h" #include "code_80281C40.h" #include "ceremony_and_credits.h" #include "code_8001F980.h" struct UnkStruct80287560 { s16 unk0; s16 unk2; s32 unk4; s32 unk8; }; // 0xC /** bss **/ u32 gMenuSelectionFromEndingSequence; s32 D_80287554; s32 D_80281C40_pad[2]; struct UnkStruct80287560 D_80287560[30]; void func_80281C40(void) { s32 i; for (i = 0; i < D_802874FC; i++) { func_800579F8(D_80287560[i].unk0, D_80287560[i].unk2, (s8 *) D_80287560[i].unk8, D_80287560[i].unk4); } } void func_80281CB4(s32 arg0, s32 arg1, s32 arg2, s32 arg3) { if (D_802874FC < 0x1E) { D_80287560[D_802874FC].unk0 = arg0; D_80287560[D_802874FC].unk2 = arg1; D_80287560[D_802874FC].unk4 = arg3; D_80287560[D_802874FC].unk8 = arg2; D_802874FC++; } } void func_80281D00(void) { Camera *camera = &cameras[0]; UNUSED s32 pad[3]; u16 perspNorm; Mat4 matrix; UNUSED s32 pad2[3]; func_802A53A4(); init_rdp(); if (gMenuSelectionFromEndingSequence != 0xFFFF) { clear_framebuffer(0); if (D_80287554 >= 4) { gIsInQuitToMenuTransition = 0; gGamestateNext = gMenuSelectionFromEndingSequence; } D_80287554++; return; } func_8028150C(); gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH); guPerspective((Mtx*) &gGfxPool->mtxPool[1], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f); gDPHalf1(gDisplayListHead++, perspNorm); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); guLookAt((Mtx*) &gGfxPool->mtxPool[7], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); mtxf_identity(matrix); func_802B4FF8(matrix, 0); gSPDisplayList(gDisplayListHead++, &D_00284F70); func_800212B4(); gSPDisplayList(gDisplayListHead++, &D_00284EE0); update_actors_loop(); func_80058090(0); func_80021B0C(); gSPDisplayList(gDisplayListHead++, &D_00284EE0); func_80093F10(); transition_sliding_borders(); func_80281C40(); init_rdp(); }