#include #include #include "all_variables.h" #if DVDL extern s32 gGlobalTimer; /** * Edit this to edit what displays on the screen while the DVDL is active. * The Size of the structure array is calculated at compile time. */ variableWatchAttributes gMainVariableWatchList[] = { { "Global Timer: ", &gGlobalTimer, sizeof(gGlobalTimer), DISPLAY_DECIMAL_NUMBER | DISPLAY_SIGNED_NUMBER, 0, 0 }, { "Actors: ", &gNumActors, sizeof(gNumActors), DISPLAY_DECIMAL_NUMBER, 0, 0 }, { "Player Type: ", &gPlayers[0].type, sizeof(gPlayerOne->type), DISPLAY_HEXIDECIMAL_NUMBER, 0, 0 }, { "X ", &gPlayers[0].pos[0], sizeof(gPlayerOne->pos[0]), DISPLAY_FLOAT_NUMBER, 0, 0 }, { "Y ", &gPlayers[0].pos[1], sizeof(gPlayerOne->pos[1]), DISPLAY_FLOAT_NUMBER, 0, 0 }, { "Z ", &gPlayers[0].pos[2], sizeof(gPlayerOne->pos[2]), DISPLAY_FLOAT_NUMBER, 0, 0 }, { "Torque 9C: ", &gPlayers[0].currentSpeed, sizeof(gPlayerOne->currentSpeed), DISPLAY_FLOAT_NUMBER, 0, 0 }, { "Top Speed 214: ", &gPlayers[0].topSpeed, sizeof(gPlayerOne->topSpeed), DISPLAY_FLOAT_NUMBER, 0, 0 }, { "Accel Offset C4: ", &gPlayers[0].slopeAccel, sizeof(gPlayerOne->slopeAccel), DISPLAY_SIGNED_NUMBER, 0, 0 }, }; #endif