#include #include #include #include #include #include "code_800029B0.h" #include "code_80005FD0.h" #include "code_80057C60.h" #include "code_8006E9C0.h" #include "code_80086E70.h" #include "update_objects.h" #include "objects.h" #include "bomb_kart.h" #include "save.h" #include #include #include #include "audio/external.h" #include "courses/all_course_data.h" #include "main.h" #include "menus.h" #include "data/other_textures.h" #include "render_objects.h" #include "code_80091750.h" #include "src/data/some_data.h" #include "effects.h" void init_hud(void) { reset_object_variable(); func_8006FA94(); switch (gScreenModeSelection) { case SCREEN_MODE_1P: init_hud_one_player(); break; case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: init_hud_two_player_vertical(); break; case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: init_hud_two_player_horizontal(); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: init_hud_three_four_player(); break; } func_80070148(); } void reset_object_variable(void) { s32 i; s32 j; func_8006EB10(); clear_object_list(); bzero(playerHUD, HUD_PLAYERS_SIZE * sizeof(hud_player)); for (i = 0; i < HUD_PLAYERS_SIZE; i++) { playerHUD[i].lapCount = 0; playerHUD[i].alsoLapCount = 0; playerHUD[i].unk_81 = 0; } for (j = 0; j < HUD_PLAYERS_SIZE; j++) { playerHUD[j].raceCompleteBool = 0; } } void func_8006EB10(void) { s32 i; for (i = 0; i < gObjectParticle1_SIZE; i++) { gObjectParticle1[i] = NULL_OBJECT_ID; } for (i = 0; i < gObjectParticle2_SIZE; i++) { gObjectParticle2[i] = NULL_OBJECT_ID; } for (i = 0; i < gObjectParticle3_SIZE; i++) { gObjectParticle3[i] = NULL_OBJECT_ID; } for (i = 0; i < gObjectParticle4_SIZE; i++) { gObjectParticle4[i] = NULL_OBJECT_ID; } // Has to be on one line, because IDO hates you :) for (i = 0; i < gLeafParticle_SIZE; i++) { gLeafParticle[i] = NULL_OBJECT_ID; } D_8018CF18 = D_8018CF20 = D_8018CF48 = D_8018CF60 = D_8018CF78 = D_8018CF90 = D_8018CFA8 = 0; D_8018CFB0 = D_8018CFB8 = D_8018CFC0 = D_8018CFC8 = D_8018CFD0 = D_8018CFD8 = D_8018CFE0 = 0; D_8018D018 = 0; D_8018D010 = 0; D_8018D008 = 0; D_8018D000 = 0; D_8018CFF8 = 0; D_8018CFF0 = 0; D_8018CFE8 = 0; D_8018D110 = 0; D_8018D0E8 = 0; D_8018D0C0 = 0; D_8018D020 = D_8018D048 = D_8018D070 = D_8018D098 = 0; gNextFreeObjectParticle1 = gNextFreeObjectParticle2 = gNextFreeObjectParticle3 = gNextFreeObjectParticle4 = gNextFreeLeafParticle = 0; } void clear_object_list() { bzero(gObjectList, OBJECT_LIST_SIZE * sizeof(Object)); objectListSize = -1; } u8 *func_8006ED94(u8 *devAddr, u8 *baseAddress, u32 size, u32 offset) { u8 **tempAddress; u8 *address; address = baseAddress + offset; size = ALIGN16(size); osInvalDCache(address, (size)); osPiStartDma(&gDmaIoMesg, 0, 0, (uintptr_t)&_other_texturesSegmentRomStart[((u32) devAddr) & 0xFFFFFF], address, size, &gDmaMesgQueue); osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, 1); tempAddress = &address; mio0decode(*tempAddress, (u8 *) baseAddress); return baseAddress; } void func_8006EE44(void) { D_8018D1E0 = func_8006ED94((u8 *)&gTextureLogoMarioKart64, (u8 *) D_8018D9B0, 0x79E1, 0x20000); } // Some kind of initalization for the Item Window part of the HUD void init_item_window(s32 objectIndex) { ItemWindowObjects *temp_v0; temp_v0 = (ItemWindowObjects *)&gObjectList[objectIndex]; temp_v0->currentItem = ITEM_NONE; temp_v0->itemDisplay = temp_v0->currentItem; temp_v0->tlutList = (u8 *) common_tlut_item_window_none; temp_v0->activeTLUT = (u8 *) common_tlut_item_window_none; temp_v0->textureList = common_texture_item_window_none; temp_v0->activeTexture = common_texture_item_window_none; temp_v0->unk_04C = -1; temp_v0->unk_09C = 0x00A0; // Screen X position temp_v0->unk_09E = -0x0020; // Screen Y position temp_v0->sizeScaling = 1.0f; } void func_8006EEE8(s32 courseId) { D_8018D240 = (s32)dma_textures(gCourseOutlineTextures[courseId], D_800E5520[courseId], D_800E5520[courseId]); // This is incredibly dumb. D_800E5548 ought to be something more like // `u16 D_800E5548[][2]` but that doesn't match for some insane reason D_8018D2B0 = D_800E5548[courseId * 2]; D_8018D2B8 = D_800E5548[courseId * 2 + 1]; } void func_8006EF60(void) { s32 i; // `huh`'s and `i`'s types have to differ, for some reason s16 huh; u8 *wut; wut = D_8018D9B4 + 0xFFFF0000; // God forgive me for my sins... huh = 0x14; if (0) {} for (i = 0; i < huh; i++) { D_8018D248[i] = func_8006ED94(gCourseOutlineTextures[i], wut, D_800E5520[i], D_800E5520[i]); wut += D_800E5520[i]; } } void func_8006F008(void) { D_801655C8 = 0; xOrientation = 1.0f; if (gIsMirrorMode != 0) { xOrientation = -1.0f; } D_8018D2C0[0] = 257; D_8018D2D8[0] = 170; D_8018D300 = 255; D_8018D308 = 255; D_8018D310 = 255; D_8018D318 = 255; if (gCurrentCourseId < NUM_COURSES - 1) { func_8006EEE8((s32) gCurrentCourseId); } switch (gCurrentCourseId) { case COURSE_MARIO_RACEWAY: D_8018D220 = (void *)dma_textures(gTextureExhaust5, 0x443, 0x1000); D_8018D2A0 = 0.022f; D_8018D2E0 = 6; D_8018D2E8 = 28; D_8018D2C0[0] = 260; D_8018D2D8[0] = 170; D_80165718 = 0; D_80165720 = 5; D_80165728 = -240; break; case COURSE_CHOCO_MOUNTAIN: D_8018D2A0 = 0.022f; D_8018D2C0[0] = 265; D_8018D2E0 = 19; D_8018D2E8 = 37; break; case COURSE_BOWSER_CASTLE: D_8018D2C0[0] = 265; D_8018D2A0 = 0.0174f; D_8018D2E0 = 12; D_8018D2E8 = 48; break; case COURSE_BANSHEE_BOARDWALK: D_80165880 = (void *)dma_textures(gTextureGhosts, 0x4CC2, 0xD980); D_8018D2A0 = 0.016f; D_8018D2C0[0] = 0x0106; D_8018D2E0 = 55; D_8018D2E8 = 39; break; case COURSE_YOSHI_VALLEY: D_8018D220 = (void *)dma_textures(gTextureExhaust0, 0x479, 0xC00); D_8018D2A0 = 0.018f; D_8018D2E0 = 61; D_8018D2E8 = 38; break; case COURSE_FRAPPE_SNOWLAND: D_8018D2C0[0] = 262; D_8018D2A0 = 0.016f; D_8018D2E0 = 36; D_8018D2E8 = 40; D_8018D300 = 72; D_8018D308 = 100; D_8018D310 = 255; break; case COURSE_KOOPA_BEACH: D_8018D220 = (void *)dma_textures(gTextureExhaust3, 0x3C8U, 0x1000); D_8018D2A0 = 0.014f; D_8018D2C0[0] = 268; D_8018D2E0 = 40; D_8018D2E8 = 21; break; case COURSE_ROYAL_RACEWAY: D_8018D220 = (void *)dma_textures(gTextureExhaust4, 0x3F8, 0x1000); D_8018D2C0[0] = 262; D_8018D2A0 = 0.014f; D_8018D2E0 = 37; D_8018D2E8 = 50; D_80165718 = -64; D_80165720 = 5; D_80165728 = -330; break; case COURSE_LUIGI_RACEWAY: D_8018D220 = (void *)dma_textures(gTextureExhaust2, 0x4F4U, 0xC00); D_8018D2A0 = 0.0155f; D_8018D2C0[0] = 271; D_8018D2E0 = 45; D_8018D2E8 = 60; D_80165718 = -140; D_80165720 = -44; D_80165728 = -215; break; case COURSE_MOO_MOO_FARM: D_8018D220 = (void *)dma_textures(gTextureExhaust0, 0x479, 0xC00); D_8018D2A0 = 0.0155f; D_8018D2C0[0] = 271; D_8018D2E0 = 18; D_8018D2E8 = 36; break; case COURSE_TOADS_TURNPIKE: D_8018D2A0 = 0.013f; D_8018D2C0[0] = 252; D_8018D2E0 = 57; D_8018D2E8 = 44; break; case COURSE_KALAMARI_DESERT: D_8018D2C0[0] = 263; D_8018D2D8[0] = 165; D_8018D220 = (void *)dma_textures(gTextureExhaust5, 0x443, 0x1000); D_8018D2A0 = 0.015f; D_8018D2E0 = 55; D_8018D2E8 = 27; break; case COURSE_SHERBET_LAND: D_8018D220 = (void *)dma_textures(gTextureExhaust1, 0x485, 0xC00); D_8018D2A0 = 0.015f; D_8018D2C0[0] = 262; D_8018D2E0 = 52; D_8018D2E8 = 33; D_8018D300 = 72; D_8018D308 = 100; D_8018D310 = 255; break; case COURSE_RAINBOW_ROAD: D_8018D2A0 = 0.0103f; D_8018D2C0[0] = 261; D_8018D2D8[0] = 166; D_8018D2E0 = 39; D_8018D2E8 = 55; break; case COURSE_WARIO_STADIUM: D_8018D2A0 = 0.0155f; D_8018D2C0[0] = 0x0106; D_8018D2E0 = 53; D_8018D2E8 = 35; break; case COURSE_BLOCK_FORT: D_8018D2A0 = 0.0335f; D_8018D2E0 = 32; D_8018D2E8 = 32; break; case COURSE_SKYSCRAPER: D_8018D2A0 = 0.0445f; D_8018D2E0 = 32; D_8018D2E8 = 32; break; case COURSE_DOUBLE_DECK: D_8018D2A0 = 0.0285f; D_8018D2E0 = 32; D_8018D2E8 = 32; break; case COURSE_DK_JUNGLE: D_8018D2A0 = 0.0155f; D_8018D2C0[0] = 255; D_8018D2E0 = 29; D_8018D2E8 = 47; break; case COURSE_BIG_DONUT: D_8018D2A0 = 0.0257f; D_8018D2E0 = 32; D_8018D2E8 = 31; } if (gIsMirrorMode != 0) { D_8018D2E0 = D_8018D2B0 - D_8018D2E0; } if (gPlayerCount == 4) { D_8018D2C0[0] = 160; D_8018D2D8[0] = 120; return; } if (gPlayerCount == 3) { D_8018D2C0[0] = 235; D_8018D2D8[0] = 175; return; } if (gPlayerCount == 2) { if (gCurrentCourseId != 10) { D_8018D2C0[1] = 265; D_8018D2C0[0] = D_8018D2C0[1]; } else { D_8018D2C0[1] = 255; D_8018D2C0[0] = D_8018D2C0[1]; } D_8018D2D8[0] = 65; D_8018D2D8[1] = 180; } } void func_8006F824(s32 arg0) { D_80165808 = D_801657E4; D_80165810 = D_801657E6; D_80165820 = D_801657F0; D_80165818 = D_801657E8; D_80165828 = D_801657F8; D_80165832[0] = D_80165800[0]; D_80165832[1] = D_80165800[1]; if ((arg0 != 0) && (gIsGamePaused == 0)) { play_sound2(SOUND_ACTION_PING); } } void func_8006F8CC(void) { if (D_8018EDFC == 0) { D_8018EDFC = 1; D_801657E4 = 0; D_801657E6 = 0; D_801657F0 = 0; D_801657E8 = 1; D_80165800[0] = D_80165800[1] = 1; if (gPlayerCount == 4) { if (gModeSelection != 3) { D_801657E4 = 1; D_801657F0 = 1; D_801657F8 = 1; D_80165800[0] = D_80165800[1] = 0; } else { D_801657F8 = 0; D_80165800[0] = D_80165800[1] = 1; } } else if (gPlayerCount == 3) { D_801657E8 = 0; D_801657F8 = 1; } else if (gPlayerCount == 2) { if (gModeSelection != (s32) 3) { D_801657E4 = 1; D_801657F0 = 1; D_80165800[0] = D_80165800[1] = 0; } D_8018D2D8[0] = 0x0041; D_8018D2D8[1] = 0x00B4; } func_8006F824(0); } else { D_801657E4 = D_80165808; D_801657E6 = D_80165810; D_801657F0 = D_80165820; D_801657E8 = D_80165818; D_801657F8 = D_80165828; D_80165800[0] = D_80165832[0]; D_80165800[1] = D_80165832[1]; } if (gDemoMode != 0) { D_801657F0 = 0; } } #ifdef NON_MATCHING // Major register allocation problems in the first for-loop // Smaller issues elsewhere, probably some one line, multiple variable assignment shenanigans going on // https://decomp.me/scratch/ohbAc void func_8006FA94(void) { s32 var_a0; Player *player; func_8006F8CC(); func_8006F008(); osSetTime(0); D_8018D170 = 0; D_8018D190 = 0; gIsHUDVisible = 0; D_8018D178 = 0; D_8018D1CC = 0; D_801657E2 = 0; D_80165730 = 0; D_801658FE = 0; /* D_801657E5 = 0; D_801657E3 = D_801657E5; D_801657E1 = D_801657E3; */ D_801657E1 = D_801657E3 = D_801657E5 = 0; /* D_80165658->unk8 = 0; D_80165658->unk4 = 0; D_80165658->unk0 = 0; */ D_80165658[0] = D_80165658[1] = D_80165658[2] = 0; /* D_801658D6 = 0; D_801658E4 = D_801658D6; D_801658F4 = D_801658E4; D_801658EC = D_801658F4; D_801658DC = D_801658EC; D_801658CE = D_801658DC; D_801658C6 = D_801658CE; D_801658BC = D_801658C6; */ D_801658BC = D_801658C6 = D_801658CE = D_801658DC = D_801658EC = D_801658F4 = D_801658E4 = D_801658D6 = 0; switch (gPlayerCount) { /* irregular */ case 1: if (gModeSelection == 0) { D_8018D114 = 0; D_8018D178 = 150; D_8018D180 = 240; } else { D_8018D114 = 1; D_8018D178 = 10; D_8018D180 = 0; } break; case 2: if (gScreenModeSelection == 1) { if (gModeSelection == 0) { D_8018D114 = 2; D_8018D178 = 150; D_8018D180 = 240; D_8018D2AC = 60; } else if (gModeSelection == 2) { D_8018D114 = 3; D_8018D178 = 30; D_8018D180 = 30; D_8018D2AC = 60; } else { D_8018D114 = 4; D_8018D178 = 40; D_8018D180 = 40; D_8018D2AC = 60; } } else if (gModeSelection == 0) { D_8018D114 = 5; } else if (gModeSelection == 2) { D_8018D114 = 6; } else { D_8018D114 = 7; } break; case 3: if (gModeSelection == 2) { D_8018D114 = 8; D_8018D178 = 100; D_8018D180 = 150; D_8018D2AC = 60; } else { D_8018D114 = 9; D_8018D178 = 100; D_8018D180 = 150; D_8018D2AC = 60; } break; case 4: if (gModeSelection == 2) { D_8018D114 = 10; D_8018D178 = 30; D_8018D180 = 30; D_8018D2AC = 10; } else { D_8018D114 = 11; D_8018D178 = 30; D_8018D180 = 30; D_8018D2AC = 10; } break; } if (gEnableDebugMode == 0) { D_8016576A = 0; D_8016579C = 0; } for (var_a0 = 0; var_a0 < gPlayerCount; var_a0++) { D_8018CFBC[var_a0] = 0; D_8018CFAC[var_a0] = 0; D_8018CFC4[var_a0] = 0; D_8018CFB4[var_a0] = 0; } D_8018D204 = 1; D_8018D1FC = 0; D_8018D224 = 0; D_8018D1F0 = D_8018D1F8 = 0; D_8018D228 = 0xFF; /* D_80165628 = 0; D_80165618 = 0; D_80165608 = D_80165618; D_801655F8 = D_80165618; D_801655E8 = D_80165618; D_801655D8 = D_80165618; */ D_801655D8 = D_801655E8 = D_801655F8 = D_80165608 = D_80165618 = D_80165628 = 0; D_8018D160 = 0; D_8018D1DC = 0; D_8018D1C4 = 0; D_8018D1B4 = 0; D_8018D1A0 = 0; D_8018D168 = 0; D_801656F0 = 0; D_801657B2 = 0; D_801657D8 = D_801657B2; D_8018D214 = D_801657D8; gHUDDisable = D_8018D214; D_801657AE = gHUDDisable; D_8018D20C = 0; D_8018D2F8 = 0; D_8018D2F0 = D_8018D2F8; D_8018D320 = 3; D_8018D2AC = 0; D_8018D2BC = 0; D_8018D2B4 = D_8018D2BC; D_8018D2A4 = D_8018D2B4; D_8018D2C8[0] = 0; D_8018D2C8[1] = 0; D_8018D2C8[2] = 0; D_8018D2C8[3] = 0; D_8016581C = 0; D_8016580C = 0; D_80165814 = 0; D_80165804 = 0; D_801657FC = 0; D_8018D18C = -1; D_8018D184 = D_8018D18C; D_8018D16C = D_8018D18C; D_8018D17C = D_8018D18C; D_8018D174 = D_8018D18C; player = gPlayerOne; for (var_a0 = 0; var_a0 < 8; var_a0++) { D_8018D0F0[var_a0] = D_8018D050[var_a0] = -32.0f; D_8018CE10[var_a0].unk_04[0] = D_8018CE10[var_a0].unk_04[1] = D_8018CE10[var_a0].unk_04[2] = 0.0f; D_8018CF50[var_a0] = var_a0; D_8018CF28[var_a0] = player; player->unk_040 = -1; player++; } } #else GLOBAL_ASM("asm/non_matchings/code_8006E9C0/func_8006FA94.s") #endif void func_80070148(void) { s32 var_s0; for (var_s0 = 0; var_s0 < 8; var_s0++) { find_unused_obj_index(&D_8018CE10[var_s0].objectIndex); } } void init_object_list_index(void) { s32 loopIndex; for(loopIndex = 0; loopIndex < SOME_OBJECT_INDEX_LIST_SIZE; loopIndex++) { find_unused_obj_index(&indexObjectList1[loopIndex]); find_unused_obj_index(&indexObjectList2[loopIndex]); find_unused_obj_index(&indexObjectList3[loopIndex]); find_unused_obj_index(&indexObjectList4[loopIndex]); } for(loopIndex = 0; loopIndex < NUM_BOMB_KARTS_VERSUS; loopIndex++) { find_unused_obj_index(&gIndexObjectBombKart[loopIndex]); } } void init_cloud_object(s32 objectIndex, s32 arg1, CloudData *arg2) { ItemWindowObjects *temp_v0; init_object(objectIndex, arg1); temp_v0 = (ItemWindowObjects *)&gObjectList[objectIndex]; temp_v0->unk_0D5 = arg2->subType; temp_v0->currentItem = ITEM_NONE; temp_v0->direction_angle[1] = arg2->rotY; temp_v0->unk_09E = arg2->posY; temp_v0->sizeScaling = (f32) arg2->scalePercent / 100.0; temp_v0->activeTexture = (u8 *)&D_8018D220[arg2->subType]; func_80073404(objectIndex, 0x40U, 0x20U, D_0D005FB0); temp_v0->primAlpha = 0x00FF; } void init_clouds(CloudData *cloudList) { s32 var_s0 = 0; CloudData *test = &cloudList[0]; do { if(1) {} init_cloud_object(find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]), 1, test); var_s0++; test++; } while (test->rotY != 0xFFFF); D_8018D1F8 += var_s0; D_8018D1F0 = var_s0; D_8018D230 = 0; } /** * This function is part of the spawning for the "stars" in some stages * * arg2 is a pointer to some type of spawn data for the stars, although it not super clear * what types each element is. It seems like its a bunch of u16's, so maybe a Vec4su? * * The stars in Wario's Stadium, Toad's Turnpike, and Rainbow Road are not part of the skybox. * They are instead objects that seemingly hover in the air around the player * They have no true x/y/z position, instead they seem to be kept in a position relative to the * player they hang around. There is however an y rotation and y position for where they should be on screen * when they are visbile (unk_09E[0] and [1]). * sizeScaling is some sort of size scaling on the start texture. * unk_0A2 is an alpha value, used to make the star twinkle. **/ void init_star_object(s32 objectIndex, s32 arg1, StarData *arg2) { ItemWindowObjects *temp_v0; init_object(objectIndex, arg1); temp_v0 = (ItemWindowObjects *)&gObjectList[objectIndex]; temp_v0->unk_0D5 = arg2->subType; temp_v0->currentItem = ITEM_BANANA; temp_v0->direction_angle[1] = arg2->rotY; temp_v0->unk_09E = arg2->posY; // screen Y position temp_v0->sizeScaling = (f32) arg2->scalePercent / 100.0; // some type of scaling on the texture temp_v0->activeTexture = D_0D0293D8; func_80073404(objectIndex, 0x10U, 0x10U, common_vtx_rectangle); } void init_stars(StarData *starList) { s32 var_s0 = 0; StarData *test = &starList[0]; do { if(1) {} init_star_object(find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]), 1, test); var_s0++; test++; } while (test->rotY != 0xFFFF); D_8018D1F8 += var_s0; D_8018D1F0 = var_s0; D_8018D230 = 1; } void func_8007055C(void) { s32 var_s0; s32 var_s4; switch (gCurrentCourseId) { case COURSE_MARIO_RACEWAY: // Uses Kalimari Desert's clouds for initialization? init_clouds(gKalimariDesertClouds); break; case COURSE_YOSHI_VALLEY: init_clouds(gYoshiValleyMooMooFarmClouds); break; case COURSE_FRAPPE_SNOWLAND: if (gPlayerCount == 1) { var_s4 = 0x32; } else { var_s4 = 0x19; } for (var_s0 = 0; var_s0 < var_s4; var_s0++) { find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]); } D_8018D1F8 += var_s0; D_8018D1F0 = var_s0; break; case COURSE_KOOPA_BEACH: init_clouds(gKoopaTroopaBeachClouds); break; case COURSE_ROYAL_RACEWAY: init_clouds(gRoyalRacewayClouds); break; case COURSE_LUIGI_RACEWAY: init_clouds(gLuigiRacewayClouds); break; case COURSE_MOO_MOO_FARM: init_clouds(gYoshiValleyMooMooFarmClouds); break; case COURSE_TOADS_TURNPIKE: init_stars(gToadsTurnpikeRainbowRoadStars); break; case COURSE_KALAMARI_DESERT: init_clouds(gKalimariDesertClouds); break; case COURSE_SHERBET_LAND: init_clouds(gSherbetLandClouds); break; case COURSE_RAINBOW_ROAD: init_stars(gToadsTurnpikeRainbowRoadStars); break; case COURSE_WARIO_STADIUM: init_stars(gWarioStadiumStars); break; } func_8008C23C(); } void func_80070714(void) { D_80165730 = 1; if (gPlayerCount == ONE_PLAYERS_SELECTED) { D_80165738 = 0x64; D_80165740 = 0x3C; D_80165748 = 0x1E; return; } D_80165738 = 0x32; D_80165740 = 0x1E; D_80165748 = 0xA; } void init_course_object(void) { s32 objectId; s32 i; switch (gCurrentCourseId) { case COURSE_MARIO_RACEWAY: if (gGamestate != 9) { if (gModeSelection == GRAND_PRIX) { func_80070714(); } for (i = 0; i < D_80165738; i++) { find_unused_obj_index(&gObjectParticle3[i]); init_object(gObjectParticle3[i], 0); } } break; case COURSE_BOWSER_CASTLE: gNumActiveThwomps = NUM_THWOMPS_100CC_EXTRA; gThowmpSpawnList = gThwompSpawns100CCExtra; switch (gCCSelection) { /* switch 1; irregular */ case CC_100: /* switch 1 */ case CC_EXTRA: /* switch 1 */ break; case CC_50: /* switch 1 */ gNumActiveThwomps = NUM_THWOMPS_50CC; gThowmpSpawnList = gThomwpSpawns50CC; break; case CC_150: /* switch 1 */ gNumActiveThwomps = NUM_THWOMPS_150CC; gThowmpSpawnList = gThomwpSpawns150CC; break; } for (i = 0; i < gNumActiveThwomps; i++) { objectId = indexObjectList1[i]; init_object(objectId, 0); gObjectList[objectId].origin_pos[0] = gThowmpSpawnList[i].startX * xOrientation; gObjectList[objectId].origin_pos[2] = gThowmpSpawnList[i].startZ; gObjectList[objectId].unk_0D5 = gThowmpSpawnList[i].unk_4; gObjectList[objectId].primAlpha = gThowmpSpawnList[i].unk_6; } // Handle the big statue's fire breath objectId = indexObjectList2[0]; init_object(objectId, 0); gObjectList[objectId].pos[0] = -68.0 * xOrientation; gObjectList[objectId].pos[1] = 80.0f; gObjectList[objectId].pos[2] = -1840.0f; // Handle the smaller statues' fire breath for (i = 0; i < NUM_FIRE_BREATHS; i++) { objectId = indexObjectList3[i]; init_object(objectId, 0); gObjectList[objectId].pos[0] = gFireBreathsSpawns[i][0] * xOrientation; gObjectList[objectId].pos[1] = gFireBreathsSpawns[i][1]; gObjectList[objectId].pos[2] = gFireBreathsSpawns[i][2]; gObjectList[objectId].direction_angle[1] = 0; if (i % 2U) { gObjectList[objectId].direction_angle[1] += 0x8000; } } for (i = 0; i < 32; i++) { delete_object(&indexObjectList4[i]); } break; case COURSE_BANSHEE_BOARDWALK: if (gGamestate != CREDITS_SEQUENCE) { objectId = indexObjectList1[0]; init_texture_object(objectId, d_course_banshee_boardwalk_bat_tlut, *d_course_banshee_boardwalk_bat, 0x20U, (u16) 0x00000040); gObjectList[objectId].orientation[0] = 0; gObjectList[objectId].orientation[1] = 0; gObjectList[objectId].orientation[2] = 0x8000; init_object(indexObjectList1[1], 0); init_object(indexObjectList1[2], 0); } break; case COURSE_YOSHI_VALLEY: for (i = 0; i < NUM_YV_FLAG_POLES; i++) { init_object(indexObjectList1[i], 0); } if (gGamestate != CREDITS_SEQUENCE) { for (i = 0; i < NUM_HEDGEHOGS; i++) { objectId = indexObjectList2[i]; init_object(objectId, 0); gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = gHedgehogSpawns[i].pos[0] * xOrientation; gObjectList[objectId].pos[1] = gObjectList[objectId].surfaceHeight = gHedgehogSpawns[i].pos[1] + 6.0; gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = gHedgehogSpawns[i].pos[2]; gObjectList[objectId].unk_0D5 = gHedgehogSpawns[i].unk_06; gObjectList[objectId].unk_09C = gHedgehogPatrolPoints[i][0] * xOrientation; gObjectList[objectId].unk_09E = gHedgehogPatrolPoints[i][2]; } } break; case COURSE_FRAPPE_SNOWLAND: for (i = 0; i < NUM_SNOWFLAKES; i++) { find_unused_obj_index(&gObjectParticle1[i]); } if (gGamestate != CREDITS_SEQUENCE) { for (i = 0; i < NUM_SNOWMEN; i++) { objectId = indexObjectList2[i]; init_object(objectId, 0); gObjectList[objectId].origin_pos[0] = gSnowmanSpawns[i].pos[0] * xOrientation; gObjectList[objectId].origin_pos[1] = gSnowmanSpawns[i].pos[1] + 5.0 + 3.0; gObjectList[objectId].origin_pos[2] = gSnowmanSpawns[i].pos[2]; objectId = indexObjectList1[i]; init_object(objectId, 0); gObjectList[objectId].origin_pos[0] = gSnowmanSpawns[i].pos[0] * xOrientation; gObjectList[objectId].origin_pos[1] = gSnowmanSpawns[i].pos[1] + 3.0; gObjectList[objectId].origin_pos[2] = gSnowmanSpawns[i].pos[2]; gObjectList[objectId].unk_0D5 = gSnowmanSpawns[i].unk_6; } } break; case COURSE_KOOPA_BEACH: if (gGamestate != CREDITS_SEQUENCE) { for (i = 0; i < NUM_CRABS; i++) { objectId = indexObjectList1[i]; init_object(objectId, 0); gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = gCrabSpawns[i].startX * xOrientation; gObjectList[objectId].unk_01C[0] = gCrabSpawns[i].patrolX * xOrientation; gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = gCrabSpawns[i].startZ; gObjectList[objectId].unk_01C[2] = gCrabSpawns[i].patrolZ; } } for (i = 0; i < NUM_SEAGULLS; i++) { objectId = indexObjectList2[i]; init_object(objectId, 0); if (i < (NUM_SEAGULLS / 2)) { gObjectList[objectId].unk_0D5 = 0; } else { gObjectList[objectId].unk_0D5 = 1; } } break; case COURSE_ROYAL_RACEWAY: if (gGamestate != CREDITS_SEQUENCE) { if (gModeSelection == GRAND_PRIX) { func_80070714(); } for (i = 0; i < D_80165738; i++) { find_unused_obj_index(&gObjectParticle3[i]); init_object(gObjectParticle3[i], 0); } } break; case COURSE_LUIGI_RACEWAY: if (gGamestate != CREDITS_SEQUENCE) { if (gModeSelection == GRAND_PRIX) { func_80070714(); } D_80165898 = 0; init_object(indexObjectList1[0], 0); for (i = 0; i < D_80165738; i++) { find_unused_obj_index(&gObjectParticle3[i]); init_object(gObjectParticle3[i], 0); } } break; case COURSE_MOO_MOO_FARM: if (gGamestate != CREDITS_SEQUENCE) { if ((gPlayerCount == 1) || ((gPlayerCount == 2) && (gModeSelection == VERSUS))) { switch (gCCSelection) { /* switch 2; irregular */ case CC_50: /* switch 2 */ D_8018D1C8 = 4; D_8018D1D0 = 6; D_8018D1D8 = 6; break; case CC_100: /* switch 2 */ D_8018D1C8 = 5; D_8018D1D0 = 8; D_8018D1D8 = 8; break; case CC_150: /* switch 2 */ D_8018D1C8 = 5; D_8018D1D0 = 8; D_8018D1D8 = 10; break; case CC_EXTRA: /* switch 2 */ D_8018D1C8 = 5; D_8018D1D0 = 8; D_8018D1D8 = 8; break; } } else { D_8018D1C8 = 4; D_8018D1D0 = 6; D_8018D1D8 = 6; } for (i = 0; i < NUM_GROUP1_MOLES; i++) { D_8018D198[i] = 0; find_unused_obj_index(&indexObjectList1[i]); } for (i = 0; i < NUM_GROUP2_MOLES; i++) { D_8018D1A8[i] = 0; find_unused_obj_index(&indexObjectList1[i]); } for (i = 0; i < NUM_GROUP3_MOLES; i++) { D_8018D1B8[i] = 0; find_unused_obj_index(&indexObjectList1[i]); } for (i = 0; i < NUM_TOTAL_MOLES; i++) { find_unused_obj_index(&gObjectParticle1[i]); objectId = gObjectParticle1[i]; init_object(objectId, 0); gObjectList[objectId].pos[0] = gMoleSpawns.asVec3sList[i][0] * xOrientation; gObjectList[objectId].pos[2] = gMoleSpawns.asVec3sList[i][2]; func_800887C0(objectId); gObjectList[objectId].sizeScaling = 0.7f; } for (i = 0; i < gObjectParticle2_SIZE; i++) { find_unused_obj_index(&gObjectParticle2[i]); } } break; case COURSE_KALAMARI_DESERT: if (gGamestate != CREDITS_SEQUENCE) { find_unused_obj_index(&D_8018CF10); init_object(D_8018CF10, 0); for (i = 0; i < 50; i++) { find_unused_obj_index(&gObjectParticle1[i]); } for (i = 0; i < 5; i++) { find_unused_obj_index(&gObjectParticle2[i]); } for (i = 0; i < 32; i++) { find_unused_obj_index(&gObjectParticle3[i]); } } break; case COURSE_SHERBET_LAND: for (i = 0; i < NUM_PENGUINS; i++) { init_object(indexObjectList1[i], 0); } break; case COURSE_RAINBOW_ROAD: if (gGamestate != CREDITS_SEQUENCE) { for (i = 0; i < NUM_NEON_SIGNS; i++) { init_object(indexObjectList1[i], 0); } for (i = 0; i < NUM_CHAIN_CHOMPS; i++) { init_object(indexObjectList2[i], 0); } } break; case COURSE_DK_JUNGLE: for (i = 0; i < NUM_TORCHES; i++) { init_smoke_particles(i); // wtf? if (D_8018CF10){} } break; default: break; } } void init_hud_one_player(void) { s32 someIndex; f32 something; // permuter magic long long why; s32 one = 1; D_8018D140 = 0; D_8018D150 = 0; D_8018CFCC = 1.0f; find_unused_obj_index(&D_80183DA0); find_unused_obj_index(&gIndexLakituList[0]); find_unused_obj_index(&gIndexLakituList[1]); find_unused_obj_index(&gItemWindowObjectByPlayerId[0]); find_unused_obj_index(&gItemWindowObjectByPlayerId[1]); init_object_list_index(); func_8007055C(); func_8007055C(); init_course_object(); playerHUD[PLAYER_ONE].speedometerX = 0x0156; playerHUD[PLAYER_ONE].speedometerY = 0x0106; D_8018CFEC = playerHUD[PLAYER_ONE].speedometerX + 0x18; D_8018CFF4 = playerHUD[PLAYER_ONE].speedometerY + 6; D_8016579E = 0xDD00; playerHUD[PLAYER_ONE].rankX = 0x0034; playerHUD[PLAYER_ONE].rankY = 0x00C8; playerHUD[PLAYER_ONE].slideRankX = 0; playerHUD[PLAYER_ONE].slideRankY = 0; playerHUD[PLAYER_ONE].stagingPosition = gGPCurrentRaceRankByPlayerId[0]; playerHUD[PLAYER_ONE].timerX = 0x012C; playerHUD[PLAYER_ONE].lapCompletionTimeXs[0] = 0x012C; playerHUD[PLAYER_ONE].lapCompletionTimeXs[1] = 0x012C; playerHUD[PLAYER_ONE].timerY = 0x0011; playerHUD[PLAYER_ONE].lapX = -0x0028; playerHUD[PLAYER_ONE].lapAfterImage1X = -0x0028; playerHUD[PLAYER_ONE].lapAfterImage2X = -0x0028; playerHUD[PLAYER_ONE].lapY = 0x0019; playerHUD[PLAYER_ONE].itemBoxX = 0x00A0; playerHUD[PLAYER_ONE].itemBoxY = -0x0020; playerHUD[PLAYER_ONE].slideItemBoxX = 0; playerHUD[PLAYER_ONE].slideItemBoxY = 0; // permuter magic why = 0x000000A0; init_item_window(gItemWindowObjectByPlayerId[0]); for (someIndex = 0, something = 35.0f; someIndex < 8; someIndex++, something+= 32.0) { D_8018D0C8[someIndex] = 40.0f; D_8018D028[someIndex] = -24.0f; D_8018D050[someIndex] = something; D_8018D0F0[someIndex] = something; D_8018D0A0[someIndex] = 0.0f; D_8018D078[someIndex] = 0.0f; } D_8018CFD4 = 1.0f; D_8018D3D4 = D_8018D3D8 = D_8018D3DC = 0x000000FF; D_8018D3E0 = why; D_8018D3E4 = 0x000000FF; D_8018D3E8 = 0x000000FF; D_8018D3EC = 0x000000FF; D_8018D3F0 = 0x000000FF; D_8018D3F4 = one; playerHUD[PLAYER_ONE].unk_4C = 0x0078; playerHUD[PLAYER_ONE].unk_4A = 0x00A0; playerHUD[PLAYER_ONE].rankScaling = 0.5f; D_801656B0 = 0; D_80165708 = 0x0028; D_8018D00C = 5.0f; D_8018D388 = 4; D_8018D380 = 0x00A0; D_8018D384 = 0x0078; D_8018D3C4 = 0x00000032; D_8018D3BC = 0x0028; D_8018D3C0 = 0x00000050; D_801657A2 = 0x0333; switch (gModeSelection) { /* irregular */ case 0: D_8018D158 = 8; break; case 1: D_80165638 = (func_800B4F2C() & 0xFFFFF) - 1; D_80165648 = func_800B4E24(0) & 0xFFFFF; D_80165888 = 1; D_80165890 = 1; D_8018D158 = 1; break; } } void init_hud_two_player_vertical(void) { find_unused_obj_index(&D_80183DA0); find_unused_obj_index(&gIndexLakituList[0]); find_unused_obj_index(&gIndexLakituList[1]); find_unused_obj_index(&gItemWindowObjectByPlayerId[0]); find_unused_obj_index(&gItemWindowObjectByPlayerId[1]); init_object_list_index(); func_8007055C(); func_8007055C(); init_course_object(); playerHUD[PLAYER_ONE].itemBoxX = -0x52; playerHUD[PLAYER_ONE].itemBoxY = 0x32; playerHUD[PLAYER_ONE].slideItemBoxX = 0; playerHUD[PLAYER_ONE].slideItemBoxY = 0; playerHUD[PLAYER_ONE].unk_4A = 0x50; playerHUD[PLAYER_ONE].unk_4C = 0x78; playerHUD[PLAYER_ONE].rankX = 0x32; playerHUD[PLAYER_ONE].rankY = 0xD2; playerHUD[PLAYER_ONE].slideRankX = 0; playerHUD[PLAYER_ONE].slideRankY = 0; playerHUD[PLAYER_ONE].timerX = 0x4B; playerHUD[PLAYER_ONE].timerY = 0x10; playerHUD[PLAYER_ONE].lapX = 0x67; playerHUD[PLAYER_ONE].lapY = 0x28; init_item_window(gItemWindowObjectByPlayerId[PLAYER_ONE]); playerHUD[PLAYER_TWO].itemBoxX = 0x43; playerHUD[PLAYER_TWO].itemBoxY = 0x32; playerHUD[PLAYER_TWO].slideItemBoxX = 0; playerHUD[PLAYER_TWO].slideItemBoxY = 0; playerHUD[PLAYER_TWO].unk_4A = 0xF0; playerHUD[PLAYER_TWO].unk_4C = 0x78; playerHUD[PLAYER_TWO].rankX = 0xC8; playerHUD[PLAYER_TWO].rankY = 0xD2; playerHUD[PLAYER_TWO].slideRankX = 0; playerHUD[PLAYER_TWO].slideRankY = 0; playerHUD[PLAYER_TWO].timerX = 0xDC; playerHUD[PLAYER_TWO].timerY = 0x10; playerHUD[PLAYER_TWO].lapX = 0xF7; playerHUD[PLAYER_TWO].lapY = 0x28; init_item_window(gItemWindowObjectByPlayerId[PLAYER_TWO]); playerHUD[PLAYER_ONE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[0]; playerHUD[PLAYER_TWO].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[1]; playerHUD[PLAYER_ONE].rankScaling = playerHUD[PLAYER_TWO].rankScaling = 0.5f; D_8018D3C4 = 0x1E; D_8018D3BC = 0x18; D_8018D3C0 = 0x28; D_801657A2 = 0x666; switch (gModeSelection) { /* irregular */ case GRAND_PRIX: D_8018D158 = 8; break; case VERSUS: D_8018D158 = 2; break; case BATTLE: D_8018D158 = 2; break; } } void init_hud_two_player_horizontal() { find_unused_obj_index(&D_80183DA0); find_unused_obj_index(&gIndexLakituList[0]); find_unused_obj_index(&gIndexLakituList[1]); find_unused_obj_index(&gItemWindowObjectByPlayerId[0]); find_unused_obj_index(&gItemWindowObjectByPlayerId[1]); init_object_list_index(); func_8007055C(); func_8007055C(); init_course_object(); playerHUD[PLAYER_ONE].itemBoxY = 0x22; playerHUD[PLAYER_ONE].itemBoxX = -0x53; playerHUD[PLAYER_ONE].slideItemBoxX = 0; playerHUD[PLAYER_ONE].slideItemBoxY = 0; playerHUD[PLAYER_ONE].unk_4A = 0xA0; playerHUD[PLAYER_ONE].unk_4C = 0x3C; playerHUD[PLAYER_ONE].rankX = 0x34; playerHUD[PLAYER_ONE].rankY = 0x62; playerHUD[PLAYER_ONE].slideRankX = 0; playerHUD[PLAYER_ONE].slideRankY = 0; playerHUD[PLAYER_ONE].timerX = 0xEA; playerHUD[PLAYER_ONE].timerY = 0x10; playerHUD[PLAYER_ONE].lapX = 0x101; playerHUD[PLAYER_ONE].lapY = 0x6A; playerHUD[PLAYER_TWO].itemBoxX = -0x53; playerHUD[PLAYER_TWO].itemBoxY = 0x8F; playerHUD[PLAYER_TWO].slideItemBoxX = 0; playerHUD[PLAYER_TWO].slideItemBoxY = 0; playerHUD[PLAYER_TWO].unk_4A = 0xA0; playerHUD[PLAYER_TWO].unk_4C = 0xB4; playerHUD[PLAYER_TWO].rankX = 0x34; playerHUD[PLAYER_TWO].rankY = 0xD2; playerHUD[PLAYER_TWO].slideRankX = 0; playerHUD[PLAYER_TWO].slideRankY = 0; playerHUD[PLAYER_TWO].timerX = 0xEA; playerHUD[PLAYER_TWO].timerY = 0x7F; playerHUD[PLAYER_TWO].lapX = 0x101; playerHUD[PLAYER_TWO].lapY = 0xDA; if (gModeSelection == BATTLE) { playerHUD[PLAYER_ONE].itemBoxY = 0x5E; playerHUD[PLAYER_TWO].itemBoxY = 0xD0; } playerHUD[PLAYER_ONE].rankScaling = playerHUD[PLAYER_TWO].rankScaling = 0.5f; playerHUD[PLAYER_ONE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[0]; playerHUD[PLAYER_TWO].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[1]; init_item_window(gItemWindowObjectByPlayerId[0]); init_item_window((gItemWindowObjectByPlayerId[1])); D_8018D3C4 = 0x1E; D_8018D3BC = 0x18; D_8018D3C0 = 0x28; D_801657A2 = 0x666; switch (gModeSelection) { /* irregular */ case GRAND_PRIX: D_8018D158 = 8; return; case VERSUS: D_8018D158 = 2; return; case BATTLE: D_8018D158 = 2; return; } } void init_hud_three_four_player(void) { find_unused_obj_index(&D_80183DA0); find_unused_obj_index(&gIndexLakituList[0]); find_unused_obj_index(&gIndexLakituList[1]); find_unused_obj_index(&gIndexLakituList[2]); find_unused_obj_index(&gIndexLakituList[3]); find_unused_obj_index(&gItemWindowObjectByPlayerId[0]); find_unused_obj_index(&gItemWindowObjectByPlayerId[1]); find_unused_obj_index(&gItemWindowObjectByPlayerId[2]); find_unused_obj_index(&gItemWindowObjectByPlayerId[3]); init_object_list_index(); init_course_object(); playerHUD[PLAYER_ONE].itemBoxX = -0x36; playerHUD[PLAYER_ONE].itemBoxY = 0x36; playerHUD[PLAYER_ONE].slideItemBoxX = 0; playerHUD[PLAYER_ONE].slideItemBoxY = 0; playerHUD[PLAYER_ONE].unk_4A = 0x50; playerHUD[PLAYER_ONE].unk_4C = 0x3C; playerHUD[PLAYER_ONE].rankX = 0x25; playerHUD[PLAYER_ONE].rankY = 0x64; playerHUD[PLAYER_ONE].slideRankX = 0; playerHUD[PLAYER_ONE].slideRankY = 0; playerHUD[PLAYER_ONE].lapX = 0x8C; playerHUD[PLAYER_ONE].lapY = 0x60; playerHUD[PLAYER_ONE].unk_6C = 0xDE; playerHUD[PLAYER_ONE].unk_6E = 0xC8; playerHUD[PLAYER_TWO].itemBoxX = 0x175; playerHUD[PLAYER_TWO].itemBoxY = 0x36; playerHUD[PLAYER_TWO].slideItemBoxX = 0; playerHUD[PLAYER_TWO].slideItemBoxY = 0; playerHUD[PLAYER_TWO].unk_4A = 0xF0; playerHUD[PLAYER_TWO].unk_4C = 0x3C; playerHUD[PLAYER_TWO].rankX = 0x11A; playerHUD[PLAYER_TWO].rankY = 0x64; playerHUD[PLAYER_TWO].slideRankX = 0; playerHUD[PLAYER_TWO].slideRankY = 0; playerHUD[PLAYER_TWO].lapX = 0xB4; playerHUD[PLAYER_TWO].lapY = 0x60; playerHUD[PLAYER_TWO].unk_6C = 0xC8; playerHUD[PLAYER_TWO].unk_6E = 0xC8; playerHUD[PLAYER_THREE].itemBoxX = -0x36; playerHUD[PLAYER_THREE].itemBoxY = 0x2D; playerHUD[PLAYER_THREE].slideItemBoxX = 0; playerHUD[PLAYER_THREE].slideItemBoxY = 0; playerHUD[PLAYER_THREE].unk_4A = 0x50; playerHUD[PLAYER_THREE].unk_4C = 0xB4; playerHUD[PLAYER_THREE].rankX = 0x25; playerHUD[PLAYER_THREE].rankY = 0xD2; playerHUD[PLAYER_THREE].slideRankX = 0; playerHUD[PLAYER_THREE].slideRankY = 0; playerHUD[PLAYER_THREE].lapX = 0x8C; playerHUD[PLAYER_THREE].lapY = 0xD4; playerHUD[PLAYER_THREE].unk_6C = 0xDE; playerHUD[PLAYER_THREE].unk_6E = 0xC0; playerHUD[PLAYER_FOUR].itemBoxX = 0x175; playerHUD[PLAYER_FOUR].itemBoxY = 0x2D; playerHUD[PLAYER_FOUR].slideItemBoxX = 0; playerHUD[PLAYER_FOUR].slideItemBoxY = 0; playerHUD[PLAYER_FOUR].unk_4A = 0xF0; playerHUD[PLAYER_FOUR].unk_4C = 0xB4; playerHUD[PLAYER_FOUR].rankX = 0x11A; playerHUD[PLAYER_FOUR].rankY = 0xD2; playerHUD[PLAYER_FOUR].slideRankX = 0; playerHUD[PLAYER_FOUR].slideRankY = 0; playerHUD[PLAYER_FOUR].lapX = 0xB4; playerHUD[PLAYER_FOUR].lapY = 0xD4; playerHUD[PLAYER_FOUR].unk_6C = 0xC8; playerHUD[PLAYER_FOUR].unk_6E = 0xC0; if (gModeSelection == BATTLE) { playerHUD[PLAYER_ONE].itemBoxY = 0xC8; playerHUD[PLAYER_TWO].itemBoxY = 0xC8; playerHUD[PLAYER_THREE].itemBoxY = 0xB8; playerHUD[PLAYER_FOUR].itemBoxY = 0xB8; } playerHUD[PLAYER_ONE].rankScaling = playerHUD[PLAYER_TWO].rankScaling = playerHUD[PLAYER_THREE].rankScaling = playerHUD[PLAYER_FOUR].rankScaling = 0.5f; playerHUD[PLAYER_ONE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[0]; playerHUD[PLAYER_TWO].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[1]; playerHUD[PLAYER_THREE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[2]; playerHUD[PLAYER_FOUR].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[3]; init_item_window(gItemWindowObjectByPlayerId[0]); init_item_window(gItemWindowObjectByPlayerId[1]); init_item_window(gItemWindowObjectByPlayerId[2]); init_item_window(gItemWindowObjectByPlayerId[3]); playerHUD[PLAYER_ONE].unknownScaling = playerHUD[PLAYER_TWO].unknownScaling = playerHUD[PLAYER_THREE].unknownScaling = playerHUD[PLAYER_FOUR].unknownScaling = 1.5f; D_8018D158 = (s32) gPlayerCount; D_8018D3C4 = 0x00000014; D_8018D3BC = 0x00000010; D_8018D3C0 = 0x0000001E; D_801657A2 = 0x0888; }